d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008940: [03:40:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008940: [03:40:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008940: [03:40:22] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008940: [03:40:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008940: [03:40:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2976 RDOC 002976: [03:40:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002976: [03:40:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002976: [03:40:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002976: [03:40:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002976: [03:40:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002976: [03:40:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002976: [03:40:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002976: [03:40:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002976: [03:40:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002976: [03:40:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002976: [03:40:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002976: [03:40:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002976: [03:40:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002976: [03:40:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002976: [03:40:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008940: [03:40:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2976] RDOC 002976: [03:40:22] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000135E107C628 RDOC 002976: [03:40:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002976: [03:40:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002976: [03:40:22] core.cpp(2026) - Log - Removing device frame capturer for 0x00000135E107C628 RDOC 002976: [03:40:22] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000135E107C628 RDOC 002976: [03:40:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002976: [03:40:22] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000135E107C628 / 0x00000000001902DE RDOC 002976: [03:40:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002976: [03:40:22] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002976: [03:40:23] d3d11_device.cpp(1989) - Log - Starting capture RDOC 002976: [03:40:23] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002976: [03:40:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002976: [03:40:23] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 008940: [03:40:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002976: [03:40:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002976: [03:40:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002976: [03:40:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39089 (1.55 %) RDOC 002976: [03:40:23] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.053935 seconds RDOC 002976: [03:40:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 002976: [03:40:23] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002976: [03:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 008940: [03:40:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45400 bytes) (time 1720752023) 2527 byte thumbnail RDOC 008940: [03:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 008940: [03:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008940: [03:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008940: [03:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008940: [03:40:24] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008940: [03:40:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008940: [03:40:24] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008940: [03:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008940: [03:40:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008940: [03:40:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008940: [03:40:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008940: [03:40:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008940: [03:40:24] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 19.068 ms RDOC 008940: [03:40:24] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008940: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 008940: [03:40:24] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008940: [03:40:24] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008940: [03:40:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006696: [03:40:24] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006696: [03:40:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006696: [03:40:24] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006696: [03:40:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006696: [03:40:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8772 RDOC 008772: [03:40:24] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008772: [03:40:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008772: [03:40:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008772: [03:40:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008772: [03:40:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008772: [03:40:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008772: [03:40:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008772: [03:40:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008772: [03:40:24] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008772: [03:40:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008772: [03:40:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008772: [03:40:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008772: [03:40:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008772: [03:40:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008772: [03:40:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006696: [03:40:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8772] RDOC 008772: [03:40:24] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000024594E2F328 RDOC 008772: [03:40:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008772: [03:40:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008772: [03:40:24] core.cpp(2026) - Log - Removing device frame capturer for 0x0000024594E2F328 RDOC 008772: [03:40:24] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000024594E2F328 RDOC 008772: [03:40:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008772: [03:40:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000024594E2F328 / 0x00000000000B013A RDOC 008772: [03:40:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008772: [03:40:24] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008772: [03:40:24] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008772: [03:40:24] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008772: [03:40:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008772: [03:40:24] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 008772: [03:40:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 008772: [03:40:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006696: [03:40:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008772: [03:40:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60365 (2.36 %) RDOC 008772: [03:40:24] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.057266 seconds RDOC 008772: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 008772: [03:40:25] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008772: [03:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006696: [03:40:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70344 bytes) (time 1720752025) 5476 byte thumbnail RDOC 006696: [03:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006696: [03:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006696: [03:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006696: [03:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006696: [03:40:26] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006696: [03:40:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006696: [03:40:26] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006696: [03:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006696: [03:40:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006696: [03:40:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006696: [03:40:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006696: [03:40:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006696: [03:40:26] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 12.436 ms RDOC 006696: [03:40:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002020: [03:40:26] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002020: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002020: [03:40:26] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002020: [03:40:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002020: [03:40:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6284 RDOC 006284: [03:40:26] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006284: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006284: [03:40:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006284: [03:40:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006284: [03:40:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006284: [03:40:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006284: [03:40:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006284: [03:40:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006284: [03:40:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006284: [03:40:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006284: [03:40:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006284: [03:40:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006284: [03:40:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006284: [03:40:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006284: [03:40:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002020: [03:40:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6284] RDOC 006284: [03:40:26] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001C5C47AC238 RDOC 006284: [03:40:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006284: [03:40:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006284: [03:40:26] core.cpp(2026) - Log - Removing device frame capturer for 0x000001C5C47AC238 RDOC 006284: [03:40:26] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001C5C47AC238 RDOC 006284: [03:40:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006284: [03:40:26] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001C5C47AC238 / 0x00000000000F004A RDOC 006284: [03:40:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006284: [03:40:26] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006284: [03:40:26] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006284: [03:40:26] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006284: [03:40:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006284: [03:40:26] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 002020: [03:40:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006284: [03:40:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 006284: [03:40:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006284: [03:40:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32071 (5.62 %) RDOC 006284: [03:40:26] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.052229 seconds RDOC 006284: [03:40:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006284: [03:40:26] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006284: [03:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 002020: [03:40:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41820 bytes) (time 1720752026) 5116 byte thumbnail RDOC 002020: [03:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 002020: [03:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002020: [03:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002020: [03:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002020: [03:40:27] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002020: [03:40:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002020: [03:40:28] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002020: [03:40:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002020: [03:40:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002020: [03:40:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002020: [03:40:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002020: [03:40:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002020: [03:40:28] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.669 ms RDOC 002020: [03:40:28] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 8.842 ms RDOC 002020: [03:40:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010604: [03:40:28] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010604: [03:40:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010604: [03:40:28] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010604: [03:40:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010604: [03:40:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3040 RDOC 003040: [03:40:28] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003040: [03:40:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003040: [03:40:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003040: [03:40:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003040: [03:40:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003040: [03:40:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003040: [03:40:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003040: [03:40:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003040: [03:40:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003040: [03:40:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003040: [03:40:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003040: [03:40:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003040: [03:40:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003040: [03:40:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010604: [03:40:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3040] RDOC 003040: [03:40:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003040: [03:40:28] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000020A5D39B1C8 RDOC 003040: [03:40:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003040: [03:40:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003040: [03:40:28] core.cpp(2026) - Log - Removing device frame capturer for 0x0000020A5D39B1C8 RDOC 003040: [03:40:28] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000020A5D39B1C8 RDOC 003040: [03:40:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003040: [03:40:28] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000020A5D39B1C8 / 0x000000000010004A RDOC 003040: [03:40:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003040: [03:40:28] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010604: [03:40:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003040: [03:40:28] d3d11_device.cpp(1989) - Log - Starting capture RDOC 003040: [03:40:28] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003040: [03:40:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003040: [03:40:28] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 003040: [03:40:28] d3d11_device.cpp(2350) - Log - Failed to capture, frame 5: Uncapped command list RDOC 003040: [03:40:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003040: [03:40:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003040: [03:40:28] d3d11_device.cpp(2071) - Log - Finished capture, Frame 6 RDOC 003040: [03:40:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003040: [03:40:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003040: [03:40:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23326 (2.73 %) RDOC 003040: [03:40:28] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.052722 seconds RDOC 003040: [03:40:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003040: [03:40:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 003040: [03:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010604: [03:40:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31415 bytes) (time 1720752028) 3961 byte thumbnail RDOC 010604: [03:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010604: [03:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010604: [03:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010604: [03:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010604: [03:40:29] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010604: [03:40:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010604: [03:40:29] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010604: [03:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010604: [03:40:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010604: [03:40:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010604: [03:40:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010604: [03:40:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010604: [03:40:30] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.506 ms RDOC 010604: [03:40:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011560: [03:40:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011560: [03:40:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011560: [03:40:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011560: [03:40:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011560: [03:40:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7112 RDOC 007112: [03:40:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007112: [03:40:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007112: [03:40:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007112: [03:40:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007112: [03:40:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007112: [03:40:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007112: [03:40:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007112: [03:40:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007112: [03:40:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007112: [03:40:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007112: [03:40:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007112: [03:40:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007112: [03:40:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007112: [03:40:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007112: [03:40:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011560: [03:40:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7112] RDOC 007112: [03:40:30] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001D00BB9B258 RDOC 007112: [03:40:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007112: [03:40:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007112: [03:40:30] core.cpp(2026) - Log - Removing device frame capturer for 0x000001D00BB9B258 RDOC 007112: [03:40:30] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001D00BB9B258 RDOC 007112: [03:40:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007112: [03:40:30] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001D00BB9B258 / 0x000000000011004A RDOC 007112: [03:40:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007112: [03:40:30] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011560: [03:40:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007112: [03:40:30] d3d11_device.cpp(1989) - Log - Starting capture RDOC 007112: [03:40:30] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 007112: [03:40:30] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 007112: [03:40:30] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 007112: [03:40:30] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 007112: [03:40:30] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 007112: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1286709 (0.76 %) RDOC 007112: [03:40:30] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.308139 seconds RDOC 007112: [03:40:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007112: [03:40:31] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 007112: [03:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011560: [03:40:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1293363 bytes) (time 1720752031) 2526 byte thumbnail RDOC 011560: [03:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011560: [03:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011560: [03:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011560: [03:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011560: [03:40:32] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011560: [03:40:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011560: [03:40:32] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011560: [03:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011560: [03:40:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011560: [03:40:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011560: [03:40:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011560: [03:40:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011560: [03:40:32] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 254.740 ms RDOC 011560: [03:40:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002660: [03:40:35] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002660: [03:40:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002660: [03:40:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002660: [03:40:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002660: [03:40:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2468 RDOC 002468: [03:40:35] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002468: [03:40:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002468: [03:40:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002468: [03:40:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002468: [03:40:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002468: [03:40:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002468: [03:40:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002468: [03:40:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002468: [03:40:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002468: [03:40:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002468: [03:40:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002468: [03:40:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002468: [03:40:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002468: [03:40:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002468: [03:40:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002660: [03:40:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2468] RDOC 002468: [03:40:35] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002C54985C258 RDOC 002468: [03:40:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002468: [03:40:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002468: [03:40:36] core.cpp(2026) - Log - Removing device frame capturer for 0x000002C54985C258 RDOC 002468: [03:40:36] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002C54985C258 RDOC 002468: [03:40:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002468: [03:40:36] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002C54985C258 / 0x000000000012004A RDOC 002468: [03:40:36] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002468: [03:40:36] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002468: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 002468: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002468: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002468: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 002660: [03:40:36] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002468: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002468: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002468: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84812 (3.31 %) RDOC 002468: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.052553 seconds RDOC 002468: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002468: [03:40:36] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002468: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002660: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100187 bytes) (time 1720752036) 9588 byte thumbnail RDOC 002660: [03:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002660: [03:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002660: [03:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002660: [03:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002660: [03:40:37] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002660: [03:40:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002660: [03:40:37] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002660: [03:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002660: [03:40:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002660: [03:40:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002660: [03:40:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002660: [03:40:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002660: [03:40:37] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 10.719 ms RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002660: [03:40:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003628: [03:40:37] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003628: [03:40:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003628: [03:40:37] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003628: [03:40:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003628: [03:40:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5944 RDOC 005944: [03:40:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005944: [03:40:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005944: [03:40:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005944: [03:40:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005944: [03:40:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005944: [03:40:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005944: [03:40:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005944: [03:40:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005944: [03:40:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005944: [03:40:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005944: [03:40:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005944: [03:40:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005944: [03:40:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005944: [03:40:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005944: [03:40:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003628: [03:40:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5944] RDOC 005944: [03:40:38] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001C99244C188 RDOC 005944: [03:40:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005944: [03:40:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005944: [03:40:38] core.cpp(2026) - Log - Removing device frame capturer for 0x000001C99244C188 RDOC 005944: [03:40:38] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001C99244C188 RDOC 005944: [03:40:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005944: [03:40:38] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001C99244C188 / 0x000000000013004A RDOC 005944: [03:40:38] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005944: [03:40:38] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003628: [03:40:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005944: [03:40:38] d3d11_device.cpp(1989) - Log - Starting capture RDOC 005944: [03:40:38] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005944: [03:40:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005944: [03:40:38] d3d11_device.cpp(2071) - Log - Finished capture, Frame 4294967295 RDOC 005944: [03:40:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 005944: [03:40:38] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 005944: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 675 (2.80 %) RDOC 005944: [03:40:38] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.031540 seconds RDOC 005944: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 005944: [03:40:38] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005944: [03:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003628: [03:40:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22975 bytes) (time 1720752038) 8220 byte thumbnail RDOC 003628: [03:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003628: [03:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003628: [03:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003628: [03:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003628: [03:40:39] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003628: [03:40:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003628: [03:40:39] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003628: [03:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003628: [03:40:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003628: [03:40:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003628: [03:40:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003628: [03:40:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003628: [03:40:39] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.519 ms RDOC 003628: [03:40:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011440: [03:40:39] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011440: [03:40:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011440: [03:40:39] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011440: [03:40:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011440: [03:40:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8524 RDOC 008524: [03:40:39] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008524: [03:40:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008524: [03:40:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008524: [03:40:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008524: [03:40:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008524: [03:40:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008524: [03:40:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008524: [03:40:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008524: [03:40:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008524: [03:40:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008524: [03:40:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008524: [03:40:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008524: [03:40:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008524: [03:40:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008524: [03:40:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011440: [03:40:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8524] RDOC 008524: [03:40:39] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001716FACC348 RDOC 008524: [03:40:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008524: [03:40:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008524: [03:40:39] core.cpp(2026) - Log - Removing device frame capturer for 0x000001716FACC348 RDOC 008524: [03:40:40] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001716FACC348 RDOC 008524: [03:40:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008524: [03:40:40] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 008524: [03:40:40] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001716FACC348 / 0x000000000014004A RDOC 008524: [03:40:40] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008524: [03:40:40] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008524: [03:40:40] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008524: [03:40:40] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008524: [03:40:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008524: [03:40:40] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 011440: [03:40:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008524: [03:40:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 008524: [03:40:40] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008524: [03:40:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32750 (5.76 %) RDOC 008524: [03:40:40] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.051190 seconds RDOC 008524: [03:40:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008524: [03:40:40] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008524: [03:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011440: [03:40:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42499 bytes) (time 1720752040) 5116 byte thumbnail RDOC 011440: [03:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011440: [03:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011440: [03:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011440: [03:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011440: [03:40:41] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011440: [03:40:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011440: [03:40:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011440: [03:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011440: [03:40:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011440: [03:40:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011440: [03:40:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011440: [03:40:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011440: [03:40:41] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 011440: [03:40:41] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 011440: [03:40:41] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.278 ms RDOC 011440: [03:40:41] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 011440: [03:40:41] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 011440: [03:40:41] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 011440: [03:40:41] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 011440: [03:40:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000264: [03:40:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 000264: [03:40:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000264: [03:40:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000264: [03:40:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000264: [03:40:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6788 RDOC 006788: [03:40:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006788: [03:40:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006788: [03:40:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006788: [03:40:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006788: [03:40:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006788: [03:40:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006788: [03:40:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006788: [03:40:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006788: [03:40:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006788: [03:40:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006788: [03:40:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006788: [03:40:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006788: [03:40:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006788: [03:40:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006788: [03:40:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000264: [03:40:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6788] RDOC 006788: [03:40:41] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000024C2009CC48 RDOC 006788: [03:40:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006788: [03:40:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006788: [03:40:41] core.cpp(2026) - Log - Removing device frame capturer for 0x0000024C2009CC48 RDOC 006788: [03:40:41] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000024C2009CC48 RDOC 006788: [03:40:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006788: [03:40:41] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000024C2009CC48 / 0x000000000015004A RDOC 006788: [03:40:41] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006788: [03:40:41] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 006788: [03:40:41] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 006788: [03:40:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006788: [03:40:41] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006788: [03:40:41] d3d11_device.cpp(2071) - Log - Finished capture, Frame 0 RDOC 000264: [03:40:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006788: [03:40:41] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 006788: [03:40:41] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 006788: [03:40:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6609 (9.67 %) RDOC 006788: [03:40:41] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.071774 seconds RDOC 006788: [03:40:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006788: [03:40:42] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006788: [03:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 000264: [03:40:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16358 bytes) (time 1720752042) 5116 byte thumbnail RDOC 000264: [03:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 000264: [03:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000264: [03:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000264: [03:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000264: [03:40:43] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000264: [03:40:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000264: [03:40:43] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000264: [03:40:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000264: [03:40:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000264: [03:40:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000264: [03:40:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000264: [03:40:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000264: [03:40:43] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 2.307 ms RDOC 000264: [03:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 000264: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2810 (4.11 %) RDOC 000264: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000264: [03:40:43] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.265 ms RDOC 000264: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2810 (4.11 %) RDOC 000264: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 000264: [03:40:43] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 000264: [03:40:43] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 000264: [03:40:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005428: [03:40:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005428: [03:40:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005428: [03:40:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005428: [03:40:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005428: [03:40:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4928 RDOC 004928: [03:40:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004928: [03:40:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004928: [03:40:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004928: [03:40:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004928: [03:40:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004928: [03:40:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004928: [03:40:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004928: [03:40:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004928: [03:40:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004928: [03:40:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004928: [03:40:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004928: [03:40:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004928: [03:40:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004928: [03:40:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004928: [03:40:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005428: [03:40:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4928] RDOC 004928: [03:40:43] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002901D5DBAC8 RDOC 004928: [03:40:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004928: [03:40:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004928: [03:40:43] core.cpp(2026) - Log - Removing device frame capturer for 0x000002901D5DBAC8 RDOC 004928: [03:40:43] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002901D5DBAC8 RDOC 004928: [03:40:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004928: [03:40:43] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002901D5DBAC8 / 0x000000000016004A RDOC 004928: [03:40:43] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004928: [03:40:43] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005428: [03:40:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004928: [03:40:44] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004928: [03:40:44] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004928: [03:40:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004928: [03:40:44] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 004928: [03:40:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004928: [03:40:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004928: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560229 (0.42 %) RDOC 004928: [03:40:44] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.057685 seconds RDOC 004928: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004928: [03:40:44] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 004928: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005428: [03:40:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569978 bytes) (time 1720752044) 5116 byte thumbnail RDOC 005428: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005428: [03:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005428: [03:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005428: [03:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005428: [03:40:45] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005428: [03:40:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005428: [03:40:45] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005428: [03:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005428: [03:40:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005428: [03:40:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005428: [03:40:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005428: [03:40:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005428: [03:40:45] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 222.006 ms RDOC 005428: [03:40:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006088: [03:40:45] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006088: [03:40:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006088: [03:40:46] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006088: [03:40:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006088: [03:40:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11788 RDOC 011788: [03:40:46] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011788: [03:40:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011788: [03:40:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011788: [03:40:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011788: [03:40:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011788: [03:40:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011788: [03:40:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011788: [03:40:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011788: [03:40:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011788: [03:40:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011788: [03:40:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011788: [03:40:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011788: [03:40:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011788: [03:40:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011788: [03:40:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006088: [03:40:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11788] RDOC 011788: [03:40:46] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000020DCC8FEA38 RDOC 011788: [03:40:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011788: [03:40:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011788: [03:40:46] core.cpp(2026) - Log - Removing device frame capturer for 0x0000020DCC8FEA38 RDOC 011788: [03:40:46] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000020DCC8FEA38 RDOC 011788: [03:40:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011788: [03:40:46] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000020DCC8FEA38 / 0x000000000017004A RDOC 011788: [03:40:46] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011788: [03:40:46] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006088: [03:40:46] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011788: [03:40:48] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011788: [03:40:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:48] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50000 RDOC 011788: [03:40:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34289 (6.04 %) RDOC 011788: [03:40:48] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.049058 seconds RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011788: [03:40:48] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:48] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50001 RDOC 011788: [03:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011788: [03:40:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44038 bytes) (time 1720752048) 5116 byte thumbnail RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15174 (2.67 %) RDOC 011788: [03:40:48] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062923 seconds RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011788: [03:40:48] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:48] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50002 RDOC 011788: [03:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011788: [03:40:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:48] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24923 bytes) (time 1720752048) 5116 byte thumbnail RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15147 (2.67 %) RDOC 011788: [03:40:48] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061910 seconds RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011788: [03:40:48] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:48] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50003 RDOC 011788: [03:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011788: [03:40:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:48] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24896 bytes) (time 1720752048) 5116 byte thumbnail RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15146 (2.67 %) RDOC 011788: [03:40:48] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062564 seconds RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011788: [03:40:48] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:48] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50004 RDOC 011788: [03:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011788: [03:40:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:48] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24895 bytes) (time 1720752048) 5116 byte thumbnail RDOC 011788: [03:40:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15177 (2.67 %) RDOC 011788: [03:40:48] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061704 seconds RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011788: [03:40:49] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:49] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50005 RDOC 011788: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011788: [03:40:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24926 bytes) (time 1720752049) 5116 byte thumbnail RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15144 (2.67 %) RDOC 011788: [03:40:49] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.060753 seconds RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011788: [03:40:49] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:49] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50006 RDOC 011788: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011788: [03:40:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24893 bytes) (time 1720752049) 5116 byte thumbnail RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15148 (2.67 %) RDOC 011788: [03:40:49] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061951 seconds RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011788: [03:40:49] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:49] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50007 RDOC 011788: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011788: [03:40:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24897 bytes) (time 1720752049) 5116 byte thumbnail RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15171 (2.67 %) RDOC 011788: [03:40:49] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061839 seconds RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011788: [03:40:49] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:49] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50008 RDOC 011788: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011788: [03:40:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24920 bytes) (time 1720752049) 5116 byte thumbnail RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10242 (1.80 %) RDOC 011788: [03:40:49] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062042 seconds RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011788: [03:40:49] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011788: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011788: [03:40:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011788: [03:40:49] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50009 RDOC 011788: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011788: [03:40:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011788: [03:40:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006088: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (19991 bytes) (time 1720752049) 5116 byte thumbnail RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15146 (2.67 %) RDOC 011788: [03:40:49] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061191 seconds RDOC 011788: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011788: [03:40:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011788: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 006088: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24895 bytes) (time 1720752049) 5116 byte thumbnail RDOC 006088: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 006088: [03:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006088: [03:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006088: [03:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006088: [03:40:50] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006088: [03:40:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006088: [03:40:50] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006088: [03:40:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006088: [03:40:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006088: [03:40:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006088: [03:40:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006088: [03:40:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006088: [03:40:50] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.355 ms RDOC 006088: [03:40:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010212: [03:40:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010212: [03:40:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010212: [03:40:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010212: [03:40:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010212: [03:40:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8488 RDOC 008488: [03:40:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008488: [03:40:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008488: [03:40:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008488: [03:40:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008488: [03:40:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008488: [03:40:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008488: [03:40:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008488: [03:40:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008488: [03:40:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008488: [03:40:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008488: [03:40:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008488: [03:40:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008488: [03:40:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008488: [03:40:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010212: [03:40:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8488] RDOC 008488: [03:40:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008488: [03:40:51] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000243E719C0F8 RDOC 008488: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008488: [03:40:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008488: [03:40:51] core.cpp(2026) - Log - Removing device frame capturer for 0x00000243E719C0F8 RDOC 008488: [03:40:51] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000243E719C0F8 RDOC 008488: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008488: [03:40:51] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000243E719C0F8 / 0x000000000018004A RDOC 008488: [03:40:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008488: [03:40:51] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008488: [03:40:51] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008488: [03:40:51] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008488: [03:40:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008488: [03:40:51] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 010212: [03:40:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008488: [03:40:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 008488: [03:40:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008488: [03:40:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37777 (2.47 %) RDOC 008488: [03:40:51] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.054542 seconds RDOC 008488: [03:40:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 008488: [03:40:51] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008488: [03:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010212: [03:40:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50532 bytes) (time 1720752051) 8292 byte thumbnail RDOC 010212: [03:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010212: [03:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010212: [03:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010212: [03:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010212: [03:40:52] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010212: [03:40:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010212: [03:40:52] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010212: [03:40:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010212: [03:40:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010212: [03:40:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010212: [03:40:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010212: [03:40:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010212: [03:40:52] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.563 ms RDOC 010212: [03:40:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011648: [03:40:52] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011648: [03:40:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011648: [03:40:52] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011648: [03:40:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011648: [03:40:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6348 RDOC 006348: [03:40:52] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006348: [03:40:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006348: [03:40:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006348: [03:40:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006348: [03:40:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006348: [03:40:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006348: [03:40:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006348: [03:40:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006348: [03:40:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006348: [03:40:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006348: [03:40:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006348: [03:40:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006348: [03:40:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006348: [03:40:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006348: [03:40:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011648: [03:40:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6348] RDOC 006348: [03:40:53] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002374305B7D8 RDOC 006348: [03:40:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006348: [03:40:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006348: [03:40:53] core.cpp(2026) - Log - Removing device frame capturer for 0x000002374305B7D8 RDOC 006348: [03:40:53] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002374305B7D8 RDOC 006348: [03:40:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006348: [03:40:53] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002374305B7D8 / 0x000000000019004A RDOC 006348: [03:40:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006348: [03:40:53] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011648: [03:40:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006348: [03:40:53] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006348: [03:40:53] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006348: [03:40:53] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 006348: [03:40:53] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 006348: [03:40:53] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 006348: [03:40:53] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 006348: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 369934 (2.15 %) RDOC 006348: [03:40:53] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.104971 seconds RDOC 006348: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 006348: [03:40:53] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006348: [03:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011648: [03:40:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386361 bytes) (time 1720752053) 9847 byte thumbnail RDOC 011648: [03:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011648: [03:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011648: [03:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011648: [03:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011648: [03:40:54] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011648: [03:40:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011648: [03:40:54] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011648: [03:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011648: [03:40:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011648: [03:40:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011648: [03:40:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011648: [03:40:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011648: [03:40:54] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 49.482 ms RDOC 011648: [03:40:54] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.889 ms RDOC 011648: [03:40:54] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.475 ms RDOC 011648: [03:40:54] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.282 ms RDOC 011648: [03:40:54] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 011648: [03:40:54] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 26.135 ms RDOC 011648: [03:40:54] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.954 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.263 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.314 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.068 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.407 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.392 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.075 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.345 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.078 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 7.244 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.294 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.284 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.375 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.484 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.299 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.138 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.298 ms RDOC 011648: [03:40:55] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.273 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.806 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.447 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.277 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.068 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.316 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.146 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.331 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.128 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.407 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.095 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.351 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.097 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.012 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.358 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.357 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.508 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.086 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.434 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.080 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.461 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.130 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.321 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.376 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.095 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.289 ms RDOC 011648: [03:40:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 011648: [03:40:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010096: [03:40:57] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010096: [03:40:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010096: [03:40:57] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010096: [03:40:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010096: [03:40:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4980 RDOC 004980: [03:40:57] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004980: [03:40:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004980: [03:40:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004980: [03:40:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004980: [03:40:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004980: [03:40:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004980: [03:40:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004980: [03:40:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004980: [03:40:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004980: [03:40:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004980: [03:40:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004980: [03:40:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004980: [03:40:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004980: [03:40:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004980: [03:40:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010096: [03:40:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4980] RDOC 004980: [03:40:57] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000019E1B6FB628 RDOC 004980: [03:40:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004980: [03:40:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004980: [03:40:57] core.cpp(2026) - Log - Removing device frame capturer for 0x0000019E1B6FB628 RDOC 004980: [03:40:57] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000019E1B6FB628 RDOC 004980: [03:40:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004980: [03:40:57] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000019E1B6FB628 / 0x00000000001A004A RDOC 004980: [03:40:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004980: [03:40:57] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010096: [03:40:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004980: [03:40:57] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:57] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004980: [03:40:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:57] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50 RDOC 004980: [03:40:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59443 (1.13 %) RDOC 004980: [03:40:57] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.058170 seconds RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:57] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(2071) - Log - Finished capture, Frame 51 RDOC 004980: [03:40:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69192 bytes) (time 1720752057) 5116 byte thumbnail RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42932 (0.81 %) RDOC 004980: [03:40:57] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076706 seconds RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:57] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(2071) - Log - Finished capture, Frame 52 RDOC 010096: [03:40:57] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52681 bytes) (time 1720752057) 5116 byte thumbnail RDOC 004980: [03:40:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43809 (0.83 %) RDOC 004980: [03:40:57] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076661 seconds RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:57] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(2071) - Log - Finished capture, Frame 53 RDOC 004980: [03:40:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:57] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (53558 bytes) (time 1720752057) 5116 byte thumbnail RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43120 (0.82 %) RDOC 004980: [03:40:57] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061464 seconds RDOC 004980: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:57] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 004980: [03:40:57] d3d11_device.cpp(2071) - Log - Finished capture, Frame 54 RDOC 004980: [03:40:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:57] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52869 bytes) (time 1720752057) 5116 byte thumbnail RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42828 (0.81 %) RDOC 004980: [03:40:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060946 seconds RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(2071) - Log - Finished capture, Frame 55 RDOC 004980: [03:40:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52577 bytes) (time 1720752058) 5116 byte thumbnail RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43598 (0.83 %) RDOC 004980: [03:40:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061094 seconds RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(2071) - Log - Finished capture, Frame 56 RDOC 004980: [03:40:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (53347 bytes) (time 1720752058) 5116 byte thumbnail RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 44163 (0.84 %) RDOC 004980: [03:40:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061298 seconds RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(2071) - Log - Finished capture, Frame 57 RDOC 004980: [03:40:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (53912 bytes) (time 1720752058) 5116 byte thumbnail RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43611 (0.83 %) RDOC 004980: [03:40:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061221 seconds RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(2071) - Log - Finished capture, Frame 58 RDOC 004980: [03:40:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53360 bytes) (time 1720752058) 5116 byte thumbnail RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43226 (0.82 %) RDOC 004980: [03:40:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061229 seconds RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004980: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004980: [03:40:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004980: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 004980: [03:40:58] d3d11_device.cpp(2071) - Log - Finished capture, Frame 59 RDOC 004980: [03:40:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004980: [03:40:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52975 bytes) (time 1720752058) 5116 byte thumbnail RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43971 (0.83 %) RDOC 004980: [03:40:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076448 seconds RDOC 004980: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004980: [03:40:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 004980: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 010096: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (53720 bytes) (time 1720752058) 5116 byte thumbnail RDOC 010096: [03:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010096: [03:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010096: [03:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010096: [03:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010096: [03:40:59] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010096: [03:40:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010096: [03:40:59] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010096: [03:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010096: [03:40:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010096: [03:40:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010096: [03:40:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010096: [03:40:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010096: [03:40:59] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 66.439 ms RDOC 010096: [03:40:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008400: [03:40:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008400: [03:40:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008400: [03:41:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008400: [03:41:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008400: [03:41:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10704 RDOC 010704: [03:41:00] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010704: [03:41:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010704: [03:41:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010704: [03:41:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010704: [03:41:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010704: [03:41:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010704: [03:41:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010704: [03:41:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010704: [03:41:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010704: [03:41:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010704: [03:41:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010704: [03:41:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010704: [03:41:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010704: [03:41:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010704: [03:41:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008400: [03:41:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10704] RDOC 010704: [03:41:00] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000027A7560BC98 RDOC 010704: [03:41:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010704: [03:41:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010704: [03:41:00] core.cpp(2026) - Log - Removing device frame capturer for 0x0000027A7560BC98 RDOC 010704: [03:41:00] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000027A7560BC98 RDOC 010704: [03:41:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010704: [03:41:00] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000027A7560BC98 / 0x00000000001B004A RDOC 010704: [03:41:00] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010704: [03:41:00] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008400: [03:41:00] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010704: [03:41:00] d3d11_device.cpp(1989) - Log - Starting capture RDOC 010704: [03:41:00] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010704: [03:41:00] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010704: [03:41:00] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 010704: [03:41:00] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 010704: [03:41:00] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010704: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43638 (7.09 %) RDOC 010704: [03:41:00] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.045948 seconds RDOC 010704: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 010704: [03:41:00] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 010704: [03:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008400: [03:41:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57685 bytes) (time 1720752060) 8902 byte thumbnail RDOC 008400: [03:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008400: [03:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008400: [03:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008400: [03:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008400: [03:41:01] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008400: [03:41:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008400: [03:41:01] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008400: [03:41:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008400: [03:41:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008400: [03:41:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008400: [03:41:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008400: [03:41:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008400: [03:41:01] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.857 ms RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008400: [03:41:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009292: [03:41:01] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009292: [03:41:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009292: [03:41:01] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009292: [03:41:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009292: [03:41:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8268 RDOC 008268: [03:41:02] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008268: [03:41:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008268: [03:41:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008268: [03:41:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008268: [03:41:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008268: [03:41:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008268: [03:41:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008268: [03:41:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008268: [03:41:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008268: [03:41:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008268: [03:41:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008268: [03:41:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008268: [03:41:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008268: [03:41:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008268: [03:41:02] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009292: [03:41:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8268] RDOC 008268: [03:41:02] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001D777D8D338 RDOC 008268: [03:41:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008268: [03:41:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008268: [03:41:02] core.cpp(2026) - Log - Removing device frame capturer for 0x000001D777D8D338 RDOC 008268: [03:41:02] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001D777D8D338 RDOC 008268: [03:41:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008268: [03:41:02] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001D777D8D338 / 0x00000000001C004A RDOC 008268: [03:41:02] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008268: [03:41:02] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009292: [03:41:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008268: [03:41:02] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008268: [03:41:02] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008268: [03:41:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008268: [03:41:02] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 008268: [03:41:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 008268: [03:41:02] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008268: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28105 (4.94 %) RDOC 008268: [03:41:02] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.046416 seconds RDOC 008268: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008268: [03:41:02] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008268: [03:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009292: [03:41:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38014 bytes) (time 1720752062) 5744 byte thumbnail RDOC 009292: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009292: [03:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009292: [03:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009292: [03:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009292: [03:41:03] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009292: [03:41:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009292: [03:41:03] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009292: [03:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009292: [03:41:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009292: [03:41:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009292: [03:41:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009292: [03:41:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009292: [03:41:03] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.188 ms RDOC 009292: [03:41:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006132: [03:41:03] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006132: [03:41:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006132: [03:41:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006132: [03:41:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006132: [03:41:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5520 RDOC 005520: [03:41:04] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005520: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005520: [03:41:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005520: [03:41:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005520: [03:41:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005520: [03:41:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005520: [03:41:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005520: [03:41:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005520: [03:41:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005520: [03:41:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005520: [03:41:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005520: [03:41:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005520: [03:41:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005520: [03:41:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006132: [03:41:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5520] RDOC 005520: [03:41:04] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD3B0 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005520: [03:41:04] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD9D8 RDOC 005520: [03:41:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005520: [03:41:04] core.cpp(2026) - Log - Removing device frame capturer for 0x00000239173BD3B0 RDOC 005520: [03:41:04] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000239173BD3B0 RDOC 005520: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005520: [03:41:04] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000239173BD3B0 / 0x00000000001D004A RDOC 005520: [03:41:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005520: [03:41:04] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005520: [03:41:04] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 005520: [03:41:04] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 006132: [03:41:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005520: [03:41:04] d3d11_device.cpp(1989) - Log - Starting capture RDOC 005520: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005520: [03:41:04] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005520: [03:41:04] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 005520: [03:41:04] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 005520: [03:41:04] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005520: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31510 (5.56 %) RDOC 005520: [03:41:04] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.046114 seconds RDOC 005520: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005520: [03:41:04] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005520: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006132: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41259 bytes) (time 1720752064) 5116 byte thumbnail RDOC 006132: [03:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006132: [03:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006132: [03:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006132: [03:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006132: [03:41:05] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006132: [03:41:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006132: [03:41:05] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006132: [03:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006132: [03:41:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006132: [03:41:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006132: [03:41:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006132: [03:41:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006132: [03:41:05] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.538 ms RDOC 006132: [03:41:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010408: [03:41:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010408: [03:41:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010408: [03:41:06] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010408: [03:41:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010408: [03:41:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12272 RDOC 012272: [03:41:06] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 012272: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012272: [03:41:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012272: [03:41:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012272: [03:41:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012272: [03:41:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012272: [03:41:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012272: [03:41:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012272: [03:41:06] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012272: [03:41:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012272: [03:41:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012272: [03:41:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012272: [03:41:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012272: [03:41:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012272: [03:41:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010408: [03:41:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12272] RDOC 012272: [03:41:06] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000017B2B91CB38 RDOC 012272: [03:41:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012272: [03:41:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012272: [03:41:06] core.cpp(2026) - Log - Removing device frame capturer for 0x0000017B2B91CB38 RDOC 012272: [03:41:06] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000017B2B91CB38 RDOC 012272: [03:41:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012272: [03:41:06] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000017B2B91CB38 / 0x00000000001E004A RDOC 012272: [03:41:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012272: [03:41:06] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010408: [03:41:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012272: [03:41:06] d3d11_device.cpp(1989) - Log - Starting capture RDOC 012272: [03:41:06] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012272: [03:41:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012272: [03:41:06] d3d11_device.cpp(2071) - Log - Finished capture, Frame 200 RDOC 012272: [03:41:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 012272: [03:41:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012272: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 38002 (5.83 %) RDOC 012272: [03:41:06] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.055656 seconds RDOC 012272: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 012272: [03:41:06] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 012272: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010408: [03:41:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51416 bytes) (time 1720752066) 7788 byte thumbnail RDOC 010408: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010408: [03:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010408: [03:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010408: [03:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010408: [03:41:07] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010408: [03:41:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010408: [03:41:07] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010408: [03:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010408: [03:41:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010408: [03:41:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010408: [03:41:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010408: [03:41:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010408: [03:41:07] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 10.543 ms RDOC 010408: [03:41:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010992: [03:41:07] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010992: [03:41:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010992: [03:41:07] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010992: [03:41:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010992: [03:41:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9152 RDOC 009152: [03:41:07] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009152: [03:41:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009152: [03:41:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009152: [03:41:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009152: [03:41:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009152: [03:41:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009152: [03:41:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009152: [03:41:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009152: [03:41:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009152: [03:41:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009152: [03:41:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009152: [03:41:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009152: [03:41:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009152: [03:41:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009152: [03:41:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010992: [03:41:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9152] RDOC 009152: [03:41:08] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002F6F626C638 RDOC 009152: [03:41:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009152: [03:41:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009152: [03:41:08] core.cpp(2026) - Log - Removing device frame capturer for 0x000002F6F626C638 RDOC 009152: [03:41:08] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002F6F626C638 RDOC 009152: [03:41:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009152: [03:41:08] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002F6F626C638 / 0x00000000001F004A RDOC 009152: [03:41:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009152: [03:41:08] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010992: [03:41:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009152: [03:41:08] d3d11_device.cpp(1989) - Log - Starting capture RDOC 009152: [03:41:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009152: [03:41:08] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009152: [03:41:08] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 009152: [03:41:08] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 009152: [03:41:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 009152: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 843008 bytes to 111954 (13.28 %) RDOC 009152: [03:41:08] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.803955 MB capture section in 0.056853 seconds RDOC 009152: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009152: [03:41:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009152: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010992: [03:41:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118608 bytes) (time 1720752068) 2526 byte thumbnail RDOC 010992: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010992: [03:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010992: [03:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010992: [03:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010992: [03:41:09] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010992: [03:41:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010992: [03:41:09] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010992: [03:41:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010992: [03:41:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010992: [03:41:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010992: [03:41:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010992: [03:41:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010992: [03:41:09] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.988 ms RDOC 010992: [03:41:11] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010992: [03:41:11] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010992: [03:41:11] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010992: [03:41:11] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010992: [03:41:12] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010992: [03:41:12] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010992: [03:41:12] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010992: [03:41:12] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:12] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 010992: [03:41:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011356: [03:41:13] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011356: [03:41:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011356: [03:41:13] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011356: [03:41:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011356: [03:41:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1104 RDOC 001104: [03:41:13] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001104: [03:41:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001104: [03:41:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001104: [03:41:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001104: [03:41:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001104: [03:41:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001104: [03:41:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001104: [03:41:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001104: [03:41:13] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001104: [03:41:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001104: [03:41:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001104: [03:41:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001104: [03:41:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001104: [03:41:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001104: [03:41:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011356: [03:41:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1104] RDOC 001104: [03:41:13] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001D67B85BFB8 RDOC 001104: [03:41:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001104: [03:41:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001104: [03:41:13] core.cpp(2026) - Log - Removing device frame capturer for 0x000001D67B85BFB8 RDOC 001104: [03:41:13] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001D67B85BFB8 RDOC 001104: [03:41:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001104: [03:41:13] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001D67B85BFB8 / 0x000000000020004A RDOC 001104: [03:41:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001104: [03:41:13] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001104: [03:41:13] d3d11_device.cpp(1989) - Log - Starting capture RDOC 001104: [03:41:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001104: [03:41:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001104: [03:41:13] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 011356: [03:41:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001104: [03:41:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 001104: [03:41:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001104: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37553 (1.50 %) RDOC 001104: [03:41:13] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.052679 seconds RDOC 001104: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001104: [03:41:13] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001104: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011356: [03:41:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44207 bytes) (time 1720752073) 2526 byte thumbnail RDOC 011356: [03:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011356: [03:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011356: [03:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011356: [03:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011356: [03:41:14] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011356: [03:41:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011356: [03:41:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011356: [03:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011356: [03:41:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011356: [03:41:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011356: [03:41:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011356: [03:41:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011356: [03:41:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 15.558 ms RDOC 011356: [03:41:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004276: [03:41:15] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004276: [03:41:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004276: [03:41:15] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004276: [03:41:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004276: [03:41:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4476 RDOC 004476: [03:41:15] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004476: [03:41:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004476: [03:41:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004476: [03:41:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004476: [03:41:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004476: [03:41:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004476: [03:41:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004476: [03:41:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004476: [03:41:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004476: [03:41:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004476: [03:41:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004476: [03:41:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004476: [03:41:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004476: [03:41:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004276: [03:41:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4476] RDOC 004476: [03:41:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004476: [03:41:15] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002A5C170C708 RDOC 004476: [03:41:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004476: [03:41:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004476: [03:41:15] core.cpp(2026) - Log - Removing device frame capturer for 0x000002A5C170C708 RDOC 004476: [03:41:15] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002A5C170C708 RDOC 004476: [03:41:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004476: [03:41:15] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002A5C170C708 / 0x000000000021004A RDOC 004476: [03:41:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004476: [03:41:15] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004476: [03:41:15] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004476: [03:41:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004476: [03:41:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004476: [03:41:15] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 004276: [03:41:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004476: [03:41:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004476: [03:41:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004476: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31941 (5.62 %) RDOC 004476: [03:41:15] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.051556 seconds RDOC 004476: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004476: [03:41:15] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004476: [03:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004276: [03:41:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41690 bytes) (time 1720752075) 5116 byte thumbnail RDOC 004276: [03:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004276: [03:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004276: [03:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004276: [03:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004276: [03:41:16] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004276: [03:41:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004276: [03:41:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 004276: [03:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004276: [03:41:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004276: [03:41:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004276: [03:41:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004276: [03:41:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004276: [03:41:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.102 ms RDOC 004276: [03:41:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004160: [03:41:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004160: [03:41:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004160: [03:41:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004160: [03:41:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004160: [03:41:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8976 RDOC 008976: [03:41:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008976: [03:41:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008976: [03:41:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008976: [03:41:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008976: [03:41:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008976: [03:41:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008976: [03:41:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008976: [03:41:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008976: [03:41:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008976: [03:41:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008976: [03:41:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008976: [03:41:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008976: [03:41:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008976: [03:41:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008976: [03:41:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004160: [03:41:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8976] RDOC 008976: [03:41:17] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000023B6F52C058 RDOC 008976: [03:41:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008976: [03:41:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008976: [03:41:17] core.cpp(2026) - Log - Removing device frame capturer for 0x0000023B6F52C058 RDOC 008976: [03:41:17] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000023B6F52C058 RDOC 008976: [03:41:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008976: [03:41:17] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000023B6F52C058 / 0x000000000022004A RDOC 008976: [03:41:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:41:17] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:41:17] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008976: [03:41:17] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008976: [03:41:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008976: [03:41:17] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 004160: [03:41:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008976: [03:41:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 008976: [03:41:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008976: [03:41:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 177751 (4.01 %) RDOC 008976: [03:41:17] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.051992 seconds RDOC 008976: [03:41:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008976: [03:41:17] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008976: [03:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004160: [03:41:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184405 bytes) (time 1720752077) 2526 byte thumbnail RDOC 004160: [03:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004160: [03:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004160: [03:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004160: [03:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004160: [03:41:18] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004160: [03:41:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004160: [03:41:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 004160: [03:41:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004160: [03:41:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004160: [03:41:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004160: [03:41:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004160: [03:41:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004160: [03:41:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 33.330 ms RDOC 004160: [03:41:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009800: [03:41:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009800: [03:41:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009800: [03:41:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009800: [03:41:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009800: [03:41:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2616 RDOC 002616: [03:41:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002616: [03:41:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002616: [03:41:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002616: [03:41:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002616: [03:41:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002616: [03:41:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002616: [03:41:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002616: [03:41:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002616: [03:41:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002616: [03:41:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002616: [03:41:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002616: [03:41:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002616: [03:41:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002616: [03:41:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002616: [03:41:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009800: [03:41:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2616] RDOC 002616: [03:41:20] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002B0B432BB88 RDOC 002616: [03:41:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002616: [03:41:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002616: [03:41:20] core.cpp(2026) - Log - Removing device frame capturer for 0x000002B0B432BB88 RDOC 002616: [03:41:20] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002B0B432BB88 RDOC 002616: [03:41:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002616: [03:41:20] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002B0B432BB88 / 0x000000000023004A RDOC 002616: [03:41:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002616: [03:41:20] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002616: [03:41:20] d3d11_device.cpp(1989) - Log - Starting capture RDOC 002616: [03:41:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002616: [03:41:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002616: [03:41:20] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 009800: [03:41:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002616: [03:41:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 002616: [03:41:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002616: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32165 (5.63 %) RDOC 002616: [03:41:20] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.034685 seconds RDOC 002616: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002616: [03:41:20] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002616: [03:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009800: [03:41:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41914 bytes) (time 1720752080) 5116 byte thumbnail RDOC 009800: [03:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009800: [03:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009800: [03:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009800: [03:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009800: [03:41:21] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009800: [03:41:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009800: [03:41:21] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009800: [03:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009800: [03:41:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009800: [03:41:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009800: [03:41:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009800: [03:41:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009800: [03:41:21] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.414 ms RDOC 009800: [03:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009800: [03:41:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14388 (2.52 %) RDOC 009800: [03:41:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009800: [03:41:21] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 1.083 ms RDOC 009800: [03:41:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14388 (2.52 %) RDOC 009800: [03:41:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000008 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 009800: [03:41:21] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000182 RDOC 009800: [03:41:21] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 009800: [03:41:21] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009800: [03:41:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006428: [03:41:21] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006428: [03:41:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006428: [03:41:21] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006428: [03:41:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006428: [03:41:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6644 RDOC 006644: [03:41:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006644: [03:41:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006644: [03:41:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006644: [03:41:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006644: [03:41:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006644: [03:41:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006644: [03:41:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006644: [03:41:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006644: [03:41:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006644: [03:41:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006644: [03:41:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006644: [03:41:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006644: [03:41:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006644: [03:41:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006428: [03:41:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6644] RDOC 006644: [03:41:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006644: [03:41:22] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000205FAA4BAC8 RDOC 006644: [03:41:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006644: [03:41:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006644: [03:41:22] core.cpp(2026) - Log - Removing device frame capturer for 0x00000205FAA4BAC8 RDOC 006644: [03:41:22] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000205FAA4BAC8 RDOC 006644: [03:41:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006644: [03:41:22] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000205FAA4BAC8 / 0x000000000024004A RDOC 006644: [03:41:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006644: [03:41:22] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006644: [03:41:22] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006644: [03:41:22] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006644: [03:41:22] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006644: [03:41:22] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 006428: [03:41:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006644: [03:41:22] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 006644: [03:41:22] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 006644: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34323 (5.48 %) RDOC 006644: [03:41:22] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.054964 seconds RDOC 006644: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 006644: [03:41:22] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006644: [03:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006428: [03:41:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45502 bytes) (time 1720752082) 6356 byte thumbnail RDOC 006428: [03:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006428: [03:41:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006428: [03:41:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006428: [03:41:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006428: [03:41:23] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006428: [03:41:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006428: [03:41:23] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006428: [03:41:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006428: [03:41:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006428: [03:41:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006428: [03:41:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006428: [03:41:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006428: [03:41:23] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.318 ms RDOC 006428: [03:41:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005356: [03:41:23] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005356: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005356: [03:41:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005356: [03:41:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005356: [03:41:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10780 RDOC 010780: [03:41:23] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010780: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010780: [03:41:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010780: [03:41:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010780: [03:41:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010780: [03:41:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010780: [03:41:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010780: [03:41:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010780: [03:41:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010780: [03:41:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010780: [03:41:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010780: [03:41:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010780: [03:41:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010780: [03:41:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010780: [03:41:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005356: [03:41:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10780] RDOC 010780: [03:41:24] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000283CEF5D858 RDOC 010780: [03:41:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010780: [03:41:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010780: [03:41:24] core.cpp(2026) - Log - Removing device frame capturer for 0x00000283CEF5D858 RDOC 010780: [03:41:24] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x00000283CEF5D858 RDOC 010780: [03:41:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x000000000025004A RDOC 010780: [03:41:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010780: [03:41:24] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x00000000000900C2 RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x0000000000070302 RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x00000000000901EE RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x0000000000030306 RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x000000000015009E RDOC 010780: [03:41:24] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x00000283CEF5D858 / 0x0000000000080300 RDOC 005356: [03:41:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010780: [03:41:24] d3d11_device.cpp(1989) - Log - Starting capture RDOC 010780: [03:41:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010780: [03:41:24] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010780: [03:41:24] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50 RDOC 010780: [03:41:24] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 010780: [03:41:24] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010780: [03:41:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 95309 (1.07 %) RDOC 010780: [03:41:24] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.053470 seconds RDOC 010780: [03:41:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010780: [03:41:24] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 010780: [03:41:24] d3d11_device.cpp(1989) - Log - Starting capture RDOC 010780: [03:41:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010780: [03:41:24] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010780: [03:41:24] d3d11_device.cpp(2071) - Log - Finished capture, Frame 57 RDOC 010780: [03:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 010780: [03:41:24] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 005356: [03:41:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (106323 bytes) (time 1720752084) 6530 byte thumbnail RDOC 005356: [03:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005356: [03:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005356: [03:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005356: [03:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005356: [03:41:25] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005356: [03:41:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005356: [03:41:25] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005356: [03:41:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005356: [03:41:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005356: [03:41:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005356: [03:41:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005356: [03:41:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005356: [03:41:25] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 33.744 ms RDOC 005356: [03:41:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008760: [03:41:25] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008760: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008760: [03:41:25] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008760: [03:41:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008760: [03:41:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8764 RDOC 008764: [03:41:25] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008764: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008764: [03:41:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008764: [03:41:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008764: [03:41:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008764: [03:41:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008764: [03:41:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008764: [03:41:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008764: [03:41:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008764: [03:41:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008764: [03:41:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008764: [03:41:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008764: [03:41:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008764: [03:41:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008764: [03:41:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008760: [03:41:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8764] RDOC 008764: [03:41:25] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000023719C0C438 RDOC 008764: [03:41:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008764: [03:41:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008764: [03:41:25] core.cpp(2026) - Log - Removing device frame capturer for 0x0000023719C0C438 RDOC 008764: [03:41:26] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000023719C0C438 RDOC 008764: [03:41:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008764: [03:41:26] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000023719C0C438 / 0x00000000000A00C2 RDOC 008764: [03:41:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008764: [03:41:26] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008764: [03:41:26] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008764: [03:41:26] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008764: [03:41:26] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008764: [03:41:26] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 008764: [03:41:26] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 008764: [03:41:26] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008760: [03:41:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008764: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33472 (5.90 %) RDOC 008764: [03:41:26] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.047969 seconds RDOC 008764: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 008764: [03:41:26] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008764: [03:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008760: [03:41:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43737 bytes) (time 1720752086) 5798 byte thumbnail RDOC 008760: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008760: [03:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008760: [03:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008760: [03:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008760: [03:41:27] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008760: [03:41:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008760: [03:41:27] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008760: [03:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008760: [03:41:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008760: [03:41:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008760: [03:41:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008760: [03:41:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008760: [03:41:27] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.833 ms RDOC 008760: [03:41:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007264: [03:41:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007264: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007264: [03:41:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007264: [03:41:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007264: [03:41:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3700 RDOC 003700: [03:41:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003700: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003700: [03:41:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003700: [03:41:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003700: [03:41:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003700: [03:41:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003700: [03:41:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003700: [03:41:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003700: [03:41:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003700: [03:41:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003700: [03:41:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003700: [03:41:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003700: [03:41:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003700: [03:41:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003700: [03:41:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007264: [03:41:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3700] RDOC 003700: [03:41:27] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001FBA30AC2B8 RDOC 003700: [03:41:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003700: [03:41:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003700: [03:41:27] core.cpp(2026) - Log - Removing device frame capturer for 0x000001FBA30AC2B8 RDOC 003700: [03:41:27] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001FBA30AC2B8 RDOC 003700: [03:41:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003700: [03:41:27] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000001FBA30AC2B8 / 0x00000000000B00C2 RDOC 003700: [03:41:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003700: [03:41:27] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003700: [03:41:27] d3d11_device.cpp(1989) - Log - Starting capture RDOC 003700: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003700: [03:41:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003700: [03:41:27] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 007264: [03:41:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003700: [03:41:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 003700: [03:41:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003700: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37591 (6.35 %) RDOC 003700: [03:41:27] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.048477 seconds RDOC 003700: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 003700: [03:41:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003700: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007264: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46801 bytes) (time 1720752088) 4687 byte thumbnail RDOC 007264: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007264: [03:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007264: [03:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007264: [03:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007264: [03:41:29] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007264: [03:41:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007264: [03:41:29] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007264: [03:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007264: [03:41:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007264: [03:41:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007264: [03:41:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007264: [03:41:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007264: [03:41:29] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.722 ms RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:41:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009584: [03:41:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009584: [03:41:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009584: [03:41:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009584: [03:41:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009584: [03:41:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2460 RDOC 002460: [03:41:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002460: [03:41:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002460: [03:41:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002460: [03:41:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002460: [03:41:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002460: [03:41:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002460: [03:41:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002460: [03:41:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002460: [03:41:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002460: [03:41:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002460: [03:41:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002460: [03:41:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002460: [03:41:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002460: [03:41:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009584: [03:41:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2460] RDOC 002460: [03:41:29] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002460: [03:41:29] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001C78A39E768 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002460: [03:41:29] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002460: [03:41:29] core.cpp(2026) - Log - Removing device frame capturer for 0x000001C78A39E768 RDOC 002460: [03:41:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002460: [03:41:29] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002460: [03:41:29] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001C78A39E768 RDOC 002460: [03:41:29] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009584: [03:41:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002460: [03:41:30] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002460: [03:41:30] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001C78A39E768 / 0x00000000000C00C2 RDOC 002460: [03:41:30] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002460: [03:41:30] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009584: [03:41:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002460: [03:41:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002460: [03:41:30] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 002460: [03:41:30] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002460: [03:41:30] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 002460: [03:41:30] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 002460: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26935 (1.29 %) RDOC 002460: [03:41:30] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.104620 seconds RDOC 002460: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002460: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002460: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002460: [03:41:30] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002460: [03:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009584: [03:41:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591533 bytes) (time 1720752090) 4886 byte thumbnail RDOC 009584: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009584: [03:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009584: [03:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009584: [03:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009584: [03:41:31] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009584: [03:41:31] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009584: [03:41:31] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009584: [03:41:31] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009584: [03:41:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009584: [03:41:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009584: [03:41:31] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009584: [03:41:32] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009584: [03:41:32] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009584: [03:41:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009584: [03:41:32] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009584: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009584: [03:41:34] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009584: [03:41:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009584: [03:41:34] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009584: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009584: [03:41:34] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 2320.554 ms RDOC 009584: [03:41:34] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009584: [03:41:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010008: [03:41:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010008: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010008: [03:41:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010008: [03:41:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010008: [03:41:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7256 RDOC 007256: [03:41:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007256: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [03:41:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [03:41:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007256: [03:41:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007256: [03:41:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007256: [03:41:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007256: [03:41:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007256: [03:41:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007256: [03:41:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007256: [03:41:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007256: [03:41:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007256: [03:41:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007256: [03:41:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010008: [03:41:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7256] RDOC 007256: [03:41:34] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007256: [03:41:34] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000293ED2CE828 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007256: [03:41:34] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007256: [03:41:34] core.cpp(2026) - Log - Removing device frame capturer for 0x00000293ED2CE828 RDOC 007256: [03:41:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007256: [03:41:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007256: [03:41:35] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000293ED2CE828 RDOC 007256: [03:41:35] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010008: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007256: [03:41:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007256: [03:41:35] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x00000293ED2CE828 / 0x0000000000050280 RDOC 007256: [03:41:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007256: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010008: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007256: [03:41:35] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007256: [03:41:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007256: [03:41:35] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 007256: [03:41:35] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 007256: [03:41:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70263 (3.25 %) RDOC 007256: [03:41:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.101411 seconds RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007256: [03:41:35] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007256: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010008: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2634950 bytes) (time 1720752095) 4975 byte thumbnail RDOC 010008: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010008: [03:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [03:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [03:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [03:41:36] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010008: [03:41:36] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010008: [03:41:36] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010008: [03:41:36] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010008: [03:41:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010008: [03:41:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010008: [03:41:36] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010008: [03:41:36] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010008: [03:41:36] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [03:41:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [03:41:36] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010008: [03:41:37] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 010008: [03:41:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010008: [03:41:37] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010008: [03:41:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010008: [03:41:37] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010008: [03:41:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010008: [03:41:37] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1044.096 ms RDOC 010008: [03:41:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011456: [03:41:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011456: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [03:41:38] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011456: [03:41:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [03:41:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4120 RDOC 004120: [03:41:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004120: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004120: [03:41:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004120: [03:41:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004120: [03:41:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004120: [03:41:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004120: [03:41:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004120: [03:41:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004120: [03:41:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004120: [03:41:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004120: [03:41:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004120: [03:41:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004120: [03:41:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004120: [03:41:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011456: [03:41:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4120] RDOC 004120: [03:41:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004120: [03:41:38] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002168C83E228 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004120: [03:41:38] core.cpp(2026) - Log - Removing device frame capturer for 0x000002168C83E228 RDOC 004120: [03:41:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004120: [03:41:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004120: [03:41:38] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002168C83E228 RDOC 004120: [03:41:38] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011456: [03:41:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004120: [03:41:38] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004120: [03:41:38] d3d12_device.cpp(2556) - Log - Creating direct queue as none was found in the application RDOC 004120: [03:41:38] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004120: [03:41:38] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 004120: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004120: [03:41:38] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004120: [03:41:38] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 004120: [03:41:38] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 004120: [03:41:38] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 004120: [03:41:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15909 (7.44 %) RDOC 004120: [03:41:38] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.135208 seconds RDOC 004120: [03:41:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 004120: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 004120: [03:41:39] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004120: [03:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 011456: [03:41:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571126 bytes) (time 1720752099) 0 byte thumbnail RDOC 011456: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 011456: [03:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011456: [03:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011456: [03:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011456: [03:41:40] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011456: [03:41:40] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011456: [03:41:40] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011456: [03:41:40] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011456: [03:41:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011456: [03:41:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011456: [03:41:40] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011456: [03:41:40] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011456: [03:41:40] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011456: [03:41:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011456: [03:41:40] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011456: [03:41:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011456: [03:41:40] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011456: [03:41:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011456: [03:41:40] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011456: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011456: [03:41:41] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 834.915 ms RDOC 011456: [03:41:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010772: [03:41:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010772: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010772: [03:41:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010772: [03:41:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010772: [03:41:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12260 RDOC 012260: [03:41:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 012260: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012260: [03:41:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012260: [03:41:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012260: [03:41:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012260: [03:41:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012260: [03:41:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012260: [03:41:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012260: [03:41:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012260: [03:41:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012260: [03:41:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012260: [03:41:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012260: [03:41:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012260: [03:41:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010772: [03:41:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12260] RDOC 012260: [03:41:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012260: [03:41:41] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000158791AF0D8 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012260: [03:41:41] core.cpp(2026) - Log - Removing device frame capturer for 0x00000158791AF0D8 RDOC 012260: [03:41:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012260: [03:41:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012260: [03:41:41] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000158791AF0D8 RDOC 012260: [03:41:41] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010772: [03:41:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012260: [03:41:41] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012260: [03:41:41] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x00000158791AF0D8 / 0x000000000027013A RDOC 012260: [03:41:41] d3d12_device.cpp(2552) - Log - Starting capture RDOC 012260: [03:41:41] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010772: [03:41:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012260: [03:41:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 012260: [03:41:42] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 012260: [03:41:42] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 012260: [03:41:42] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 012260: [03:41:42] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 012260: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8831 (12.65 %) RDOC 012260: [03:41:42] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.150586 seconds RDOC 012260: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 012260: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 012260: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012260: [03:41:42] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 012260: [03:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010772: [03:41:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573650 bytes) (time 1720752102) 5116 byte thumbnail RDOC 010772: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010772: [03:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010772: [03:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010772: [03:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010772: [03:41:43] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010772: [03:41:43] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010772: [03:41:43] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010772: [03:41:43] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010772: [03:41:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010772: [03:41:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010772: [03:41:43] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010772: [03:41:43] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010772: [03:41:43] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010772: [03:41:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010772: [03:41:43] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010772: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010772: [03:41:44] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010772: [03:41:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010772: [03:41:44] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010772: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010772: [03:41:44] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 863.135 ms RDOC 010772: [03:41:44] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 5.420 ms RDOC 010772: [03:41:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003220: [03:41:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003220: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003220: [03:41:44] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003220: [03:41:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003220: [03:41:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2324 RDOC 002324: [03:41:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002324: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002324: [03:41:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002324: [03:41:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002324: [03:41:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002324: [03:41:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002324: [03:41:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002324: [03:41:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002324: [03:41:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002324: [03:41:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002324: [03:41:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002324: [03:41:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002324: [03:41:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002324: [03:41:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003220: [03:41:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2324] RDOC 002324: [03:41:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002324: [03:41:44] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001F5EA48E598 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002324: [03:41:44] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002324: [03:41:44] core.cpp(2026) - Log - Removing device frame capturer for 0x000001F5EA48E598 RDOC 002324: [03:41:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002324: [03:41:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002324: [03:41:44] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001F5EA48E598 RDOC 002324: [03:41:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003220: [03:41:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002324: [03:41:45] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002324: [03:41:45] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001F5EA48E598 / 0x00000000000F00C2 RDOC 002324: [03:41:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002324: [03:41:45] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 003220: [03:41:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002324: [03:41:45] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002324: [03:41:45] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 002324: [03:41:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002324: [03:41:45] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 002324: [03:41:45] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 22 referenced resources RDOC 002324: [03:41:45] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 13 unreferenced RDOC 002324: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 331648 bytes to 64607 (19.48 %) RDOC 002324: [03:41:45] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.316284 MB capture section in 0.111762 seconds RDOC 002324: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002324: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002324: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 32585 bytes to 32585 (100.00 %) RDOC 002324: [03:41:45] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 002324: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003220: [03:41:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2666539 bytes) (time 1720752105) 14063 byte thumbnail RDOC 003220: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003220: [03:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003220: [03:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003220: [03:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003220: [03:41:46] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003220: [03:41:46] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 003220: [03:41:46] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 003220: [03:41:46] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003220: [03:41:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003220: [03:41:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003220: [03:41:46] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003220: [03:41:46] d3d12_replay.cpp(4756) - Log - Created device. RDOC 003220: [03:41:46] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003220: [03:41:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003220: [03:41:46] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003220: [03:41:46] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 003220: [03:41:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 003220: [03:41:47] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003220: [03:41:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003220: [03:41:47] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003220: [03:41:47] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 940.835 ms RDOC 003220: [03:41:47] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003220: [03:41:47] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003220: [03:41:47] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003220: [03:41:47] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003220: [03:41:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011048: [03:41:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011048: [03:41:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011048: [03:41:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011048: [03:41:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011048: [03:41:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9992 RDOC 009992: [03:41:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009992: [03:41:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [03:41:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [03:41:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009992: [03:41:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009992: [03:41:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009992: [03:41:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009992: [03:41:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009992: [03:41:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009992: [03:41:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009992: [03:41:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009992: [03:41:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009992: [03:41:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009992: [03:41:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011048: [03:41:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9992] RDOC 009992: [03:41:48] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009992: [03:41:48] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000025D4C13E8C8 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009992: [03:41:48] core.cpp(2026) - Log - Removing device frame capturer for 0x0000025D4C13E8C8 RDOC 009992: [03:41:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009992: [03:41:48] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009992: [03:41:48] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000025D4C13E8C8 RDOC 009992: [03:41:48] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011048: [03:41:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009992: [03:41:48] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009992: [03:41:48] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000025D4C13E8C8 / 0x00000000001000C2 RDOC 011048: [03:41:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009992: [03:41:48] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009992: [03:41:48] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 009992: [03:41:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009992: [03:41:48] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 009992: [03:41:48] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009992: [03:41:48] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 009992: [03:41:48] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 009992: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131200 bytes to 1266992 (0.58 %) RDOC 009992: [03:41:48] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 209.933472 MB capture section in 0.391138 seconds RDOC 009992: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009992: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009992: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 009992: [03:41:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009992: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011048: [03:41:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3832592 bytes) (time 1720752109) 4956 byte thumbnail RDOC 011048: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011048: [03:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011048: [03:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011048: [03:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011048: [03:41:50] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011048: [03:41:50] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011048: [03:41:50] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011048: [03:41:50] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011048: [03:41:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011048: [03:41:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011048: [03:41:50] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011048: [03:41:50] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011048: [03:41:50] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011048: [03:41:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011048: [03:41:50] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011048: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011048: [03:41:50] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011048: [03:41:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011048: [03:41:50] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011048: [03:41:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 011048: [03:41:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011048: [03:41:51] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1318.668 ms RDOC 011048: [03:41:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001184: [03:41:56] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001184: [03:41:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001184: [03:41:56] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001184: [03:41:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001184: [03:41:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11052 RDOC 011052: [03:41:56] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011052: [03:41:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011052: [03:41:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011052: [03:41:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011052: [03:41:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011052: [03:41:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011052: [03:41:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011052: [03:41:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011052: [03:41:56] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011052: [03:41:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011052: [03:41:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011052: [03:41:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011052: [03:41:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011052: [03:41:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001184: [03:41:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11052] RDOC 011052: [03:41:56] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011052: [03:41:56] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000022EF121E018 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011052: [03:41:56] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011052: [03:41:56] core.cpp(2026) - Log - Removing device frame capturer for 0x0000022EF121E018 RDOC 011052: [03:41:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011052: [03:41:56] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011052: [03:41:56] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000022EF121E018 RDOC 011052: [03:41:56] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001184: [03:41:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011052: [03:41:57] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011052: [03:41:57] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000022EF121E018 / 0x0000000000090308 RDOC 011052: [03:41:57] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011052: [03:41:57] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001184: [03:41:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011052: [03:41:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011052: [03:41:57] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011052: [03:41:57] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011052: [03:41:57] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 011052: [03:41:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 011052: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61603 (2.86 %) RDOC 011052: [03:41:57] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.111041 seconds RDOC 011052: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011052: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011052: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011052: [03:41:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011052: [03:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 001184: [03:41:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2632048 bytes) (time 1720752117) 9588 byte thumbnail RDOC 001184: [03:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 001184: [03:41:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001184: [03:41:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001184: [03:41:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001184: [03:41:58] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001184: [03:41:58] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001184: [03:41:58] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001184: [03:41:58] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001184: [03:41:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001184: [03:41:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001184: [03:41:58] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001184: [03:41:58] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001184: [03:41:58] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001184: [03:41:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001184: [03:41:58] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001184: [03:41:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001184: [03:41:59] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001184: [03:41:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001184: [03:41:59] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001184: [03:41:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001184: [03:41:59] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 832.670 ms RDOC 001184: [03:41:59] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001184: [03:41:59] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 001184: [03:41:59] d3d12_debug.cpp(2135) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 001184: [03:41:59] d3d12_debug.cpp(2135) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 001184: [03:41:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006892: [03:41:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006892: [03:41:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:41:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006892: [03:41:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:41:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1592 RDOC 001592: [03:41:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001592: [03:41:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001592: [03:41:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001592: [03:41:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001592: [03:41:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001592: [03:41:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001592: [03:41:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001592: [03:41:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001592: [03:41:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001592: [03:41:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001592: [03:41:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001592: [03:41:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001592: [03:41:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001592: [03:41:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006892: [03:42:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1592] RDOC 001592: [03:42:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001592: [03:42:00] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001D58F5DEE28 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001592: [03:42:00] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001592: [03:42:00] core.cpp(2026) - Log - Removing device frame capturer for 0x000001D58F5DEE28 RDOC 001592: [03:42:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001592: [03:42:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001592: [03:42:00] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001D58F5DEE28 RDOC 001592: [03:42:00] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006892: [03:42:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001592: [03:42:00] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001592: [03:42:00] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001D58F5DEE28 / 0x00000000001200C2 RDOC 001592: [03:42:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001592: [03:42:00] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006892: [03:42:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001592: [03:42:00] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001592: [03:42:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 001592: [03:42:00] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 001592: [03:42:00] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 001592: [03:42:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 001592: [03:42:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.099628 seconds RDOC 001592: [03:42:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001592: [03:42:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001592: [03:42:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 001592: [03:42:00] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 001592: [03:42:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006892: [03:42:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2577746 bytes) (time 1720752120) 8307 byte thumbnail RDOC 006892: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006892: [03:42:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006892: [03:42:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006892: [03:42:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006892: [03:42:01] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006892: [03:42:01] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006892: [03:42:01] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006892: [03:42:01] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006892: [03:42:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006892: [03:42:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006892: [03:42:01] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006892: [03:42:01] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006892: [03:42:01] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006892: [03:42:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006892: [03:42:02] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006892: [03:42:02] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006892: [03:42:02] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006892: [03:42:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006892: [03:42:02] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006892: [03:42:02] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 817.215 ms RDOC 006892: [03:42:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010012: [03:42:02] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010012: [03:42:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [03:42:02] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010012: [03:42:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [03:42:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6852 RDOC 006852: [03:42:03] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006852: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006852: [03:42:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006852: [03:42:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006852: [03:42:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006852: [03:42:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006852: [03:42:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006852: [03:42:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006852: [03:42:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006852: [03:42:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006852: [03:42:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006852: [03:42:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006852: [03:42:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006852: [03:42:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010012: [03:42:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6852] RDOC 006852: [03:42:03] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006852: [03:42:03] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000024FEF27E4F8 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006852: [03:42:03] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006852: [03:42:03] core.cpp(2026) - Log - Removing device frame capturer for 0x0000024FEF27E4F8 RDOC 006852: [03:42:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006852: [03:42:03] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006852: [03:42:03] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000024FEF27E4F8 RDOC 006852: [03:42:03] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010012: [03:42:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006852: [03:42:03] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006852: [03:42:03] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000024FEF27E4F8 / 0x00000000001300C2 RDOC 006852: [03:42:03] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006852: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 010012: [03:42:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006852: [03:42:03] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 006852: [03:42:03] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006852: [03:42:03] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 006852: [03:42:03] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 006852: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 704100 (0.47 %) RDOC 006852: [03:42:03] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.130515 seconds RDOC 006852: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006852: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006852: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 006852: [03:42:03] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006852: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010012: [03:42:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3287420 bytes) (time 1720752123) 21921 byte thumbnail RDOC 010012: [03:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010012: [03:42:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010012: [03:42:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010012: [03:42:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010012: [03:42:05] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010012: [03:42:05] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010012: [03:42:05] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010012: [03:42:05] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010012: [03:42:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010012: [03:42:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010012: [03:42:05] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010012: [03:42:05] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010012: [03:42:05] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010012: [03:42:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010012: [03:42:05] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010012: [03:42:05] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010012: [03:42:05] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010012: [03:42:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010012: [03:42:05] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010012: [03:42:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 010012: [03:42:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010012: [03:42:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 010012: [03:42:05] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010012: [03:42:06] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1043.690 ms RDOC 010012: [03:42:06] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010012: [03:42:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002980: [03:42:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002980: [03:42:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002980: [03:42:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002980: [03:42:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002980: [03:42:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10840 RDOC 010840: [03:42:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010840: [03:42:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010840: [03:42:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010840: [03:42:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010840: [03:42:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010840: [03:42:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010840: [03:42:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010840: [03:42:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010840: [03:42:19] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010840: [03:42:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010840: [03:42:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010840: [03:42:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010840: [03:42:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010840: [03:42:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002980: [03:42:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10840] RDOC 010840: [03:42:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010840: [03:42:19] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001E0359AFC88 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010840: [03:42:19] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010840: [03:42:19] core.cpp(2026) - Log - Removing device frame capturer for 0x000001E0359AFC88 RDOC 010840: [03:42:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010840: [03:42:20] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010840: [03:42:20] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001E0359AFC88 RDOC 010840: [03:42:20] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002980: [03:42:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010840: [03:42:20] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010840: [03:42:20] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001E0359AFC88 / 0x00000000001400C2 RDOC 010840: [03:42:20] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 010840: [03:42:20] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010840: [03:42:20] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002980: [03:42:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010840: [03:42:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010840: [03:42:20] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010840: [03:42:20] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010840: [03:42:20] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 010840: [03:42:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010840: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8200 (17.77 %) RDOC 010840: [03:42:20] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.100870 seconds RDOC 010840: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010840: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010840: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010840: [03:42:20] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010840: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002980: [03:42:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573019 bytes) (time 1720752140) 5116 byte thumbnail RDOC 002980: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002980: [03:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002980: [03:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002980: [03:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002980: [03:42:21] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002980: [03:42:21] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002980: [03:42:21] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002980: [03:42:21] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002980: [03:42:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002980: [03:42:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002980: [03:42:21] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002980: [03:42:21] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002980: [03:42:21] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002980: [03:42:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002980: [03:42:21] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002980: [03:42:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002980: [03:42:22] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002980: [03:42:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002980: [03:42:22] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002980: [03:42:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002980: [03:42:22] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 828.209 ms RDOC 002980: [03:42:22] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002980: [03:42:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002624: [03:42:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002624: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002624: [03:42:22] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002624: [03:42:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002624: [03:42:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6912 RDOC 006912: [03:42:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006912: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006912: [03:42:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006912: [03:42:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006912: [03:42:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006912: [03:42:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006912: [03:42:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006912: [03:42:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006912: [03:42:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006912: [03:42:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006912: [03:42:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006912: [03:42:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006912: [03:42:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006912: [03:42:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002624: [03:42:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6912] RDOC 006912: [03:42:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006912: [03:42:23] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002086B26F1C8 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006912: [03:42:23] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006912: [03:42:23] core.cpp(2026) - Log - Removing device frame capturer for 0x000002086B26F1C8 RDOC 006912: [03:42:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006912: [03:42:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006912: [03:42:23] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002086B26F1C8 RDOC 006912: [03:42:23] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002624: [03:42:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006912: [03:42:23] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006912: [03:42:23] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002086B26F1C8 / 0x00000000001500C2 RDOC 006912: [03:42:23] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006912: [03:42:23] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006912: [03:42:23] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006912: [03:42:23] d3d12_device.cpp(2690) - Log - Finished capture, Frame 0 RDOC 002624: [03:42:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006912: [03:42:23] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 006912: [03:42:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 006912: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 273761 (0.41 %) RDOC 006912: [03:42:23] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 64.049194 MB capture section in 0.118670 seconds RDOC 006912: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006912: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006912: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006912: [03:42:23] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 006912: [03:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002624: [03:42:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2838580 bytes) (time 1720752143) 5116 byte thumbnail RDOC 002624: [03:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002624: [03:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002624: [03:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002624: [03:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002624: [03:42:24] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002624: [03:42:24] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002624: [03:42:24] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002624: [03:42:24] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002624: [03:42:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002624: [03:42:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002624: [03:42:24] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002624: [03:42:24] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002624: [03:42:24] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002624: [03:42:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002624: [03:42:24] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002624: [03:42:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002624: [03:42:25] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002624: [03:42:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002624: [03:42:25] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002624: [03:42:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 002624: [03:42:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002624: [03:42:25] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 893.243 ms RDOC 002624: [03:42:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002624: [03:42:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17604 (0.03 %) RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002624: [03:42:26] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 61.629 ms RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17604 (0.03 %) RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002624: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002624: [03:42:26] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002624: [03:42:26] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 002624: [03:42:26] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:26] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:26] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 002624: [03:42:26] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:26] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:26] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 002624: [03:42:26] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:26] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:26] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 002624: [03:42:26] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 002624: [03:42:26] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 002624: [03:42:26] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:26] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:26] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 002624: [03:42:26] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:26] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 002624: [03:42:27] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 002624: [03:42:27] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 002624: [03:42:27] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 002624: [03:42:27] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 002624: [03:42:27] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 002624: [03:42:27] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 002624: [03:42:27] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000310! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000310! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000314) RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 002624: [03:42:27] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002624: [03:42:27] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002624: [03:42:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001352: [03:42:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001352: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001352: [03:42:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001352: [03:42:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001352: [03:42:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3084 RDOC 003084: [03:42:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003084: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [03:42:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [03:42:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003084: [03:42:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003084: [03:42:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003084: [03:42:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003084: [03:42:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003084: [03:42:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003084: [03:42:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003084: [03:42:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003084: [03:42:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003084: [03:42:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003084: [03:42:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001352: [03:42:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3084] RDOC 003084: [03:42:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003084: [03:42:27] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001BC827DBEB8 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003084: [03:42:27] core.cpp(2026) - Log - Removing device frame capturer for 0x000001BC827DBEB8 RDOC 003084: [03:42:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003084: [03:42:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003084: [03:42:27] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001BC827DBEB8 RDOC 003084: [03:42:27] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001352: [03:42:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003084: [03:42:27] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003084: [03:42:27] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001BC827DBEB8 / 0x00000000001600C2 RDOC 003084: [03:42:27] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003084: [03:42:27] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001352: [03:42:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003084: [03:42:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003084: [03:42:27] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003084: [03:42:28] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003084: [03:42:28] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 003084: [03:42:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 003084: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536733 (0.40 %) RDOC 003084: [03:42:28] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.199298 seconds RDOC 003084: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 003084: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 003084: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003084: [03:42:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 003084: [03:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001352: [03:42:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3101552 bytes) (time 1720752148) 5116 byte thumbnail RDOC 001352: [03:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001352: [03:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001352: [03:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001352: [03:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001352: [03:42:29] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001352: [03:42:29] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001352: [03:42:29] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001352: [03:42:29] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001352: [03:42:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001352: [03:42:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001352: [03:42:29] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001352: [03:42:29] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001352: [03:42:29] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001352: [03:42:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001352: [03:42:29] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001352: [03:42:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001352: [03:42:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001352: [03:42:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001352: [03:42:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001352: [03:42:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::279 from upload to default for efficient replay RDOC 001352: [03:42:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001352: [03:42:30] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 966.216 ms RDOC 001352: [03:42:30] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001352: [03:42:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004028: [03:42:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004028: [03:42:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004028: [03:42:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004028: [03:42:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004028: [03:42:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11716 RDOC 011716: [03:42:31] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011716: [03:42:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011716: [03:42:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011716: [03:42:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011716: [03:42:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011716: [03:42:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011716: [03:42:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011716: [03:42:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011716: [03:42:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011716: [03:42:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011716: [03:42:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011716: [03:42:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011716: [03:42:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011716: [03:42:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004028: [03:42:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11716] RDOC 011716: [03:42:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011716: [03:42:31] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001C84CBAF728 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011716: [03:42:31] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011716: [03:42:31] core.cpp(2026) - Log - Removing device frame capturer for 0x000001C84CBAF728 RDOC 011716: [03:42:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011716: [03:42:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011716: [03:42:31] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001C84CBAF728 RDOC 011716: [03:42:31] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004028: [03:42:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011716: [03:42:31] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011716: [03:42:31] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001C84CBAF728 / 0x00000000001700C2 RDOC 004028: [03:42:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011716: [03:42:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:44] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011716: [03:42:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011716: [03:42:44] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50000 RDOC 011716: [03:42:44] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:44] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 011716: [03:42:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325856 (4.70 %) RDOC 011716: [03:42:44] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.165128 seconds RDOC 011716: [03:42:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:45] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011716: [03:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011716: [03:42:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:45] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004028: [03:42:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6890675 bytes) (time 1720752165) 5116 byte thumbnail RDOC 011716: [03:42:45] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50001 RDOC 011716: [03:42:45] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:45] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325867 (4.70 %) RDOC 011716: [03:42:45] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.168666 seconds RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:45] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011716: [03:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011716: [03:42:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:45] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:45] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6890686 bytes) (time 1720752165) 5116 byte thumbnail RDOC 011716: [03:42:45] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50002 RDOC 011716: [03:42:45] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:45] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329344 (4.68 %) RDOC 011716: [03:42:45] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185370 seconds RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:45] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011716: [03:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011716: [03:42:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:45] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:45] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6894163 bytes) (time 1720752165) 5116 byte thumbnail RDOC 011716: [03:42:45] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50003 RDOC 011716: [03:42:45] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:46] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329330 (4.68 %) RDOC 011716: [03:42:46] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.187176 seconds RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011716: [03:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011716: [03:42:46] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:46] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:46] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6894149 bytes) (time 1720752166) 5116 byte thumbnail RDOC 011716: [03:42:46] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:46] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50004 RDOC 011716: [03:42:46] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:46] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329353 (4.68 %) RDOC 011716: [03:42:46] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.200552 seconds RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011716: [03:42:46] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:46] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011716: [03:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 004028: [03:42:46] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6894172 bytes) (time 1720752166) 5116 byte thumbnail RDOC 011716: [03:42:46] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:46] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50005 RDOC 011716: [03:42:46] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:46] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329368 (4.68 %) RDOC 011716: [03:42:46] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.166766 seconds RDOC 011716: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:47] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011716: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011716: [03:42:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:47] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:47] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6894187 bytes) (time 1720752167) 5116 byte thumbnail RDOC 011716: [03:42:47] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:47] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50006 RDOC 011716: [03:42:47] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:47] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329400 (4.68 %) RDOC 011716: [03:42:47] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.169441 seconds RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:47] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011716: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011716: [03:42:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:47] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:47] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6894219 bytes) (time 1720752167) 5116 byte thumbnail RDOC 011716: [03:42:47] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:47] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50007 RDOC 011716: [03:42:47] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:47] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329385 (4.68 %) RDOC 011716: [03:42:47] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.184535 seconds RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:47] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011716: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011716: [03:42:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:47] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:47] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6894204 bytes) (time 1720752167) 5116 byte thumbnail RDOC 011716: [03:42:47] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:48] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50008 RDOC 011716: [03:42:48] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:48] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329363 (4.68 %) RDOC 011716: [03:42:48] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.186796 seconds RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011716: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011716: [03:42:48] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011716: [03:42:48] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004028: [03:42:48] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6894182 bytes) (time 1720752168) 5116 byte thumbnail RDOC 011716: [03:42:48] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011716: [03:42:48] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50009 RDOC 011716: [03:42:48] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011716: [03:42:48] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329337 (4.68 %) RDOC 011716: [03:42:48] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.202664 seconds RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011716: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:42:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011716: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 004028: [03:42:48] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6894156 bytes) (time 1720752168) 5116 byte thumbnail RDOC 004028: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 004028: [03:42:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004028: [03:42:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004028: [03:42:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004028: [03:42:49] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004028: [03:42:49] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004028: [03:42:49] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004028: [03:42:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004028: [03:42:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004028: [03:42:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004028: [03:42:49] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004028: [03:42:49] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004028: [03:42:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004028: [03:42:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004028: [03:42:49] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004028: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004028: [03:42:50] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004028: [03:42:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004028: [03:42:50] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004028: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004028: [03:42:51] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1183.522 ms RDOC 004028: [03:42:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002320: [03:42:51] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002320: [03:42:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002320: [03:42:51] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002320: [03:42:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002320: [03:42:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7284 RDOC 007284: [03:42:51] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007284: [03:42:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007284: [03:42:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007284: [03:42:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007284: [03:42:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007284: [03:42:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007284: [03:42:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007284: [03:42:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007284: [03:42:51] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007284: [03:42:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007284: [03:42:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007284: [03:42:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007284: [03:42:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007284: [03:42:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002320: [03:42:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7284] RDOC 007284: [03:42:51] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007284: [03:42:51] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000027955C110F8 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007284: [03:42:51] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007284: [03:42:51] core.cpp(2026) - Log - Removing device frame capturer for 0x0000027955C110F8 RDOC 007284: [03:42:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007284: [03:42:51] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007284: [03:42:51] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000027955C110F8 RDOC 007284: [03:42:51] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002320: [03:42:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007284: [03:42:51] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007284: [03:42:51] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000027955C110F8 / 0x00000000001800C2 RDOC 002320: [03:42:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007284: [03:42:58] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007284: [03:42:58] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007284: [03:42:58] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007284: [03:42:58] d3d12_device.cpp(2690) - Log - Finished capture, Frame 40 RDOC 007284: [03:42:58] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007284: [03:42:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007284: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 8023 (18.12 %) RDOC 007284: [03:42:58] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.250761 seconds RDOC 007284: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007284: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007284: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007284: [03:42:58] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007284: [03:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002320: [03:42:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2572842 bytes) (time 1720752178) 5116 byte thumbnail RDOC 002320: [03:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002320: [03:42:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002320: [03:42:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002320: [03:42:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002320: [03:42:59] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002320: [03:42:59] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002320: [03:42:59] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002320: [03:42:59] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002320: [03:42:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002320: [03:42:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002320: [03:42:59] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002320: [03:42:59] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002320: [03:42:59] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002320: [03:42:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002320: [03:42:59] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002320: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002320: [03:43:00] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002320: [03:43:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002320: [03:43:00] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002320: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002320: [03:43:00] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 837.033 ms RDOC 002320: [03:43:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007188: [03:43:00] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007188: [03:43:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007188: [03:43:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007188: [03:43:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007188: [03:43:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1104 RDOC 001104: [03:43:01] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001104: [03:43:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001104: [03:43:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001104: [03:43:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001104: [03:43:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001104: [03:43:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001104: [03:43:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001104: [03:43:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001104: [03:43:01] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001104: [03:43:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001104: [03:43:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001104: [03:43:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001104: [03:43:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001104: [03:43:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007188: [03:43:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1104] RDOC 001104: [03:43:01] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001104: [03:43:01] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001B99169E1D8 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001104: [03:43:01] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001104: [03:43:01] core.cpp(2026) - Log - Removing device frame capturer for 0x000001B99169E1D8 RDOC 001104: [03:43:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001104: [03:43:01] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001104: [03:43:01] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001B99169E1D8 RDOC 001104: [03:43:01] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007188: [03:43:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001104: [03:43:01] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001104: [03:43:01] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001B99169E1D8 / 0x00000000001900C2 RDOC 001104: [03:43:01] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001104: [03:43:01] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007188: [03:43:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001104: [03:43:01] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001104: [03:43:01] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001104: [03:43:01] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 001104: [03:43:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001104: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15683 (10.11 %) RDOC 001104: [03:43:01] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.115170 seconds RDOC 001104: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001104: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001104: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001104: [03:43:01] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 001104: [03:43:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007188: [03:43:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580917 bytes) (time 1720752181) 5531 byte thumbnail RDOC 007188: [03:43:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007188: [03:43:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007188: [03:43:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007188: [03:43:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007188: [03:43:02] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007188: [03:43:02] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007188: [03:43:02] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007188: [03:43:02] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007188: [03:43:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007188: [03:43:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007188: [03:43:02] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007188: [03:43:03] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007188: [03:43:03] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007188: [03:43:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007188: [03:43:03] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007188: [03:43:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007188: [03:43:03] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007188: [03:43:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007188: [03:43:03] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007188: [03:43:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007188: [03:43:03] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 847.510 ms RDOC 007188: [03:43:03] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007188: [03:43:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001956: [03:43:04] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001956: [03:43:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001956: [03:43:04] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001956: [03:43:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001956: [03:43:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3860 RDOC 003860: [03:43:04] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003860: [03:43:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003860: [03:43:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003860: [03:43:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003860: [03:43:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003860: [03:43:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003860: [03:43:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003860: [03:43:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003860: [03:43:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003860: [03:43:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003860: [03:43:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003860: [03:43:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003860: [03:43:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003860: [03:43:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001956: [03:43:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3860] RDOC 003860: [03:43:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003860: [03:43:04] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002D0E090E828 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 003860: [03:43:04] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003860: [03:43:04] core.cpp(2026) - Log - Removing device frame capturer for 0x000002D0E090E828 RDOC 003860: [03:43:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003860: [03:43:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003860: [03:43:04] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002D0E090E828 RDOC 003860: [03:43:04] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001956: [03:43:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003860: [03:43:04] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003860: [03:43:04] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002D0E090E828 / 0x00000000001A00C2 RDOC 003860: [03:43:04] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003860: [03:43:04] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001956: [03:43:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003860: [03:43:04] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003860: [03:43:04] d3d12_command_queue_wrap.cpp( 989) - Log - Doing GPU readback of mapped memory RDOC 003860: [03:43:04] d3d12_command_queue_wrap.cpp(1013) - Log - Persistent map flush forced for ResourceId::279 (0 -> 196608) RDOC 003860: [03:43:04] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003860: [03:43:04] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 10 referenced resources RDOC 003860: [03:43:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 14 unreferenced RDOC 003860: [03:43:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437760 bytes to 9999 (2.28 %) RDOC 003860: [03:43:04] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.417480 MB capture section in 0.129714 seconds RDOC 003860: [03:43:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 003860: [03:43:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 003860: [03:43:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003860: [03:43:05] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 003860: [03:43:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 001956: [03:43:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574818 bytes) (time 1720752185) 5116 byte thumbnail RDOC 001956: [03:43:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 001956: [03:43:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001956: [03:43:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001956: [03:43:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001956: [03:43:06] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001956: [03:43:06] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001956: [03:43:06] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001956: [03:43:06] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001956: [03:43:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001956: [03:43:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001956: [03:43:06] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001956: [03:43:06] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001956: [03:43:06] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001956: [03:43:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001956: [03:43:06] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001956: [03:43:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001956: [03:43:06] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001956: [03:43:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001956: [03:43:06] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001956: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001956: [03:43:07] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 814.038 ms RDOC 001956: [03:43:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003472: [03:43:07] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003472: [03:43:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003472: [03:43:07] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003472: [03:43:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003472: [03:43:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7276 RDOC 007276: [03:43:07] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007276: [03:43:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007276: [03:43:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007276: [03:43:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007276: [03:43:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007276: [03:43:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007276: [03:43:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007276: [03:43:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007276: [03:43:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007276: [03:43:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007276: [03:43:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007276: [03:43:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007276: [03:43:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007276: [03:43:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003472: [03:43:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7276] RDOC 007276: [03:43:07] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007276: [03:43:07] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001A8ADD2E888 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007276: [03:43:07] core.cpp(2026) - Log - Removing device frame capturer for 0x000001A8ADD2E888 RDOC 007276: [03:43:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007276: [03:43:07] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007276: [03:43:07] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001A8ADD2E888 RDOC 007276: [03:43:07] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003472: [03:43:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007276: [03:43:07] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007276: [03:43:07] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001A8ADD2E888 / 0x00000000001B00C2 RDOC 007276: [03:43:07] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007276: [03:43:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003472: [03:43:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007276: [03:43:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007276: [03:43:07] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007276: [03:43:07] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007276: [03:43:07] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 007276: [03:43:07] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 007276: [03:43:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17598 (2.08 %) RDOC 007276: [03:43:08] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.113546 seconds RDOC 007276: [03:43:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007276: [03:43:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007276: [03:43:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 007276: [03:43:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 007276: [03:43:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003472: [03:43:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2585564 bytes) (time 1720752188) 8427 byte thumbnail RDOC 003472: [03:43:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003472: [03:43:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003472: [03:43:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003472: [03:43:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003472: [03:43:09] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003472: [03:43:09] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 003472: [03:43:09] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 003472: [03:43:09] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003472: [03:43:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003472: [03:43:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003472: [03:43:09] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003472: [03:43:09] d3d12_replay.cpp(4756) - Log - Created device. RDOC 003472: [03:43:09] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003472: [03:43:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003472: [03:43:09] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003472: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 003472: [03:43:10] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003472: [03:43:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003472: [03:43:10] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003472: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003472: [03:43:10] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 835.436 ms RDOC 003472: [03:43:10] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 003472: [03:43:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009340: [03:43:10] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009340: [03:43:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009340: [03:43:10] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009340: [03:43:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009340: [03:43:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8524 RDOC 008524: [03:43:10] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008524: [03:43:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008524: [03:43:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008524: [03:43:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008524: [03:43:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008524: [03:43:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008524: [03:43:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008524: [03:43:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008524: [03:43:10] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008524: [03:43:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008524: [03:43:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008524: [03:43:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008524: [03:43:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008524: [03:43:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009340: [03:43:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8524] RDOC 008524: [03:43:10] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008524: [03:43:10] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002899190DE38 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008524: [03:43:10] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008524: [03:43:10] core.cpp(2026) - Log - Removing device frame capturer for 0x000002899190DE38 RDOC 008524: [03:43:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008524: [03:43:10] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008524: [03:43:10] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002899190DE38 RDOC 008524: [03:43:10] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009340: [03:43:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008524: [03:43:11] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008524: [03:43:11] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002899190DE38 / 0x00000000001C00C2 RDOC 008524: [03:43:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008524: [03:43:11] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008524: [03:43:11] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 009340: [03:43:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008524: [03:43:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008524: [03:43:11] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 008524: [03:43:11] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008524: [03:43:11] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 008524: [03:43:11] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 008524: [03:43:11] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 008524: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 807668 (2.90 %) RDOC 008524: [03:43:11] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.240947 seconds RDOC 008524: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008524: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008524: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 008524: [03:43:11] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008524: [03:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009340: [03:43:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3379165 bytes) (time 1720752191) 9847 byte thumbnail RDOC 009340: [03:43:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009340: [03:43:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009340: [03:43:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009340: [03:43:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009340: [03:43:12] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009340: [03:43:12] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009340: [03:43:12] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009340: [03:43:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009340: [03:43:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009340: [03:43:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009340: [03:43:12] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009340: [03:43:12] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009340: [03:43:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009340: [03:43:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009340: [03:43:12] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009340: [03:43:13] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009340: [03:43:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009340: [03:43:13] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009340: [03:43:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009340: [03:43:13] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009340: [03:43:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009340: [03:43:14] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1132.665 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 22.283 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.215 ms RDOC 009340: [03:43:14] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 009340: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 20.055 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.651 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 122.879 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 34.218 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.376 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.163 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.406 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.595 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.816 ms RDOC 009340: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.108 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.488 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.677 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.162 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.815 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.096 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 112.995 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 34.409 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.242 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.032 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.804 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.869 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.787 ms RDOC 009340: [03:43:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.060 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.578 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.879 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.336 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.690 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.274 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.438 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.131 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.189 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.029 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.437 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.681 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.801 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.608 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.989 ms RDOC 009340: [03:43:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.877 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.407 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.391 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.593 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.932 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.886 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.531 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.766 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.142 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.638 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.629 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.065 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.624 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.020 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.379 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.690 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.029 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.497 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.811 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.174 ms RDOC 009340: [03:43:17] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.571 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.771 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.660 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.989 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.151 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.192 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.546 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.445 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.880 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.913 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.961 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 93.981 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 30.772 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 11.167 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.469 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.528 ms RDOC 009340: [03:43:18] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.483 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.731 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.648 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.598 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.628 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.430 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.313 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.357 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.392 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.490 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.940 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 91.871 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 34.600 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 11.243 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.775 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.484 ms RDOC 009340: [03:43:19] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.715 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.598 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.521 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.693 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.451 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.488 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.301 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.481 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.089 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.578 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.606 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.590 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.174 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.482 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.644 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.331 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.305 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.678 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.536 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.442 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.460 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.652 ms RDOC 009340: [03:43:20] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.715 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.954 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.636 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.864 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.124 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.802 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.418 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.201 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.112 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.069 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.621 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.178 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.749 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.503 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.215 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.585 ms RDOC 009340: [03:43:21] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.032 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.727 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.176 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.625 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.453 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.308 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.423 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.880 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.708 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.265 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.032 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.921 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.287 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.637 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.527 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.936 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.797 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.385 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.936 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 93.754 ms RDOC 009340: [03:43:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 34.408 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.051 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.676 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.409 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.623 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.497 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.073 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.895 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.572 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.509 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.459 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.454 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.592 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.280 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.499 ms RDOC 009340: [03:43:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 94.408 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 36.991 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.739 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.913 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.445 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.249 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.614 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.017 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.114 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.508 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.480 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.880 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.189 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.609 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.951 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.618 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.562 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.435 ms RDOC 009340: [03:43:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.795 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.617 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.306 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.271 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.934 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.197 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.954 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.501 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.482 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.843 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.357 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.529 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.071 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.696 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.660 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 9.881 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.990 ms RDOC 009340: [03:43:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.686 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.406 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.405 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.836 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.220 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.081 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.513 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.479 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.433 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.070 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.455 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.597 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.383 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.757 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.900 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.607 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.644 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.379 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.316 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.534 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 12.475 ms RDOC 009340: [03:43:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.795 ms RDOC 009340: [03:43:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001832: [03:43:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001832: [03:43:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001832: [03:43:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001832: [03:43:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001832: [03:43:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12228 RDOC 012228: [03:43:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 012228: [03:43:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [03:43:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012228: [03:43:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012228: [03:43:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012228: [03:43:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012228: [03:43:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012228: [03:43:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012228: [03:43:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012228: [03:43:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012228: [03:43:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012228: [03:43:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012228: [03:43:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012228: [03:43:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001832: [03:43:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12228] RDOC 012228: [03:43:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012228: [03:43:27] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002289EAC0848 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012228: [03:43:27] core.cpp(2026) - Log - Removing device frame capturer for 0x000002289EAC0848 RDOC 012228: [03:43:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012228: [03:43:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012228: [03:43:27] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002289EAC0848 RDOC 012228: [03:43:27] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001832: [03:43:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012228: [03:43:27] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012228: [03:43:27] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002289EAC0848 / 0x00000000001D00C2 RDOC 012228: [03:43:27] d3d12_device.cpp(2552) - Log - Starting capture RDOC 012228: [03:43:27] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 001832: [03:43:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012228: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 012228: [03:43:27] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 012228: [03:43:27] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 012228: [03:43:27] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 012228: [03:43:27] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 012228: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 631058 (0.44 %) RDOC 012228: [03:43:27] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.128678 seconds RDOC 012228: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 012228: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 012228: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012228: [03:43:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 012228: [03:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001832: [03:43:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3196837 bytes) (time 1720752208) 6076 byte thumbnail RDOC 001832: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001832: [03:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001832: [03:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001832: [03:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001832: [03:43:29] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001832: [03:43:29] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001832: [03:43:29] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001832: [03:43:29] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001832: [03:43:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001832: [03:43:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001832: [03:43:29] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001832: [03:43:29] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001832: [03:43:29] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001832: [03:43:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001832: [03:43:29] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001832: [03:43:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001832: [03:43:29] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001832: [03:43:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001832: [03:43:29] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001832: [03:43:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 001832: [03:43:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 001832: [03:43:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 001832: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001832: [03:43:30] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1012.013 ms RDOC 001832: [03:43:30] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001832: [03:43:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011800: [03:43:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011800: [03:43:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011800: [03:43:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011800: [03:43:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011800: [03:43:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4480 RDOC 004480: [03:43:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004480: [03:43:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004480: [03:43:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004480: [03:43:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004480: [03:43:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004480: [03:43:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004480: [03:43:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004480: [03:43:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004480: [03:43:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004480: [03:43:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004480: [03:43:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004480: [03:43:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004480: [03:43:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004480: [03:43:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011800: [03:43:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4480] RDOC 004480: [03:43:30] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004480: [03:43:30] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002DBA904F778 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 004480: [03:43:30] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004480: [03:43:30] core.cpp(2026) - Log - Removing device frame capturer for 0x000002DBA904F778 RDOC 004480: [03:43:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004480: [03:43:30] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004480: [03:43:30] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002DBA904F778 RDOC 004480: [03:43:31] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011800: [03:43:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004480: [03:43:31] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004480: [03:43:31] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002DBA904F778 / 0x00000000001E00C2 RDOC 004480: [03:43:31] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004480: [03:43:31] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 011800: [03:43:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004480: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004480: [03:43:31] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 004480: [03:43:31] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004480: [03:43:31] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 004480: [03:43:31] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 53 referenced resources RDOC 004480: [03:43:31] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 004480: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21878784 bytes to 278100 (1.27 %) RDOC 004480: [03:43:31] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 20.865234 MB capture section in 0.393191 seconds RDOC 004480: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 004480: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 004480: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 004480: [03:43:31] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 004480: [03:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 011800: [03:43:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2857848 bytes) (time 1720752211) 17101 byte thumbnail RDOC 011800: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 011800: [03:43:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011800: [03:43:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011800: [03:43:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011800: [03:43:32] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011800: [03:43:32] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011800: [03:43:32] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011800: [03:43:32] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011800: [03:43:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011800: [03:43:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011800: [03:43:32] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011800: [03:43:33] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011800: [03:43:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011800: [03:43:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011800: [03:43:33] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011800: [03:43:33] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 011800: [03:43:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011800: [03:43:33] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011800: [03:43:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011800: [03:43:33] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011800: [03:43:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011800: [03:43:34] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1037.932 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.349 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.639 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.929 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.917 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 28.655 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.952 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.289 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.007 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.859 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.455 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 45.860 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 42.644 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 44.763 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 205.309 ms RDOC 011800: [03:43:34] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.319 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 25.551 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.610 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.083 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.309 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.867 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.000 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.121 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.852 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.530 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.691 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.611 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.250 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 27.710 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.063 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 38.276 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.594 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.939 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.145 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.674 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.196 ms RDOC 011800: [03:43:35] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 38.079 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 220.058 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 58.730 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.412 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 50.684 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.171 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 39.411 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.158 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.719 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 28.693 ms RDOC 011800: [03:43:36] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.079 ms RDOC 011800: [03:43:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001380: [03:43:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001380: [03:43:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001380: [03:43:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001380: [03:43:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001380: [03:43:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6416 RDOC 006416: [03:43:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006416: [03:43:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [03:43:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [03:43:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006416: [03:43:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006416: [03:43:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006416: [03:43:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006416: [03:43:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006416: [03:43:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006416: [03:43:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006416: [03:43:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006416: [03:43:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006416: [03:43:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006416: [03:43:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001380: [03:43:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6416] RDOC 006416: [03:43:37] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006416: [03:43:37] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002642664E838 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006416: [03:43:37] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006416: [03:43:37] core.cpp(2026) - Log - Removing device frame capturer for 0x000002642664E838 RDOC 006416: [03:43:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006416: [03:43:37] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006416: [03:43:37] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002642664E838 RDOC 006416: [03:43:37] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001380: [03:43:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006416: [03:43:37] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006416: [03:43:37] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002642664E838 / 0x00000000001F00C2 RDOC 006416: [03:43:37] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006416: [03:43:37] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 001380: [03:43:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006416: [03:43:37] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006416: [03:43:37] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006416: [03:43:37] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 006416: [03:43:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006416: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19810 (12.09 %) RDOC 006416: [03:43:37] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.106469 seconds RDOC 006416: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006416: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006416: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 006416: [03:43:37] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 006416: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 001380: [03:43:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2588927 bytes) (time 1720752217) 8902 byte thumbnail RDOC 001380: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 001380: [03:43:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001380: [03:43:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001380: [03:43:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001380: [03:43:38] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001380: [03:43:38] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001380: [03:43:38] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001380: [03:43:38] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001380: [03:43:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001380: [03:43:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001380: [03:43:38] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001380: [03:43:38] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001380: [03:43:38] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001380: [03:43:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001380: [03:43:38] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001380: [03:43:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001380: [03:43:39] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001380: [03:43:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001380: [03:43:39] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001380: [03:43:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001380: [03:43:39] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 820.725 ms RDOC 001380: [03:43:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004900: [03:43:40] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004900: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004900: [03:43:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004900: [03:43:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004900: [03:43:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9364 RDOC 009364: [03:43:40] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009364: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009364: [03:43:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009364: [03:43:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009364: [03:43:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009364: [03:43:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009364: [03:43:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009364: [03:43:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009364: [03:43:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009364: [03:43:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009364: [03:43:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009364: [03:43:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009364: [03:43:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009364: [03:43:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004900: [03:43:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9364] RDOC 009364: [03:43:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009364: [03:43:40] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000290DEFC0B88 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009364: [03:43:40] core.cpp(2026) - Log - Removing device frame capturer for 0x00000290DEFC0B88 RDOC 009364: [03:43:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009364: [03:43:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009364: [03:43:40] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000290DEFC0B88 RDOC 009364: [03:43:40] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004900: [03:43:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009364: [03:43:40] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009364: [03:43:40] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x00000290DEFC0B88 / 0x00000000002000C2 RDOC 009364: [03:43:40] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009364: [03:43:40] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004900: [03:43:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009364: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009364: [03:43:40] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009364: [03:43:40] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009364: [03:43:40] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 009364: [03:43:40] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009364: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8945 (12.81 %) RDOC 009364: [03:43:40] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.110766 seconds RDOC 009364: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009364: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009364: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009364: [03:43:41] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009364: [03:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004900: [03:43:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573764 bytes) (time 1720752221) 5116 byte thumbnail RDOC 004900: [03:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004900: [03:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004900: [03:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004900: [03:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004900: [03:43:42] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004900: [03:43:42] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004900: [03:43:42] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004900: [03:43:42] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004900: [03:43:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004900: [03:43:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004900: [03:43:42] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004900: [03:43:42] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004900: [03:43:42] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004900: [03:43:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004900: [03:43:42] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004900: [03:43:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004900: [03:43:42] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004900: [03:43:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004900: [03:43:42] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004900: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004900: [03:43:43] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 847.091 ms RDOC 004900: [03:43:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008416: [03:43:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008416: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008416: [03:43:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008416: [03:43:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008416: [03:43:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11412 RDOC 011412: [03:43:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011412: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:43:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:43:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011412: [03:43:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011412: [03:43:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011412: [03:43:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011412: [03:43:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011412: [03:43:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011412: [03:43:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011412: [03:43:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011412: [03:43:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011412: [03:43:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011412: [03:43:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008416: [03:43:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11412] RDOC 011412: [03:43:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011412: [03:43:43] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000020BA703EE28 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011412: [03:43:43] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011412: [03:43:43] core.cpp(2026) - Log - Removing device frame capturer for 0x0000020BA703EE28 RDOC 011412: [03:43:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011412: [03:43:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011412: [03:43:43] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000020BA703EE28 RDOC 011412: [03:43:43] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008416: [03:43:43] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011412: [03:43:43] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011412: [03:43:43] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000020BA703EE28 / 0x00000000002100C2 RDOC 011412: [03:43:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011412: [03:43:44] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008416: [03:43:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011412: [03:43:44] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011412: [03:43:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011412: [03:43:44] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 011412: [03:43:44] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 011412: [03:43:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011412: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100458 (40.41 %) RDOC 011412: [03:43:44] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.119061 seconds RDOC 011412: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011412: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011412: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4846 bytes to 4846 (100.00 %) RDOC 011412: [03:43:44] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011412: [03:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008416: [03:43:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2665965 bytes) (time 1720752224) 5377 byte thumbnail RDOC 008416: [03:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008416: [03:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008416: [03:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008416: [03:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008416: [03:43:45] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008416: [03:43:45] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008416: [03:43:45] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008416: [03:43:45] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008416: [03:43:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008416: [03:43:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008416: [03:43:45] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008416: [03:43:45] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008416: [03:43:45] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008416: [03:43:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008416: [03:43:45] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008416: [03:43:45] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 008416: [03:43:45] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008416: [03:43:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008416: [03:43:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008416: [03:43:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008416: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008416: [03:43:46] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 948.977 ms RDOC 008416: [03:43:46] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008416: [03:43:46] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008416: [03:43:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003120: [03:43:46] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003120: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003120: [03:43:46] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003120: [03:43:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003120: [03:43:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11200 RDOC 011200: [03:43:46] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011200: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011200: [03:43:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011200: [03:43:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011200: [03:43:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011200: [03:43:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011200: [03:43:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011200: [03:43:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011200: [03:43:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011200: [03:43:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011200: [03:43:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011200: [03:43:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011200: [03:43:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011200: [03:43:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003120: [03:43:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11200] RDOC 011200: [03:43:46] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011200: [03:43:46] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001E7CE17EF68 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011200: [03:43:46] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011200: [03:43:46] core.cpp(2026) - Log - Removing device frame capturer for 0x000001E7CE17EF68 RDOC 011200: [03:43:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011200: [03:43:46] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011200: [03:43:46] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001E7CE17EF68 RDOC 011200: [03:43:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003120: [03:43:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011200: [03:43:47] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011200: [03:43:47] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001E7CE17EF68 / 0x00000000002200C2 RDOC 011200: [03:43:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011200: [03:43:47] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 003120: [03:43:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011200: [03:43:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011200: [03:43:47] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011200: [03:43:47] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011200: [03:43:47] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 011200: [03:43:47] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 011200: [03:43:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41150 (0.84 %) RDOC 011200: [03:43:47] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.106312 seconds RDOC 011200: [03:43:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011200: [03:43:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011200: [03:43:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011200: [03:43:47] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011200: [03:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 003120: [03:43:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2602878 bytes) (time 1720752227) 2530 byte thumbnail RDOC 003120: [03:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 003120: [03:43:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003120: [03:43:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003120: [03:43:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003120: [03:43:48] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003120: [03:43:48] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 003120: [03:43:48] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 003120: [03:43:48] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003120: [03:43:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003120: [03:43:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003120: [03:43:48] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003120: [03:43:48] d3d12_replay.cpp(4756) - Log - Created device. RDOC 003120: [03:43:48] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003120: [03:43:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003120: [03:43:48] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003120: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 003120: [03:43:49] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003120: [03:43:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003120: [03:43:49] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003120: [03:43:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003120: [03:43:49] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 868.038 ms RDOC 003120: [03:43:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001244: [03:43:49] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001244: [03:43:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001244: [03:43:49] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001244: [03:43:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001244: [03:43:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1420 RDOC 001420: [03:43:49] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001420: [03:43:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001420: [03:43:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001420: [03:43:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001420: [03:43:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001420: [03:43:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001420: [03:43:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001420: [03:43:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001420: [03:43:49] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001420: [03:43:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001420: [03:43:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001420: [03:43:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001420: [03:43:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001420: [03:43:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001244: [03:43:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1420] RDOC 001420: [03:43:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001420: [03:43:50] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001F8DDD1F7B8 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001420: [03:43:50] core.cpp(2026) - Log - Removing device frame capturer for 0x000001F8DDD1F7B8 RDOC 001420: [03:43:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001420: [03:43:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001420: [03:43:50] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001F8DDD1F7B8 RDOC 001420: [03:43:50] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001244: [03:43:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001420: [03:43:50] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001420: [03:43:50] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001F8DDD1F7B8 / 0x00000000002300C2 RDOC 001420: [03:43:50] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001420: [03:43:50] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001244: [03:43:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001420: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001420: [03:43:50] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001420: [03:43:50] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001420: [03:43:50] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001420: [03:43:50] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 001420: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26877 (2.69 %) RDOC 001420: [03:43:50] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.098064 seconds RDOC 001420: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001420: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001420: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 001420: [03:43:50] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001420: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001244: [03:43:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595075 bytes) (time 1720752230) 8201 byte thumbnail RDOC 001244: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001244: [03:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001244: [03:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001244: [03:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001244: [03:43:51] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001244: [03:43:51] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001244: [03:43:51] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001244: [03:43:51] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001244: [03:43:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001244: [03:43:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001244: [03:43:51] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001244: [03:43:52] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001244: [03:43:52] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001244: [03:43:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001244: [03:43:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001244: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001244: [03:43:52] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001244: [03:43:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001244: [03:43:52] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001244: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001244: [03:43:52] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 821.962 ms RDOC 001244: [03:43:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008540: [03:43:52] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008540: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:43:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008540: [03:43:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:43:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7304 RDOC 007304: [03:43:53] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007304: [03:43:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007304: [03:43:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007304: [03:43:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007304: [03:43:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007304: [03:43:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007304: [03:43:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007304: [03:43:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007304: [03:43:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007304: [03:43:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007304: [03:43:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007304: [03:43:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007304: [03:43:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007304: [03:43:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008540: [03:43:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7304] RDOC 007304: [03:43:53] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007304: [03:43:53] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000187416E0078 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007304: [03:43:53] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007304: [03:43:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000187416E0078 RDOC 007304: [03:43:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007304: [03:43:53] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007304: [03:43:53] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x00000187416E0078 RDOC 007304: [03:43:53] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008540: [03:43:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007304: [03:43:53] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007304: [03:43:53] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x00000187416E0078 / 0x00000000002400C2 RDOC 008540: [03:43:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007304: [03:43:57] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007304: [03:43:57] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 007304: [03:43:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007304: [03:43:57] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 007304: [03:43:57] d3d12_device.cpp(2690) - Log - Finished capture, Frame 200 RDOC 007304: [03:43:57] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 007304: [03:43:57] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 007304: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46384 (0.79 %) RDOC 007304: [03:43:57] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.131053 seconds RDOC 007304: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007304: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007304: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007304: [03:43:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007304: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008540: [03:43:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2614868 bytes) (time 1720752237) 7788 byte thumbnail RDOC 008540: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008540: [03:43:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008540: [03:43:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008540: [03:43:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008540: [03:43:58] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008540: [03:43:58] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008540: [03:43:58] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008540: [03:43:58] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008540: [03:43:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008540: [03:43:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008540: [03:43:58] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008540: [03:43:59] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008540: [03:43:59] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008540: [03:43:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008540: [03:43:59] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008540: [03:43:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008540: [03:43:59] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008540: [03:43:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008540: [03:43:59] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008540: [03:43:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 008540: [03:43:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008540: [03:43:59] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 856.843 ms RDOC 008540: [03:43:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008452: [03:44:00] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008452: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008452: [03:44:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008452: [03:44:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008452: [03:44:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 452 RDOC 000452: [03:44:00] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000452: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000452: [03:44:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000452: [03:44:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000452: [03:44:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000452: [03:44:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000452: [03:44:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000452: [03:44:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000452: [03:44:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000452: [03:44:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000452: [03:44:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000452: [03:44:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000452: [03:44:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000452: [03:44:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008452: [03:44:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [452] RDOC 000452: [03:44:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000452: [03:44:00] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002F3A870FF28 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000452: [03:44:00] core.cpp(2026) - Log - Removing device frame capturer for 0x000002F3A870FF28 RDOC 000452: [03:44:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000452: [03:44:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000452: [03:44:00] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002F3A870FF28 RDOC 000452: [03:44:00] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008452: [03:44:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000452: [03:44:00] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000452: [03:44:00] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002F3A870FF28 / 0x00000000002500C2 RDOC 000452: [03:44:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 000452: [03:44:00] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 008452: [03:44:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000452: [03:44:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 000452: [03:44:00] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 000452: [03:44:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 000452: [03:44:00] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 000452: [03:44:00] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 000452: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608142 (0.42 %) RDOC 000452: [03:44:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.127986 seconds RDOC 000452: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 000452: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 000452: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000452: [03:44:01] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 000452: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008452: [03:44:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3169869 bytes) (time 1720752241) 2529 byte thumbnail RDOC 008452: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008452: [03:44:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008452: [03:44:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008452: [03:44:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008452: [03:44:02] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008452: [03:44:02] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008452: [03:44:02] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008452: [03:44:02] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008452: [03:44:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008452: [03:44:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008452: [03:44:02] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008452: [03:44:02] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008452: [03:44:02] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008452: [03:44:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008452: [03:44:02] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008452: [03:44:02] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008452: [03:44:02] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008452: [03:44:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008452: [03:44:02] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008452: [03:44:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 008452: [03:44:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 008452: [03:44:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 008452: [03:44:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::287 from upload to default for efficient replay RDOC 008452: [03:44:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008452: [03:44:03] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1040.007 ms RDOC 008452: [03:44:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007392: [03:44:04] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007392: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007392: [03:44:04] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007392: [03:44:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007392: [03:44:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11112 RDOC 011112: [03:44:04] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011112: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011112: [03:44:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011112: [03:44:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011112: [03:44:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011112: [03:44:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011112: [03:44:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011112: [03:44:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011112: [03:44:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011112: [03:44:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011112: [03:44:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011112: [03:44:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011112: [03:44:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011112: [03:44:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007392: [03:44:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11112] RDOC 011112: [03:44:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011112: [03:44:04] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001BA526A26E8 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011112: [03:44:04] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011112: [03:44:04] core.cpp(2026) - Log - Removing device frame capturer for 0x000001BA526A26E8 RDOC 011112: [03:44:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011112: [03:44:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011112: [03:44:04] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001BA526A26E8 RDOC 011112: [03:44:04] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007392: [03:44:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011112: [03:44:04] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011112: [03:44:04] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001BA526A26E8 / 0x00000000002600C2 RDOC 011112: [03:44:05] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011112: [03:44:05] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 007392: [03:44:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011112: [03:44:05] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011112: [03:44:05] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011112: [03:44:05] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011112: [03:44:05] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 011112: [03:44:05] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 011112: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 711488 bytes to 144774 (20.35 %) RDOC 011112: [03:44:05] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.678528 MB capture section in 0.128294 seconds RDOC 011112: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011112: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011112: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 011112: [03:44:05] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011112: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007392: [03:44:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2709311 bytes) (time 1720752245) 4931 byte thumbnail RDOC 007392: [03:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007392: [03:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007392: [03:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007392: [03:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007392: [03:44:06] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007392: [03:44:06] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007392: [03:44:06] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007392: [03:44:06] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007392: [03:44:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007392: [03:44:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007392: [03:44:06] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007392: [03:44:06] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007392: [03:44:06] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007392: [03:44:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007392: [03:44:06] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007392: [03:44:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007392: [03:44:07] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007392: [03:44:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007392: [03:44:07] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007392: [03:44:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007392: [03:44:07] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 934.568 ms RDOC 007392: [03:44:10] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:10] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:10] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:10] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:10] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:10] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:10] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:10] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:11] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:15] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:15] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:15] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007392: [03:44:15] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:15] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:15] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:15] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:15] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 007392: [03:44:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005608: [03:44:16] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005608: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005608: [03:44:16] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005608: [03:44:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005608: [03:44:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9176 RDOC 009176: [03:44:16] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009176: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:44:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:44:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009176: [03:44:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009176: [03:44:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009176: [03:44:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009176: [03:44:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009176: [03:44:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009176: [03:44:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009176: [03:44:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009176: [03:44:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009176: [03:44:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009176: [03:44:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005608: [03:44:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9176] RDOC 009176: [03:44:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009176: [03:44:16] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001881F39DAC8 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009176: [03:44:16] core.cpp(2026) - Log - Removing device frame capturer for 0x000001881F39DAC8 RDOC 009176: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009176: [03:44:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009176: [03:44:16] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001881F39DAC8 RDOC 009176: [03:44:16] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005608: [03:44:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009176: [03:44:16] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009176: [03:44:16] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001881F39DAC8 / 0x00000000002700C2 RDOC 009176: [03:44:16] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009176: [03:44:16] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005608: [03:44:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009176: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009176: [03:44:16] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009176: [03:44:16] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009176: [03:44:16] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 009176: [03:44:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009176: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17741 (0.89 %) RDOC 009176: [03:44:16] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.105071 seconds RDOC 009176: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009176: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009176: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 009176: [03:44:17] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 009176: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005608: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596018 bytes) (time 1720752257) 9073 byte thumbnail RDOC 005608: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005608: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005608: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005608: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005608: [03:44:18] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005608: [03:44:18] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005608: [03:44:18] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005608: [03:44:18] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005608: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005608: [03:44:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005608: [03:44:18] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005608: [03:44:18] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005608: [03:44:18] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005608: [03:44:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005608: [03:44:18] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005608: [03:44:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005608: [03:44:19] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005608: [03:44:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005608: [03:44:19] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005608: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005608: [03:44:19] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 853.736 ms RDOC 005608: [03:44:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004824: [03:44:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004824: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004824: [03:44:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004824: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004824: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10320 RDOC 010320: [03:44:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010320: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010320: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010320: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010320: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010320: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010320: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010320: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010320: [03:44:19] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010320: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010320: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010320: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010320: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010320: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004824: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10320] RDOC 010320: [03:44:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010320: [03:44:19] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000016B4FDED9B8 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010320: [03:44:19] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010320: [03:44:19] core.cpp(2026) - Log - Removing device frame capturer for 0x0000016B4FDED9B8 RDOC 010320: [03:44:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010320: [03:44:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010320: [03:44:19] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000016B4FDED9B8 RDOC 010320: [03:44:19] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004824: [03:44:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010320: [03:44:20] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010320: [03:44:20] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000016B4FDED9B8 / 0x00000000002800C2 RDOC 010320: [03:44:20] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010320: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004824: [03:44:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010320: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010320: [03:44:20] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010320: [03:44:20] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010320: [03:44:20] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 010320: [03:44:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010320: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8257 (17.92 %) RDOC 010320: [03:44:20] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.116994 seconds RDOC 010320: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010320: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010320: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010320: [03:44:20] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010320: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 004824: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573076 bytes) (time 1720752260) 5116 byte thumbnail RDOC 004824: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 004824: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004824: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004824: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004824: [03:44:21] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004824: [03:44:21] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004824: [03:44:21] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004824: [03:44:21] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004824: [03:44:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004824: [03:44:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004824: [03:44:21] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004824: [03:44:21] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004824: [03:44:21] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004824: [03:44:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004824: [03:44:21] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004824: [03:44:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004824: [03:44:22] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004824: [03:44:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004824: [03:44:22] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004824: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004824: [03:44:22] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 849.596 ms RDOC 004824: [03:44:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004980: [03:44:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004980: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004980: [03:44:22] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004980: [03:44:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004980: [03:44:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11160 RDOC 011160: [03:44:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011160: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:44:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:44:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011160: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011160: [03:44:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011160: [03:44:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011160: [03:44:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011160: [03:44:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011160: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011160: [03:44:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011160: [03:44:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011160: [03:44:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011160: [03:44:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004980: [03:44:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11160] RDOC 011160: [03:44:22] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011160: [03:44:22] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001A05488FF58 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011160: [03:44:22] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011160: [03:44:22] core.cpp(2026) - Log - Removing device frame capturer for 0x000001A05488FF58 RDOC 011160: [03:44:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011160: [03:44:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011160: [03:44:23] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001A05488FF58 RDOC 011160: [03:44:23] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004980: [03:44:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011160: [03:44:23] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011160: [03:44:23] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001A05488FF58 / 0x00000000002900C2 RDOC 004980: [03:44:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011160: [03:44:23] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011160: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011160: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011160: [03:44:23] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011160: [03:44:23] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011160: [03:44:23] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 011160: [03:44:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011160: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 128286 (3.80 %) RDOC 011160: [03:44:23] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.141411 seconds RDOC 011160: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011160: [03:44:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011160: [03:44:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011160: [03:44:24] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011160: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004980: [03:44:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2690013 bytes) (time 1720752264) 2529 byte thumbnail RDOC 004980: [03:44:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004980: [03:44:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004980: [03:44:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004980: [03:44:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004980: [03:44:25] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004980: [03:44:25] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004980: [03:44:25] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004980: [03:44:25] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004980: [03:44:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004980: [03:44:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004980: [03:44:25] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004980: [03:44:25] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004980: [03:44:25] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004980: [03:44:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004980: [03:44:25] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004980: [03:44:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004980: [03:44:25] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004980: [03:44:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004980: [03:44:25] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004980: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004980: [03:44:26] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 993.895 ms RDOC 004980: [03:44:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009764: [03:44:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009764: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009764: [03:44:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009764: [03:44:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009764: [03:44:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2488 RDOC 002488: [03:44:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002488: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002488: [03:44:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002488: [03:44:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002488: [03:44:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002488: [03:44:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002488: [03:44:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002488: [03:44:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002488: [03:44:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002488: [03:44:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002488: [03:44:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002488: [03:44:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002488: [03:44:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002488: [03:44:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002488: [03:44:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009764: [03:44:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2488] RDOC 002488: [03:44:27] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001A165ABBC98 RDOC 002488: [03:44:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002488: [03:44:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002488: [03:44:27] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001A165ACEA98 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002488: [03:44:27] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002488: [03:44:27] core.cpp(2026) - Log - Removing device frame capturer for 0x000001A165ACEA98 RDOC 002488: [03:44:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002488: [03:44:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002488: [03:44:27] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001A165ACEA98 RDOC 002488: [03:44:28] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009764: [03:44:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002488: [03:44:28] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002488: [03:44:28] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001A165ACEA98 / 0x00000000002A00C2 RDOC 002488: [03:44:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002488: [03:44:28] core.cpp(2026) - Log - Removing device frame capturer for 0x000001A165ABBC98 RDOC 002488: [03:44:28] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000001A165ABBC98 RDOC 002488: [03:44:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002488: [03:44:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002488: [03:44:28] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002488: [03:44:28] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002488: [03:44:28] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009764: [03:44:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002488: [03:44:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002488: [03:44:28] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002488: [03:44:28] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002488: [03:44:28] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 002488: [03:44:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002488: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11184 (5.60 %) RDOC 002488: [03:44:28] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.113289 seconds RDOC 002488: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002488: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002488: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 002488: [03:44:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002488: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009764: [03:44:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575030 bytes) (time 1720752268) 4639 byte thumbnail RDOC 009764: [03:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009764: [03:44:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009764: [03:44:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009764: [03:44:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009764: [03:44:29] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009764: [03:44:29] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009764: [03:44:29] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009764: [03:44:29] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009764: [03:44:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009764: [03:44:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009764: [03:44:29] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009764: [03:44:29] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009764: [03:44:29] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009764: [03:44:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009764: [03:44:29] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009764: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009764: [03:44:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009764: [03:44:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009764: [03:44:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009764: [03:44:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009764: [03:44:30] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 820.856 ms RDOC 009764: [03:44:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001084: [03:44:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001084: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001084: [03:44:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001084: [03:44:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001084: [03:44:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3320 RDOC 003320: [03:44:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003320: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003320: [03:44:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003320: [03:44:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003320: [03:44:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003320: [03:44:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003320: [03:44:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003320: [03:44:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003320: [03:44:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003320: [03:44:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003320: [03:44:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003320: [03:44:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003320: [03:44:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003320: [03:44:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001084: [03:44:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3320] RDOC 003320: [03:44:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003320: [03:44:31] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000018A9F98EEA8 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003320: [03:44:31] core.cpp(2026) - Log - Removing device frame capturer for 0x0000018A9F98EEA8 RDOC 003320: [03:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003320: [03:44:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003320: [03:44:31] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000018A9F98EEA8 RDOC 003320: [03:44:31] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001084: [03:44:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003320: [03:44:31] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003320: [03:44:31] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000018A9F98EEA8 / 0x00000000002B00C2 RDOC 003320: [03:44:31] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003320: [03:44:31] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001084: [03:44:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003320: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003320: [03:44:31] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 003320: [03:44:31] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003320: [03:44:31] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 003320: [03:44:31] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 003320: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8820 (12.63 %) RDOC 003320: [03:44:31] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.112824 seconds RDOC 003320: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 003320: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 003320: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003320: [03:44:31] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003320: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001084: [03:44:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573639 bytes) (time 1720752271) 5116 byte thumbnail RDOC 001084: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001084: [03:44:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001084: [03:44:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001084: [03:44:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001084: [03:44:32] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001084: [03:44:32] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001084: [03:44:32] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001084: [03:44:32] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001084: [03:44:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001084: [03:44:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001084: [03:44:32] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001084: [03:44:32] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001084: [03:44:32] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001084: [03:44:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001084: [03:44:32] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001084: [03:44:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001084: [03:44:33] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001084: [03:44:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001084: [03:44:33] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001084: [03:44:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001084: [03:44:33] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 836.412 ms RDOC 001084: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001084: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3901 (5.59 %) RDOC 001084: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001084: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001084: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001084: [03:44:34] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 0.487 ms RDOC 001084: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3901 (5.59 %) RDOC 001084: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001084: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001084: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001084: [03:44:34] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 001084: [03:44:34] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 001084: [03:44:34] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 001084: [03:44:34] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 001084: [03:44:34] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 001084: [03:44:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000286! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000286! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000287! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000287! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 001084: [03:44:34] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 001084: [03:44:34] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 001084: [03:44:34] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 001084: [03:44:34] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::308) RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000305! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000305! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 001084: [03:44:34] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001084: [03:44:34] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001084: [03:44:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001084: [03:44:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002272: [03:44:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002272: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002272: [03:44:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002272: [03:44:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002272: [03:44:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8876 RDOC 008876: [03:44:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008876: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008876: [03:44:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008876: [03:44:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008876: [03:44:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008876: [03:44:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008876: [03:44:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008876: [03:44:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008876: [03:44:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008876: [03:44:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008876: [03:44:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008876: [03:44:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008876: [03:44:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008876: [03:44:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002272: [03:44:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8876] RDOC 008876: [03:44:34] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008876: [03:44:34] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002481C25EDC8 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008876: [03:44:34] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008876: [03:44:34] core.cpp(2026) - Log - Removing device frame capturer for 0x000002481C25EDC8 RDOC 008876: [03:44:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008876: [03:44:34] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008876: [03:44:34] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002481C25EDC8 RDOC 008876: [03:44:35] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002272: [03:44:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008876: [03:44:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008876: [03:44:35] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002481C25EDC8 / 0x00000000002C00C2 RDOC 008876: [03:44:35] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002481C25EDC8 / 0x00000000001101EE RDOC 008876: [03:44:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008876: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002272: [03:44:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008876: [03:44:35] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008876: [03:44:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008876: [03:44:35] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 008876: [03:44:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008876: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8185 (18.04 %) RDOC 008876: [03:44:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.108583 seconds RDOC 008876: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008876: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008876: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008876: [03:44:35] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008876: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002272: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574269 bytes) (time 1720752275) 6530 byte thumbnail RDOC 002272: [03:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002272: [03:44:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002272: [03:44:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002272: [03:44:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002272: [03:44:36] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002272: [03:44:36] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002272: [03:44:36] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002272: [03:44:36] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002272: [03:44:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002272: [03:44:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002272: [03:44:36] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002272: [03:44:36] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002272: [03:44:36] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002272: [03:44:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002272: [03:44:36] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002272: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002272: [03:44:37] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002272: [03:44:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002272: [03:44:37] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002272: [03:44:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002272: [03:44:37] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 831.215 ms RDOC 002272: [03:44:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011048: [03:44:37] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011048: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011048: [03:44:37] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011048: [03:44:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011048: [03:44:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1984 RDOC 001984: [03:44:37] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001984: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001984: [03:44:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001984: [03:44:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001984: [03:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001984: [03:44:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001984: [03:44:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001984: [03:44:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001984: [03:44:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001984: [03:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001984: [03:44:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001984: [03:44:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001984: [03:44:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001984: [03:44:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011048: [03:44:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1984] RDOC 001984: [03:44:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001984: [03:44:38] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002A1617EE188 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001984: [03:44:38] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001984: [03:44:38] core.cpp(2026) - Log - Removing device frame capturer for 0x000002A1617EE188 RDOC 001984: [03:44:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001984: [03:44:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001984: [03:44:38] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000002A1617EE188 RDOC 001984: [03:44:38] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011048: [03:44:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001984: [03:44:38] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001984: [03:44:38] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000002A1617EE188 / 0x00000000002D00C2 RDOC 001984: [03:44:38] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001984: [03:44:38] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011048: [03:44:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001984: [03:44:38] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 001984: [03:44:38] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001984: [03:44:38] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 001984: [03:44:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 001984: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7880 (17.64 %) RDOC 001984: [03:44:38] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.122851 seconds RDOC 001984: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001984: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001984: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 001984: [03:44:38] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001984: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011048: [03:44:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573836 bytes) (time 1720752278) 6419 byte thumbnail RDOC 011048: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011048: [03:44:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011048: [03:44:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011048: [03:44:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011048: [03:44:39] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011048: [03:44:39] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011048: [03:44:39] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011048: [03:44:39] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011048: [03:44:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011048: [03:44:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011048: [03:44:39] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011048: [03:44:39] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011048: [03:44:39] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011048: [03:44:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011048: [03:44:39] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011048: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011048: [03:44:40] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011048: [03:44:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011048: [03:44:40] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011048: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011048: [03:44:40] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 823.075 ms RDOC 011048: [03:44:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006752: [03:44:40] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006752: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006752: [03:44:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006752: [03:44:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006752: [03:44:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6096 RDOC 006096: [03:44:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006096: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006096: [03:44:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006096: [03:44:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006096: [03:44:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006096: [03:44:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006096: [03:44:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006096: [03:44:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006096: [03:44:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006096: [03:44:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006096: [03:44:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006096: [03:44:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006096: [03:44:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006096: [03:44:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006752: [03:44:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6096] RDOC 006096: [03:44:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006096: [03:44:41] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001B73414F088 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006096: [03:44:41] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006096: [03:44:41] core.cpp(2026) - Log - Removing device frame capturer for 0x000001B73414F088 RDOC 006096: [03:44:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006096: [03:44:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006096: [03:44:41] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001B73414F088 RDOC 006096: [03:44:41] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006752: [03:44:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006096: [03:44:41] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006096: [03:44:41] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001B73414F088 / 0x00000000002E00C2 RDOC 006096: [03:44:41] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006096: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006752: [03:44:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006096: [03:44:41] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006096: [03:44:41] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006096: [03:44:41] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 006096: [03:44:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006096: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16262 (23.84 %) RDOC 006096: [03:44:41] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.097390 seconds RDOC 006096: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006096: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006096: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 006096: [03:44:41] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006096: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006752: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580542 bytes) (time 1720752281) 4687 byte thumbnail RDOC 006752: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006752: [03:44:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [03:44:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [03:44:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [03:44:42] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006752: [03:44:42] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006752: [03:44:42] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006752: [03:44:42] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006752: [03:44:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006752: [03:44:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006752: [03:44:42] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006752: [03:44:43] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006752: [03:44:43] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [03:44:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [03:44:43] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006752: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006752: [03:44:43] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006752: [03:44:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006752: [03:44:43] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006752: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006752: [03:44:43] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 847.648 ms RDOC 006752: [03:44:43] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 006752: [03:44:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008616: [03:44:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008616: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008616: [03:44:44] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008616: [03:44:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008616: [03:44:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4404 RDOC 004404: [03:44:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004404: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004404: [03:44:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004404: [03:44:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004404: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004404: [03:44:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004404: [03:44:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004404: [03:44:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004404: [03:44:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004404: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004404: [03:44:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004404: [03:44:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004404: [03:44:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004404: [03:44:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008616: [03:44:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4404] RDOC 004404: [03:44:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004404: [03:44:44] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001E21F19E068 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 004404: [03:44:44] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004404: [03:44:44] core.cpp(2026) - Log - Removing device frame capturer for 0x000001E21F19E068 RDOC 004404: [03:44:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004404: [03:44:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004404: [03:44:44] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x000001E21F19E068 RDOC 004404: [03:44:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008616: [03:44:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004404: [03:44:44] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004404: [03:44:44] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x000001E21F19E068 / 0x00000000002F00C2 RDOC 004404: [03:44:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004404: [03:44:44] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008616: [03:44:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004404: [03:44:44] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004404: [03:44:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004404: [03:44:44] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 004404: [03:44:44] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 004404: [03:44:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 004404: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31059 (22.79 %) RDOC 004404: [03:44:44] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.113391 seconds RDOC 004404: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 004404: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 004404: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 004404: [03:44:45] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 004404: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 008616: [03:44:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2597753 bytes) (time 1720752285) 6469 byte thumbnail RDOC 008616: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 008616: [03:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008616: [03:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008616: [03:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008616: [03:44:46] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008616: [03:44:46] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008616: [03:44:46] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008616: [03:44:46] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008616: [03:44:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008616: [03:44:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008616: [03:44:46] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008616: [03:44:46] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008616: [03:44:46] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008616: [03:44:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008616: [03:44:46] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008616: [03:44:46] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 008616: [03:44:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008616: [03:44:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008616: [03:44:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008616: [03:44:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008616: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008616: [03:44:47] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 938.643 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.675 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 2.889 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.044 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.325 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.017 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.160 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.953 ms RDOC 008616: [03:44:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008616: [03:44:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008616: [03:44:47] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 20.224 ms RDOC 008616: [03:44:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006156: [03:44:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006156: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006156: [03:44:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006156: [03:44:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006156: [03:44:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5536 RDOC 005536: [03:44:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005536: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005536: [03:44:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005536: [03:44:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005536: [03:44:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005536: [03:44:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005536: [03:44:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005536: [03:44:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005536: [03:44:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005536: [03:44:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005536: [03:44:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005536: [03:44:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005536: [03:44:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005536: [03:44:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006156: [03:44:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5536] RDOC 005536: [03:44:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005536: [03:44:47] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000024CCFE4E3E8 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005536: [03:44:47] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005536: [03:44:47] core.cpp(2026) - Log - Removing device frame capturer for 0x0000024CCFE4E3E8 RDOC 005536: [03:44:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005536: [03:44:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005536: [03:44:47] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000024CCFE4E3E8 RDOC 005536: [03:44:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006156: [03:44:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005536: [03:44:48] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005536: [03:44:48] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000024CCFE4E3E8 / 0x00000000003000C2 RDOC 006156: [03:44:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005536: [03:44:48] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005536: [03:44:48] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005536: [03:44:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005536: [03:44:48] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005536: [03:44:48] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005536: [03:44:48] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 005536: [03:44:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 005536: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132402 (0.44 %) RDOC 005536: [03:44:48] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.151703 seconds RDOC 005536: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005536: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005536: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 005536: [03:44:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 005536: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006156: [03:44:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2696087 bytes) (time 1720752288) 4618 byte thumbnail RDOC 006156: [03:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006156: [03:44:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006156: [03:44:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006156: [03:44:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006156: [03:44:49] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006156: [03:44:49] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006156: [03:44:49] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006156: [03:44:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006156: [03:44:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006156: [03:44:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006156: [03:44:49] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006156: [03:44:49] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006156: [03:44:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006156: [03:44:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006156: [03:44:49] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006156: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006156: [03:44:50] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006156: [03:44:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006156: [03:44:50] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006156: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006156: [03:44:50] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 006156: [03:44:50] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006156: [03:44:50] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 006156: [03:44:50] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006156: [03:44:50] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 932.258 ms RDOC 006156: [03:44:50] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 006156: [03:44:50] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006156: [03:44:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002004: [03:44:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002004: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002004: [03:44:51] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002004: [03:44:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002004: [03:44:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10060 RDOC 010060: [03:44:51] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010060: [03:44:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010060: [03:44:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010060: [03:44:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010060: [03:44:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010060: [03:44:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010060: [03:44:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010060: [03:44:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010060: [03:44:51] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010060: [03:44:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010060: [03:44:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010060: [03:44:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010060: [03:44:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010060: [03:44:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010060: [03:44:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002004: [03:44:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10060] RDOC 010060: [03:44:51] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010060: [03:44:51] gl_driver.cpp(1227) - Log - Created new sharegroup 000001D4B6578180 RDOC 010060: [03:44:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010060: [03:44:51] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010060: [03:44:51] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010060: [03:44:51] gl_driver.cpp(1126) - Log - Deleting shader group 000001D4B6578180 RDOC 010060: [03:44:51] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010060: [03:44:51] gl_driver.cpp(1227) - Log - Created new sharegroup 000001D4B6578E00 RDOC 010060: [03:44:51] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010060: [03:44:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010060: [03:44:51] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010060: [03:44:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010060: [03:44:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010060: [03:44:51] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003100C2 RDOC 002004: [03:44:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010060: [03:44:51] gl_driver.cpp(2231) - Log - Starting capture RDOC 010060: [03:44:51] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010060: [03:44:51] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002004: [03:44:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010060: [03:44:51] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 010060: [03:44:51] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 010060: [03:44:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010060: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5424 (9.70 %) RDOC 010060: [03:44:51] gl_driver.cpp(2451) - Log - Captured GL frame with 0.053345 MB capture section in 0.048449 seconds RDOC 010060: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010060: [03:44:51] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010060: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 002004: [03:44:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15174 bytes) (time 1720752291) 5116 byte thumbnail RDOC 002004: [03:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 002004: [03:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002004: [03:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002004: [03:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002004: [03:44:52] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002004: [03:44:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002004: [03:44:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002004: [03:44:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002004: [03:44:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002004: [03:44:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002004: [03:44:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002004: [03:44:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002004: [03:44:52] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002004: [03:44:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002004: [03:44:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002004: [03:44:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002004: [03:44:54] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002004: [03:44:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002004: [03:44:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002004: [03:44:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002004: [03:44:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002004: [03:44:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002004: [03:44:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002004: [03:44:54] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 53.570 ms RDOC 002004: [03:44:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005700: [03:44:54] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005700: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005700: [03:44:54] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005700: [03:44:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005700: [03:44:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8356 RDOC 008356: [03:44:54] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008356: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008356: [03:44:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008356: [03:44:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008356: [03:44:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008356: [03:44:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008356: [03:44:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008356: [03:44:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008356: [03:44:54] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008356: [03:44:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008356: [03:44:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008356: [03:44:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008356: [03:44:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008356: [03:44:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008356: [03:44:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005700: [03:44:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8356] RDOC 008356: [03:44:55] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008356: [03:44:55] gl_driver.cpp(1227) - Log - Created new sharegroup 000002D21FC079A0 RDOC 008356: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008356: [03:44:55] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008356: [03:44:55] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008356: [03:44:55] gl_driver.cpp(1126) - Log - Deleting shader group 000002D21FC079A0 RDOC 008356: [03:44:55] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008356: [03:44:55] gl_driver.cpp(1227) - Log - Created new sharegroup 000002D21FC078A0 RDOC 008356: [03:44:55] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008356: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008356: [03:44:55] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008356: [03:44:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008356: [03:44:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005700: [03:44:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008356: [03:44:56] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C0300 RDOC 005700: [03:44:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008356: [03:44:57] gl_driver.cpp(2231) - Log - Starting capture RDOC 008356: [03:44:57] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008356: [03:44:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008356: [03:44:57] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008356: [03:44:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 008356: [03:44:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008356: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10615505 (21.08 %) RDOC 008356: [03:44:57] gl_driver.cpp(2451) - Log - Captured GL frame with 48.026306 MB capture section in 0.469150 seconds RDOC 008356: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008356: [03:44:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008356: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 005700: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10625255 bytes) (time 1720752297) 5116 byte thumbnail RDOC 005700: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 005700: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005700: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005700: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005700: [03:44:58] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005700: [03:44:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005700: [03:44:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005700: [03:44:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005700: [03:44:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005700: [03:44:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005700: [03:44:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005700: [03:44:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005700: [03:44:58] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005700: [03:44:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005700: [03:44:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005700: [03:44:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005700: [03:44:58] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005700: [03:44:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005700: [03:44:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005700: [03:45:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005700: [03:45:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005700: [03:45:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005700: [03:45:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005700: [03:45:03] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 4114.171 ms RDOC 005700: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 005700: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3118451 (6.19 %) RDOC 005700: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005700: [03:45:04] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 447.424 ms RDOC 005700: [03:45:08] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005700: [03:45:08] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005700: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3118451 (6.19 %) RDOC 005700: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005700: [03:45:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005228: [03:45:09] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005228: [03:45:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [03:45:09] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005228: [03:45:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [03:45:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10360 RDOC 010360: [03:45:09] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010360: [03:45:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010360: [03:45:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010360: [03:45:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010360: [03:45:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010360: [03:45:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010360: [03:45:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010360: [03:45:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010360: [03:45:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010360: [03:45:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010360: [03:45:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010360: [03:45:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010360: [03:45:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010360: [03:45:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010360: [03:45:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005228: [03:45:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10360] RDOC 010360: [03:45:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010360: [03:45:09] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B74F545130 RDOC 010360: [03:45:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010360: [03:45:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010360: [03:45:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010360: [03:45:09] gl_driver.cpp(1126) - Log - Deleting shader group 000001B74F545130 RDOC 010360: [03:45:09] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010360: [03:45:09] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B74F544C30 RDOC 010360: [03:45:09] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010360: [03:45:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010360: [03:45:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010360: [03:45:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010360: [03:45:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010360: [03:45:09] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A01CA RDOC 005228: [03:45:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010360: [03:45:09] gl_driver.cpp(2231) - Log - Starting capture RDOC 010360: [03:45:09] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010360: [03:45:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010360: [03:45:09] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005228: [03:45:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010360: [03:45:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 010360: [03:45:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010360: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17529 (0.90 %) RDOC 010360: [03:45:09] gl_driver.cpp(2451) - Log - Captured GL frame with 1.861023 MB capture section in 0.056929 seconds RDOC 010360: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 010360: [03:45:09] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010360: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 005228: [03:45:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27509 bytes) (time 1720752309) 5476 byte thumbnail RDOC 005228: [03:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 005228: [03:45:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005228: [03:45:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005228: [03:45:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005228: [03:45:10] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005228: [03:45:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005228: [03:45:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005228: [03:45:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005228: [03:45:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005228: [03:45:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005228: [03:45:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005228: [03:45:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005228: [03:45:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005228: [03:45:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005228: [03:45:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005228: [03:45:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005228: [03:45:11] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005228: [03:45:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005228: [03:45:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005228: [03:45:11] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 131.004 ms RDOC 005228: [03:45:11] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005228: [03:45:11] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 005228: [03:45:11] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005228: [03:45:11] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005228: [03:45:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006368: [03:45:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006368: [03:45:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006368: [03:45:11] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006368: [03:45:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006368: [03:45:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6176 RDOC 006176: [03:45:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006176: [03:45:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006176: [03:45:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006176: [03:45:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006176: [03:45:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006176: [03:45:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006176: [03:45:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006176: [03:45:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006176: [03:45:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006176: [03:45:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006176: [03:45:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006176: [03:45:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006176: [03:45:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006176: [03:45:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006176: [03:45:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006368: [03:45:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6176] RDOC 006176: [03:45:11] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006176: [03:45:11] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E31A2C8F40 RDOC 006176: [03:45:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006176: [03:45:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006176: [03:45:11] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006176: [03:45:11] gl_driver.cpp(1126) - Log - Deleting shader group 000001E31A2C8F40 RDOC 006176: [03:45:11] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006176: [03:45:11] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E31A2C9780 RDOC 006176: [03:45:11] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006176: [03:45:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006176: [03:45:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006176: [03:45:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006176: [03:45:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006176: [03:45:12] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000100300 RDOC 006368: [03:45:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006176: [03:45:12] gl_driver.cpp(2231) - Log - Starting capture RDOC 006176: [03:45:12] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 006368: [03:45:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006176: [03:45:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 006176: [03:45:12] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 006176: [03:45:12] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 006176: [03:45:12] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 006176: [03:45:12] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 006176: [03:45:12] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 006176: [03:45:12] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 006176: [03:45:12] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006176: [03:45:12] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 006176: [03:45:12] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 006176: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69952 bytes to 10228 (14.62 %) RDOC 006176: [03:45:12] gl_driver.cpp(2451) - Log - Captured GL frame with 0.066711 MB capture section in 0.095266 seconds RDOC 006176: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 006176: [03:45:12] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006176: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006368: [03:45:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27124 bytes) (time 1720752312) 12678 byte thumbnail RDOC 006368: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006368: [03:45:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006368: [03:45:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006368: [03:45:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006368: [03:45:13] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006368: [03:45:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006368: [03:45:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006368: [03:45:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006368: [03:45:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006368: [03:45:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006368: [03:45:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006368: [03:45:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006368: [03:45:13] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006368: [03:45:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006368: [03:45:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006368: [03:45:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006368: [03:45:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006368: [03:45:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006368: [03:45:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006368: [03:45:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 110.763 ms RDOC 006368: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006368: [03:45:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010672: [03:45:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010672: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010672: [03:45:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010672: [03:45:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010672: [03:45:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9076 RDOC 009076: [03:45:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009076: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009076: [03:45:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009076: [03:45:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009076: [03:45:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009076: [03:45:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009076: [03:45:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009076: [03:45:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009076: [03:45:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009076: [03:45:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009076: [03:45:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009076: [03:45:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009076: [03:45:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009076: [03:45:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009076: [03:45:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010672: [03:45:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9076] RDOC 009076: [03:45:14] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009076: [03:45:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000002155D4E7170 RDOC 009076: [03:45:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:45:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009076: [03:45:14] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009076: [03:45:14] gl_driver.cpp(1126) - Log - Deleting shader group 000002155D4E7170 RDOC 009076: [03:45:14] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009076: [03:45:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000002155D4E74F0 RDOC 009076: [03:45:14] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009076: [03:45:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009076: [03:45:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009076: [03:45:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009076: [03:45:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010672: [03:45:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009076: [03:45:14] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F01CA RDOC 009076: [03:45:14] gl_driver.cpp(2231) - Log - Starting capture RDOC 009076: [03:45:14] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009076: [03:45:14] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009076: [03:45:14] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010672: [03:45:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009076: [03:45:14] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 009076: [03:45:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009076: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38575 (1.94 %) RDOC 009076: [03:45:14] gl_driver.cpp(2451) - Log - Captured GL frame with 1.892761 MB capture section in 0.054954 seconds RDOC 009076: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009076: [03:45:14] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009076: [03:45:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010672: [03:45:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48193 bytes) (time 1720752314) 4975 byte thumbnail RDOC 010672: [03:45:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010672: [03:45:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010672: [03:45:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010672: [03:45:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010672: [03:45:15] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010672: [03:45:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010672: [03:45:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010672: [03:45:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010672: [03:45:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010672: [03:45:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010672: [03:45:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010672: [03:45:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010672: [03:45:15] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010672: [03:45:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010672: [03:45:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010672: [03:45:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010672: [03:45:16] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010672: [03:45:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010672: [03:45:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010672: [03:45:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010672: [03:45:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010672: [03:45:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010672: [03:45:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010672: [03:45:16] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 85.831 ms RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].b RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[0].a RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[1].a RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[2].a RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[3].a RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[0].a RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[1].a RDOC 010672: [03:45:16] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[2].a RDOC 010672: [03:45:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 001488: [03:45:16] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001488: [03:45:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001488: [03:45:16] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001488: [03:45:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001488: [03:45:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6128 RDOC 006128: [03:45:16] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006128: [03:45:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006128: [03:45:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006128: [03:45:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006128: [03:45:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006128: [03:45:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006128: [03:45:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006128: [03:45:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006128: [03:45:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006128: [03:45:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006128: [03:45:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006128: [03:45:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006128: [03:45:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006128: [03:45:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006128: [03:45:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001488: [03:45:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6128] RDOC 006128: [03:45:16] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006128: [03:45:16] gl_driver.cpp(1227) - Log - Created new sharegroup 00000222304A9AE0 RDOC 006128: [03:45:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006128: [03:45:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006128: [03:45:16] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006128: [03:45:16] gl_driver.cpp(1126) - Log - Deleting shader group 00000222304A9AE0 RDOC 006128: [03:45:16] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006128: [03:45:16] gl_driver.cpp(1227) - Log - Created new sharegroup 00000222309AA900 RDOC 006128: [03:45:16] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006128: [03:45:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006128: [03:45:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006128: [03:45:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006128: [03:45:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006128: [03:45:16] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005101CA RDOC 001488: [03:45:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001488: [03:45:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006128: [03:45:16] gl_driver.cpp(2231) - Log - Starting capture RDOC 006128: [03:45:16] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006128: [03:45:16] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006128: [03:45:16] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006128: [03:45:16] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006128: [03:45:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006128: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3241 (10.89 %) RDOC 006128: [03:45:16] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.047037 seconds RDOC 006128: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 5016 bytes to 5016 (100.00 %) RDOC 006128: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006128: [03:45:17] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 006128: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001488: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18076 bytes) (time 1720752317) 5116 byte thumbnail RDOC 001488: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001488: [03:45:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001488: [03:45:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001488: [03:45:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001488: [03:45:18] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001488: [03:45:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001488: [03:45:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001488: [03:45:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001488: [03:45:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001488: [03:45:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001488: [03:45:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001488: [03:45:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001488: [03:45:18] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001488: [03:45:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001488: [03:45:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001488: [03:45:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001488: [03:45:18] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001488: [03:45:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001488: [03:45:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001488: [03:45:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001488: [03:45:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001488: [03:45:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001488: [03:45:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001488: [03:45:18] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 63.121 ms RDOC 001488: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001488: [03:45:18] win32_callstack.cpp( 747) - Log - Updating callstack resolve config from ini RDOC 001488: [03:45:18] win32_callstack.cpp(1032) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 001488: [03:45:21] win32_callstack.cpp(1032) - Log - Loaded Symbols for ntdll.pdb RDOC 001488: [03:45:22] win32_callstack.cpp(1032) - Log - Loaded Symbols for kernel32.pdb RDOC 001488: [03:45:25] win32_callstack.cpp(1032) - Log - Loaded Symbols for kernelbase.pdb RDOC 001488: [03:45:27] win32_callstack.cpp(1032) - Log - Loaded Symbols for user32.pdb RDOC 001488: [03:45:28] win32_callstack.cpp(1032) - Log - Loaded Symbols for win32u.pdb RDOC 001488: [03:45:29] win32_callstack.cpp(1032) - Log - Loaded Symbols for gdi32.pdb RDOC 001488: [03:45:32] win32_callstack.cpp(1032) - Log - Loaded Symbols for gdi32full.pdb RDOC 001488: [03:45:34] win32_callstack.cpp(1032) - Log - Loaded Symbols for msvcp_win.pdb RDOC 001488: [03:45:36] win32_callstack.cpp(1032) - Log - Loaded Symbols for ucrtbase.pdb RDOC 001488: [03:45:40] win32_callstack.cpp(1032) - Log - Loaded Symbols for shell32.pdb RDOC 001488: [03:45:43] win32_callstack.cpp(1032) - Log - Loaded Symbols for ole32.pdb RDOC 001488: [03:45:45] win32_callstack.cpp(1032) - Log - Loaded Symbols for rpcrt4.pdb RDOC 001488: [03:46:09] win32_callstack.cpp(1032) - Log - Loaded Symbols for combase.pdb RDOC 001488: [03:46:11] win32_callstack.cpp(1032) - Log - Loaded Symbols for oleaut32.pdb RDOC 001488: [03:46:12] win32_callstack.cpp(1032) - Log - Loaded Symbols for msimg32.pdb RDOC 001488: [03:46:13] win32_callstack.cpp(1032) - Log - Loaded Symbols for imm32.pdb RDOC 001488: [03:46:14] win32_callstack.cpp(1032) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 001488: [03:46:15] win32_callstack.cpp(1032) - Log - Loaded Symbols for ws2_32.pdb RDOC 001488: [03:46:16] win32_callstack.cpp(1032) - Log - Loaded Symbols for shlwapi.pdb RDOC 001488: [03:46:18] win32_callstack.cpp(1032) - Log - Loaded Symbols for msvcrt.pdb RDOC 001488: [03:46:20] win32_callstack.cpp(1032) - Log - Loaded Symbols for setupapi.pdb RDOC 001488: [03:46:21] win32_callstack.cpp(1032) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 001488: [03:46:22] win32_callstack.cpp(1032) - Log - Loaded Symbols for bcrypt.pdb RDOC 001488: [03:46:24] win32_callstack.cpp(1032) - Log - Loaded Symbols for comdlg32.pdb RDOC 001488: [03:46:26] win32_callstack.cpp(1032) - Log - Loaded Symbols for shcore.pdb RDOC 001488: [03:46:28] win32_callstack.cpp(1032) - Log - Loaded Symbols for advapi32.pdb RDOC 001488: [03:46:28] win32_callstack.cpp(1032) - Log - Loaded Symbols for sechost.pdb RDOC 001488: [03:46:29] win32_callstack.cpp(1032) - Log - Loaded Symbols for comctl32v582.pdb RDOC 001488: [03:46:32] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 001488: [03:46:34] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 001488: [03:46:34] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 001488: [03:46:35] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 001488: [03:46:35] win32_callstack.cpp(1032) - Log - Loaded Symbols for symsrv.pdb RDOC 001488: [03:46:36] win32_callstack.cpp(1032) - Log - Loaded Symbols for mswsock.pdb RDOC 001488: [03:46:40] win32_callstack.cpp(1032) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 001488: [03:46:42] win32_callstack.cpp(1032) - Log - Loaded Symbols for WLDP.pdb RDOC 001488: [03:46:44] win32_callstack.cpp(1032) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 001488: [03:46:46] win32_callstack.cpp(1032) - Log - Loaded Symbols for opengl32.pdb RDOC 001488: [03:46:47] win32_callstack.cpp(1032) - Log - Loaded Symbols for glu32.pdb RDOC 001488: [03:46:48] win32_callstack.cpp(1032) - Log - Loaded Symbols for UxTheme.pdb RDOC 001488: [03:46:51] win32_callstack.cpp(1032) - Log - Loaded Symbols for msctf.pdb RDOC 001488: [03:46:52] win32_callstack.cpp(1032) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 001488: [03:46:53] win32_callstack.cpp(1032) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 001488: [03:46:54] win32_callstack.cpp(1032) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 001488: [03:46:56] win32_callstack.cpp(1032) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 001488: [03:46:59] win32_callstack.cpp(1032) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 001488: [03:47:01] win32_callstack.cpp(1032) - Log - Loaded Symbols for ntmarta.pdb RDOC 001488: [03:47:09] win32_callstack.cpp(1032) - Log - Loaded Symbols for WinTypes.pdb RDOC 001488: [03:47:10] win32_callstack.cpp(1032) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 001488: [03:47:10] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 001488: [03:47:11] win32_callstack.cpp(1032) - Log - Loaded Symbols for version.pdb RDOC 001488: [03:47:12] win32_callstack.cpp(1032) - Log - Loaded Symbols for wtsapi32.pdb RDOC 001488: [03:47:12] win32_callstack.cpp(1032) - Log - Loaded Symbols for msasn1.pdb RDOC 001488: [03:47:13] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptnet.pdb RDOC 001488: [03:47:15] win32_callstack.cpp(1032) - Log - Loaded Symbols for crypt32.pdb RDOC 001488: [03:47:16] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptbase.pdb RDOC 001488: [03:47:17] win32_callstack.cpp(1032) - Log - Loaded Symbols for drvstore.pdb RDOC 001488: [03:47:19] win32_callstack.cpp(1032) - Log - Loaded Symbols for devobj.pdb RDOC 001488: [03:47:20] win32_callstack.cpp(1032) - Log - Loaded Symbols for wintrust.pdb RDOC 001488: [03:47:21] win32_callstack.cpp(1032) - Log - Loaded Symbols for imagehlp.pdb RDOC 001488: [03:47:22] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptsp.pdb RDOC 001488: [03:47:23] win32_callstack.cpp(1032) - Log - Loaded Symbols for rsaenh.pdb RDOC 001488: [03:47:24] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for nvgpucomp64.pdb RDOC 001488: [03:47:25] win32_callstack.cpp(1032) - Log - Loaded Symbols for DXCore.pdb RDOC 001488: [03:47:26] win32_callstack.cpp(1032) - Log - Loaded Symbols for dwmapi.pdb RDOC 001488: [03:47:27] win32_callstack.cpp(1032) - Log - Loaded Symbols for powrprof.pdb RDOC 001488: [03:47:29] win32_callstack.cpp(1032) - Log - Loaded Symbols for UMPDC.pdb RDOC 001488: [03:47:29] win32_callstack.cpp(1032) - Log - Loaded Symbols for winsta.pdb RDOC 001488: [03:47:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011084: [03:47:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011084: [03:47:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011084: [03:47:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011084: [03:47:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011084: [03:47:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011084: [03:47:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:47:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006092: [03:47:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:47:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006092: [03:47:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:47:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:47:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:47:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:47:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:47:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:47:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006092: [03:47:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:47:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:47:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:47:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:47:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006092: [03:47:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011084: [03:47:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:47:30] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006092: [03:47:30] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020247D57CD0 RDOC 006092: [03:47:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006092: [03:47:30] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006092: [03:47:30] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006092: [03:47:30] gl_driver.cpp(1126) - Log - Deleting shader group 0000020247D57CD0 RDOC 006092: [03:47:30] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006092: [03:47:30] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020247D58110 RDOC 006092: [03:47:30] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006092: [03:47:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006092: [03:47:30] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006092: [03:47:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006092: [03:47:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006092: [03:47:30] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000310308 RDOC 011084: [03:47:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006092: [03:47:30] gl_driver.cpp(2231) - Log - Starting capture RDOC 006092: [03:47:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006092: [03:47:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:47:30] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006092: [03:47:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006092: [03:47:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011084: [03:47:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006092: [03:47:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3061 (10.03 %) RDOC 006092: [03:47:30] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.044866 seconds RDOC 006092: [03:47:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006092: [03:47:30] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006092: [03:47:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011084: [03:47:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12811 bytes) (time 1720752450) 5116 byte thumbnail RDOC 011084: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011084: [03:47:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011084: [03:47:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011084: [03:47:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011084: [03:47:31] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011084: [03:47:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011084: [03:47:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011084: [03:47:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011084: [03:47:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011084: [03:47:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011084: [03:47:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011084: [03:47:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011084: [03:47:31] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011084: [03:47:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011084: [03:47:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011084: [03:47:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011084: [03:47:31] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011084: [03:47:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011084: [03:47:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011084: [03:47:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011084: [03:47:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011084: [03:47:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011084: [03:47:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011084: [03:47:31] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.147 ms RDOC 011084: [03:47:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 001712: [03:47:32] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001712: [03:47:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001712: [03:47:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001712: [03:47:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001712: [03:47:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001712: [03:47:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11576 RDOC 011576: [03:47:32] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011576: [03:47:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [03:47:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011576: [03:47:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [03:47:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011576: [03:47:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011576: [03:47:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011576: [03:47:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011576: [03:47:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011576: [03:47:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011576: [03:47:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011576: [03:47:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011576: [03:47:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011576: [03:47:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011576: [03:47:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011576: [03:47:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001712: [03:47:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11576] RDOC 011576: [03:47:32] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002018039C498 RDOC 011576: [03:47:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011576: [03:47:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011576: [03:47:32] core.cpp(2026) - Log - Removing device frame capturer for 0x000002018039C498 RDOC 011576: [03:47:32] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002018039C498 RDOC 011576: [03:47:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011576: [03:47:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011576: [03:47:32] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011576: [03:47:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011576: [03:47:32] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011576: [03:47:32] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020188A8FDF0 RDOC 011576: [03:47:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011576: [03:47:32] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011576: [03:47:32] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011576: [03:47:32] gl_driver.cpp(1126) - Log - Deleting shader group 0000020188A8FDF0 RDOC 011576: [03:47:32] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011576: [03:47:32] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020188A8E830 RDOC 011576: [03:47:32] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011576: [03:47:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011576: [03:47:32] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011576: [03:47:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011576: [03:47:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011576: [03:47:32] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000330308 RDOC 001712: [03:47:32] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001712: [03:47:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001712: [03:47:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011576: [03:47:32] gl_driver.cpp(2231) - Log - Starting capture RDOC 011576: [03:47:32] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011576: [03:47:32] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011576: [03:47:32] gl_driver.cpp(2302) - Log - Finished capture, Frame 4 RDOC 011576: [03:47:32] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 011576: [03:47:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011576: [03:47:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62411 (0.49 %) RDOC 011576: [03:47:32] gl_driver.cpp(2451) - Log - Captured GL frame with 12.032593 MB capture section in 0.077115 seconds RDOC 011576: [03:47:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 011576: [03:47:32] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011576: [03:47:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 001712: [03:47:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85098 bytes) (time 1720752452) 18309 byte thumbnail RDOC 001712: [03:47:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 001712: [03:47:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001712: [03:47:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001712: [03:47:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001712: [03:47:33] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001712: [03:47:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001712: [03:47:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001712: [03:47:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001712: [03:47:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001712: [03:47:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001712: [03:47:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001712: [03:47:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001712: [03:47:33] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001712: [03:47:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001712: [03:47:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001712: [03:47:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001712: [03:47:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001712: [03:47:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001712: [03:47:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001712: [03:47:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001712: [03:47:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001712: [03:47:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001712: [03:47:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001712: [03:47:34] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 99.782 ms RDOC 001712: [03:47:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007920: [03:47:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007920: [03:47:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007920: [03:47:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007920: [03:47:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007920: [03:47:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007920: [03:47:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5148 RDOC 005148: [03:47:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005148: [03:47:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005148: [03:47:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005148: [03:47:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005148: [03:47:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005148: [03:47:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005148: [03:47:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005148: [03:47:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005148: [03:47:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005148: [03:47:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005148: [03:47:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005148: [03:47:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005148: [03:47:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005148: [03:47:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005148: [03:47:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005148: [03:47:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007920: [03:47:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5148] RDOC 005148: [03:47:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005148: [03:47:34] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020157D459E0 RDOC 005148: [03:47:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005148: [03:47:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005148: [03:47:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005148: [03:47:34] gl_driver.cpp(1126) - Log - Deleting shader group 0000020157D459E0 RDOC 005148: [03:47:34] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005148: [03:47:34] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020157D459A0 RDOC 005148: [03:47:34] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005148: [03:47:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005148: [03:47:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005148: [03:47:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 005148: [03:47:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005148: [03:47:34] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005901CA RDOC 007920: [03:47:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005148: [03:47:34] gl_driver.cpp(2231) - Log - Starting capture RDOC 005148: [03:47:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005148: [03:47:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005148: [03:47:34] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007920: [03:47:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005148: [03:47:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005148: [03:47:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005148: [03:47:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2944 (10.45 %) RDOC 005148: [03:47:34] gl_driver.cpp(2451) - Log - Captured GL frame with 0.026855 MB capture section in 0.043623 seconds RDOC 005148: [03:47:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 005148: [03:47:34] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005148: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 007920: [03:47:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12683 bytes) (time 1720752454) 5270 byte thumbnail RDOC 007920: [03:47:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 007920: [03:47:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007920: [03:47:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007920: [03:47:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007920: [03:47:35] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007920: [03:47:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007920: [03:47:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007920: [03:47:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007920: [03:47:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007920: [03:47:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007920: [03:47:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007920: [03:47:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007920: [03:47:36] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007920: [03:47:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007920: [03:47:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007920: [03:47:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007920: [03:47:36] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007920: [03:47:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007920: [03:47:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007920: [03:47:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007920: [03:47:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007920: [03:47:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007920: [03:47:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007920: [03:47:36] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.254 ms RDOC 007920: [03:47:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 001868: [03:47:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001868: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001868: [03:47:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001868: [03:47:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001868: [03:47:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001868: [03:47:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 328 RDOC 000328: [03:47:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000328: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000328: [03:47:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000328: [03:47:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000328: [03:47:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000328: [03:47:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000328: [03:47:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000328: [03:47:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000328: [03:47:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000328: [03:47:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000328: [03:47:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000328: [03:47:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000328: [03:47:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000328: [03:47:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000328: [03:47:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000328: [03:47:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001868: [03:47:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [328] RDOC 000328: [03:47:36] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000328: [03:47:36] gl_driver.cpp(1227) - Log - Created new sharegroup 0000012983065530 RDOC 000328: [03:47:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000328: [03:47:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000328: [03:47:36] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 000328: [03:47:36] gl_driver.cpp(1126) - Log - Deleting shader group 0000012983065530 RDOC 000328: [03:47:36] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000328: [03:47:36] gl_driver.cpp(1227) - Log - Created new sharegroup 00000129830655B0 RDOC 000328: [03:47:36] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000328: [03:47:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000328: [03:47:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000328: [03:47:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 000328: [03:47:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001868: [03:47:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000328: [03:47:36] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0280 RDOC 001868: [03:47:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000328: [03:47:37] gl_driver.cpp(2231) - Log - Starting capture RDOC 000328: [03:47:37] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 000328: [03:47:37] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 000328: [03:47:37] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 000328: [03:47:37] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 000328: [03:47:37] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 000328: [03:47:37] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 000328: [03:47:37] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 000328: [03:47:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 664153 (0.42 %) RDOC 000328: [03:47:37] gl_driver.cpp(2451) - Log - Captured GL frame with 150.532654 MB capture section in 0.532206 seconds RDOC 000328: [03:47:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000328: [03:47:37] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 000328: [03:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001868: [03:47:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670808 bytes) (time 1720752457) 2526 byte thumbnail RDOC 001868: [03:47:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001868: [03:47:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001868: [03:47:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001868: [03:47:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001868: [03:47:38] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001868: [03:47:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001868: [03:47:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001868: [03:47:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001868: [03:47:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001868: [03:47:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001868: [03:47:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001868: [03:47:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001868: [03:47:38] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001868: [03:47:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001868: [03:47:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001868: [03:47:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001868: [03:47:38] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001868: [03:47:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001868: [03:47:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001868: [03:47:38] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001868: [03:47:38] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001868: [03:47:39] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 655.470 ms RDOC 001868: [03:47:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010020: [03:47:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010020: [03:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010020: [03:47:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010020: [03:47:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010020: [03:47:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010020: [03:47:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8416 RDOC 008416: [03:47:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008416: [03:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008416: [03:47:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008416: [03:47:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008416: [03:47:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008416: [03:47:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008416: [03:47:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008416: [03:47:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008416: [03:47:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008416: [03:47:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008416: [03:47:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008416: [03:47:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008416: [03:47:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008416: [03:47:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008416: [03:47:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008416: [03:47:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010020: [03:47:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8416] RDOC 008416: [03:47:41] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008416: [03:47:41] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F4925979B0 RDOC 008416: [03:47:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008416: [03:47:41] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008416: [03:47:41] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008416: [03:47:41] gl_driver.cpp(1126) - Log - Deleting shader group 000001F4925979B0 RDOC 008416: [03:47:41] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008416: [03:47:41] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F492596CF0 RDOC 008416: [03:47:41] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008416: [03:47:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008416: [03:47:41] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008416: [03:47:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008416: [03:47:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008416: [03:47:41] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0308 RDOC 010020: [03:47:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008416: [03:47:41] gl_driver.cpp(2231) - Log - Starting capture RDOC 008416: [03:47:41] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 008416: [03:47:41] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010020: [03:47:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008416: [03:47:41] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008416: [03:47:41] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 008416: [03:47:41] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 008416: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51912 (2.10 %) RDOC 008416: [03:47:41] gl_driver.cpp(2451) - Log - Captured GL frame with 2.353210 MB capture section in 0.084288 seconds RDOC 008416: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 008416: [03:47:41] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 008416: [03:47:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010020: [03:47:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67137 bytes) (time 1720752461) 9593 byte thumbnail RDOC 010020: [03:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010020: [03:47:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010020: [03:47:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010020: [03:47:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010020: [03:47:42] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010020: [03:47:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010020: [03:47:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010020: [03:47:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010020: [03:47:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010020: [03:47:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010020: [03:47:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010020: [03:47:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010020: [03:47:42] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010020: [03:47:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010020: [03:47:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010020: [03:47:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010020: [03:47:42] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010020: [03:47:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010020: [03:47:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010020: [03:47:43] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 98.820 ms RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010020: [03:47:43] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010020: [03:47:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 004192: [03:47:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004192: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004192: [03:47:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004192: [03:47:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004192: [03:47:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004192: [03:47:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6164 RDOC 006164: [03:47:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006164: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006164: [03:47:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006164: [03:47:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006164: [03:47:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006164: [03:47:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006164: [03:47:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006164: [03:47:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006164: [03:47:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006164: [03:47:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006164: [03:47:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006164: [03:47:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006164: [03:47:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006164: [03:47:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006164: [03:47:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006164: [03:47:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004192: [03:47:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6164] RDOC 006164: [03:47:43] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006164: [03:47:43] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B3F7797FF0 RDOC 006164: [03:47:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006164: [03:47:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006164: [03:47:43] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006164: [03:47:43] gl_driver.cpp(1126) - Log - Deleting shader group 000001B3F7797FF0 RDOC 006164: [03:47:43] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006164: [03:47:43] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B3F77974F0 RDOC 006164: [03:47:43] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006164: [03:47:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006164: [03:47:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006164: [03:47:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006164: [03:47:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006164: [03:47:43] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003101EE RDOC 004192: [03:47:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006164: [03:47:43] gl_driver.cpp(2231) - Log - Starting capture RDOC 006164: [03:47:43] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006164: [03:47:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006164: [03:47:43] gl_driver.cpp(2302) - Log - Finished capture, Frame 4294967295 RDOC 004192: [03:47:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006164: [03:47:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 006164: [03:47:43] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 006164: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1248 (5.09 %) RDOC 006164: [03:47:43] gl_driver.cpp(2451) - Log - Captured GL frame with 0.023376 MB capture section in 0.038602 seconds RDOC 006164: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006164: [03:47:43] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006164: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004192: [03:47:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7560 bytes) (time 1720752463) 2527 byte thumbnail RDOC 004192: [03:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004192: [03:47:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004192: [03:47:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004192: [03:47:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004192: [03:47:45] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004192: [03:47:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004192: [03:47:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004192: [03:47:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 004192: [03:47:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 004192: [03:47:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 004192: [03:47:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004192: [03:47:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004192: [03:47:45] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004192: [03:47:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 004192: [03:47:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004192: [03:47:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004192: [03:47:45] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004192: [03:47:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004192: [03:47:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004192: [03:47:45] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.946 ms RDOC 004192: [03:47:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008764: [03:47:45] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008764: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008764: [03:47:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008764: [03:47:45] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008764: [03:47:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008764: [03:47:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3216 RDOC 003216: [03:47:45] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003216: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [03:47:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003216: [03:47:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [03:47:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003216: [03:47:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003216: [03:47:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003216: [03:47:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003216: [03:47:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003216: [03:47:45] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003216: [03:47:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003216: [03:47:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003216: [03:47:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003216: [03:47:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003216: [03:47:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003216: [03:47:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008764: [03:47:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3216] RDOC 003216: [03:47:45] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003216: [03:47:45] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FCBE5A7DA0 RDOC 003216: [03:47:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003216: [03:47:45] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003216: [03:47:45] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003216: [03:47:45] gl_driver.cpp(1126) - Log - Deleting shader group 000001FCBE5A7DA0 RDOC 003216: [03:47:45] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003216: [03:47:45] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FCBE5A8020 RDOC 003216: [03:47:45] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003216: [03:47:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003216: [03:47:45] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003216: [03:47:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 003216: [03:47:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008764: [03:47:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003216: [03:47:46] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400308 RDOC 003216: [03:47:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 003216: [03:47:46] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003216: [03:47:46] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008764: [03:47:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003216: [03:47:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003216: [03:47:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003216: [03:47:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003216: [03:47:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2885 (10.04 %) RDOC 003216: [03:47:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.033849 seconds RDOC 003216: [03:47:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 003216: [03:47:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003216: [03:47:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008764: [03:47:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12600 bytes) (time 1720752466) 5223 byte thumbnail RDOC 008764: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008764: [03:47:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008764: [03:47:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008764: [03:47:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008764: [03:47:47] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008764: [03:47:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008764: [03:47:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008764: [03:47:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008764: [03:47:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008764: [03:47:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008764: [03:47:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008764: [03:47:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008764: [03:47:47] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008764: [03:47:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008764: [03:47:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008764: [03:47:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008764: [03:47:47] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008764: [03:47:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008764: [03:47:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008764: [03:47:47] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 82.167 ms RDOC 008764: [03:47:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 009760: [03:47:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009760: [03:47:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009760: [03:47:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009760: [03:47:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009760: [03:47:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009760: [03:47:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1680 RDOC 001680: [03:47:48] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001680: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001680: [03:47:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001680: [03:47:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001680: [03:47:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001680: [03:47:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001680: [03:47:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001680: [03:47:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001680: [03:47:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001680: [03:47:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001680: [03:47:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001680: [03:47:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001680: [03:47:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001680: [03:47:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001680: [03:47:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001680: [03:47:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009760: [03:47:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1680] RDOC 001680: [03:47:48] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001680: [03:47:48] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F0F6C97F70 RDOC 001680: [03:47:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001680: [03:47:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001680: [03:47:48] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001680: [03:47:48] gl_driver.cpp(1126) - Log - Deleting shader group 000001F0F6C97F70 RDOC 001680: [03:47:48] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001680: [03:47:48] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F0F6C98530 RDOC 001680: [03:47:48] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001680: [03:47:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001680: [03:47:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001680: [03:47:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 001680: [03:47:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001680: [03:47:48] gl_driver.cpp(2231) - Log - Starting capture RDOC 001680: [03:47:48] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001680: [03:47:48] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009760: [03:47:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001680: [03:47:48] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000420308 RDOC 001680: [03:47:48] gl_driver.cpp(2302) - Log - Finished capture, Frame 0 RDOC 001680: [03:47:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 001680: [03:47:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009760: [03:47:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001680: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3315 (10.88 %) RDOC 001680: [03:47:48] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029053 MB capture section in 0.099752 seconds RDOC 001680: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001680: [03:47:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 001680: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009760: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13065 bytes) (time 1720752468) 5116 byte thumbnail RDOC 009760: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009760: [03:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009760: [03:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009760: [03:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009760: [03:47:49] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009760: [03:47:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009760: [03:47:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009760: [03:47:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009760: [03:47:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009760: [03:47:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009760: [03:47:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009760: [03:47:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009760: [03:47:49] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009760: [03:47:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009760: [03:47:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009760: [03:47:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009760: [03:47:49] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009760: [03:47:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009760: [03:47:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009760: [03:47:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009760: [03:47:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009760: [03:47:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009760: [03:47:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009760: [03:47:49] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 49.921 ms RDOC 009760: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009760: [03:47:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 009760: [03:47:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009760: [03:47:49] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.590 ms RDOC 009760: [03:47:49] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 009760: [03:47:49] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 009760: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 009760: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000045 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000045 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000054 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000056 RDOC 009760: [03:47:50] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 009760: [03:47:50] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 009760: [03:47:50] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000068 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 009760: [03:47:50] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000070 RDOC 009760: [03:47:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002248: [03:47:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002248: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002248: [03:47:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002248: [03:47:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002248: [03:47:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002248: [03:47:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9772 RDOC 009772: [03:47:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009772: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [03:47:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009772: [03:47:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [03:47:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009772: [03:47:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009772: [03:47:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009772: [03:47:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009772: [03:47:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009772: [03:47:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009772: [03:47:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009772: [03:47:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009772: [03:47:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009772: [03:47:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009772: [03:47:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009772: [03:47:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002248: [03:47:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9772] RDOC 009772: [03:47:50] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009772: [03:47:50] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C1793672B0 RDOC 009772: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009772: [03:47:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009772: [03:47:50] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009772: [03:47:50] gl_driver.cpp(1126) - Log - Deleting shader group 000001C1793672B0 RDOC 009772: [03:47:50] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009772: [03:47:50] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C179366BF0 RDOC 009772: [03:47:50] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009772: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009772: [03:47:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009772: [03:47:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009772: [03:47:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009772: [03:47:53] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006F013A RDOC 002248: [03:47:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002248: [03:47:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009772: [03:47:53] gl_driver.cpp(2231) - Log - Starting capture RDOC 009772: [03:47:53] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009772: [03:47:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009772: [03:47:53] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009772: [03:47:53] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 009772: [03:47:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009772: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783826 (0.39 %) RDOC 009772: [03:47:53] gl_driver.cpp(2451) - Log - Captured GL frame with 2128.027893 MB capture section in 0.305292 seconds RDOC 009772: [03:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009772: [03:47:54] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009772: [03:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 002248: [03:47:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793576 bytes) (time 1720752474) 5116 byte thumbnail RDOC 002248: [03:47:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 002248: [03:47:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002248: [03:47:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002248: [03:47:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002248: [03:47:55] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002248: [03:47:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002248: [03:47:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002248: [03:47:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002248: [03:47:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002248: [03:47:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002248: [03:47:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002248: [03:47:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002248: [03:47:55] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002248: [03:47:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002248: [03:47:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002248: [03:47:55] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002248: [03:47:55] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002248: [03:47:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002248: [03:47:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002248: [03:47:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002248: [03:47:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002248: [03:47:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002248: [03:47:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002248: [03:47:57] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2375.854 ms RDOC 002248: [03:48:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002708: [03:48:00] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002708: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002708: [03:48:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002708: [03:48:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002708: [03:48:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002708: [03:48:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7388 RDOC 007388: [03:48:00] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007388: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007388: [03:48:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007388: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007388: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007388: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007388: [03:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007388: [03:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007388: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007388: [03:48:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007388: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007388: [03:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007388: [03:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007388: [03:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007388: [03:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007388: [03:48:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002708: [03:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7388] RDOC 007388: [03:48:00] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007388: [03:48:00] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F584DA76B0 RDOC 007388: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007388: [03:48:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007388: [03:48:00] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007388: [03:48:00] gl_driver.cpp(1126) - Log - Deleting shader group 000001F584DA76B0 RDOC 007388: [03:48:00] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007388: [03:48:00] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F584DA7C70 RDOC 007388: [03:48:00] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007388: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007388: [03:48:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007388: [03:48:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007388: [03:48:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007388: [03:48:00] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005302D6 RDOC 002708: [03:48:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002708: [03:48:01] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007388: [03:48:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007388: [03:48:07] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 50000 RDOC 007388: [03:48:07] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3146 (11.00 %) RDOC 007388: [03:48:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.045292 seconds RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:07] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007388: [03:48:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:07] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 50001 RDOC 007388: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007388: [03:48:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:07] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12896 bytes) (time 1720752487) 5116 byte thumbnail RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3269 (10.98 %) RDOC 007388: [03:48:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062106 seconds RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:07] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007388: [03:48:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:07] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 50002 RDOC 007388: [03:48:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:07] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007388: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 002708: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13019 bytes) (time 1720752487) 5116 byte thumbnail RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3268 (10.98 %) RDOC 007388: [03:48:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.030805 seconds RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:07] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007388: [03:48:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:07] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 50003 RDOC 007388: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007388: [03:48:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:07] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13018 bytes) (time 1720752487) 5116 byte thumbnail RDOC 007388: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3307 (11.11 %) RDOC 007388: [03:48:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062297 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007388: [03:48:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:08] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 50004 RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007388: [03:48:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13057 bytes) (time 1720752488) 5116 byte thumbnail RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3267 (10.98 %) RDOC 007388: [03:48:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062110 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007388: [03:48:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:08] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 50005 RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007388: [03:48:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13017 bytes) (time 1720752488) 5116 byte thumbnail RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3281 (11.02 %) RDOC 007388: [03:48:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062184 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007388: [03:48:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:08] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 50006 RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007388: [03:48:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13031 bytes) (time 1720752488) 5116 byte thumbnail RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3281 (11.02 %) RDOC 007388: [03:48:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046643 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007388: [03:48:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:08] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 50007 RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007388: [03:48:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13031 bytes) (time 1720752488) 5116 byte thumbnail RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3292 (11.06 %) RDOC 007388: [03:48:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062238 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007388: [03:48:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:08] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 50008 RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007388: [03:48:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13042 bytes) (time 1720752488) 5116 byte thumbnail RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3271 (10.99 %) RDOC 007388: [03:48:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.061509 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007388: [03:48:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 007388: [03:48:08] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007388: [03:48:08] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:48:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 50009 RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007388: [03:48:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007388: [03:48:08] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13021 bytes) (time 1720752488) 5116 byte thumbnail RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3285 (11.04 %) RDOC 007388: [03:48:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062578 seconds RDOC 007388: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:48:08] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007388: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 002708: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13035 bytes) (time 1720752488) 5116 byte thumbnail RDOC 002708: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 002708: [03:48:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002708: [03:48:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002708: [03:48:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002708: [03:48:09] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002708: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002708: [03:48:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002708: [03:48:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002708: [03:48:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002708: [03:48:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002708: [03:48:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002708: [03:48:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002708: [03:48:09] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002708: [03:48:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002708: [03:48:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002708: [03:48:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002708: [03:48:09] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002708: [03:48:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002708: [03:48:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002708: [03:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002708: [03:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002708: [03:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002708: [03:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002708: [03:48:09] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.588 ms RDOC 002708: [03:48:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006300: [03:48:10] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006300: [03:48:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006300: [03:48:10] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006300: [03:48:10] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006300: [03:48:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006300: [03:48:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1560 RDOC 001560: [03:48:10] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001560: [03:48:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001560: [03:48:10] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001560: [03:48:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001560: [03:48:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001560: [03:48:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001560: [03:48:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001560: [03:48:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001560: [03:48:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001560: [03:48:10] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001560: [03:48:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001560: [03:48:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001560: [03:48:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001560: [03:48:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001560: [03:48:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001560: [03:48:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006300: [03:48:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1560] RDOC 001560: [03:48:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001560: [03:48:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001CBCCBC8EB0 RDOC 001560: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001560: [03:48:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001560: [03:48:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001560: [03:48:10] gl_driver.cpp(1126) - Log - Deleting shader group 000001CBCCBC8EB0 RDOC 001560: [03:48:10] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001560: [03:48:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001CBCCBC8470 RDOC 001560: [03:48:10] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001560: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001560: [03:48:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001560: [03:48:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 001560: [03:48:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001560: [03:48:10] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000074013A RDOC 006300: [03:48:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001560: [03:48:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 001560: [03:48:10] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001560: [03:48:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001560: [03:48:10] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006300: [03:48:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001560: [03:48:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001560: [03:48:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001560: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3544 (11.88 %) RDOC 001560: [03:48:10] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028442 MB capture section in 0.037311 seconds RDOC 001560: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001560: [03:48:10] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 001560: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006300: [03:48:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13294 bytes) (time 1720752490) 5116 byte thumbnail RDOC 006300: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006300: [03:48:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006300: [03:48:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006300: [03:48:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006300: [03:48:11] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006300: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006300: [03:48:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006300: [03:48:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006300: [03:48:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006300: [03:48:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006300: [03:48:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006300: [03:48:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006300: [03:48:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006300: [03:48:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006300: [03:48:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006300: [03:48:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006300: [03:48:12] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006300: [03:48:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006300: [03:48:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006300: [03:48:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006300: [03:48:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006300: [03:48:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006300: [03:48:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006300: [03:48:12] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 56.574 ms RDOC 006300: [03:48:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 007320: [03:48:12] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007320: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007320: [03:48:12] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007320: [03:48:12] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007320: [03:48:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007320: [03:48:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 716 RDOC 000716: [03:48:12] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000716: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000716: [03:48:12] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000716: [03:48:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000716: [03:48:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000716: [03:48:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000716: [03:48:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000716: [03:48:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000716: [03:48:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000716: [03:48:12] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000716: [03:48:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000716: [03:48:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000716: [03:48:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000716: [03:48:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000716: [03:48:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000716: [03:48:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007320: [03:48:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [716] RDOC 000716: [03:48:12] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000716: [03:48:12] gl_driver.cpp(1227) - Log - Created new sharegroup 00000250184B8250 RDOC 000716: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000716: [03:48:12] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000716: [03:48:12] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 000716: [03:48:12] gl_driver.cpp(1126) - Log - Deleting shader group 00000250184B8250 RDOC 000716: [03:48:12] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000716: [03:48:12] gl_driver.cpp(1227) - Log - Created new sharegroup 00000250184B7990 RDOC 000716: [03:48:12] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000716: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000716: [03:48:12] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000716: [03:48:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 000716: [03:48:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000716: [03:48:12] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A0308 RDOC 007320: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000716: [03:48:12] gl_driver.cpp(2231) - Log - Starting capture RDOC 000716: [03:48:12] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 000716: [03:48:12] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007320: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000716: [03:48:12] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 000716: [03:48:12] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 000716: [03:48:12] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 000716: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22555 (2.26 %) RDOC 000716: [03:48:12] gl_driver.cpp(2451) - Log - Captured GL frame with 0.952759 MB capture section in 0.059141 seconds RDOC 000716: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 000716: [03:48:12] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000716: [03:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007320: [03:48:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38696 bytes) (time 1720752492) 11057 byte thumbnail RDOC 007320: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007320: [03:48:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007320: [03:48:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007320: [03:48:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007320: [03:48:13] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007320: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007320: [03:48:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007320: [03:48:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007320: [03:48:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007320: [03:48:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007320: [03:48:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007320: [03:48:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007320: [03:48:14] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007320: [03:48:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007320: [03:48:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007320: [03:48:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007320: [03:48:14] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007320: [03:48:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007320: [03:48:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007320: [03:48:14] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 271.669 ms RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 007320: [03:48:14] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 007320: [03:48:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010224: [03:48:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010224: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010224: [03:48:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010224: [03:48:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010224: [03:48:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010224: [03:48:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7484 RDOC 007484: [03:48:15] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007484: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007484: [03:48:15] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007484: [03:48:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007484: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007484: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007484: [03:48:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007484: [03:48:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007484: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007484: [03:48:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007484: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007484: [03:48:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007484: [03:48:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007484: [03:48:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007484: [03:48:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007484: [03:48:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010224: [03:48:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7484] RDOC 007484: [03:48:15] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007484: [03:48:15] gl_driver.cpp(1227) - Log - Created new sharegroup 000002B2027A5BF0 RDOC 007484: [03:48:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007484: [03:48:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007484: [03:48:15] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007484: [03:48:15] gl_driver.cpp(1126) - Log - Deleting shader group 000002B2027A5BF0 RDOC 007484: [03:48:15] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007484: [03:48:15] gl_driver.cpp(1227) - Log - Created new sharegroup 000002B2027A6630 RDOC 007484: [03:48:15] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007484: [03:48:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007484: [03:48:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007484: [03:48:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007484: [03:48:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007484: [03:48:15] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000610108AB - possibly stale. Using new DC FFFFFFFF8B0108EE to ensure context is rebound properly RDOC 007484: [03:48:15] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007484: [03:48:15] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002B2027A6630 RDOC 007484: [03:48:15] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007484: [03:48:15] gl_driver.cpp(1215) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007484: [03:48:15] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002B2027A6630 RDOC 007484: [03:48:15] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007484: [03:48:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007484: [03:48:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007484: [03:48:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007484: [03:48:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010224: [03:48:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007484: [03:48:15] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C0308 RDOC 010224: [03:48:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007484: [03:48:15] gl_driver.cpp(2231) - Log - Starting capture RDOC 007484: [03:48:15] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007484: [03:48:15] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007484: [03:48:16] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007484: [03:48:16] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007484: [03:48:16] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007484: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5071296 bytes to 307195 (6.06 %) RDOC 007484: [03:48:16] gl_driver.cpp(2451) - Log - Captured GL frame with 4.836365 MB capture section in 1.226581 seconds RDOC 007484: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007484: [03:48:16] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007484: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010224: [03:48:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (384746 bytes) (time 1720752496) 69960 byte thumbnail RDOC 010224: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010224: [03:48:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010224: [03:48:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010224: [03:48:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010224: [03:48:17] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010224: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010224: [03:48:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010224: [03:48:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010224: [03:48:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010224: [03:48:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010224: [03:48:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010224: [03:48:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010224: [03:48:17] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010224: [03:48:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010224: [03:48:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010224: [03:48:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010224: [03:48:18] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010224: [03:48:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010224: [03:48:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010224: [03:48:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010224: [03:48:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010224: [03:48:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010224: [03:48:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010224: [03:48:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010224: [03:48:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010224: [03:48:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010224: [03:48:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010224: [03:48:18] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 782.306 ms RDOC 010224: [03:48:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002464: [03:48:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002464: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002464: [03:48:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002464: [03:48:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002464: [03:48:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002464: [03:48:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11844 RDOC 011844: [03:48:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011844: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011844: [03:48:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011844: [03:48:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011844: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011844: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011844: [03:48:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011844: [03:48:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011844: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011844: [03:48:19] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011844: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011844: [03:48:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011844: [03:48:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011844: [03:48:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011844: [03:48:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011844: [03:48:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002464: [03:48:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11844] RDOC 011844: [03:48:19] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011844: [03:48:19] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E405B766B0 RDOC 011844: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011844: [03:48:19] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011844: [03:48:19] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011844: [03:48:19] gl_driver.cpp(1126) - Log - Deleting shader group 000001E405B766B0 RDOC 011844: [03:48:19] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011844: [03:48:19] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E405B76730 RDOC 011844: [03:48:19] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011844: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011844: [03:48:19] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011844: [03:48:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011844: [03:48:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002464: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011844: [03:48:19] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003100BE RDOC 011844: [03:48:19] gl_driver.cpp(2231) - Log - Starting capture RDOC 011844: [03:48:19] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002464: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011844: [03:48:20] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 011844: [03:48:20] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011844: [03:48:20] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 011844: [03:48:20] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 011844: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498399 (1.75 %) RDOC 011844: [03:48:20] gl_driver.cpp(2451) - Log - Captured GL frame with 27.147461 MB capture section in 0.324345 seconds RDOC 011844: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 011844: [03:48:20] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011844: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 002464: [03:48:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515753 bytes) (time 1720752500) 10463 byte thumbnail RDOC 002464: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 002464: [03:48:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002464: [03:48:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002464: [03:48:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002464: [03:48:21] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002464: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002464: [03:48:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002464: [03:48:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002464: [03:48:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002464: [03:48:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002464: [03:48:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002464: [03:48:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002464: [03:48:21] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002464: [03:48:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002464: [03:48:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002464: [03:48:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002464: [03:48:21] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002464: [03:48:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002464: [03:48:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002464: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002464: [03:48:21] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 259.460 ms RDOC 002464: [03:48:21] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.295 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.462 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 7.074 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.633 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 113.005 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.447 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.436 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.335 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.352 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.319 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.232 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.133 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.367 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.736 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.513 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.047 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.479 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 98.056 ms RDOC 002464: [03:48:22] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.822 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.386 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.485 ms RDOC 002464: [03:48:22] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.420 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.756 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.257 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.263 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.314 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.185 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.372 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.940 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.363 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.148 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.489 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.824 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.352 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.359 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.224 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.351 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.534 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.345 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.106 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.352 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.975 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.378 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.333 ms RDOC 002464: [03:48:23] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.401 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.003 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.180 ms RDOC 002464: [03:48:23] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.164 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.863 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.194 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.917 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.212 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.586 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.369 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.151 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.165 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.689 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.323 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.070 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.168 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.167 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.842 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.256 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.009 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.199 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.128 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.904 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.121 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.161 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.155 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.176 ms RDOC 002464: [03:48:24] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.970 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.534 ms RDOC 002464: [03:48:24] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.172 ms RDOC 002464: [03:48:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 001948: [03:48:24] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001948: [03:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001948: [03:48:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001948: [03:48:24] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001948: [03:48:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001948: [03:48:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6448 RDOC 006448: [03:48:25] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006448: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006448: [03:48:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006448: [03:48:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006448: [03:48:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006448: [03:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006448: [03:48:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006448: [03:48:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006448: [03:48:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006448: [03:48:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006448: [03:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006448: [03:48:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006448: [03:48:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006448: [03:48:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006448: [03:48:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006448: [03:48:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001948: [03:48:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6448] RDOC 006448: [03:48:25] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006448: [03:48:25] gl_driver.cpp(1227) - Log - Created new sharegroup 0000026A526C68B0 RDOC 006448: [03:48:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006448: [03:48:25] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006448: [03:48:25] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006448: [03:48:25] gl_driver.cpp(1126) - Log - Deleting shader group 0000026A526C68B0 RDOC 006448: [03:48:25] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006448: [03:48:25] gl_driver.cpp(1227) - Log - Created new sharegroup 0000026A526C6EB0 RDOC 006448: [03:48:25] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006448: [03:48:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006448: [03:48:25] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006448: [03:48:25] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003300BE RDOC 001948: [03:48:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006448: [03:48:25] gl_driver.cpp(2231) - Log - Starting capture RDOC 006448: [03:48:25] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006448: [03:48:25] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001948: [03:48:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006448: [03:48:25] gl_driver.cpp(2302) - Log - Finished capture, Frame 6 RDOC 006448: [03:48:25] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 006448: [03:48:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006448: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3540 (10.38 %) RDOC 006448: [03:48:25] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032532 MB capture section in 0.065992 seconds RDOC 006448: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 006448: [03:48:25] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006448: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001948: [03:48:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14282 bytes) (time 1720752505) 6102 byte thumbnail RDOC 001948: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001948: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001948: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001948: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001948: [03:48:26] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001948: [03:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001948: [03:48:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001948: [03:48:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001948: [03:48:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001948: [03:48:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001948: [03:48:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001948: [03:48:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001948: [03:48:26] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001948: [03:48:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001948: [03:48:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001948: [03:48:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001948: [03:48:26] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001948: [03:48:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001948: [03:48:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001948: [03:48:26] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 118.959 ms RDOC 001948: [03:48:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008496: [03:48:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008496: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008496: [03:48:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008496: [03:48:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008496: [03:48:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008496: [03:48:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4832 RDOC 004832: [03:48:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004832: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004832: [03:48:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004832: [03:48:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004832: [03:48:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004832: [03:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004832: [03:48:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004832: [03:48:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004832: [03:48:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004832: [03:48:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004832: [03:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004832: [03:48:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004832: [03:48:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004832: [03:48:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004832: [03:48:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004832: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008496: [03:48:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4832] RDOC 004832: [03:48:27] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004832: [03:48:27] gl_driver.cpp(1227) - Log - Created new sharegroup 00000126EEF444F0 RDOC 004832: [03:48:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004832: [03:48:27] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004832: [03:48:27] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004832: [03:48:27] gl_driver.cpp(1126) - Log - Deleting shader group 00000126EEF444F0 RDOC 004832: [03:48:27] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004832: [03:48:27] gl_driver.cpp(1227) - Log - Created new sharegroup 00000126EEF43EF0 RDOC 004832: [03:48:27] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004832: [03:48:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004832: [03:48:27] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004832: [03:48:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 004832: [03:48:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008496: [03:48:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004832: [03:48:27] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E01CC RDOC 004832: [03:48:27] gl_driver.cpp(2231) - Log - Starting capture RDOC 004832: [03:48:27] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004832: [03:48:27] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004832: [03:48:27] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008496: [03:48:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004832: [03:48:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 004832: [03:48:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004832: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3673 (12.42 %) RDOC 004832: [03:48:27] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028198 MB capture section in 0.041365 seconds RDOC 004832: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004832: [03:48:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004832: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008496: [03:48:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14136 bytes) (time 1720752507) 5829 byte thumbnail RDOC 008496: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008496: [03:48:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008496: [03:48:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008496: [03:48:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008496: [03:48:28] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008496: [03:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008496: [03:48:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008496: [03:48:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008496: [03:48:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008496: [03:48:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008496: [03:48:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008496: [03:48:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008496: [03:48:28] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008496: [03:48:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008496: [03:48:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008496: [03:48:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008496: [03:48:28] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008496: [03:48:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008496: [03:48:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008496: [03:48:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008496: [03:48:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008496: [03:48:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008496: [03:48:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008496: [03:48:29] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 72.282 ms RDOC 008496: [03:48:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007584: [03:48:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007584: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007584: [03:48:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007584: [03:48:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007584: [03:48:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007584: [03:48:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2036 RDOC 002036: [03:48:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002036: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002036: [03:48:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002036: [03:48:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002036: [03:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002036: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002036: [03:48:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002036: [03:48:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002036: [03:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002036: [03:48:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002036: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002036: [03:48:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002036: [03:48:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002036: [03:48:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002036: [03:48:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002036: [03:48:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007584: [03:48:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2036] RDOC 002036: [03:48:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002036: [03:48:29] gl_driver.cpp(1227) - Log - Created new sharegroup 000001DCCB235840 RDOC 002036: [03:48:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002036: [03:48:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002036: [03:48:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002036: [03:48:29] gl_driver.cpp(1126) - Log - Deleting shader group 000001DCCB235840 RDOC 002036: [03:48:29] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002036: [03:48:29] gl_driver.cpp(1227) - Log - Created new sharegroup 000001DCCB235D00 RDOC 002036: [03:48:29] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002036: [03:48:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002036: [03:48:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002036: [03:48:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 002036: [03:48:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002036: [03:48:29] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000560308 RDOC 007584: [03:48:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002036: [03:48:29] gl_driver.cpp(2231) - Log - Starting capture RDOC 002036: [03:48:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002036: [03:48:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007584: [03:48:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002036: [03:48:29] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002036: [03:48:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 002036: [03:48:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002036: [03:48:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3696 (11.46 %) RDOC 002036: [03:48:29] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030762 MB capture section in 0.052318 seconds RDOC 002036: [03:48:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002036: [03:48:29] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 002036: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007584: [03:48:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13446 bytes) (time 1720752509) 5116 byte thumbnail RDOC 007584: [03:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007584: [03:48:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007584: [03:48:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007584: [03:48:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007584: [03:48:30] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007584: [03:48:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007584: [03:48:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007584: [03:48:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007584: [03:48:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007584: [03:48:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007584: [03:48:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007584: [03:48:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007584: [03:48:30] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007584: [03:48:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007584: [03:48:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007584: [03:48:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007584: [03:48:31] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007584: [03:48:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007584: [03:48:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007584: [03:48:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007584: [03:48:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007584: [03:48:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007584: [03:48:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007584: [03:48:31] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 70.486 ms RDOC 007584: [03:48:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003880: [03:48:31] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003880: [03:48:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003880: [03:48:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003880: [03:48:31] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003880: [03:48:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003880: [03:48:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7540 RDOC 007540: [03:48:31] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007540: [03:48:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007540: [03:48:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007540: [03:48:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007540: [03:48:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007540: [03:48:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007540: [03:48:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007540: [03:48:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007540: [03:48:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007540: [03:48:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007540: [03:48:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007540: [03:48:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007540: [03:48:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007540: [03:48:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007540: [03:48:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007540: [03:48:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003880: [03:48:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7540] RDOC 007540: [03:48:31] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007540: [03:48:31] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C736BC46B0 RDOC 007540: [03:48:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007540: [03:48:31] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007540: [03:48:31] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007540: [03:48:31] gl_driver.cpp(1126) - Log - Deleting shader group 000001C736BC46B0 RDOC 007540: [03:48:31] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007540: [03:48:31] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C736BC4470 RDOC 007540: [03:48:31] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007540: [03:48:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007540: [03:48:31] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007540: [03:48:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007540: [03:48:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007540: [03:48:31] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001401FA RDOC 003880: [03:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003880: [03:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007540: [03:48:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 007540: [03:48:31] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 007540: [03:48:31] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007540: [03:48:32] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007540: [03:48:32] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007540: [03:48:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007540: [03:48:32] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 007540: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4318 (12.68 %) RDOC 007540: [03:48:32] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032471 MB capture section in 0.076660 seconds RDOC 007540: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 007540: [03:48:32] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 007540: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 003880: [03:48:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28280 bytes) (time 1720752512) 9804 byte thumbnail RDOC 003880: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 003880: [03:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003880: [03:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003880: [03:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003880: [03:48:33] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003880: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003880: [03:48:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003880: [03:48:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003880: [03:48:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003880: [03:48:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003880: [03:48:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003880: [03:48:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003880: [03:48:33] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003880: [03:48:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003880: [03:48:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003880: [03:48:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003880: [03:48:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003880: [03:48:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003880: [03:48:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003880: [03:48:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003880: [03:48:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003880: [03:48:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003880: [03:48:33] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003880: [03:48:33] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 67.267 ms RDOC 003880: [03:48:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011760: [03:48:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011760: [03:48:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011760: [03:48:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011760: [03:48:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011760: [03:48:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011760: [03:48:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3040 RDOC 003040: [03:48:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003040: [03:48:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003040: [03:48:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003040: [03:48:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003040: [03:48:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003040: [03:48:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003040: [03:48:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003040: [03:48:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003040: [03:48:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003040: [03:48:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003040: [03:48:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003040: [03:48:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003040: [03:48:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003040: [03:48:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003040: [03:48:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003040: [03:48:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011760: [03:48:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3040] RDOC 003040: [03:48:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003040: [03:48:34] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022BF65F62C0 RDOC 003040: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003040: [03:48:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003040: [03:48:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003040: [03:48:34] gl_driver.cpp(1126) - Log - Deleting shader group 0000022BF65F62C0 RDOC 003040: [03:48:34] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003040: [03:48:34] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022BF65F6CC0 RDOC 003040: [03:48:34] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003040: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003040: [03:48:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003040: [03:48:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 003040: [03:48:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011760: [03:48:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003040: [03:48:34] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B0308 RDOC 011760: [03:48:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003040: [03:48:34] gl_driver.cpp(2231) - Log - Starting capture RDOC 003040: [03:48:34] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 003040: [03:48:34] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003040: [03:48:34] gl_driver.cpp(2302) - Log - Finished capture, Frame 200 RDOC 003040: [03:48:34] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 003040: [03:48:34] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 003040: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13217 (10.57 %) RDOC 003040: [03:48:34] gl_driver.cpp(2451) - Log - Captured GL frame with 0.119202 MB capture section in 0.055008 seconds RDOC 003040: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003040: [03:48:34] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003040: [03:48:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011760: [03:48:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26632 bytes) (time 1720752514) 7788 byte thumbnail RDOC 011760: [03:48:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011760: [03:48:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011760: [03:48:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:48:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011760: [03:48:35] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011760: [03:48:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011760: [03:48:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011760: [03:48:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011760: [03:48:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011760: [03:48:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011760: [03:48:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011760: [03:48:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011760: [03:48:35] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011760: [03:48:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011760: [03:48:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011760: [03:48:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011760: [03:48:36] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011760: [03:48:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011760: [03:48:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011760: [03:48:36] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 141.243 ms RDOC 011760: [03:48:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007432: [03:48:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007432: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007432: [03:48:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007432: [03:48:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007432: [03:48:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007432: [03:48:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5548 RDOC 005548: [03:48:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005548: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005548: [03:48:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005548: [03:48:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005548: [03:48:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005548: [03:48:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005548: [03:48:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005548: [03:48:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005548: [03:48:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005548: [03:48:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005548: [03:48:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005548: [03:48:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005548: [03:48:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005548: [03:48:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005548: [03:48:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005548: [03:48:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007432: [03:48:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5548] RDOC 005548: [03:48:36] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005548: [03:48:36] gl_driver.cpp(1227) - Log - Created new sharegroup 0000026444126BB0 RDOC 005548: [03:48:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005548: [03:48:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005548: [03:48:36] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005548: [03:48:36] gl_driver.cpp(1126) - Log - Deleting shader group 0000026444126BB0 RDOC 005548: [03:48:36] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005548: [03:48:36] gl_driver.cpp(1227) - Log - Created new sharegroup 0000026444127430 RDOC 005548: [03:48:36] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005548: [03:48:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005548: [03:48:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005548: [03:48:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 005548: [03:48:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005548: [03:48:36] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001901FA RDOC 007432: [03:48:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005548: [03:48:36] gl_driver.cpp(2231) - Log - Starting capture RDOC 005548: [03:48:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005548: [03:48:36] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:48:36] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005548: [03:48:36] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 005548: [03:48:36] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007432: [03:48:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005548: [03:48:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3699 (12.87 %) RDOC 005548: [03:48:37] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.046624 seconds RDOC 005548: [03:48:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 005548: [03:48:37] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005548: [03:48:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007432: [03:48:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17942 bytes) (time 1720752517) 8936 byte thumbnail RDOC 007432: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007432: [03:48:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007432: [03:48:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007432: [03:48:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007432: [03:48:38] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007432: [03:48:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007432: [03:48:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007432: [03:48:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007432: [03:48:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007432: [03:48:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007432: [03:48:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007432: [03:48:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007432: [03:48:38] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007432: [03:48:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007432: [03:48:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007432: [03:48:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007432: [03:48:38] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007432: [03:48:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007432: [03:48:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007432: [03:48:38] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 79.828 ms RDOC 007432: [03:48:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003192: [03:48:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003192: [03:48:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003192: [03:48:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003192: [03:48:38] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003192: [03:48:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003192: [03:48:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1444 RDOC 001444: [03:48:39] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001444: [03:48:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001444: [03:48:39] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001444: [03:48:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001444: [03:48:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001444: [03:48:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001444: [03:48:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001444: [03:48:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001444: [03:48:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001444: [03:48:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001444: [03:48:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001444: [03:48:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001444: [03:48:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001444: [03:48:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001444: [03:48:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001444: [03:48:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003192: [03:48:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1444] RDOC 001444: [03:48:39] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001444: [03:48:39] gl_driver.cpp(1227) - Log - Created new sharegroup 00000249027984D0 RDOC 001444: [03:48:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001444: [03:48:39] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001444: [03:48:39] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001444: [03:48:39] gl_driver.cpp(1126) - Log - Deleting shader group 00000249027984D0 RDOC 001444: [03:48:39] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001444: [03:48:39] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024902798150 RDOC 001444: [03:48:39] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001444: [03:48:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001444: [03:48:39] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001444: [03:48:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 001444: [03:48:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001444: [03:48:39] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F0308 RDOC 003192: [03:48:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001444: [03:48:39] gl_driver.cpp(2231) - Log - Starting capture RDOC 001444: [03:48:39] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 001444: [03:48:39] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 003192: [03:48:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001444: [03:48:39] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001444: [03:48:39] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 001444: [03:48:39] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 001444: [03:48:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16255 (0.83 %) RDOC 001444: [03:48:39] gl_driver.cpp(2451) - Log - Captured GL frame with 1.863708 MB capture section in 0.055116 seconds RDOC 001444: [03:48:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 001444: [03:48:39] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001444: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003192: [03:48:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28680 bytes) (time 1720752519) 7478 byte thumbnail RDOC 003192: [03:48:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003192: [03:48:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003192: [03:48:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003192: [03:48:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003192: [03:48:40] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003192: [03:48:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003192: [03:48:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003192: [03:48:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003192: [03:48:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003192: [03:48:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003192: [03:48:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003192: [03:48:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003192: [03:48:40] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003192: [03:48:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003192: [03:48:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003192: [03:48:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003192: [03:48:40] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003192: [03:48:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003192: [03:48:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003192: [03:48:40] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 65.481 ms RDOC 003192: [03:48:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 001800: [03:48:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001800: [03:48:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001800: [03:48:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001800: [03:48:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001800: [03:48:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001800: [03:48:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3984 RDOC 003984: [03:48:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003984: [03:48:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003984: [03:48:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003984: [03:48:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003984: [03:48:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003984: [03:48:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003984: [03:48:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003984: [03:48:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003984: [03:48:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003984: [03:48:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003984: [03:48:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003984: [03:48:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003984: [03:48:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003984: [03:48:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003984: [03:48:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003984: [03:48:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001800: [03:48:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3984] RDOC 003984: [03:48:41] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003984: [03:48:41] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B220D46080 RDOC 003984: [03:48:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003984: [03:48:41] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003984: [03:48:41] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003984: [03:48:41] gl_driver.cpp(1126) - Log - Deleting shader group 000001B220D46080 RDOC 003984: [03:48:41] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003984: [03:48:41] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B220D46200 RDOC 003984: [03:48:41] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003984: [03:48:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003984: [03:48:41] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003984: [03:48:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 003984: [03:48:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003984: [03:48:41] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E01FA RDOC 001800: [03:48:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003984: [03:48:41] gl_driver.cpp(2231) - Log - Starting capture RDOC 003984: [03:48:41] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003984: [03:48:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003984: [03:48:41] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001800: [03:48:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003984: [03:48:41] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 003984: [03:48:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003984: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3236 (11.31 %) RDOC 003984: [03:48:41] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.055704 seconds RDOC 003984: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003984: [03:48:41] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003984: [03:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001800: [03:48:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12986 bytes) (time 1720752521) 5116 byte thumbnail RDOC 001800: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001800: [03:48:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001800: [03:48:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001800: [03:48:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001800: [03:48:42] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001800: [03:48:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001800: [03:48:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001800: [03:48:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001800: [03:48:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001800: [03:48:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001800: [03:48:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001800: [03:48:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001800: [03:48:42] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001800: [03:48:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001800: [03:48:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001800: [03:48:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001800: [03:48:42] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001800: [03:48:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001800: [03:48:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001800: [03:48:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001800: [03:48:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001800: [03:48:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001800: [03:48:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001800: [03:48:43] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 57.085 ms RDOC 001800: [03:48:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 012080: [03:48:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 012080: [03:48:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012080: [03:48:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012080: [03:48:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012080: [03:48:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012080: [03:48:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11340 RDOC 011340: [03:48:43] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011340: [03:48:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011340: [03:48:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011340: [03:48:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011340: [03:48:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011340: [03:48:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011340: [03:48:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011340: [03:48:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011340: [03:48:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011340: [03:48:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011340: [03:48:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011340: [03:48:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011340: [03:48:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011340: [03:48:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011340: [03:48:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011340: [03:48:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012080: [03:48:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11340] RDOC 011340: [03:48:43] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011340: [03:48:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028851315E50 RDOC 011340: [03:48:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [03:48:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011340: [03:48:43] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011340: [03:48:43] gl_driver.cpp(1126) - Log - Deleting shader group 0000028851315E50 RDOC 011340: [03:48:43] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011340: [03:48:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028851315190 RDOC 011340: [03:48:43] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011340: [03:48:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011340: [03:48:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011340: [03:48:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011340: [03:48:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011340: [03:48:43] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000630308 RDOC 012080: [03:48:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012080: [03:48:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011340: [03:48:43] gl_driver.cpp(2231) - Log - Starting capture RDOC 011340: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011340: [03:48:43] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011340: [03:48:43] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011340: [03:48:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 011340: [03:48:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011340: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3267 (10.70 %) RDOC 011340: [03:48:43] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.030335 seconds RDOC 011340: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011340: [03:48:43] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 011340: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012080: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13017 bytes) (time 1720752523) 5116 byte thumbnail RDOC 012080: [03:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012080: [03:48:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012080: [03:48:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012080: [03:48:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012080: [03:48:44] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012080: [03:48:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012080: [03:48:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012080: [03:48:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 012080: [03:48:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 012080: [03:48:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 012080: [03:48:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012080: [03:48:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012080: [03:48:44] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 012080: [03:48:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 012080: [03:48:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012080: [03:48:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012080: [03:48:45] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012080: [03:48:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012080: [03:48:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012080: [03:48:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012080: [03:48:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012080: [03:48:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012080: [03:48:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012080: [03:48:45] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.540 ms RDOC 012080: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012080: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1459 (4.78 %) RDOC 012080: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012080: [03:48:45] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.723 ms RDOC 012080: [03:48:45] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 012080: [03:48:45] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 012080: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1459 (4.78 %) RDOC 012080: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000008 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000043 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000043! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000052 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000052 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000052! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 012080: [03:48:45] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 012080: [03:48:45] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 012080: [03:48:45] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 012080: [03:48:45] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000066 RDOC 012080: [03:48:45] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000066 requested RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 012080: [03:48:45] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000066! RDOC 012080: [03:48:45] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 012080: [03:48:45] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 012080: [03:48:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 012080: [03:48:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003876: [03:48:45] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003876: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003876: [03:48:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003876: [03:48:45] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003876: [03:48:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003876: [03:48:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3628 RDOC 003628: [03:48:45] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003628: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003628: [03:48:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003628: [03:48:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003628: [03:48:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003628: [03:48:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003628: [03:48:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003628: [03:48:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003628: [03:48:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003628: [03:48:45] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003628: [03:48:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003628: [03:48:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003628: [03:48:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003628: [03:48:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003628: [03:48:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003628: [03:48:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003876: [03:48:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3628] RDOC 003628: [03:48:46] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003628: [03:48:46] gl_driver.cpp(1227) - Log - Created new sharegroup 00000253EA037560 RDOC 003628: [03:48:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003628: [03:48:46] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003628: [03:48:46] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003628: [03:48:46] gl_driver.cpp(1126) - Log - Deleting shader group 00000253EA037560 RDOC 003628: [03:48:46] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003628: [03:48:46] gl_driver.cpp(1227) - Log - Created new sharegroup 00000253EA037760 RDOC 003628: [03:48:46] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003628: [03:48:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003628: [03:48:46] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003628: [03:48:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 003628: [03:48:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003628: [03:48:46] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000009101CA RDOC 003876: [03:48:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003876: [03:48:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003628: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 003628: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003628: [03:48:46] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003628: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003628: [03:48:46] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 003628: [03:48:46] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003628: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65275 (0.44 %) RDOC 003628: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 14.152588 MB capture section in 0.078621 seconds RDOC 003628: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003628: [03:48:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003628: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003876: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74804 bytes) (time 1720752526) 4886 byte thumbnail RDOC 003876: [03:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003876: [03:48:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003876: [03:48:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003876: [03:48:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003876: [03:48:47] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003876: [03:48:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003876: [03:48:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003876: [03:48:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003876: [03:48:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003876: [03:48:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003876: [03:48:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003876: [03:48:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003876: [03:48:47] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003876: [03:48:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003876: [03:48:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003876: [03:48:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003876: [03:48:47] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003876: [03:48:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003876: [03:48:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003876: [03:48:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003876: [03:48:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003876: [03:48:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003876: [03:48:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003876: [03:48:47] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 115.360 ms RDOC 003876: [03:48:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007240: [03:48:48] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007240: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007240: [03:48:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007240: [03:48:48] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007240: [03:48:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007240: [03:48:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11384 RDOC 011384: [03:48:48] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011384: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [03:48:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011384: [03:48:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [03:48:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011384: [03:48:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011384: [03:48:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011384: [03:48:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011384: [03:48:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011384: [03:48:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011384: [03:48:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011384: [03:48:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011384: [03:48:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011384: [03:48:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011384: [03:48:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011384: [03:48:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007240: [03:48:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11384] RDOC 011384: [03:48:48] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011384: [03:48:48] gl_driver.cpp(1227) - Log - Created new sharegroup 000002977EF87770 RDOC 011384: [03:48:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011384: [03:48:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011384: [03:48:48] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011384: [03:48:48] gl_driver.cpp(1126) - Log - Deleting shader group 000002977EF87770 RDOC 011384: [03:48:48] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011384: [03:48:48] gl_driver.cpp(1227) - Log - Created new sharegroup 000002977EF87770 RDOC 011384: [03:48:48] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011384: [03:48:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011384: [03:48:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011384: [03:48:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011384: [03:48:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011384: [03:48:48] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 011384: [03:48:48] gl_driver.cpp(1227) - Log - Created new sharegroup 000002977F4A9820 RDOC 011384: [03:48:48] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011384: [03:48:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011384: [03:48:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007240: [03:48:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011384: [03:48:51] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007601CC RDOC 011384: [03:48:51] gl_driver.cpp(2231) - Log - Starting capture RDOC 011384: [03:48:51] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011384: [03:48:51] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 011384: [03:48:51] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007240: [03:48:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011384: [03:48:51] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011384: [03:48:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 011384: [03:48:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5796 (1.00 %) RDOC 011384: [03:48:51] gl_driver.cpp(2451) - Log - Captured GL frame with 0.550049 MB capture section in 0.060624 seconds RDOC 011384: [03:48:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 011384: [03:48:51] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011384: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 007240: [03:48:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12454 bytes) (time 1720752531) 2530 byte thumbnail RDOC 007240: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 007240: [03:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007240: [03:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007240: [03:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007240: [03:48:52] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007240: [03:48:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007240: [03:48:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007240: [03:48:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007240: [03:48:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007240: [03:48:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007240: [03:48:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007240: [03:48:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007240: [03:48:52] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007240: [03:48:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007240: [03:48:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007240: [03:48:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007240: [03:48:52] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007240: [03:48:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007240: [03:48:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007240: [03:48:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007240: [03:48:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007240: [03:48:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007240: [03:48:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007240: [03:48:53] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 74.390 ms RDOC 007240: [03:48:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 009236: [03:48:53] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009236: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009236: [03:48:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009236: [03:48:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009236: [03:48:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009236: [03:48:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9164 RDOC 009164: [03:48:53] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009164: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009164: [03:48:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009164: [03:48:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009164: [03:48:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009164: [03:48:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009164: [03:48:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009164: [03:48:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009164: [03:48:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009164: [03:48:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009164: [03:48:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009164: [03:48:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009164: [03:48:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009164: [03:48:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009164: [03:48:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009164: [03:48:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009236: [03:48:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9164] RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009164: [03:48:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000002DB28997460 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009164: [03:48:53] gl_driver.cpp(1126) - Log - Deleting shader group 000002DB28997460 RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009164: [03:48:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000020002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000030002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000040002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000050002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000060002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000070002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000080002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000090002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000000A0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000000B0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000000C0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000000D0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000000E0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000000F0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000100002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000110002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000120002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000130002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000140002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000150002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000160002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000170002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000180002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000190002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000001A0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000001B0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000001C0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000001D0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 00000000001E0002 RDOC 009164: [03:48:53] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 009164: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:53] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 009164: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000001F0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000200002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000210002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000220002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000230002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000240002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000250002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000260002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000270002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000280002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000290002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000002A0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000002B0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000002C0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000002D0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000002E0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000002F0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000300002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000310002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000320002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000330002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000340002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000350002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000360002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000370002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000380002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000390002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000003A0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000003B0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000003C0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000003D0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000003E0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000003F0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000400002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000410002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000420002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000430002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000440002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000450002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000460002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000470002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000480002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000490002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000004A0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000004B0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000004C0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000004D0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000004E0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000004F0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000500002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000510002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000520002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000530002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000540002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000550002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000560002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFAC010924 - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000570002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000580002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000590002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000005A0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC 0000000054010920 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000005B0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBB01092E - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000005C0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000005D0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000005E0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 00000000005F0002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000600002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000610002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000620002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFAC010924 to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000630002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 009164: [03:48:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000054010920 - possibly stale. Using new DC FFFFFFFFBB01092E to ensure context is rebound properly RDOC 009164: [03:48:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 009164: [03:48:54] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002DB28997660 RDOC 009164: [03:48:54] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 009164: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009164: [03:48:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000640002 RDOC 009164: [03:48:54] core.cpp(2026) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 009164: [03:48:54] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002901FA RDOC 009236: [03:48:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009236: [03:48:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009164: [03:48:54] gl_driver.cpp(2231) - Log - Starting capture RDOC 009164: [03:48:54] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009164: [03:48:54] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009164: [03:48:54] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009164: [03:48:54] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009164: [03:48:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009164: [03:48:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5065 (13.21 %) RDOC 009164: [03:48:54] gl_driver.cpp(2451) - Log - Captured GL frame with 0.036560 MB capture section in 0.061325 seconds RDOC 009164: [03:48:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009164: [03:48:54] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009164: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009236: [03:48:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21952 bytes) (time 1720752534) 12052 byte thumbnail RDOC 009236: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009236: [03:48:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009236: [03:48:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009236: [03:48:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009236: [03:48:55] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009236: [03:48:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009236: [03:48:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009236: [03:48:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009236: [03:48:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009236: [03:48:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009236: [03:48:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009236: [03:48:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009236: [03:48:56] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009236: [03:48:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009236: [03:48:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009236: [03:48:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009236: [03:48:56] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009236: [03:48:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009236: [03:48:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009236: [03:48:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009236: [03:48:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009236: [03:48:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009236: [03:48:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009236: [03:48:56] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 81.478 ms RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 009236: [03:48:56] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 009236: [03:48:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011576: [03:48:56] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011576: [03:48:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [03:48:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011576: [03:48:56] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011576: [03:48:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [03:48:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2424 RDOC 002424: [03:48:56] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002424: [03:48:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002424: [03:48:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002424: [03:48:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002424: [03:48:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002424: [03:48:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002424: [03:48:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002424: [03:48:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002424: [03:48:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002424: [03:48:56] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002424: [03:48:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002424: [03:48:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002424: [03:48:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002424: [03:48:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002424: [03:48:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002424: [03:48:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011576: [03:48:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2424] RDOC 002424: [03:48:57] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002424: [03:48:57] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022E8C3B6980 RDOC 002424: [03:48:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002424: [03:48:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002424: [03:48:57] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002424: [03:48:57] gl_driver.cpp(1126) - Log - Deleting shader group 0000022E8C3B6980 RDOC 002424: [03:48:57] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002424: [03:48:57] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022E8C3B6940 RDOC 002424: [03:48:57] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002424: [03:48:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002424: [03:48:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002424: [03:48:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 002424: [03:48:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002424: [03:48:57] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007B01CC RDOC 011576: [03:48:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002424: [03:48:57] gl_driver.cpp(2231) - Log - Starting capture RDOC 002424: [03:48:57] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002424: [03:48:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011576: [03:48:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002424: [03:48:57] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002424: [03:48:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002424: [03:48:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002424: [03:48:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5219 (16.51 %) RDOC 002424: [03:48:57] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030151 MB capture section in 0.036386 seconds RDOC 002424: [03:48:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002424: [03:48:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002424: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011576: [03:48:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14430 bytes) (time 1720752537) 4687 byte thumbnail RDOC 011576: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011576: [03:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011576: [03:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011576: [03:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011576: [03:48:58] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011576: [03:48:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011576: [03:48:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011576: [03:48:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011576: [03:48:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011576: [03:48:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011576: [03:48:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011576: [03:48:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011576: [03:48:58] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011576: [03:48:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011576: [03:48:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011576: [03:48:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011576: [03:48:58] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011576: [03:48:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011576: [03:48:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011576: [03:48:58] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 155.468 ms RDOC 011576: [03:48:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005148: [03:48:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005148: [03:48:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005148: [03:48:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005148: [03:48:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005148: [03:48:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005148: [03:48:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6820 RDOC 006820: [03:48:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006820: [03:48:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006820: [03:48:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006820: [03:48:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006820: [03:48:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006820: [03:48:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006820: [03:48:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006820: [03:48:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006820: [03:48:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006820: [03:48:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006820: [03:48:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006820: [03:48:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006820: [03:48:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006820: [03:48:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006820: [03:48:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005148: [03:48:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6820] RDOC 006820: [03:48:59] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001CD1786CE20 RDOC 006820: [03:48:59] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006820: [03:48:59] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006820: [03:48:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006820: [03:48:59] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006820: [03:48:59] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006820: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006820: [03:48:59] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 006820: [03:49:00] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000005E0280 RDOC 006820: [03:49:00] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001CD1786CE20 / 0x00000000005E0280 RDOC 006820: [03:49:00] vk_core.cpp(2198) - Log - Starting capture RDOC 006820: [03:49:00] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005148: [03:49:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006820: [03:49:00] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006820: [03:49:00] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006820: [03:49:00] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 006820: [03:49:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006820: [03:49:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25274 (0.72 %) RDOC 006820: [03:49:00] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.018131 seconds RDOC 006820: [03:49:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006820: [03:49:00] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006820: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 005148: [03:49:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35024 bytes) (time 1720752540) 5116 byte thumbnail RDOC 005148: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 005148: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005148: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005148: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005148: [03:49:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005148: [03:49:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005148: [03:49:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005148: [03:49:01] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 005148: [03:49:01] vk_replay.cpp(5288) - Log - Created device. RDOC 005148: [03:49:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005148: [03:49:01] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 005148: [03:49:01] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005148: [03:49:01] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005148: [03:49:01] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 005148: [03:49:01] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005148: [03:49:01] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005148: [03:49:01] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 005148: [03:49:01] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 005148: [03:49:01] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005148: [03:49:01] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 005148: [03:49:01] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005148: [03:49:01] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005148: [03:49:01] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005148: [03:49:01] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005148: [03:49:01] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 005148: [03:49:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 005148: [03:49:01] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [03:49:01] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005148: [03:49:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 005148: [03:49:01] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [03:49:01] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 005148: [03:49:01] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [03:49:01] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005148: [03:49:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 005148: [03:49:01] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [03:49:01] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 005148: [03:49:01] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [03:49:01] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005148: [03:49:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 005148: [03:49:01] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [03:49:01] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 005148: [03:49:01] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005148: [03:49:01] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005148: [03:49:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 005148: [03:49:01] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005148: [03:49:01] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005148: [03:49:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005148: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005148: [03:49:01] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 005148: [03:49:02] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005148: [03:49:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005148: [03:49:02] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005148: [03:49:02] vk_core.cpp(3022) - Log - Timer chunk initialisation - 854.247 ms RDOC 005148: [03:49:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011432: [03:49:02] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011432: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011432: [03:49:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011432: [03:49:02] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011432: [03:49:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011432: [03:49:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11096 RDOC 011096: [03:49:02] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011096: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [03:49:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011096: [03:49:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [03:49:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [03:49:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [03:49:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011096: [03:49:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011096: [03:49:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [03:49:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011096: [03:49:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [03:49:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011096: [03:49:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011096: [03:49:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011096: [03:49:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011432: [03:49:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [03:49:03] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000015A35C0B740 RDOC 011096: [03:49:03] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011096: [03:49:03] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011096: [03:49:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011096: [03:49:03] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011096: [03:49:03] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011096: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011096: [03:49:03] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007F01CC RDOC 011096: [03:49:03] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000015A35C0B740 / 0x00000000007F01CC RDOC 011432: [03:49:04] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011432: [03:49:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011096: [03:49:04] vk_core.cpp(2198) - Log - Starting capture RDOC 011096: [03:49:04] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011096: [03:49:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011096: [03:49:04] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011096: [03:49:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011096: [03:49:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011096: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31299 (0.58 %) RDOC 011096: [03:49:04] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.076149 seconds RDOC 011096: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 011096: [03:49:04] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011096: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011432: [03:49:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42195 bytes) (time 1720752544) 6397 byte thumbnail RDOC 011432: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011432: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011432: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011432: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011432: [03:49:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011432: [03:49:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011432: [03:49:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011432: [03:49:05] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011432: [03:49:05] vk_replay.cpp(5288) - Log - Created device. RDOC 011432: [03:49:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011432: [03:49:05] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011432: [03:49:05] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011432: [03:49:05] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011432: [03:49:05] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011432: [03:49:05] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011432: [03:49:05] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011432: [03:49:05] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011432: [03:49:05] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011432: [03:49:05] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011432: [03:49:05] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011432: [03:49:05] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011432: [03:49:05] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011432: [03:49:05] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011432: [03:49:05] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011432: [03:49:05] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011432: [03:49:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011432: [03:49:05] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011432: [03:49:05] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011432: [03:49:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011432: [03:49:05] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011432: [03:49:05] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011432: [03:49:05] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011432: [03:49:05] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011432: [03:49:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011432: [03:49:05] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011432: [03:49:05] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011432: [03:49:05] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011432: [03:49:05] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011432: [03:49:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011432: [03:49:05] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011432: [03:49:05] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011432: [03:49:05] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011432: [03:49:05] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011432: [03:49:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011432: [03:49:05] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011432: [03:49:05] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011432: [03:49:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011432: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011432: [03:49:05] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011432: [03:49:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011432: [03:49:05] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011432: [03:49:05] vk_core.cpp(3022) - Log - Timer chunk initialisation - 98.984 ms RDOC 011432: [03:49:05] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 181.284 ms RDOC 011432: [03:49:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008012: [03:49:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008012: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008012: [03:49:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008012: [03:49:05] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008012: [03:49:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008012: [03:49:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3216 RDOC 003216: [03:49:06] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003216: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [03:49:06] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003216: [03:49:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [03:49:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003216: [03:49:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003216: [03:49:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003216: [03:49:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003216: [03:49:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003216: [03:49:06] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003216: [03:49:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003216: [03:49:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003216: [03:49:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003216: [03:49:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003216: [03:49:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008012: [03:49:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3216] RDOC 003216: [03:49:06] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001C8D30759F0 RDOC 003216: [03:49:06] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 003216: [03:49:06] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003216: [03:49:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003216: [03:49:06] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 003216: [03:49:06] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003216: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003216: [03:49:06] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000610280 RDOC 003216: [03:49:06] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001C8D30759F0 / 0x0000000000610280 RDOC 003216: [03:49:07] vk_core.cpp(2198) - Log - Starting capture RDOC 003216: [03:49:07] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003216: [03:49:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003216: [03:49:07] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008012: [03:49:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003216: [03:49:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 003216: [03:49:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003216: [03:49:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20695 (0.59 %) RDOC 003216: [03:49:07] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.014464 seconds RDOC 003216: [03:49:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 003216: [03:49:07] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 003216: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 008012: [03:49:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30194 bytes) (time 1720752547) 4844 byte thumbnail RDOC 008012: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 008012: [03:49:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008012: [03:49:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008012: [03:49:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008012: [03:49:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008012: [03:49:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008012: [03:49:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008012: [03:49:08] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008012: [03:49:08] vk_replay.cpp(5288) - Log - Created device. RDOC 008012: [03:49:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008012: [03:49:08] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008012: [03:49:08] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008012: [03:49:08] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008012: [03:49:08] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008012: [03:49:08] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008012: [03:49:08] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008012: [03:49:08] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008012: [03:49:08] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008012: [03:49:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008012: [03:49:08] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008012: [03:49:08] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008012: [03:49:08] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008012: [03:49:08] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008012: [03:49:08] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008012: [03:49:08] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008012: [03:49:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008012: [03:49:08] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008012: [03:49:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008012: [03:49:08] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008012: [03:49:08] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008012: [03:49:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008012: [03:49:08] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008012: [03:49:08] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008012: [03:49:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008012: [03:49:08] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008012: [03:49:08] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008012: [03:49:08] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008012: [03:49:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008012: [03:49:08] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008012: [03:49:08] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008012: [03:49:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008012: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008012: [03:49:08] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008012: [03:49:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008012: [03:49:08] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008012: [03:49:08] vk_core.cpp(3022) - Log - Timer chunk initialisation - 85.793 ms RDOC 008012: [03:49:08] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008012: [03:49:08] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008012: [03:49:08] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 008012: [03:49:08] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008012: [03:49:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 008012: [03:49:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006220: [03:49:08] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006220: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006220: [03:49:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006220: [03:49:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006220: [03:49:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006220: [03:49:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9084 RDOC 009084: [03:49:08] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009084: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009084: [03:49:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009084: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009084: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009084: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009084: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009084: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009084: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009084: [03:49:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009084: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009084: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009084: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009084: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009084: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006220: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9084] RDOC 009084: [03:49:09] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000017B7686C2D0 RDOC 009084: [03:49:09] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009084: [03:49:09] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009084: [03:49:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009084: [03:49:09] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009084: [03:49:09] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009084: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009084: [03:49:09] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008201CC RDOC 009084: [03:49:09] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000017B7686C2D0 / 0x00000000008201CC RDOC 009084: [03:49:10] vk_core.cpp(2198) - Log - Starting capture RDOC 009084: [03:49:10] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006220: [03:49:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009084: [03:49:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009084: [03:49:10] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009084: [03:49:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009084: [03:49:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009084: [03:49:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 57669 (1.05 %) RDOC 009084: [03:49:10] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.028257 seconds RDOC 009084: [03:49:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009084: [03:49:10] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009084: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006220: [03:49:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67287 bytes) (time 1720752550) 4975 byte thumbnail RDOC 006220: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006220: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [03:49:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006220: [03:49:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006220: [03:49:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006220: [03:49:11] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006220: [03:49:11] vk_replay.cpp(5288) - Log - Created device. RDOC 006220: [03:49:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006220: [03:49:11] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006220: [03:49:11] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006220: [03:49:11] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006220: [03:49:11] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006220: [03:49:11] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006220: [03:49:11] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006220: [03:49:11] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006220: [03:49:11] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006220: [03:49:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006220: [03:49:11] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006220: [03:49:11] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006220: [03:49:11] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006220: [03:49:11] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006220: [03:49:11] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006220: [03:49:11] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006220: [03:49:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006220: [03:49:11] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [03:49:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006220: [03:49:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006220: [03:49:11] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [03:49:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006220: [03:49:11] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [03:49:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006220: [03:49:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006220: [03:49:11] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [03:49:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006220: [03:49:11] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [03:49:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006220: [03:49:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006220: [03:49:11] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [03:49:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006220: [03:49:11] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006220: [03:49:11] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006220: [03:49:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006220: [03:49:11] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006220: [03:49:11] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006220: [03:49:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006220: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006220: [03:49:11] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [03:49:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006220: [03:49:11] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006220: [03:49:11] vk_core.cpp(3022) - Log - Timer chunk initialisation - 99.279 ms RDOC 006220: [03:49:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000524: [03:49:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 000524: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000524: [03:49:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000524: [03:49:11] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000524: [03:49:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000524: [03:49:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 776 RDOC 000776: [03:49:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000776: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000776: [03:49:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000776: [03:49:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000776: [03:49:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000776: [03:49:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000776: [03:49:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000776: [03:49:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000776: [03:49:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000776: [03:49:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000776: [03:49:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000776: [03:49:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000776: [03:49:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000776: [03:49:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000776: [03:49:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000524: [03:49:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [776] RDOC 000776: [03:49:12] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000196AC6721E0 RDOC 000776: [03:49:12] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 000776: [03:49:12] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000776: [03:49:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000776: [03:49:12] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 000776: [03:49:12] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000776: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000776: [03:49:12] vk_core.cpp(2198) - Log - Starting capture RDOC 000776: [03:49:12] vk_core.cpp(2202) - Log - Creating desired queue as none was obtained by the application RDOC 000776: [03:49:12] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000776: [03:49:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000776: [03:49:12] vk_core.cpp(2341) - Log - Finished capture, Frame 4294967295 RDOC 000776: [03:49:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 000776: [03:49:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000524: [03:49:12] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000776: [03:49:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19550 (0.56 %) RDOC 000776: [03:49:12] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.021863 seconds RDOC 000776: [03:49:12] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 000776: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 000524: [03:49:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19698 bytes) (time 1720752552) 0 byte thumbnail RDOC 000524: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 000524: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000524: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000524: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000524: [03:49:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000524: [03:49:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000524: [03:49:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000524: [03:49:13] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 000524: [03:49:13] vk_replay.cpp(5288) - Log - Created device. RDOC 000524: [03:49:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000524: [03:49:13] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 000524: [03:49:13] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000524: [03:49:13] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000524: [03:49:13] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 000524: [03:49:13] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000524: [03:49:13] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000524: [03:49:13] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 000524: [03:49:13] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 000524: [03:49:13] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000524: [03:49:13] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 000524: [03:49:13] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000524: [03:49:13] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000524: [03:49:13] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000524: [03:49:13] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000524: [03:49:13] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 000524: [03:49:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 000524: [03:49:13] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000524: [03:49:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 000524: [03:49:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 000524: [03:49:13] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000524: [03:49:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 000524: [03:49:13] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000524: [03:49:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 000524: [03:49:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 000524: [03:49:13] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000524: [03:49:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 000524: [03:49:13] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000524: [03:49:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 000524: [03:49:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 000524: [03:49:13] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000524: [03:49:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 000524: [03:49:13] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000524: [03:49:13] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 000524: [03:49:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 000524: [03:49:13] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000524: [03:49:13] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 000524: [03:49:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000524: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000524: [03:49:13] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000524: [03:49:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000524: [03:49:13] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000524: [03:49:13] vk_core.cpp(3022) - Log - Timer chunk initialisation - 88.547 ms RDOC 000524: [03:49:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011160: [03:49:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011160: [03:49:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:49:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011160: [03:49:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011160: [03:49:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:49:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10908 RDOC 010908: [03:49:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010908: [03:49:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010908: [03:49:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010908: [03:49:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010908: [03:49:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010908: [03:49:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010908: [03:49:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010908: [03:49:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010908: [03:49:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010908: [03:49:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010908: [03:49:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010908: [03:49:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010908: [03:49:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010908: [03:49:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010908: [03:49:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011160: [03:49:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10908] RDOC 010908: [03:49:15] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000026C3A92FA70 RDOC 010908: [03:49:15] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010908: [03:49:15] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010908: [03:49:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010908: [03:49:15] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010908: [03:49:15] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010908: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010908: [03:49:15] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000640280 RDOC 010908: [03:49:15] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000026C3A92FA70 / 0x0000000000640280 RDOC 011160: [03:49:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010908: [03:49:15] vk_core.cpp(2198) - Log - Starting capture RDOC 010908: [03:49:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010908: [03:49:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010908: [03:49:15] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010908: [03:49:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010908: [03:49:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010908: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21010 (0.60 %) RDOC 010908: [03:49:15] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.017225 seconds RDOC 010908: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010908: [03:49:15] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 010908: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011160: [03:49:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30760 bytes) (time 1720752555) 5116 byte thumbnail RDOC 011160: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011160: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011160: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011160: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011160: [03:49:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011160: [03:49:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011160: [03:49:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011160: [03:49:16] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011160: [03:49:16] vk_replay.cpp(5288) - Log - Created device. RDOC 011160: [03:49:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011160: [03:49:16] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011160: [03:49:16] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011160: [03:49:16] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011160: [03:49:16] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011160: [03:49:16] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011160: [03:49:16] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011160: [03:49:16] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011160: [03:49:16] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011160: [03:49:16] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011160: [03:49:16] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011160: [03:49:16] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011160: [03:49:16] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011160: [03:49:16] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011160: [03:49:16] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011160: [03:49:16] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011160: [03:49:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011160: [03:49:16] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:49:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011160: [03:49:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011160: [03:49:16] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:49:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011160: [03:49:16] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:49:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011160: [03:49:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011160: [03:49:16] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:49:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011160: [03:49:16] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:49:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011160: [03:49:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011160: [03:49:16] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:49:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011160: [03:49:16] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011160: [03:49:16] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011160: [03:49:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011160: [03:49:16] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011160: [03:49:16] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011160: [03:49:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011160: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011160: [03:49:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011160: [03:49:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011160: [03:49:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011160: [03:49:16] vk_core.cpp(3022) - Log - Timer chunk initialisation - 85.464 ms RDOC 011160: [03:49:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011792: [03:49:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011792: [03:49:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [03:49:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011792: [03:49:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011792: [03:49:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [03:49:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2492 RDOC 002492: [03:49:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002492: [03:49:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002492: [03:49:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002492: [03:49:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002492: [03:49:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002492: [03:49:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002492: [03:49:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002492: [03:49:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002492: [03:49:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002492: [03:49:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002492: [03:49:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002492: [03:49:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002492: [03:49:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002492: [03:49:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002492: [03:49:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011792: [03:49:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2492] RDOC 002492: [03:49:17] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000270EB178AB0 RDOC 002492: [03:49:17] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002492: [03:49:17] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002492: [03:49:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002492: [03:49:17] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002492: [03:49:17] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002492: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002492: [03:49:17] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008501CC RDOC 002492: [03:49:17] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000270EB178AB0 / 0x00000000008501CC RDOC 002492: [03:49:18] vk_core.cpp(2198) - Log - Starting capture RDOC 002492: [03:49:18] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002492: [03:49:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002492: [03:49:18] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 002492: [03:49:18] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 002492: [03:49:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011792: [03:49:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002492: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8839 (36.83 %) RDOC 002492: [03:49:18] vk_core.cpp(2763) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.015347 seconds RDOC 002492: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 002492: [03:49:18] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 002492: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011792: [03:49:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27164 bytes) (time 1720752558) 11541 byte thumbnail RDOC 011792: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011792: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011792: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011792: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011792: [03:49:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011792: [03:49:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011792: [03:49:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011792: [03:49:19] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011792: [03:49:19] vk_replay.cpp(5288) - Log - Created device. RDOC 011792: [03:49:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011792: [03:49:19] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011792: [03:49:19] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011792: [03:49:19] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011792: [03:49:19] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011792: [03:49:19] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011792: [03:49:19] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011792: [03:49:19] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011792: [03:49:19] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011792: [03:49:19] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011792: [03:49:19] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011792: [03:49:19] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011792: [03:49:19] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011792: [03:49:19] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011792: [03:49:19] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011792: [03:49:19] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011792: [03:49:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011792: [03:49:19] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011792: [03:49:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011792: [03:49:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011792: [03:49:19] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011792: [03:49:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011792: [03:49:19] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011792: [03:49:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011792: [03:49:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011792: [03:49:19] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011792: [03:49:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011792: [03:49:19] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011792: [03:49:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011792: [03:49:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011792: [03:49:19] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011792: [03:49:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011792: [03:49:19] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011792: [03:49:19] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011792: [03:49:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011792: [03:49:19] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011792: [03:49:19] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011792: [03:49:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011792: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011792: [03:49:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011792: [03:49:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011792: [03:49:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011792: [03:49:19] vk_core.cpp(3022) - Log - Timer chunk initialisation - 73.783 ms RDOC 011792: [03:49:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011052: [03:49:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011052: [03:49:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011052: [03:49:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011052: [03:49:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011052: [03:49:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011052: [03:49:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 592 RDOC 000592: [03:49:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000592: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000592: [03:49:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000592: [03:49:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000592: [03:49:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000592: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000592: [03:49:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000592: [03:49:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000592: [03:49:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000592: [03:49:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000592: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000592: [03:49:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000592: [03:49:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000592: [03:49:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000592: [03:49:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011052: [03:49:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [592] RDOC 000592: [03:49:20] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000021B5FB22950 RDOC 000592: [03:49:20] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 000592: [03:49:20] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000592: [03:49:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000592: [03:49:20] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 000592: [03:49:20] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000592: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000592: [03:49:20] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000670280 RDOC 000592: [03:49:20] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000021B5FB22950 / 0x0000000000670280 RDOC 011052: [03:49:21] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000592: [03:49:21] vk_core.cpp(2198) - Log - Starting capture RDOC 000592: [03:49:21] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 011052: [03:49:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000592: [03:49:21] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 000592: [03:49:21] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 000592: [03:49:21] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 34 referenced resources RDOC 000592: [03:49:21] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 000592: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37238912 bytes to 167088 (0.45 %) RDOC 000592: [03:49:21] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.513794 MB capture section in 0.042923 seconds RDOC 000592: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21967 bytes to 21967 (100.00 %) RDOC 000592: [03:49:21] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 000592: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011052: [03:49:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (195454 bytes) (time 1720752561) 6184 byte thumbnail RDOC 011052: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011052: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011052: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011052: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011052: [03:49:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011052: [03:49:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011052: [03:49:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011052: [03:49:22] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011052: [03:49:22] vk_replay.cpp(5288) - Log - Created device. RDOC 011052: [03:49:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011052: [03:49:22] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011052: [03:49:22] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011052: [03:49:22] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011052: [03:49:22] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011052: [03:49:22] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011052: [03:49:22] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011052: [03:49:22] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011052: [03:49:22] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011052: [03:49:22] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011052: [03:49:22] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011052: [03:49:22] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011052: [03:49:22] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011052: [03:49:22] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011052: [03:49:22] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011052: [03:49:22] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011052: [03:49:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011052: [03:49:22] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011052: [03:49:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011052: [03:49:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011052: [03:49:22] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011052: [03:49:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011052: [03:49:22] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011052: [03:49:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011052: [03:49:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011052: [03:49:22] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011052: [03:49:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011052: [03:49:22] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011052: [03:49:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011052: [03:49:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011052: [03:49:22] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011052: [03:49:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011052: [03:49:22] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011052: [03:49:22] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011052: [03:49:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011052: [03:49:22] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011052: [03:49:22] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011052: [03:49:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011052: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011052: [03:49:22] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011052: [03:49:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011052: [03:49:22] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011052: [03:49:22] vk_core.cpp(3022) - Log - Timer chunk initialisation - 336.406 ms RDOC 011052: [03:49:23] vk_replay.cpp(1302) - Warning - Couldn't find offset for spec ID 2 RDOC 011052: [03:49:23] vk_replay.cpp(1302) - Warning - Couldn't find offset for spec ID 2 RDOC 011052: [03:49:23] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011052: [03:49:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008844: [03:49:23] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008844: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008844: [03:49:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008844: [03:49:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008844: [03:49:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008844: [03:49:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4880 RDOC 004880: [03:49:23] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004880: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004880: [03:49:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004880: [03:49:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004880: [03:49:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004880: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004880: [03:49:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004880: [03:49:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004880: [03:49:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004880: [03:49:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004880: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004880: [03:49:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004880: [03:49:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004880: [03:49:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004880: [03:49:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008844: [03:49:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4880] RDOC 004880: [03:49:24] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001DBD79FE580 RDOC 004880: [03:49:24] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 004880: [03:49:24] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004880: [03:49:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004880: [03:49:24] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 004880: [03:49:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004880: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004880: [03:49:24] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008801CC RDOC 004880: [03:49:24] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001DBD79FE580 / 0x00000000008801CC RDOC 008844: [03:49:24] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008844: [03:49:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004880: [03:49:25] vk_core.cpp(2198) - Log - Starting capture RDOC 004880: [03:49:25] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 004880: [03:49:25] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 004880: [03:49:25] vk_core.cpp(2341) - Log - Finished capture, Frame 100 RDOC 004880: [03:49:25] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 004880: [03:49:25] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 004880: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1616442 (3.83 %) RDOC 004880: [03:49:25] vk_core.cpp(2763) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.272621 seconds RDOC 004880: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004880: [03:49:25] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004880: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008844: [03:49:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1623097 bytes) (time 1720752565) 2526 byte thumbnail RDOC 008844: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008844: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008844: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008844: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008844: [03:49:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008844: [03:49:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008844: [03:49:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008844: [03:49:26] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008844: [03:49:26] vk_replay.cpp(5288) - Log - Created device. RDOC 008844: [03:49:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008844: [03:49:26] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008844: [03:49:26] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008844: [03:49:26] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008844: [03:49:26] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008844: [03:49:26] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008844: [03:49:26] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008844: [03:49:26] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008844: [03:49:26] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008844: [03:49:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008844: [03:49:26] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008844: [03:49:26] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008844: [03:49:26] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008844: [03:49:26] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008844: [03:49:26] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008844: [03:49:26] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008844: [03:49:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008844: [03:49:26] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008844: [03:49:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008844: [03:49:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008844: [03:49:26] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008844: [03:49:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008844: [03:49:26] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008844: [03:49:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008844: [03:49:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008844: [03:49:26] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008844: [03:49:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008844: [03:49:26] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008844: [03:49:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008844: [03:49:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008844: [03:49:26] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008844: [03:49:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008844: [03:49:26] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008844: [03:49:26] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008844: [03:49:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008844: [03:49:26] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008844: [03:49:26] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008844: [03:49:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008844: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008844: [03:49:26] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008844: [03:49:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008844: [03:49:26] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008844: [03:49:26] vk_core.cpp(3022) - Log - Timer chunk initialisation - 371.418 ms RDOC 008844: [03:49:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003084: [03:49:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003084: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [03:49:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003084: [03:49:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003084: [03:49:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [03:49:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2540 RDOC 002540: [03:49:27] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002540: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002540: [03:49:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002540: [03:49:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002540: [03:49:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002540: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002540: [03:49:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002540: [03:49:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002540: [03:49:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002540: [03:49:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002540: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002540: [03:49:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002540: [03:49:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002540: [03:49:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002540: [03:49:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003084: [03:49:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2540] RDOC 002540: [03:49:28] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000028E6A038DF0 RDOC 002540: [03:49:28] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002540: [03:49:28] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002540: [03:49:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002540: [03:49:28] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002540: [03:49:28] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002540: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002540: [03:49:28] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000AC01CA RDOC 002540: [03:49:28] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000028E6A038DF0 / 0x0000000000AC01CA RDOC 003084: [03:49:28] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003084: [03:49:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002540: [03:49:28] vk_core.cpp(2198) - Log - Starting capture RDOC 002540: [03:49:28] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 002540: [03:49:28] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 002540: [03:49:28] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 002540: [03:49:28] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 002540: [03:49:28] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 002540: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 608978 (5.27 %) RDOC 002540: [03:49:28] vk_core.cpp(2763) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.140854 seconds RDOC 002540: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002540: [03:49:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002540: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003084: [03:49:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (618728 bytes) (time 1720752568) 5116 byte thumbnail RDOC 003084: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003084: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003084: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003084: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003084: [03:49:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003084: [03:49:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003084: [03:49:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003084: [03:49:29] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 003084: [03:49:29] vk_replay.cpp(5288) - Log - Created device. RDOC 003084: [03:49:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003084: [03:49:29] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 003084: [03:49:29] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003084: [03:49:29] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003084: [03:49:29] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 003084: [03:49:29] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003084: [03:49:29] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003084: [03:49:29] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 003084: [03:49:29] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 003084: [03:49:29] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003084: [03:49:29] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 003084: [03:49:29] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003084: [03:49:29] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003084: [03:49:29] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003084: [03:49:29] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003084: [03:49:29] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 003084: [03:49:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 003084: [03:49:29] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003084: [03:49:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003084: [03:49:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 003084: [03:49:29] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003084: [03:49:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 003084: [03:49:29] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003084: [03:49:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003084: [03:49:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 003084: [03:49:29] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003084: [03:49:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 003084: [03:49:29] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003084: [03:49:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003084: [03:49:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 003084: [03:49:29] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003084: [03:49:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 003084: [03:49:29] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003084: [03:49:29] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003084: [03:49:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 003084: [03:49:29] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003084: [03:49:29] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 003084: [03:49:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003084: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003084: [03:49:30] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003084: [03:49:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003084: [03:49:30] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003084: [03:49:30] vk_core.cpp(3022) - Log - Timer chunk initialisation - 310.821 ms RDOC 003084: [03:49:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011832: [03:49:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011832: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:49:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011832: [03:49:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011832: [03:49:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:49:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7796 RDOC 007796: [03:49:30] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007796: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007796: [03:49:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007796: [03:49:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007796: [03:49:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007796: [03:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007796: [03:49:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007796: [03:49:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007796: [03:49:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007796: [03:49:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007796: [03:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007796: [03:49:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007796: [03:49:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007796: [03:49:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007796: [03:49:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011832: [03:49:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7796] RDOC 007796: [03:49:31] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000011AA544BFB0 RDOC 007796: [03:49:31] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007796: [03:49:31] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007796: [03:49:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007796: [03:49:31] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007796: [03:49:31] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007796: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007796: [03:49:31] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006202DE RDOC 007796: [03:49:31] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000011AA544BFB0 / 0x00000000006202DE RDOC 011832: [03:49:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007796: [03:49:31] vk_core.cpp(2198) - Log - Starting capture RDOC 007796: [03:49:31] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 007796: [03:49:32] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 007796: [03:49:32] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007796: [03:49:32] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 007796: [03:49:32] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 007796: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751967 (0.40 %) RDOC 007796: [03:49:32] vk_core.cpp(2763) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.002231 seconds RDOC 007796: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007796: [03:49:32] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007796: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011832: [03:49:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758622 bytes) (time 1720752572) 2526 byte thumbnail RDOC 011832: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011832: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011832: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011832: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011832: [03:49:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011832: [03:49:33] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011832: [03:49:33] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011832: [03:49:33] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011832: [03:49:33] vk_replay.cpp(5288) - Log - Created device. RDOC 011832: [03:49:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011832: [03:49:33] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011832: [03:49:33] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011832: [03:49:33] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011832: [03:49:33] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011832: [03:49:33] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011832: [03:49:33] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011832: [03:49:33] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011832: [03:49:33] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011832: [03:49:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011832: [03:49:33] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011832: [03:49:33] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011832: [03:49:33] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011832: [03:49:33] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011832: [03:49:33] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011832: [03:49:33] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011832: [03:49:33] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011832: [03:49:33] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:49:33] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011832: [03:49:33] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011832: [03:49:33] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:49:33] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011832: [03:49:33] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:49:33] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011832: [03:49:33] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011832: [03:49:33] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:49:33] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011832: [03:49:33] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:49:33] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011832: [03:49:33] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011832: [03:49:33] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:49:33] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011832: [03:49:33] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011832: [03:49:33] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011832: [03:49:33] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011832: [03:49:33] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011832: [03:49:33] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011832: [03:49:33] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011832: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011832: [03:49:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011832: [03:49:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011832: [03:49:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011832: [03:49:34] vk_core.cpp(3022) - Log - Timer chunk initialisation - 660.369 ms RDOC 011832: [03:49:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007092: [03:49:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007092: [03:49:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007092: [03:49:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007092: [03:49:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007092: [03:49:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007092: [03:49:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9240 RDOC 009240: [03:49:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009240: [03:49:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009240: [03:49:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009240: [03:49:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009240: [03:49:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009240: [03:49:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009240: [03:49:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009240: [03:49:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009240: [03:49:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009240: [03:49:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009240: [03:49:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009240: [03:49:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009240: [03:49:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009240: [03:49:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009240: [03:49:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007092: [03:49:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9240] RDOC 009240: [03:49:41] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000026483767230 RDOC 009240: [03:49:41] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009240: [03:49:41] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009240: [03:49:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009240: [03:49:41] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009240: [03:49:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009240: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009240: [03:49:42] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000AF01CA RDOC 009240: [03:49:42] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000026483767230 / 0x0000000000AF01CA RDOC 009240: [03:49:42] vk_core.cpp(2198) - Log - Starting capture RDOC 009240: [03:49:42] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009240: [03:49:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009240: [03:49:42] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007092: [03:49:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009240: [03:49:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 009240: [03:49:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009240: [03:49:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67655 (1.24 %) RDOC 009240: [03:49:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.016658 seconds RDOC 009240: [03:49:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 009240: [03:49:42] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 009240: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007092: [03:49:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82967 bytes) (time 1720752582) 9645 byte thumbnail RDOC 007092: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007092: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007092: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007092: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007092: [03:49:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007092: [03:49:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007092: [03:49:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007092: [03:49:43] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007092: [03:49:43] vk_replay.cpp(5288) - Log - Created device. RDOC 007092: [03:49:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007092: [03:49:43] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007092: [03:49:43] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007092: [03:49:43] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007092: [03:49:43] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007092: [03:49:43] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007092: [03:49:43] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007092: [03:49:43] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007092: [03:49:43] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007092: [03:49:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007092: [03:49:43] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007092: [03:49:43] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007092: [03:49:43] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007092: [03:49:43] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007092: [03:49:43] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007092: [03:49:43] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007092: [03:49:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007092: [03:49:43] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:49:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007092: [03:49:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007092: [03:49:43] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:49:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007092: [03:49:43] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:49:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007092: [03:49:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007092: [03:49:43] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:49:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007092: [03:49:43] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:49:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007092: [03:49:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007092: [03:49:43] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:49:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007092: [03:49:43] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007092: [03:49:43] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007092: [03:49:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007092: [03:49:43] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007092: [03:49:43] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007092: [03:49:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007092: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007092: [03:49:43] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007092: [03:49:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007092: [03:49:43] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007092: [03:49:43] vk_core.cpp(3022) - Log - Timer chunk initialisation - 77.900 ms RDOC 007092: [03:49:44] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007092: [03:49:44] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007092: [03:49:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011012: [03:49:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011012: [03:49:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011012: [03:49:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011012: [03:49:44] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011012: [03:49:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011012: [03:49:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11536 RDOC 011536: [03:49:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011536: [03:49:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011536: [03:49:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011536: [03:49:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011536: [03:49:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011536: [03:49:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011536: [03:49:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011536: [03:49:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011536: [03:49:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011536: [03:49:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011536: [03:49:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011536: [03:49:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011536: [03:49:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011536: [03:49:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011536: [03:49:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011012: [03:49:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11536] RDOC 011536: [03:49:45] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000002BF3112A120 RDOC 011536: [03:49:45] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011536: [03:49:45] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011536: [03:49:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011536: [03:49:45] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011536: [03:49:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011536: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011536: [03:49:45] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004A0246 RDOC 011536: [03:49:45] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000002BF3112A120 / 0x00000000004A0246 RDOC 011012: [03:49:46] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011536: [03:49:46] vk_core.cpp(2198) - Log - Starting capture RDOC 011536: [03:49:46] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011536: [03:49:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011536: [03:49:46] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011536: [03:49:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011536: [03:49:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011536: [03:49:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24259 (0.69 %) RDOC 011536: [03:49:46] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.013533 seconds RDOC 011012: [03:49:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011536: [03:49:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011536: [03:49:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011536: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011012: [03:49:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35215 bytes) (time 1720752586) 6118 byte thumbnail RDOC 011012: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011012: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011012: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011012: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011012: [03:49:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011012: [03:49:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011012: [03:49:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011012: [03:49:47] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011012: [03:49:47] vk_replay.cpp(5288) - Log - Created device. RDOC 011012: [03:49:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011012: [03:49:47] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011012: [03:49:47] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011012: [03:49:47] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011012: [03:49:47] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011012: [03:49:47] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011012: [03:49:47] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011012: [03:49:47] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011012: [03:49:47] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011012: [03:49:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011012: [03:49:47] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011012: [03:49:47] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011012: [03:49:47] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011012: [03:49:47] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011012: [03:49:47] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011012: [03:49:47] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011012: [03:49:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011012: [03:49:47] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011012: [03:49:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011012: [03:49:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011012: [03:49:47] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011012: [03:49:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011012: [03:49:47] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011012: [03:49:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011012: [03:49:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011012: [03:49:47] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011012: [03:49:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011012: [03:49:47] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011012: [03:49:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011012: [03:49:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011012: [03:49:47] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011012: [03:49:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011012: [03:49:47] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011012: [03:49:47] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011012: [03:49:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011012: [03:49:47] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011012: [03:49:47] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011012: [03:49:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011012: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011012: [03:49:47] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011012: [03:49:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011012: [03:49:47] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011012: [03:49:47] vk_core.cpp(3022) - Log - Timer chunk initialisation - 97.075 ms RDOC 011012: [03:49:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001928: [03:49:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001928: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001928: [03:49:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001928: [03:49:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001928: [03:49:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001928: [03:49:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7144 RDOC 007144: [03:49:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007144: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007144: [03:49:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007144: [03:49:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007144: [03:49:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007144: [03:49:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007144: [03:49:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007144: [03:49:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007144: [03:49:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007144: [03:49:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007144: [03:49:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007144: [03:49:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007144: [03:49:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007144: [03:49:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007144: [03:49:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001928: [03:49:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7144] RDOC 007144: [03:49:48] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001342742C050 RDOC 007144: [03:49:48] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007144: [03:49:48] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007144: [03:49:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007144: [03:49:48] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007144: [03:49:48] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007144: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007144: [03:49:48] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000003B01FA RDOC 007144: [03:49:48] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001342742C050 / 0x00000000003B01FA RDOC 007144: [03:49:48] vk_core.cpp(2198) - Log - Starting capture RDOC 007144: [03:49:48] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 001928: [03:49:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007144: [03:49:48] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007144: [03:49:48] vk_core.cpp(2341) - Log - Finished capture, Frame 4294967295 RDOC 001928: [03:49:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007144: [03:49:48] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 007144: [03:49:48] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007144: [03:49:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1925 (45.57 %) RDOC 007144: [03:49:48] vk_core.cpp(2763) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.024534 seconds RDOC 007144: [03:49:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 007144: [03:49:48] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007144: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001928: [03:49:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24249 bytes) (time 1720752588) 8206 byte thumbnail RDOC 001928: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001928: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001928: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001928: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001928: [03:49:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001928: [03:49:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001928: [03:49:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001928: [03:49:49] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001928: [03:49:49] vk_replay.cpp(5288) - Log - Created device. RDOC 001928: [03:49:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001928: [03:49:49] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001928: [03:49:49] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001928: [03:49:49] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001928: [03:49:49] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001928: [03:49:49] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001928: [03:49:49] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001928: [03:49:49] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001928: [03:49:49] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001928: [03:49:49] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001928: [03:49:49] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001928: [03:49:49] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001928: [03:49:49] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001928: [03:49:49] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001928: [03:49:49] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001928: [03:49:49] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001928: [03:49:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001928: [03:49:49] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:49:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001928: [03:49:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001928: [03:49:49] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:49:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001928: [03:49:49] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:49:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001928: [03:49:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001928: [03:49:49] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:49:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001928: [03:49:49] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:49:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001928: [03:49:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001928: [03:49:49] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:49:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001928: [03:49:49] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001928: [03:49:49] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001928: [03:49:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001928: [03:49:49] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001928: [03:49:49] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001928: [03:49:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001928: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001928: [03:49:49] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001928: [03:49:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001928: [03:49:49] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001928: [03:49:49] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.920 ms RDOC 001928: [03:49:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010152: [03:49:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010152: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010152: [03:49:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010152: [03:49:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010152: [03:49:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010152: [03:49:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1744 RDOC 001744: [03:49:50] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001744: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001744: [03:49:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001744: [03:49:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001744: [03:49:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001744: [03:49:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001744: [03:49:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001744: [03:49:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001744: [03:49:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001744: [03:49:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001744: [03:49:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001744: [03:49:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001744: [03:49:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001744: [03:49:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001744: [03:49:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010152: [03:49:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1744] RDOC 001744: [03:49:50] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000202BAF5D530 RDOC 001744: [03:49:50] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001744: [03:49:50] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001744: [03:49:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001744: [03:49:51] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001744: [03:49:51] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001744: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001744: [03:49:51] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000003C01FA RDOC 001744: [03:49:51] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000202BAF5D530 / 0x00000000003C01FA RDOC 001744: [03:49:51] vk_core.cpp(2198) - Log - Starting capture RDOC 001744: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001744: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001744: [03:49:51] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010152: [03:49:51] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010152: [03:49:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001744: [03:49:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 001744: [03:49:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001744: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28376 (0.69 %) RDOC 001744: [03:49:51] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.015055 seconds RDOC 001744: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 001744: [03:49:51] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 001744: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010152: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41200 bytes) (time 1720752591) 7918 byte thumbnail RDOC 010152: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010152: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010152: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010152: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010152: [03:49:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010152: [03:49:52] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010152: [03:49:52] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010152: [03:49:52] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010152: [03:49:52] vk_replay.cpp(5288) - Log - Created device. RDOC 010152: [03:49:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010152: [03:49:52] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010152: [03:49:52] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010152: [03:49:52] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010152: [03:49:52] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010152: [03:49:52] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010152: [03:49:52] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010152: [03:49:52] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010152: [03:49:52] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010152: [03:49:52] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010152: [03:49:52] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010152: [03:49:52] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010152: [03:49:52] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010152: [03:49:52] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010152: [03:49:52] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010152: [03:49:52] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010152: [03:49:52] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010152: [03:49:52] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:49:52] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010152: [03:49:52] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010152: [03:49:52] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:49:52] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010152: [03:49:52] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:49:52] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010152: [03:49:52] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010152: [03:49:52] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:49:52] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010152: [03:49:52] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:49:52] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010152: [03:49:52] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010152: [03:49:52] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:49:52] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010152: [03:49:52] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010152: [03:49:52] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010152: [03:49:52] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010152: [03:49:52] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010152: [03:49:52] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010152: [03:49:52] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010152: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010152: [03:49:52] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010152: [03:49:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010152: [03:49:52] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010152: [03:49:52] vk_core.cpp(3022) - Log - Timer chunk initialisation - 74.210 ms RDOC 010152: [03:49:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010164: [03:49:53] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010164: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010164: [03:49:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010164: [03:49:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010164: [03:49:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010164: [03:49:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 924 RDOC 000924: [03:49:53] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000924: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000924: [03:49:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000924: [03:49:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000924: [03:49:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000924: [03:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000924: [03:49:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000924: [03:49:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000924: [03:49:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000924: [03:49:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000924: [03:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000924: [03:49:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000924: [03:49:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000924: [03:49:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000924: [03:49:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010164: [03:49:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [924] RDOC 000924: [03:49:53] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000022CD8AEE6A0 RDOC 000924: [03:49:53] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 000924: [03:49:53] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000924: [03:49:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000924: [03:49:53] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 000924: [03:49:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000924: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000924: [03:49:53] vk_core.cpp(2198) - Log - Starting capture RDOC 000924: [03:49:53] vk_core.cpp(2202) - Log - Creating desired queue as none was obtained by the application RDOC 000924: [03:49:53] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 000924: [03:49:53] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 000924: [03:49:53] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000B601CA RDOC 000924: [03:49:53] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000022CD8AEE6A0 / 0x0000000000B601CA RDOC 000924: [03:49:54] vk_core.cpp(2341) - Log - Finished capture, Frame 0 RDOC 010164: [03:49:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000924: [03:49:54] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 000924: [03:49:54] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 000924: [03:49:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34725 (0.49 %) RDOC 000924: [03:49:54] vk_core.cpp(2763) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.615771 seconds RDOC 000924: [03:49:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000924: [03:49:54] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 000924: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010164: [03:49:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44475 bytes) (time 1720752594) 5116 byte thumbnail RDOC 010164: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010164: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010164: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010164: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010164: [03:49:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010164: [03:49:55] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010164: [03:49:55] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010164: [03:49:55] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010164: [03:49:55] vk_replay.cpp(5288) - Log - Created device. RDOC 010164: [03:49:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010164: [03:49:55] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010164: [03:49:55] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010164: [03:49:55] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010164: [03:49:55] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010164: [03:49:55] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010164: [03:49:55] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010164: [03:49:55] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010164: [03:49:55] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010164: [03:49:55] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010164: [03:49:55] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010164: [03:49:55] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010164: [03:49:55] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010164: [03:49:55] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010164: [03:49:55] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010164: [03:49:55] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010164: [03:49:55] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010164: [03:49:55] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010164: [03:49:55] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010164: [03:49:55] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010164: [03:49:55] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010164: [03:49:55] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010164: [03:49:55] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010164: [03:49:55] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010164: [03:49:55] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010164: [03:49:55] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010164: [03:49:55] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010164: [03:49:55] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010164: [03:49:55] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010164: [03:49:55] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010164: [03:49:55] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010164: [03:49:55] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010164: [03:49:55] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010164: [03:49:55] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010164: [03:49:55] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010164: [03:49:55] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010164: [03:49:55] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010164: [03:49:55] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010164: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010164: [03:49:55] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010164: [03:49:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010164: [03:49:55] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010164: [03:49:55] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.254 ms RDOC 010164: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010164: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4525 (0.06 %) RDOC 010164: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010164: [03:49:55] vk_core.cpp(3022) - Log - Timer chunk initialisation - 8.488 ms RDOC 010164: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4525 (0.06 %) RDOC 010164: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 010164: [03:49:56] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::137 getting buffer data RDOC 010164: [03:49:56] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::137 getting texture data RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 010164: [03:49:56] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::179! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::179! RDOC 010164: [03:49:56] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 010164: [03:49:56] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000674! RDOC 010164: [03:49:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010164: [03:49:56] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005788: [03:49:56] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005788: [03:49:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [03:49:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005788: [03:49:56] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005788: [03:49:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [03:49:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12264 RDOC 012264: [03:49:56] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 012264: [03:49:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012264: [03:49:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012264: [03:49:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012264: [03:49:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012264: [03:49:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012264: [03:49:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012264: [03:49:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012264: [03:49:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012264: [03:49:56] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012264: [03:49:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012264: [03:49:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012264: [03:49:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012264: [03:49:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012264: [03:49:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005788: [03:49:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12264] RDOC 012264: [03:49:56] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000017117044980 RDOC 012264: [03:49:56] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 012264: [03:49:56] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012264: [03:49:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012264: [03:49:56] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 012264: [03:49:56] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012264: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012264: [03:49:56] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000500246 RDOC 012264: [03:49:56] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000017117044980 / 0x0000000000500246 RDOC 012264: [03:49:57] vk_core.cpp(2198) - Log - Starting capture RDOC 012264: [03:49:57] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 012264: [03:49:57] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 012264: [03:49:57] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 005788: [03:49:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012264: [03:49:57] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 012264: [03:49:57] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 012264: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 38177 (0.63 %) RDOC 012264: [03:49:57] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.776855 MB capture section in 0.019265 seconds RDOC 012264: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 012264: [03:49:57] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 012264: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005788: [03:49:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48147 bytes) (time 1720752597) 5333 byte thumbnail RDOC 005788: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005788: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005788: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005788: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005788: [03:49:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005788: [03:49:58] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005788: [03:49:58] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005788: [03:49:58] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 005788: [03:49:58] vk_replay.cpp(5288) - Log - Created device. RDOC 005788: [03:49:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005788: [03:49:58] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 005788: [03:49:58] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005788: [03:49:58] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005788: [03:49:58] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 005788: [03:49:58] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005788: [03:49:58] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005788: [03:49:58] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 005788: [03:49:58] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 005788: [03:49:58] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005788: [03:49:58] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 005788: [03:49:58] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005788: [03:49:58] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005788: [03:49:58] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005788: [03:49:58] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005788: [03:49:58] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 005788: [03:49:58] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 005788: [03:49:58] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005788: [03:49:58] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005788: [03:49:58] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 005788: [03:49:58] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005788: [03:49:58] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 005788: [03:49:58] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005788: [03:49:58] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005788: [03:49:58] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 005788: [03:49:58] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005788: [03:49:58] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 005788: [03:49:58] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005788: [03:49:58] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005788: [03:49:58] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 005788: [03:49:58] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005788: [03:49:58] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 005788: [03:49:58] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005788: [03:49:58] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005788: [03:49:58] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 005788: [03:49:58] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005788: [03:49:58] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005788: [03:49:58] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005788: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005788: [03:49:58] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005788: [03:49:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005788: [03:49:58] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005788: [03:49:58] vk_core.cpp(3022) - Log - Timer chunk initialisation - 96.460 ms RDOC 005788: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005788: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8373 (0.14 %) RDOC 005788: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005788: [03:49:58] vk_core.cpp(3022) - Log - Timer chunk initialisation - 5.336 ms RDOC 005788: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8373 (0.14 %) RDOC 005788: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005788: [03:49:59] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 31.006 ms RDOC 005788: [03:49:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005788: [03:49:59] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005788: [03:49:59] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 18.716 ms RDOC 005788: [03:49:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007948: [03:49:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007948: [03:49:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007948: [03:49:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007948: [03:49:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007948: [03:49:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007948: [03:49:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7264 RDOC 007264: [03:49:59] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007264: [03:49:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007264: [03:49:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007264: [03:49:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007264: [03:49:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007264: [03:49:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007264: [03:49:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007264: [03:49:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007264: [03:49:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007264: [03:49:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007264: [03:49:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007264: [03:49:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007264: [03:49:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007264: [03:49:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007264: [03:49:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007948: [03:49:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7264] RDOC 007264: [03:49:59] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000028ED7786BE0 RDOC 007264: [03:49:59] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007264: [03:49:59] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007264: [03:49:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007264: [03:50:00] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007264: [03:50:00] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007264: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007264: [03:50:00] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004101FA RDOC 007264: [03:50:00] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000028ED7786BE0 / 0x00000000004101FA RDOC 007264: [03:50:00] vk_core.cpp(2198) - Log - Starting capture RDOC 007264: [03:50:00] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007264: [03:50:00] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007264: [03:50:00] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007948: [03:50:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007264: [03:50:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 007264: [03:50:00] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007264: [03:50:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529344 bytes to 22119 (0.63 %) RDOC 007264: [03:50:00] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.365845 MB capture section in 0.016870 seconds RDOC 007264: [03:50:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007264: [03:50:00] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 007264: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 007948: [03:50:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31869 bytes) (time 1720752600) 5116 byte thumbnail RDOC 007948: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 007948: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007948: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007948: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007948: [03:50:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007948: [03:50:01] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007948: [03:50:01] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007948: [03:50:01] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007948: [03:50:01] vk_replay.cpp(5288) - Log - Created device. RDOC 007948: [03:50:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007948: [03:50:01] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007948: [03:50:01] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007948: [03:50:01] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007948: [03:50:01] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007948: [03:50:01] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007948: [03:50:01] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007948: [03:50:01] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007948: [03:50:01] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007948: [03:50:01] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007948: [03:50:01] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007948: [03:50:01] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007948: [03:50:01] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007948: [03:50:01] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007948: [03:50:01] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007948: [03:50:01] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007948: [03:50:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007948: [03:50:01] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:50:01] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007948: [03:50:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007948: [03:50:01] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:50:01] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007948: [03:50:01] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:50:01] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007948: [03:50:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007948: [03:50:01] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:50:01] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007948: [03:50:01] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:50:01] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007948: [03:50:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007948: [03:50:01] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:50:01] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007948: [03:50:01] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007948: [03:50:01] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007948: [03:50:01] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007948: [03:50:01] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007948: [03:50:01] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007948: [03:50:01] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007948: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007948: [03:50:01] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007948: [03:50:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007948: [03:50:01] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007948: [03:50:01] vk_core.cpp(3022) - Log - Timer chunk initialisation - 72.738 ms RDOC 007948: [03:50:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010000: [03:50:02] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010000: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010000: [03:50:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010000: [03:50:02] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010000: [03:50:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010000: [03:50:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9176 RDOC 009176: [03:50:02] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009176: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:50:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009176: [03:50:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009176: [03:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009176: [03:50:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009176: [03:50:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009176: [03:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009176: [03:50:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009176: [03:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009176: [03:50:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009176: [03:50:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009176: [03:50:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009176: [03:50:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010000: [03:50:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9176] RDOC 009176: [03:50:02] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001E22AA08F00 RDOC 009176: [03:50:02] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009176: [03:50:02] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009176: [03:50:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009176: [03:50:02] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009176: [03:50:02] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009176: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009176: [03:50:02] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000BB01CA RDOC 009176: [03:50:02] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001E22AA08F00 / 0x0000000000BB01CA RDOC 009176: [03:50:03] vk_core.cpp(2198) - Log - Starting capture RDOC 009176: [03:50:03] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009176: [03:50:03] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009176: [03:50:03] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009176: [03:50:03] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 010000: [03:50:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009176: [03:50:03] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009176: [03:50:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 20986 (0.60 %) RDOC 009176: [03:50:03] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.015482 seconds RDOC 009176: [03:50:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 009176: [03:50:03] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 009176: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010000: [03:50:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31942 bytes) (time 1720752603) 6118 byte thumbnail RDOC 010000: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010000: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010000: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010000: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010000: [03:50:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010000: [03:50:04] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010000: [03:50:04] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010000: [03:50:04] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010000: [03:50:04] vk_replay.cpp(5288) - Log - Created device. RDOC 010000: [03:50:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010000: [03:50:04] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010000: [03:50:04] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010000: [03:50:04] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010000: [03:50:04] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010000: [03:50:04] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010000: [03:50:04] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010000: [03:50:04] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010000: [03:50:04] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010000: [03:50:04] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010000: [03:50:04] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010000: [03:50:04] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010000: [03:50:04] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010000: [03:50:04] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010000: [03:50:04] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010000: [03:50:04] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010000: [03:50:04] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010000: [03:50:04] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010000: [03:50:04] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010000: [03:50:04] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010000: [03:50:04] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010000: [03:50:04] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010000: [03:50:04] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010000: [03:50:04] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010000: [03:50:04] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010000: [03:50:04] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010000: [03:50:04] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010000: [03:50:04] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010000: [03:50:04] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010000: [03:50:04] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010000: [03:50:04] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010000: [03:50:04] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010000: [03:50:04] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010000: [03:50:04] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010000: [03:50:04] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010000: [03:50:04] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010000: [03:50:04] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010000: [03:50:04] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010000: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010000: [03:50:04] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010000: [03:50:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010000: [03:50:04] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010000: [03:50:04] vk_core.cpp(3022) - Log - Timer chunk initialisation - 67.211 ms RDOC 010000: [03:50:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011344: [03:50:04] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011344: [03:50:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011344: [03:50:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011344: [03:50:04] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011344: [03:50:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011344: [03:50:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9812 RDOC 009812: [03:50:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009812: [03:50:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009812: [03:50:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009812: [03:50:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009812: [03:50:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009812: [03:50:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009812: [03:50:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009812: [03:50:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009812: [03:50:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009812: [03:50:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009812: [03:50:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009812: [03:50:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009812: [03:50:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009812: [03:50:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009812: [03:50:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011344: [03:50:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9812] RDOC 009812: [03:50:05] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000002D51C145BD0 RDOC 009812: [03:50:05] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009812: [03:50:05] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009812: [03:50:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009812: [03:50:05] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009812: [03:50:05] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009812: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009812: [03:50:05] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006D02DE RDOC 009812: [03:50:05] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000002D51C145BD0 / 0x00000000006D02DE RDOC 009812: [03:50:06] vk_core.cpp(2198) - Log - Starting capture RDOC 009812: [03:50:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011344: [03:50:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009812: [03:50:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009812: [03:50:06] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009812: [03:50:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 009812: [03:50:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009812: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 161717 (0.44 %) RDOC 009812: [03:50:06] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.034545 seconds RDOC 009812: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 009812: [03:50:06] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009812: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011344: [03:50:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (176724 bytes) (time 1720752606) 9596 byte thumbnail RDOC 011344: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011344: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011344: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011344: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011344: [03:50:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011344: [03:50:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011344: [03:50:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011344: [03:50:07] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011344: [03:50:07] vk_replay.cpp(5288) - Log - Created device. RDOC 011344: [03:50:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011344: [03:50:07] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011344: [03:50:07] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011344: [03:50:07] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011344: [03:50:07] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011344: [03:50:07] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011344: [03:50:07] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011344: [03:50:07] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011344: [03:50:07] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011344: [03:50:07] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011344: [03:50:07] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011344: [03:50:07] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011344: [03:50:07] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011344: [03:50:07] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011344: [03:50:07] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011344: [03:50:07] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011344: [03:50:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011344: [03:50:07] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:50:07] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011344: [03:50:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011344: [03:50:07] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:50:07] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011344: [03:50:07] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:50:07] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011344: [03:50:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011344: [03:50:07] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:50:07] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011344: [03:50:07] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:50:07] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011344: [03:50:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011344: [03:50:07] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011344: [03:50:07] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011344: [03:50:07] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011344: [03:50:07] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011344: [03:50:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011344: [03:50:07] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011344: [03:50:07] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011344: [03:50:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011344: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011344: [03:50:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011344: [03:50:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011344: [03:50:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011344: [03:50:07] vk_core.cpp(3022) - Log - Timer chunk initialisation - 100.919 ms RDOC 011344: [03:50:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007628: [03:50:08] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007628: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007628: [03:50:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007628: [03:50:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007628: [03:50:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007628: [03:50:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7652 RDOC 007652: [03:50:08] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007652: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007652: [03:50:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007652: [03:50:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007652: [03:50:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007652: [03:50:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007652: [03:50:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007652: [03:50:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007652: [03:50:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007652: [03:50:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007652: [03:50:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007652: [03:50:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007652: [03:50:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007652: [03:50:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007652: [03:50:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007628: [03:50:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7652] RDOC 007652: [03:50:08] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000206849B93D0 RDOC 007652: [03:50:08] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007652: [03:50:08] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007652: [03:50:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007652: [03:50:08] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007652: [03:50:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007652: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007652: [03:50:08] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000009701CC RDOC 007652: [03:50:08] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000206849B93D0 / 0x00000000009701CC RDOC 007652: [03:50:09] vk_core.cpp(2198) - Log - Starting capture RDOC 007652: [03:50:09] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007628: [03:50:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007652: [03:50:09] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007652: [03:50:09] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007652: [03:50:09] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007652: [03:50:09] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007652: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 20697 (0.59 %) RDOC 007652: [03:50:09] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.022193 seconds RDOC 007652: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007652: [03:50:09] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007652: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007628: [03:50:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30607 bytes) (time 1720752609) 5744 byte thumbnail RDOC 007628: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007628: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007628: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007628: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007628: [03:50:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007628: [03:50:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007628: [03:50:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007628: [03:50:10] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007628: [03:50:10] vk_replay.cpp(5288) - Log - Created device. RDOC 007628: [03:50:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007628: [03:50:10] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007628: [03:50:10] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007628: [03:50:10] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007628: [03:50:10] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007628: [03:50:10] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007628: [03:50:10] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007628: [03:50:10] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007628: [03:50:10] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007628: [03:50:10] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007628: [03:50:10] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007628: [03:50:10] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007628: [03:50:10] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007628: [03:50:10] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007628: [03:50:10] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007628: [03:50:10] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007628: [03:50:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007628: [03:50:10] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007628: [03:50:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007628: [03:50:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007628: [03:50:10] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007628: [03:50:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007628: [03:50:10] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007628: [03:50:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007628: [03:50:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007628: [03:50:10] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007628: [03:50:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007628: [03:50:10] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007628: [03:50:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007628: [03:50:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007628: [03:50:10] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007628: [03:50:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007628: [03:50:10] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007628: [03:50:10] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007628: [03:50:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007628: [03:50:10] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007628: [03:50:10] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007628: [03:50:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007628: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007628: [03:50:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007628: [03:50:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007628: [03:50:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007628: [03:50:10] vk_core.cpp(3022) - Log - Timer chunk initialisation - 72.008 ms RDOC 007628: [03:50:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001180: [03:50:10] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001180: [03:50:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001180: [03:50:10] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001180: [03:50:11] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001180: [03:50:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001180: [03:50:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7632 RDOC 007632: [03:50:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007632: [03:50:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007632: [03:50:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007632: [03:50:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007632: [03:50:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007632: [03:50:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007632: [03:50:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007632: [03:50:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007632: [03:50:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007632: [03:50:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007632: [03:50:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007632: [03:50:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007632: [03:50:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007632: [03:50:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007632: [03:50:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001180: [03:50:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7632] RDOC 007632: [03:50:11] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001C2434F1800 RDOC 007632: [03:50:11] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007632: [03:50:11] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007632: [03:50:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007632: [03:50:11] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007632: [03:50:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007632: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007632: [03:50:11] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007002DE RDOC 007632: [03:50:11] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001C2434F1800 / 0x00000000007002DE RDOC 001180: [03:50:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007632: [03:50:12] vk_core.cpp(2198) - Log - Starting capture RDOC 007632: [03:50:12] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007632: [03:50:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007632: [03:50:12] vk_debug.cpp(2588) - Log - Allocating readback window of 1048576 bytes RDOC 007632: [03:50:12] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::169 (0 -> 1048576) RDOC 007632: [03:50:12] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007632: [03:50:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 24 referenced resources RDOC 007632: [03:50:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007632: [03:50:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5263232 bytes to 31286 (0.59 %) RDOC 007632: [03:50:12] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.019409 MB capture section in 0.032930 seconds RDOC 007632: [03:50:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 17706 bytes to 17706 (100.00 %) RDOC 007632: [03:50:12] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007632: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 001180: [03:50:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (56509 bytes) (time 1720752612) 7302 byte thumbnail RDOC 001180: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 001180: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001180: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001180: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001180: [03:50:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001180: [03:50:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001180: [03:50:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001180: [03:50:13] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001180: [03:50:13] vk_replay.cpp(5288) - Log - Created device. RDOC 001180: [03:50:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001180: [03:50:13] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001180: [03:50:13] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001180: [03:50:13] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001180: [03:50:13] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001180: [03:50:13] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001180: [03:50:13] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001180: [03:50:13] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001180: [03:50:13] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001180: [03:50:13] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001180: [03:50:13] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001180: [03:50:13] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001180: [03:50:13] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001180: [03:50:13] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001180: [03:50:13] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001180: [03:50:13] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001180: [03:50:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001180: [03:50:13] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001180: [03:50:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001180: [03:50:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001180: [03:50:13] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001180: [03:50:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001180: [03:50:13] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001180: [03:50:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001180: [03:50:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001180: [03:50:13] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001180: [03:50:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001180: [03:50:13] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001180: [03:50:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001180: [03:50:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001180: [03:50:13] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001180: [03:50:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001180: [03:50:13] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001180: [03:50:13] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001180: [03:50:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001180: [03:50:13] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001180: [03:50:13] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001180: [03:50:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001180: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001180: [03:50:13] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001180: [03:50:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001180: [03:50:13] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001180: [03:50:13] vk_core.cpp(3022) - Log - Timer chunk initialisation - 97.791 ms RDOC 001180: [03:50:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 2200 total instances RDOC 001180: [03:50:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3700 total instances RDOC 001180: [03:50:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3700 total instances RDOC 001180: [03:50:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3800 total instances RDOC 001180: [03:50:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001116: [03:50:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001116: [03:50:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001116: [03:50:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001116: [03:50:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001116: [03:50:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001116: [03:50:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1604 RDOC 001604: [03:50:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001604: [03:50:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001604: [03:50:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001604: [03:50:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001604: [03:50:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001604: [03:50:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001604: [03:50:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001604: [03:50:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001604: [03:50:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001604: [03:50:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001604: [03:50:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001604: [03:50:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001604: [03:50:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001604: [03:50:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001604: [03:50:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001116: [03:50:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1604] RDOC 001604: [03:50:14] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001B0A8CAAD50 RDOC 001604: [03:50:14] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001604: [03:50:14] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001604: [03:50:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001604: [03:50:14] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001604: [03:50:14] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001604: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001604: [03:50:14] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000009A01CC RDOC 001604: [03:50:14] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001B0A8CAAD50 / 0x00000000009A01CC RDOC 001604: [03:50:15] vk_core.cpp(2198) - Log - Starting capture RDOC 001604: [03:50:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001116: [03:50:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001604: [03:50:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001604: [03:50:15] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001604: [03:50:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 001604: [03:50:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001604: [03:50:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549179 (0.40 %) RDOC 001604: [03:50:15] vk_core.cpp(2763) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.096930 seconds RDOC 001604: [03:50:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001604: [03:50:15] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001604: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001116: [03:50:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (558929 bytes) (time 1720752615) 5116 byte thumbnail RDOC 001116: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001116: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [03:50:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001116: [03:50:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001116: [03:50:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001116: [03:50:16] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001116: [03:50:16] vk_replay.cpp(5288) - Log - Created device. RDOC 001116: [03:50:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [03:50:16] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001116: [03:50:16] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001116: [03:50:16] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001116: [03:50:16] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001116: [03:50:16] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001116: [03:50:16] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001116: [03:50:16] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001116: [03:50:16] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001116: [03:50:16] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001116: [03:50:16] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001116: [03:50:16] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001116: [03:50:16] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001116: [03:50:16] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001116: [03:50:16] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001116: [03:50:16] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001116: [03:50:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001116: [03:50:16] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [03:50:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001116: [03:50:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001116: [03:50:16] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [03:50:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001116: [03:50:16] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [03:50:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001116: [03:50:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001116: [03:50:16] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [03:50:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001116: [03:50:16] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [03:50:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001116: [03:50:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001116: [03:50:16] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [03:50:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001116: [03:50:16] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001116: [03:50:16] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001116: [03:50:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001116: [03:50:16] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001116: [03:50:16] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001116: [03:50:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001116: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001116: [03:50:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001116: [03:50:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001116: [03:50:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001116: [03:50:16] vk_core.cpp(3022) - Log - Timer chunk initialisation - 205.006 ms RDOC 001116: [03:50:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004076: [03:50:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004076: [03:50:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004076: [03:50:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004076: [03:50:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004076: [03:50:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004076: [03:50:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3328 RDOC 003328: [03:50:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003328: [03:50:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003328: [03:50:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003328: [03:50:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003328: [03:50:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003328: [03:50:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003328: [03:50:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003328: [03:50:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003328: [03:50:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003328: [03:50:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003328: [03:50:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003328: [03:50:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003328: [03:50:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003328: [03:50:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003328: [03:50:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004076: [03:50:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3328] RDOC 003328: [03:50:18] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000020BFDF89D80 RDOC 003328: [03:50:18] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 003328: [03:50:18] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003328: [03:50:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003328: [03:50:18] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 003328: [03:50:18] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003328: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003328: [03:50:18] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007302DE RDOC 003328: [03:50:18] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000020BFDF89D80 / 0x00000000007302DE RDOC 004076: [03:50:18] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003328: [03:50:18] vk_core.cpp(2198) - Log - Starting capture RDOC 003328: [03:50:18] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004076: [03:50:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003328: [03:50:18] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003328: [03:50:18] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 003328: [03:50:18] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 003328: [03:50:18] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 003328: [03:50:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654149 (0.40 %) RDOC 003328: [03:50:18] vk_core.cpp(2763) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.157107 seconds RDOC 003328: [03:50:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 003328: [03:50:18] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003328: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004076: [03:50:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670099 bytes) (time 1720752618) 9775 byte thumbnail RDOC 004076: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004076: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004076: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004076: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004076: [03:50:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004076: [03:50:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004076: [03:50:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004076: [03:50:19] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 004076: [03:50:19] vk_replay.cpp(5288) - Log - Created device. RDOC 004076: [03:50:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004076: [03:50:19] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 004076: [03:50:19] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004076: [03:50:19] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004076: [03:50:19] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 004076: [03:50:19] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004076: [03:50:19] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004076: [03:50:19] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 004076: [03:50:19] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 004076: [03:50:19] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004076: [03:50:19] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 004076: [03:50:19] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004076: [03:50:19] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004076: [03:50:19] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004076: [03:50:19] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004076: [03:50:19] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 004076: [03:50:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 004076: [03:50:19] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004076: [03:50:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004076: [03:50:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 004076: [03:50:19] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004076: [03:50:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 004076: [03:50:19] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004076: [03:50:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004076: [03:50:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 004076: [03:50:19] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004076: [03:50:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 004076: [03:50:19] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004076: [03:50:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004076: [03:50:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 004076: [03:50:19] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004076: [03:50:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 004076: [03:50:19] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004076: [03:50:19] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004076: [03:50:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 004076: [03:50:19] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004076: [03:50:19] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004076: [03:50:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004076: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004076: [03:50:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004076: [03:50:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004076: [03:50:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004076: [03:50:20] vk_core.cpp(5389) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 004076: [03:50:20] vk_core.cpp(3022) - Log - Timer chunk initialisation - 334.806 ms RDOC 004076: [03:50:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005980: [03:50:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005980: [03:50:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005980: [03:50:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005980: [03:50:20] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005980: [03:50:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005980: [03:50:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9316 RDOC 009316: [03:50:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009316: [03:50:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009316: [03:50:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009316: [03:50:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009316: [03:50:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009316: [03:50:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009316: [03:50:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009316: [03:50:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009316: [03:50:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009316: [03:50:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009316: [03:50:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009316: [03:50:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009316: [03:50:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009316: [03:50:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009316: [03:50:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005980: [03:50:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9316] RDOC 009316: [03:50:21] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001891A719A40 RDOC 009316: [03:50:21] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009316: [03:50:21] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009316: [03:50:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009316: [03:50:21] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009316: [03:50:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009316: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009316: [03:50:21] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000009D01CC RDOC 009316: [03:50:21] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001891A719A40 / 0x00000000009D01CC RDOC 005980: [03:50:21] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005980: [03:50:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50000 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21049 (0.60 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.019700 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50001 RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30799 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153074 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.035442 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50002 RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (162824 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153150 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.034942 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (162900 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50003 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153080 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.049222 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (162830 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50004 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153226 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124069 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (162976 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50005 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153166 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.067235 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (162916 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50006 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153140 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.060507 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (162890 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50007 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153077 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.062280 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (162827 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50008 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153158 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.072040 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009316: [03:50:27] vk_core.cpp(2198) - Log - Starting capture RDOC 009316: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (162908 bytes) (time 1720752627) 5116 byte thumbnail RDOC 009316: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009316: [03:50:27] vk_core.cpp(2341) - Log - Finished capture, Frame 50009 RDOC 009316: [03:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009316: [03:50:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153061 (0.41 %) RDOC 009316: [03:50:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.070408 seconds RDOC 009316: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009316: [03:50:27] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009316: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 005980: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (162811 bytes) (time 1720752627) 5116 byte thumbnail RDOC 005980: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 005980: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005980: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005980: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005980: [03:50:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005980: [03:50:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005980: [03:50:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005980: [03:50:28] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 005980: [03:50:28] vk_replay.cpp(5288) - Log - Created device. RDOC 005980: [03:50:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005980: [03:50:28] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 005980: [03:50:28] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005980: [03:50:28] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005980: [03:50:28] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 005980: [03:50:28] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005980: [03:50:28] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005980: [03:50:28] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 005980: [03:50:28] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 005980: [03:50:28] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005980: [03:50:28] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 005980: [03:50:28] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005980: [03:50:28] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005980: [03:50:28] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005980: [03:50:28] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005980: [03:50:28] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 005980: [03:50:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 005980: [03:50:28] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:50:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005980: [03:50:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 005980: [03:50:28] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:50:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 005980: [03:50:28] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:50:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005980: [03:50:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 005980: [03:50:28] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:50:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 005980: [03:50:28] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:50:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005980: [03:50:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 005980: [03:50:28] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:50:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 005980: [03:50:28] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005980: [03:50:28] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005980: [03:50:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 005980: [03:50:28] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005980: [03:50:28] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005980: [03:50:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005980: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005980: [03:50:28] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005980: [03:50:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005980: [03:50:28] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005980: [03:50:28] vk_core.cpp(3022) - Log - Timer chunk initialisation - 73.623 ms RDOC 005980: [03:50:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012116: [03:50:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 012116: [03:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:50:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012116: [03:50:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012116: [03:50:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:50:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2000 RDOC 002000: [03:50:29] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002000: [03:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002000: [03:50:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002000: [03:50:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002000: [03:50:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002000: [03:50:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002000: [03:50:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002000: [03:50:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002000: [03:50:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002000: [03:50:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002000: [03:50:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002000: [03:50:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002000: [03:50:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002000: [03:50:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002000: [03:50:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012116: [03:50:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2000] RDOC 002000: [03:50:30] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000002761C42C470 RDOC 002000: [03:50:30] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002000: [03:50:30] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002000: [03:50:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002000: [03:50:30] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002000: [03:50:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002000: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002000: [03:50:30] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007602DE RDOC 002000: [03:50:30] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000002761C42C470 / 0x00000000007602DE RDOC 002000: [03:50:30] vk_core.cpp(2198) - Log - Starting capture RDOC 002000: [03:50:30] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002000: [03:50:30] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002000: [03:50:30] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 012116: [03:50:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002000: [03:50:30] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 002000: [03:50:30] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002000: [03:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20277 (0.58 %) RDOC 002000: [03:50:30] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.018954 seconds RDOC 002000: [03:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 002000: [03:50:30] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 002000: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 012116: [03:50:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36867 bytes) (time 1720752630) 10965 byte thumbnail RDOC 012116: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 012116: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012116: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012116: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012116: [03:50:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 012116: [03:50:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 012116: [03:50:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 012116: [03:50:31] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 012116: [03:50:31] vk_replay.cpp(5288) - Log - Created device. RDOC 012116: [03:50:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012116: [03:50:31] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 012116: [03:50:31] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012116: [03:50:31] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012116: [03:50:31] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 012116: [03:50:31] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012116: [03:50:31] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012116: [03:50:31] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 012116: [03:50:31] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 012116: [03:50:31] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012116: [03:50:31] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 012116: [03:50:31] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012116: [03:50:31] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012116: [03:50:31] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012116: [03:50:31] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012116: [03:50:31] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 012116: [03:50:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 012116: [03:50:31] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:50:31] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:50:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 012116: [03:50:31] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:50:31] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 012116: [03:50:31] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:50:31] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:50:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 012116: [03:50:31] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:50:31] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 012116: [03:50:31] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:50:31] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:50:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 012116: [03:50:31] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:50:31] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 012116: [03:50:31] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012116: [03:50:31] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:50:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 012116: [03:50:31] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012116: [03:50:31] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 012116: [03:50:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012116: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012116: [03:50:31] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012116: [03:50:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012116: [03:50:31] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012116: [03:50:31] vk_core.cpp(3022) - Log - Timer chunk initialisation - 73.758 ms RDOC 012116: [03:50:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006080: [03:50:32] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006080: [03:50:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:50:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006080: [03:50:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006080: [03:50:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:50:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9028 RDOC 009028: [03:50:32] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009028: [03:50:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009028: [03:50:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009028: [03:50:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009028: [03:50:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009028: [03:50:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009028: [03:50:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009028: [03:50:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009028: [03:50:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009028: [03:50:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009028: [03:50:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009028: [03:50:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009028: [03:50:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009028: [03:50:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009028: [03:50:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006080: [03:50:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9028] RDOC 009028: [03:50:32] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000025138D8EF20 RDOC 009028: [03:50:32] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009028: [03:50:32] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009028: [03:50:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009028: [03:50:32] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009028: [03:50:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009028: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009028: [03:50:32] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000A001CC RDOC 009028: [03:50:32] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000025138D8EF20 / 0x0000000000A001CC RDOC 009028: [03:50:33] vk_core.cpp(2198) - Log - Starting capture RDOC 009028: [03:50:33] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006080: [03:50:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009028: [03:50:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009028: [03:50:33] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009028: [03:50:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 009028: [03:50:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009028: [03:50:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38897 (0.53 %) RDOC 009028: [03:50:33] vk_core.cpp(2763) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.015783 seconds RDOC 009028: [03:50:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 009028: [03:50:33] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 009028: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006080: [03:50:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46486 bytes) (time 1720752633) 3444 byte thumbnail RDOC 006080: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006080: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006080: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006080: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006080: [03:50:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006080: [03:50:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006080: [03:50:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006080: [03:50:34] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006080: [03:50:34] vk_replay.cpp(5288) - Log - Created device. RDOC 006080: [03:50:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006080: [03:50:34] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006080: [03:50:34] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006080: [03:50:34] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006080: [03:50:34] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006080: [03:50:34] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006080: [03:50:34] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006080: [03:50:34] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006080: [03:50:34] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006080: [03:50:34] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006080: [03:50:34] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006080: [03:50:34] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006080: [03:50:34] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006080: [03:50:34] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006080: [03:50:34] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006080: [03:50:34] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006080: [03:50:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006080: [03:50:34] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:50:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006080: [03:50:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006080: [03:50:34] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:50:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006080: [03:50:34] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:50:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006080: [03:50:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006080: [03:50:34] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:50:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006080: [03:50:34] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:50:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006080: [03:50:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006080: [03:50:34] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:50:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006080: [03:50:34] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006080: [03:50:34] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006080: [03:50:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006080: [03:50:34] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006080: [03:50:34] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006080: [03:50:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006080: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006080: [03:50:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006080: [03:50:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006080: [03:50:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006080: [03:50:34] vk_core.cpp(3022) - Log - Timer chunk initialisation - 74.144 ms RDOC 006080: [03:50:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006112: [03:50:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006112: [03:50:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006112: [03:50:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006112: [03:50:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006112: [03:50:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006112: [03:50:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5516 RDOC 005516: [03:50:35] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005516: [03:50:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005516: [03:50:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005516: [03:50:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005516: [03:50:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005516: [03:50:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005516: [03:50:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005516: [03:50:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005516: [03:50:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005516: [03:50:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005516: [03:50:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005516: [03:50:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005516: [03:50:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005516: [03:50:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005516: [03:50:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006112: [03:50:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5516] RDOC 005516: [03:50:35] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001FC3DE5C6A0 RDOC 005516: [03:50:35] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 005516: [03:50:35] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005516: [03:50:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005516: [03:50:35] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 005516: [03:50:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005516: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005516: [03:50:35] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007902DE RDOC 005516: [03:50:35] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001FC3DE5C6A0 / 0x00000000007902DE RDOC 005516: [03:50:36] vk_core.cpp(2198) - Log - Starting capture RDOC 005516: [03:50:36] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005516: [03:50:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005516: [03:50:36] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 005516: [03:50:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 006112: [03:50:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005516: [03:50:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005516: [03:50:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37693952 bytes to 165608 (0.44 %) RDOC 005516: [03:50:36] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.947754 MB capture section in 0.034291 seconds RDOC 005516: [03:50:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 005516: [03:50:36] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 005516: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006112: [03:50:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (178615 bytes) (time 1720752636) 8518 byte thumbnail RDOC 006112: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006112: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006112: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006112: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006112: [03:50:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006112: [03:50:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006112: [03:50:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006112: [03:50:37] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006112: [03:50:37] vk_replay.cpp(5288) - Log - Created device. RDOC 006112: [03:50:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006112: [03:50:37] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006112: [03:50:37] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006112: [03:50:37] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006112: [03:50:37] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006112: [03:50:37] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006112: [03:50:37] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006112: [03:50:37] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006112: [03:50:37] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006112: [03:50:37] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006112: [03:50:37] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006112: [03:50:37] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006112: [03:50:37] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006112: [03:50:37] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006112: [03:50:37] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006112: [03:50:37] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006112: [03:50:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006112: [03:50:37] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006112: [03:50:37] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006112: [03:50:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006112: [03:50:37] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006112: [03:50:37] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006112: [03:50:37] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006112: [03:50:37] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006112: [03:50:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006112: [03:50:37] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006112: [03:50:37] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006112: [03:50:37] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006112: [03:50:37] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006112: [03:50:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006112: [03:50:37] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006112: [03:50:37] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006112: [03:50:37] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006112: [03:50:37] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006112: [03:50:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006112: [03:50:37] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006112: [03:50:37] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006112: [03:50:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006112: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006112: [03:50:37] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006112: [03:50:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006112: [03:50:37] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006112: [03:50:37] vk_core.cpp(3022) - Log - Timer chunk initialisation - 98.832 ms RDOC 006112: [03:50:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011452: [03:50:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011452: [03:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011452: [03:50:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011452: [03:50:38] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011452: [03:50:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011452: [03:50:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7908 RDOC 007908: [03:50:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007908: [03:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007908: [03:50:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007908: [03:50:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007908: [03:50:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007908: [03:50:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007908: [03:50:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007908: [03:50:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007908: [03:50:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007908: [03:50:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007908: [03:50:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007908: [03:50:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007908: [03:50:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007908: [03:50:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007908: [03:50:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011452: [03:50:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7908] RDOC 007908: [03:50:39] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000021641959DC0 RDOC 007908: [03:50:39] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007908: [03:50:39] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007908: [03:50:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007908: [03:50:39] vk_core.cpp(4839) - Warning - [WARNING-vkGetDeviceProcAddr-device] Validation Warning: [ WARNING-vkGetDeviceProcAddr-device ] | MessageID = 0x22b1fbac | vkGetDeviceProcAddr(): pName is trying to grab vkCreateDevice which is an instance level function RDOC 007908: [03:50:39] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007908: [03:50:39] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007908: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007908: [03:50:39] vk_core.cpp(4839) - Warning - [VUID-VkShaderModuleCreateInfo-pCode-08740] Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Geometry was declared, but one of the following requirements is required (VkPhysicalDeviceFeatures::geometryShader). The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740) RDOC 007908: [03:50:39] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000A301CC RDOC 007908: [03:50:39] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000021641959DC0 / 0x0000000000A301CC RDOC 011452: [03:50:39] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011452: [03:50:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007908: [03:50:39] vk_core.cpp(2198) - Log - Starting capture RDOC 007908: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007908: [03:50:39] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007908: [03:50:39] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 007908: [03:50:39] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (0 -> 28) RDOC 007908: [03:50:39] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 007908: [03:50:39] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 007908: [03:50:39] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007908: [03:50:39] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 007908: [03:50:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007908: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21597 (0.61 %) RDOC 007908: [03:50:39] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.024425 seconds RDOC 007908: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 007908: [03:50:39] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007908: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 011452: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32571 bytes) (time 1720752639) 6206 byte thumbnail RDOC 011452: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 011452: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011452: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011452: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011452: [03:50:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011452: [03:50:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011452: [03:50:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011452: [03:50:40] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011452: [03:50:40] vk_replay.cpp(5288) - Log - Created device. RDOC 011452: [03:50:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011452: [03:50:40] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011452: [03:50:40] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011452: [03:50:40] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011452: [03:50:40] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011452: [03:50:40] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011452: [03:50:40] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011452: [03:50:40] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011452: [03:50:40] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011452: [03:50:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011452: [03:50:40] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011452: [03:50:40] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011452: [03:50:40] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011452: [03:50:40] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011452: [03:50:40] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011452: [03:50:40] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011452: [03:50:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011452: [03:50:40] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:50:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011452: [03:50:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011452: [03:50:40] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:50:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011452: [03:50:40] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:50:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011452: [03:50:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011452: [03:50:40] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:50:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011452: [03:50:40] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:50:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011452: [03:50:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011452: [03:50:40] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:50:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011452: [03:50:40] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011452: [03:50:40] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011452: [03:50:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011452: [03:50:40] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011452: [03:50:40] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011452: [03:50:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011452: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011452: [03:50:40] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011452: [03:50:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011452: [03:50:40] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011452: [03:50:40] vk_core.cpp(3022) - Log - Timer chunk initialisation - 68.066 ms RDOC 011452: [03:50:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004192: [03:50:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004192: [03:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004192: [03:50:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004192: [03:50:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004192: [03:50:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004192: [03:50:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5800 RDOC 005800: [03:50:41] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005800: [03:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005800: [03:50:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005800: [03:50:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005800: [03:50:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005800: [03:50:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005800: [03:50:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005800: [03:50:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005800: [03:50:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005800: [03:50:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005800: [03:50:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005800: [03:50:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005800: [03:50:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005800: [03:50:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005800: [03:50:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004192: [03:50:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5800] RDOC 005800: [03:50:42] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000184E7C37850 RDOC 005800: [03:50:42] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 005800: [03:50:42] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005800: [03:50:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005800: [03:50:42] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 005800: [03:50:42] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005800: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005800: [03:50:42] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007C02DE RDOC 005800: [03:50:42] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000184E7C37850 / 0x00000000007C02DE RDOC 005800: [03:50:42] vk_core.cpp(2198) - Log - Starting capture RDOC 005800: [03:50:42] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005800: [03:50:42] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005800: [03:50:42] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 004192: [03:50:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005800: [03:50:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005800: [03:50:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005800: [03:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20261 (0.58 %) RDOC 005800: [03:50:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.019221 seconds RDOC 005800: [03:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005800: [03:50:42] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005800: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 004192: [03:50:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30011 bytes) (time 1720752642) 5116 byte thumbnail RDOC 004192: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 004192: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004192: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004192: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004192: [03:50:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004192: [03:50:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004192: [03:50:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004192: [03:50:43] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 004192: [03:50:43] vk_replay.cpp(5288) - Log - Created device. RDOC 004192: [03:50:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004192: [03:50:43] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 004192: [03:50:43] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004192: [03:50:43] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004192: [03:50:43] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 004192: [03:50:43] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004192: [03:50:43] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004192: [03:50:43] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 004192: [03:50:43] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 004192: [03:50:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004192: [03:50:43] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 004192: [03:50:43] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004192: [03:50:43] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004192: [03:50:43] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004192: [03:50:43] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004192: [03:50:43] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 004192: [03:50:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 004192: [03:50:43] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [03:50:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004192: [03:50:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 004192: [03:50:43] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [03:50:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 004192: [03:50:43] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [03:50:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004192: [03:50:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 004192: [03:50:43] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [03:50:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 004192: [03:50:43] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [03:50:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004192: [03:50:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 004192: [03:50:43] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [03:50:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 004192: [03:50:43] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004192: [03:50:43] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004192: [03:50:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 004192: [03:50:43] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004192: [03:50:43] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004192: [03:50:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004192: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004192: [03:50:43] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004192: [03:50:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004192: [03:50:43] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004192: [03:50:43] vk_core.cpp(3022) - Log - Timer chunk initialisation - 90.026 ms RDOC 004192: [03:50:43] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 21.381 ms RDOC 004192: [03:50:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 004192: [03:50:44] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004192: [03:50:44] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 1.101 ms RDOC 004192: [03:50:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003820: [03:50:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003820: [03:50:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003820: [03:50:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003820: [03:50:44] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003820: [03:50:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003820: [03:50:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7008 RDOC 007008: [03:50:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007008: [03:50:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007008: [03:50:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007008: [03:50:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007008: [03:50:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007008: [03:50:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007008: [03:50:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007008: [03:50:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007008: [03:50:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007008: [03:50:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007008: [03:50:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007008: [03:50:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007008: [03:50:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007008: [03:50:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007008: [03:50:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003820: [03:50:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7008] RDOC 007008: [03:50:44] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000186234C3E90 RDOC 007008: [03:50:44] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007008: [03:50:44] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007008: [03:50:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007008: [03:50:44] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007008: [03:50:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007008: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007008: [03:50:44] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000D201CA RDOC 007008: [03:50:44] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000186234C3E90 / 0x0000000000D201CA RDOC 007008: [03:50:46] vk_core.cpp(2198) - Log - Starting capture RDOC 007008: [03:50:46] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007008: [03:50:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007008: [03:50:46] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007008: [03:50:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 007008: [03:50:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003820: [03:50:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007008: [03:50:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5460608 bytes to 37636 (0.69 %) RDOC 007008: [03:50:46] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.207642 MB capture section in 0.014982 seconds RDOC 007008: [03:50:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007008: [03:50:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 007008: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 003820: [03:50:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44291 bytes) (time 1720752646) 2526 byte thumbnail RDOC 003820: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 003820: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003820: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003820: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003820: [03:50:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003820: [03:50:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003820: [03:50:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003820: [03:50:47] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 003820: [03:50:47] vk_replay.cpp(5288) - Log - Created device. RDOC 003820: [03:50:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003820: [03:50:47] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 003820: [03:50:47] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003820: [03:50:47] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003820: [03:50:47] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 003820: [03:50:47] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003820: [03:50:47] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003820: [03:50:47] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 003820: [03:50:47] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 003820: [03:50:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003820: [03:50:47] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 003820: [03:50:47] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003820: [03:50:47] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003820: [03:50:47] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003820: [03:50:47] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003820: [03:50:47] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 003820: [03:50:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 003820: [03:50:47] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:50:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003820: [03:50:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 003820: [03:50:47] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:50:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 003820: [03:50:47] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:50:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003820: [03:50:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 003820: [03:50:47] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:50:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 003820: [03:50:47] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:50:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003820: [03:50:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 003820: [03:50:47] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003820: [03:50:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 003820: [03:50:47] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003820: [03:50:47] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003820: [03:50:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 003820: [03:50:47] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003820: [03:50:47] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 003820: [03:50:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003820: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003820: [03:50:47] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003820: [03:50:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003820: [03:50:47] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003820: [03:50:47] vk_core.cpp(3022) - Log - Timer chunk initialisation - 95.906 ms RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 003820: [03:50:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002872: [03:50:47] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002872: [03:50:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002872: [03:50:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002872: [03:50:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002872: [03:50:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002872: [03:50:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11104 RDOC 011104: [03:50:48] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011104: [03:50:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:50:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011104: [03:50:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:50:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011104: [03:50:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011104: [03:50:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011104: [03:50:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011104: [03:50:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011104: [03:50:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011104: [03:50:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011104: [03:50:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011104: [03:50:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011104: [03:50:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011104: [03:50:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002872: [03:50:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11104] RDOC 011104: [03:50:48] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000024E18072430 RDOC 011104: [03:50:48] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011104: [03:50:48] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011104: [03:50:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011104: [03:50:48] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011104: [03:50:48] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011104: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011104: [03:50:48] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000810280 RDOC 011104: [03:50:48] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000024E18072430 / 0x0000000000810280 RDOC 011104: [03:50:49] vk_core.cpp(2198) - Log - Starting capture RDOC 011104: [03:50:49] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002872: [03:50:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011104: [03:50:49] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:50:49] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011104: [03:50:49] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 011104: [03:50:49] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 011104: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377280 bytes to 436211 (1.48 %) RDOC 011104: [03:50:49] vk_core.cpp(2763) - Log - Captured Vulkan frame with 28.016357 MB capture section in 0.096973 seconds RDOC 011104: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 011104: [03:50:49] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011104: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002872: [03:50:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (452639 bytes) (time 1720752649) 9847 byte thumbnail RDOC 002872: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002872: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002872: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002872: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002872: [03:50:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002872: [03:50:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002872: [03:50:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002872: [03:50:50] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 002872: [03:50:50] vk_replay.cpp(5288) - Log - Created device. RDOC 002872: [03:50:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002872: [03:50:50] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 002872: [03:50:50] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002872: [03:50:50] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002872: [03:50:50] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 002872: [03:50:50] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002872: [03:50:50] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002872: [03:50:50] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 002872: [03:50:50] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 002872: [03:50:50] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002872: [03:50:50] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 002872: [03:50:50] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002872: [03:50:50] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002872: [03:50:50] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002872: [03:50:50] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002872: [03:50:50] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 002872: [03:50:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 002872: [03:50:50] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002872: [03:50:50] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002872: [03:50:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 002872: [03:50:50] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002872: [03:50:50] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 002872: [03:50:50] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002872: [03:50:50] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002872: [03:50:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 002872: [03:50:50] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002872: [03:50:50] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 002872: [03:50:50] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002872: [03:50:50] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002872: [03:50:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 002872: [03:50:50] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002872: [03:50:50] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 002872: [03:50:50] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002872: [03:50:50] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002872: [03:50:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 002872: [03:50:50] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002872: [03:50:50] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002872: [03:50:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002872: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002872: [03:50:50] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002872: [03:50:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002872: [03:50:50] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002872: [03:50:50] vk_core.cpp(3022) - Log - Timer chunk initialisation - 179.446 ms RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:51] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:52] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 125.930 ms RDOC 002872: [03:50:52] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 107.491 ms RDOC 002872: [03:50:52] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 64.832 ms RDOC 002872: [03:50:52] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 49.653 ms RDOC 002872: [03:50:53] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:53] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:53] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.596 ms RDOC 002872: [03:50:53] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.613 ms RDOC 002872: [03:50:54] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.818 ms RDOC 002872: [03:50:54] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.798 ms RDOC 002872: [03:50:54] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 51.444 ms RDOC 002872: [03:50:54] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:54] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:54] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:54] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:55] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 107.890 ms RDOC 002872: [03:50:55] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 106.542 ms RDOC 002872: [03:50:55] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.365 ms RDOC 002872: [03:50:55] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.198 ms RDOC 002872: [03:50:56] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:56] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:56] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:56] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:56] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:56] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:57] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.782 ms RDOC 002872: [03:50:57] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.421 ms RDOC 002872: [03:50:57] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.349 ms RDOC 002872: [03:50:58] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.598 ms RDOC 002872: [03:50:58] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:58] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:58] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.127 ms RDOC 002872: [03:50:59] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.329 ms RDOC 002872: [03:50:59] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.081 ms RDOC 002872: [03:50:59] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.370 ms RDOC 002872: [03:50:59] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 51.872 ms RDOC 002872: [03:50:59] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:59] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:50:59] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:50:59] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:00] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 103.416 ms RDOC 002872: [03:51:00] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.322 ms RDOC 002872: [03:51:01] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 58.625 ms RDOC 002872: [03:51:01] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.181 ms RDOC 002872: [03:51:01] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:01] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:01] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:01] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:02] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:02] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:02] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.778 ms RDOC 002872: [03:51:02] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.334 ms RDOC 002872: [03:51:03] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.289 ms RDOC 002872: [03:51:03] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.995 ms RDOC 002872: [03:51:03] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:03] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:03] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.127 ms RDOC 002872: [03:51:04] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.030 ms RDOC 002872: [03:51:04] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.895 ms RDOC 002872: [03:51:04] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.245 ms RDOC 002872: [03:51:04] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 51.914 ms RDOC 002872: [03:51:04] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:04] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:04] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:04] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:05] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.162 ms RDOC 002872: [03:51:05] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.219 ms RDOC 002872: [03:51:06] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.762 ms RDOC 002872: [03:51:06] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.538 ms RDOC 002872: [03:51:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:07] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:07] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:07] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.948 ms RDOC 002872: [03:51:07] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.045 ms RDOC 002872: [03:51:08] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.906 ms RDOC 002872: [03:51:08] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.463 ms RDOC 002872: [03:51:08] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:08] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:09] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.025 ms RDOC 002872: [03:51:09] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.132 ms RDOC 002872: [03:51:09] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.223 ms RDOC 002872: [03:51:09] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.741 ms RDOC 002872: [03:51:09] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.722 ms RDOC 002872: [03:51:09] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:09] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:09] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:09] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:10] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.930 ms RDOC 002872: [03:51:10] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.604 ms RDOC 002872: [03:51:11] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.367 ms RDOC 002872: [03:51:11] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.306 ms RDOC 002872: [03:51:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:12] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:12] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:12] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.553 ms RDOC 002872: [03:51:12] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.580 ms RDOC 002872: [03:51:13] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.667 ms RDOC 002872: [03:51:13] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.625 ms RDOC 002872: [03:51:13] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:13] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:14] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.269 ms RDOC 002872: [03:51:14] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.052 ms RDOC 002872: [03:51:14] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.083 ms RDOC 002872: [03:51:14] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.585 ms RDOC 002872: [03:51:14] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.323 ms RDOC 002872: [03:51:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:15] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 116.288 ms RDOC 002872: [03:51:16] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.865 ms RDOC 002872: [03:51:16] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.530 ms RDOC 002872: [03:51:16] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.120 ms RDOC 002872: [03:51:16] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:16] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:16] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:16] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:17] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.350 ms RDOC 002872: [03:51:18] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.951 ms RDOC 002872: [03:51:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.794 ms RDOC 002872: [03:51:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.301 ms RDOC 002872: [03:51:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.096 ms RDOC 002872: [03:51:18] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:18] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 002872: [03:51:19] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.189 ms RDOC 002872: [03:51:19] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.323 ms RDOC 002872: [03:51:19] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.744 ms RDOC 002872: [03:51:19] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.396 ms RDOC 002872: [03:51:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 002872: [03:51:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 004116: [03:51:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004116: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004116: [03:51:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004116: [03:51:20] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004116: [03:51:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004116: [03:51:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7004 RDOC 007004: [03:51:21] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007004: [03:51:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007004: [03:51:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007004: [03:51:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007004: [03:51:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007004: [03:51:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007004: [03:51:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007004: [03:51:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007004: [03:51:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007004: [03:51:21] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007004: [03:51:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007004: [03:51:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007004: [03:51:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007004: [03:51:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007004: [03:51:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004116: [03:51:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7004] RDOC 007004: [03:51:21] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001C611881FD0 RDOC 007004: [03:51:21] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007004: [03:51:21] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007004: [03:51:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007004: [03:51:21] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007004: [03:51:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007004: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007004: [03:51:21] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000060142 RDOC 007004: [03:51:21] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001C611881FD0 / 0x0000000000060142 RDOC 004116: [03:51:23] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004116: [03:51:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007004: [03:51:23] vk_core.cpp(2198) - Log - Starting capture RDOC 007004: [03:51:23] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 007004: [03:51:23] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 1, skipped 0 RDOC 007004: [03:51:23] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007004: [03:51:23] resource_manager.h(1538) - Log - Checking 25 resources with initial contents against 120 referenced resources RDOC 007004: [03:51:23] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 0 unreferenced RDOC 007004: [03:51:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059776 bytes to 175219 (0.45 %) RDOC 007004: [03:51:23] vk_core.cpp(2763) - Log - Captured Vulkan frame with 37.250305 MB capture section in 0.044212 seconds RDOC 007004: [03:51:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007004: [03:51:23] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007004: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004116: [03:51:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184969 bytes) (time 1720752683) 5116 byte thumbnail RDOC 004116: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004116: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004116: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004116: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004116: [03:51:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004116: [03:51:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004116: [03:51:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004116: [03:51:24] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 004116: [03:51:24] vk_replay.cpp(5288) - Log - Created device. RDOC 004116: [03:51:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004116: [03:51:24] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 004116: [03:51:24] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004116: [03:51:24] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004116: [03:51:24] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 004116: [03:51:24] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004116: [03:51:24] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004116: [03:51:24] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 004116: [03:51:24] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 004116: [03:51:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004116: [03:51:24] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 004116: [03:51:24] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004116: [03:51:24] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004116: [03:51:24] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004116: [03:51:24] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004116: [03:51:24] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 004116: [03:51:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 004116: [03:51:24] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004116: [03:51:24] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004116: [03:51:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 004116: [03:51:24] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004116: [03:51:24] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 004116: [03:51:24] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004116: [03:51:24] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004116: [03:51:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 004116: [03:51:24] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004116: [03:51:24] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 004116: [03:51:24] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004116: [03:51:24] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004116: [03:51:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 004116: [03:51:24] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004116: [03:51:24] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 004116: [03:51:24] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004116: [03:51:24] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004116: [03:51:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 004116: [03:51:24] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004116: [03:51:24] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004116: [03:51:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004116: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004116: [03:51:24] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004116: [03:51:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004116: [03:51:24] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] vk_core.cpp(3022) - Log - Timer chunk initialisation - 121.921 ms RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 004116: [03:51:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011580: [03:51:24] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011580: [03:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011580: [03:51:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011580: [03:51:25] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011580: [03:51:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011580: [03:51:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7800 RDOC 007800: [03:51:25] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007800: [03:51:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007800: [03:51:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007800: [03:51:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007800: [03:51:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007800: [03:51:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007800: [03:51:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007800: [03:51:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007800: [03:51:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007800: [03:51:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007800: [03:51:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007800: [03:51:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007800: [03:51:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007800: [03:51:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007800: [03:51:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011580: [03:51:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7800] RDOC 007800: [03:51:25] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001C4CA78F9C0 RDOC 007800: [03:51:25] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007800: [03:51:25] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007800: [03:51:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007800: [03:51:25] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007800: [03:51:25] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007800: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007800: [03:51:25] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000070142 RDOC 007800: [03:51:25] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001C4CA78F9C0 / 0x0000000000070142 RDOC 007800: [03:51:26] vk_core.cpp(2198) - Log - Starting capture RDOC 007800: [03:51:26] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011580: [03:51:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007800: [03:51:26] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007800: [03:51:26] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007800: [03:51:26] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 007800: [03:51:26] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 007800: [03:51:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22690048 bytes to 128415 (0.57 %) RDOC 007800: [03:51:26] vk_core.cpp(2763) - Log - Captured Vulkan frame with 21.638916 MB capture section in 0.026554 seconds RDOC 007800: [03:51:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 007800: [03:51:26] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007800: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011580: [03:51:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151051 bytes) (time 1720752686) 15389 byte thumbnail RDOC 011580: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011580: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011580: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011580: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011580: [03:51:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011580: [03:51:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011580: [03:51:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011580: [03:51:27] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011580: [03:51:27] vk_replay.cpp(5288) - Log - Created device. RDOC 011580: [03:51:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011580: [03:51:27] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011580: [03:51:27] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011580: [03:51:27] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011580: [03:51:27] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011580: [03:51:27] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011580: [03:51:27] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011580: [03:51:27] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011580: [03:51:27] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011580: [03:51:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011580: [03:51:27] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011580: [03:51:27] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011580: [03:51:27] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011580: [03:51:27] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011580: [03:51:27] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011580: [03:51:27] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011580: [03:51:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011580: [03:51:27] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:51:27] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011580: [03:51:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011580: [03:51:27] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:51:27] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011580: [03:51:27] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:51:27] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011580: [03:51:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011580: [03:51:27] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:51:27] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011580: [03:51:27] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:51:27] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011580: [03:51:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011580: [03:51:27] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:51:27] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011580: [03:51:27] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011580: [03:51:27] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011580: [03:51:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011580: [03:51:27] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011580: [03:51:27] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011580: [03:51:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011580: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011580: [03:51:27] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011580: [03:51:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011580: [03:51:27] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011580: [03:51:27] vk_core.cpp(3022) - Log - Timer chunk initialisation - 205.991 ms RDOC 011580: [03:51:28] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 400.583 ms RDOC 011580: [03:51:28] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 342.298 ms RDOC 011580: [03:51:29] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 331.288 ms RDOC 011580: [03:51:29] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 329.046 ms RDOC 011580: [03:51:30] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 417.336 ms RDOC 011580: [03:51:30] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 329.712 ms RDOC 011580: [03:51:30] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 248.537 ms RDOC 011580: [03:51:31] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 330.177 ms RDOC 011580: [03:51:31] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 329.116 ms RDOC 011580: [03:51:32] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 330.179 ms RDOC 011580: [03:51:32] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 331.163 ms RDOC 011580: [03:51:33] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 330.154 ms RDOC 011580: [03:51:33] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 367.291 ms RDOC 011580: [03:51:34] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 346.756 ms RDOC 011580: [03:51:34] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 258.047 ms RDOC 011580: [03:51:34] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 253.965 ms RDOC 011580: [03:51:35] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 253.489 ms RDOC 011580: [03:51:35] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 341.109 ms RDOC 011580: [03:51:36] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 356.575 ms RDOC 011580: [03:51:36] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 342.550 ms RDOC 011580: [03:51:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006908: [03:51:36] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006908: [03:51:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006908: [03:51:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006908: [03:51:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006908: [03:51:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006908: [03:51:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2592 RDOC 002592: [03:51:37] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002592: [03:51:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002592: [03:51:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002592: [03:51:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002592: [03:51:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002592: [03:51:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002592: [03:51:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002592: [03:51:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002592: [03:51:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002592: [03:51:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002592: [03:51:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002592: [03:51:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002592: [03:51:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002592: [03:51:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002592: [03:51:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006908: [03:51:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2592] RDOC 002592: [03:51:37] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000002395470D750 RDOC 002592: [03:51:37] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002592: [03:51:37] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002592: [03:51:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002592: [03:51:37] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002592: [03:51:37] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002592: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002592: [03:51:37] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000080142 RDOC 002592: [03:51:37] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000002395470D750 / 0x0000000000080142 RDOC 006908: [03:51:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006908: [03:51:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002592: [03:51:43] vk_core.cpp(2198) - Log - Starting capture RDOC 002592: [03:51:43] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002592: [03:51:43] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 002592: [03:51:43] resource_manager.h(1145) - Log - Preparing resource ResourceId::201 after it has been postponed. RDOC 002592: [03:51:43] resource_manager.h(1145) - Log - Preparing resource ResourceId::203 after it has been postponed. RDOC 002592: [03:51:43] resource_manager.h(1145) - Log - Preparing resource ResourceId::205 after it has been postponed. RDOC 002592: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 505 RDOC 002592: [03:51:43] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 002592: [03:51:43] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 002592: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8321 (36.62 %) RDOC 002592: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.014613 seconds RDOC 002592: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 002592: [03:51:43] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 002592: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006908: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20396 bytes) (time 1720752703) 7241 byte thumbnail RDOC 006908: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006908: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006908: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006908: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006908: [03:51:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006908: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006908: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006908: [03:51:44] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006908: [03:51:44] vk_replay.cpp(5288) - Log - Created device. RDOC 006908: [03:51:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006908: [03:51:44] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006908: [03:51:44] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006908: [03:51:44] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006908: [03:51:44] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006908: [03:51:44] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006908: [03:51:44] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006908: [03:51:44] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006908: [03:51:44] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006908: [03:51:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006908: [03:51:44] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006908: [03:51:44] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006908: [03:51:44] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006908: [03:51:44] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006908: [03:51:44] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006908: [03:51:44] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006908: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006908: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [03:51:44] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006908: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006908: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [03:51:44] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006908: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [03:51:44] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006908: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006908: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [03:51:44] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006908: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [03:51:44] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006908: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006908: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [03:51:44] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006908: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006908: [03:51:44] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006908: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006908: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006908: [03:51:44] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006908: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006908: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006908: [03:51:44] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006908: [03:51:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006908: [03:51:44] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006908: [03:51:44] vk_core.cpp(3022) - Log - Timer chunk initialisation - 73.327 ms RDOC 006908: [03:51:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004252: [03:51:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 004252: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004252: [03:51:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004252: [03:51:45] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004252: [03:51:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004252: [03:51:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11760 RDOC 011760: [03:51:45] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011760: [03:51:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011760: [03:51:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011760: [03:51:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011760: [03:51:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011760: [03:51:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011760: [03:51:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011760: [03:51:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011760: [03:51:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011760: [03:51:45] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011760: [03:51:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011760: [03:51:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011760: [03:51:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011760: [03:51:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011760: [03:51:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004252: [03:51:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11760] RDOC 011760: [03:51:45] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000183DFBCBBC0 RDOC 011760: [03:51:45] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011760: [03:51:45] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011760: [03:51:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011760: [03:51:45] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011760: [03:51:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011760: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011760: [03:51:45] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000680246 RDOC 011760: [03:51:45] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000183DFBCBBC0 / 0x0000000000680246 RDOC 011760: [03:51:46] vk_core.cpp(2198) - Log - Starting capture RDOC 011760: [03:51:46] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011760: [03:51:46] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011760: [03:51:46] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 004252: [03:51:46] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004252: [03:51:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011760: [03:51:46] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011760: [03:51:46] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011760: [03:51:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20528 (0.58 %) RDOC 011760: [03:51:46] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.017382 seconds RDOC 011760: [03:51:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011760: [03:51:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 011760: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004252: [03:51:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30278 bytes) (time 1720752706) 5116 byte thumbnail RDOC 004252: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004252: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004252: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004252: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004252: [03:51:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004252: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004252: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004252: [03:51:47] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 004252: [03:51:47] vk_replay.cpp(5288) - Log - Created device. RDOC 004252: [03:51:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004252: [03:51:47] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 004252: [03:51:47] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004252: [03:51:47] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004252: [03:51:47] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 004252: [03:51:47] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004252: [03:51:47] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004252: [03:51:47] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 004252: [03:51:47] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 004252: [03:51:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004252: [03:51:47] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 004252: [03:51:47] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004252: [03:51:47] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004252: [03:51:47] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004252: [03:51:47] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004252: [03:51:47] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 004252: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 004252: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004252: [03:51:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004252: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 004252: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004252: [03:51:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 004252: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004252: [03:51:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004252: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 004252: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004252: [03:51:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 004252: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004252: [03:51:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004252: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 004252: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004252: [03:51:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 004252: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004252: [03:51:47] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004252: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 004252: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004252: [03:51:47] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004252: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004252: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004252: [03:51:47] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004252: [03:51:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004252: [03:51:47] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004252: [03:52:04] vk_core.cpp(3022) - Log - Timer chunk initialisation - 17611.772 ms RDOC 004252: [03:52:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011716: [03:52:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011716: [03:52:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011716: [03:52:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011716: [03:52:05] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011716: [03:52:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011716: [03:52:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3624 RDOC 003624: [03:52:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003624: [03:52:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003624: [03:52:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003624: [03:52:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003624: [03:52:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003624: [03:52:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003624: [03:52:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003624: [03:52:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003624: [03:52:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003624: [03:52:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003624: [03:52:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003624: [03:52:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003624: [03:52:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003624: [03:52:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003624: [03:52:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011716: [03:52:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3624] RDOC 003624: [03:52:05] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001EF66432940 RDOC 003624: [03:52:05] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 003624: [03:52:05] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003624: [03:52:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003624: [03:52:05] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 003624: [03:52:05] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003624: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003624: [03:52:05] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000880280 RDOC 003624: [03:52:05] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001EF66432940 / 0x0000000000880280 RDOC 003624: [03:52:06] vk_core.cpp(2198) - Log - Starting capture RDOC 003624: [03:52:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003624: [03:52:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003624: [03:52:06] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011716: [03:52:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003624: [03:52:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 003624: [03:52:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003624: [03:52:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21105 (0.60 %) RDOC 003624: [03:52:06] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.015782 seconds RDOC 003624: [03:52:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003624: [03:52:06] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 003624: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011716: [03:52:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30855 bytes) (time 1720752726) 5116 byte thumbnail RDOC 011716: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011716: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011716: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011716: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011716: [03:52:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011716: [03:52:07] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011716: [03:52:07] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011716: [03:52:07] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011716: [03:52:07] vk_replay.cpp(5288) - Log - Created device. RDOC 011716: [03:52:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011716: [03:52:07] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011716: [03:52:07] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011716: [03:52:07] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011716: [03:52:07] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011716: [03:52:07] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011716: [03:52:07] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011716: [03:52:07] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011716: [03:52:07] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011716: [03:52:07] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011716: [03:52:07] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011716: [03:52:07] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011716: [03:52:07] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011716: [03:52:07] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011716: [03:52:07] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011716: [03:52:07] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011716: [03:52:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011716: [03:52:07] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011716: [03:52:07] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011716: [03:52:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011716: [03:52:07] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011716: [03:52:07] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011716: [03:52:07] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011716: [03:52:07] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011716: [03:52:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011716: [03:52:07] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011716: [03:52:07] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011716: [03:52:07] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011716: [03:52:07] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011716: [03:52:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011716: [03:52:07] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011716: [03:52:07] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011716: [03:52:07] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011716: [03:52:07] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011716: [03:52:07] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011716: [03:52:07] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011716: [03:52:07] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011716: [03:52:07] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011716: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011716: [03:52:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011716: [03:52:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011716: [03:52:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011716: [03:52:07] vk_core.cpp(3022) - Log - Timer chunk initialisation - 72.191 ms RDOC 011716: [03:52:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008780: [03:52:07] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008780: [03:52:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008780: [03:52:07] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008780: [03:52:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008780: [03:52:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008780: [03:52:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3492 RDOC 003492: [03:52:08] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 003492: [03:52:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003492: [03:52:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003492: [03:52:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003492: [03:52:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003492: [03:52:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003492: [03:52:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003492: [03:52:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003492: [03:52:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003492: [03:52:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003492: [03:52:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003492: [03:52:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003492: [03:52:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003492: [03:52:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003492: [03:52:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008780: [03:52:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3492] RDOC 003492: [03:52:08] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000293F1D0C3D0 RDOC 003492: [03:52:08] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 003492: [03:52:08] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003492: [03:52:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003492: [03:52:08] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 003492: [03:52:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003492: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003492: [03:52:08] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000000D0142 RDOC 003492: [03:52:08] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000293F1D0C3D0 / 0x00000000000D0142 RDOC 003492: [03:52:09] vk_core.cpp(2198) - Log - Starting capture RDOC 003492: [03:52:09] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 008780: [03:52:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003492: [03:52:09] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 003492: [03:52:09] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 003492: [03:52:09] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 003492: [03:52:09] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 003492: [03:52:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33586048 bytes to 146716 (0.44 %) RDOC 003492: [03:52:09] vk_core.cpp(2763) - Log - Captured Vulkan frame with 32.030151 MB capture section in 0.037170 seconds RDOC 003492: [03:52:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003492: [03:52:09] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 003492: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 008780: [03:52:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (156982 bytes) (time 1720752729) 5798 byte thumbnail RDOC 008780: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 008780: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008780: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008780: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008780: [03:52:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008780: [03:52:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008780: [03:52:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008780: [03:52:10] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008780: [03:52:10] vk_replay.cpp(5288) - Log - Created device. RDOC 008780: [03:52:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008780: [03:52:10] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008780: [03:52:10] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008780: [03:52:10] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008780: [03:52:10] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008780: [03:52:10] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008780: [03:52:10] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008780: [03:52:10] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008780: [03:52:10] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008780: [03:52:10] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008780: [03:52:10] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008780: [03:52:10] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008780: [03:52:10] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008780: [03:52:10] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008780: [03:52:10] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008780: [03:52:10] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008780: [03:52:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008780: [03:52:10] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008780: [03:52:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008780: [03:52:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008780: [03:52:10] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008780: [03:52:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008780: [03:52:10] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008780: [03:52:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008780: [03:52:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008780: [03:52:10] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008780: [03:52:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008780: [03:52:10] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008780: [03:52:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008780: [03:52:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008780: [03:52:10] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008780: [03:52:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008780: [03:52:10] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008780: [03:52:10] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008780: [03:52:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008780: [03:52:10] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008780: [03:52:10] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008780: [03:52:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008780: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008780: [03:52:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008780: [03:52:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008780: [03:52:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008780: [03:52:10] vk_core.cpp(3022) - Log - Timer chunk initialisation - 84.855 ms RDOC 008780: [03:52:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011372: [03:52:10] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011372: [03:52:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011372: [03:52:10] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011372: [03:52:10] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011372: [03:52:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011372: [03:52:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5348 RDOC 005348: [03:52:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 005348: [03:52:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005348: [03:52:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005348: [03:52:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005348: [03:52:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005348: [03:52:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005348: [03:52:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005348: [03:52:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005348: [03:52:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005348: [03:52:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005348: [03:52:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005348: [03:52:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005348: [03:52:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005348: [03:52:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005348: [03:52:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011372: [03:52:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5348] RDOC 005348: [03:52:11] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000021C02804E30 RDOC 005348: [03:52:11] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 005348: [03:52:11] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005348: [03:52:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005348: [03:52:11] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 005348: [03:52:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005348: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005348: [03:52:11] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000005701FA RDOC 005348: [03:52:11] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000021C02804E30 / 0x00000000005701FA RDOC 011372: [03:52:12] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011372: [03:52:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005348: [03:52:12] vk_core.cpp(2198) - Log - Starting capture RDOC 005348: [03:52:12] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 005348: [03:52:12] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005348: [03:52:12] vk_core.cpp(2341) - Log - Finished capture, Frame 200 RDOC 005348: [03:52:12] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 005348: [03:52:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 005348: [03:52:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10604032 bytes to 59866 (0.56 %) RDOC 005348: [03:52:12] vk_core.cpp(2763) - Log - Captured Vulkan frame with 10.112793 MB capture section in 0.196109 seconds RDOC 005348: [03:52:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005348: [03:52:12] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005348: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011372: [03:52:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73281 bytes) (time 1720752732) 7788 byte thumbnail RDOC 011372: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011372: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011372: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011372: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011372: [03:52:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011372: [03:52:13] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011372: [03:52:13] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011372: [03:52:13] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011372: [03:52:13] vk_replay.cpp(5288) - Log - Created device. RDOC 011372: [03:52:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011372: [03:52:13] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011372: [03:52:13] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011372: [03:52:13] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011372: [03:52:13] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011372: [03:52:13] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011372: [03:52:13] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011372: [03:52:13] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011372: [03:52:13] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011372: [03:52:13] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011372: [03:52:13] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011372: [03:52:13] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011372: [03:52:13] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011372: [03:52:13] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011372: [03:52:13] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011372: [03:52:13] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011372: [03:52:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011372: [03:52:13] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011372: [03:52:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011372: [03:52:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011372: [03:52:13] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011372: [03:52:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011372: [03:52:13] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011372: [03:52:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011372: [03:52:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011372: [03:52:13] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011372: [03:52:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011372: [03:52:13] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011372: [03:52:13] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011372: [03:52:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011372: [03:52:13] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011372: [03:52:13] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011372: [03:52:13] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011372: [03:52:13] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011372: [03:52:13] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011372: [03:52:13] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011372: [03:52:13] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011372: [03:52:13] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011372: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011372: [03:52:13] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011372: [03:52:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011372: [03:52:13] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011372: [03:52:13] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 011372: [03:52:13] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5428 RDOC 011372: [03:52:13] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5441 RDOC 011372: [03:52:13] vk_core.cpp(3022) - Log - Timer chunk initialisation - 99.958 ms RDOC 011372: [03:52:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002424: [03:52:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 002424: [03:52:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002424: [03:52:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002424: [03:52:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002424: [03:52:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002424: [03:52:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1768 RDOC 001768: [03:52:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001768: [03:52:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001768: [03:52:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001768: [03:52:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001768: [03:52:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001768: [03:52:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001768: [03:52:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001768: [03:52:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001768: [03:52:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001768: [03:52:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001768: [03:52:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001768: [03:52:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001768: [03:52:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001768: [03:52:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001768: [03:52:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002424: [03:52:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1768] RDOC 001768: [03:52:14] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x00000148ED57E660 RDOC 001768: [03:52:14] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001768: [03:52:14] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001768: [03:52:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001768: [03:52:15] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001768: [03:52:15] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001768: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001768: [03:52:15] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000E201CA RDOC 001768: [03:52:15] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x00000148ED57E660 / 0x0000000000E201CA RDOC 001768: [03:52:15] vk_core.cpp(2198) - Log - Starting capture RDOC 001768: [03:52:15] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002424: [03:52:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001768: [03:52:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001768: [03:52:15] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001768: [03:52:15] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 001768: [03:52:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001768: [03:52:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156897 (0.42 %) RDOC 001768: [03:52:15] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.034124 seconds RDOC 001768: [03:52:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001768: [03:52:15] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 001768: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002424: [03:52:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166647 bytes) (time 1720752735) 5116 byte thumbnail RDOC 002424: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002424: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002424: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002424: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002424: [03:52:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002424: [03:52:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002424: [03:52:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002424: [03:52:16] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 002424: [03:52:16] vk_replay.cpp(5288) - Log - Created device. RDOC 002424: [03:52:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002424: [03:52:16] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 002424: [03:52:16] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002424: [03:52:16] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002424: [03:52:16] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 002424: [03:52:16] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002424: [03:52:16] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002424: [03:52:16] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 002424: [03:52:16] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 002424: [03:52:16] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002424: [03:52:16] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 002424: [03:52:16] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002424: [03:52:16] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002424: [03:52:16] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002424: [03:52:16] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002424: [03:52:16] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 002424: [03:52:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 002424: [03:52:16] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002424: [03:52:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002424: [03:52:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 002424: [03:52:16] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002424: [03:52:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 002424: [03:52:16] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002424: [03:52:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002424: [03:52:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 002424: [03:52:16] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002424: [03:52:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 002424: [03:52:16] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002424: [03:52:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002424: [03:52:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 002424: [03:52:16] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002424: [03:52:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 002424: [03:52:16] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002424: [03:52:16] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002424: [03:52:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 002424: [03:52:16] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002424: [03:52:16] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002424: [03:52:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002424: [03:52:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002424: [03:52:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002424: [03:52:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002424: [03:52:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002424: [03:52:16] vk_core.cpp(3022) - Log - Timer chunk initialisation - 85.869 ms RDOC 002424: [03:52:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001380: [03:52:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001380: [03:52:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001380: [03:52:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001380: [03:52:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001380: [03:52:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001380: [03:52:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6292 RDOC 006292: [03:52:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006292: [03:52:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006292: [03:52:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006292: [03:52:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006292: [03:52:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006292: [03:52:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006292: [03:52:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006292: [03:52:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006292: [03:52:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006292: [03:52:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006292: [03:52:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006292: [03:52:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006292: [03:52:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006292: [03:52:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006292: [03:52:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001380: [03:52:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6292] RDOC 006292: [03:52:17] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001CF3F8B7EE0 RDOC 006292: [03:52:17] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006292: [03:52:17] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006292: [03:52:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006292: [03:52:17] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006292: [03:52:17] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006292: [03:52:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006292: [03:52:17] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000005A01FA RDOC 006292: [03:52:17] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001CF3F8B7EE0 / 0x00000000005A01FA RDOC 006292: [03:52:18] vk_core.cpp(2198) - Log - Starting capture RDOC 006292: [03:52:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006292: [03:52:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006292: [03:52:18] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006292: [03:52:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 006292: [03:52:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001380: [03:52:18] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001380: [03:52:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006292: [03:52:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19687 (0.56 %) RDOC 006292: [03:52:18] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.014671 seconds RDOC 006292: [03:52:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006292: [03:52:18] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006292: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001380: [03:52:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29437 bytes) (time 1720752738) 5116 byte thumbnail RDOC 001380: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001380: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001380: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001380: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001380: [03:52:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001380: [03:52:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001380: [03:52:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001380: [03:52:19] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001380: [03:52:19] vk_replay.cpp(5288) - Log - Created device. RDOC 001380: [03:52:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001380: [03:52:19] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001380: [03:52:19] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001380: [03:52:19] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001380: [03:52:19] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001380: [03:52:19] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001380: [03:52:19] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001380: [03:52:19] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001380: [03:52:19] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001380: [03:52:19] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001380: [03:52:19] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001380: [03:52:19] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001380: [03:52:19] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001380: [03:52:19] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001380: [03:52:19] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001380: [03:52:19] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001380: [03:52:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001380: [03:52:19] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001380: [03:52:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001380: [03:52:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001380: [03:52:19] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001380: [03:52:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001380: [03:52:19] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001380: [03:52:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001380: [03:52:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001380: [03:52:19] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001380: [03:52:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001380: [03:52:19] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001380: [03:52:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001380: [03:52:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001380: [03:52:19] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001380: [03:52:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001380: [03:52:19] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001380: [03:52:19] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001380: [03:52:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001380: [03:52:19] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001380: [03:52:19] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001380: [03:52:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001380: [03:52:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001380: [03:52:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001380: [03:52:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001380: [03:52:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001380: [03:52:19] vk_core.cpp(3022) - Log - Timer chunk initialisation - 73.318 ms RDOC 001380: [03:52:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009268: [03:52:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009268: [03:52:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009268: [03:52:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009268: [03:52:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009268: [03:52:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009268: [03:52:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7424 RDOC 007424: [03:52:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007424: [03:52:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007424: [03:52:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007424: [03:52:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007424: [03:52:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007424: [03:52:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007424: [03:52:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007424: [03:52:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007424: [03:52:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007424: [03:52:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007424: [03:52:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007424: [03:52:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007424: [03:52:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007424: [03:52:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007424: [03:52:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009268: [03:52:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7424] RDOC 007424: [03:52:20] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000026149478610 RDOC 007424: [03:52:20] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007424: [03:52:20] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007424: [03:52:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007424: [03:52:20] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007424: [03:52:20] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007424: [03:52:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007424: [03:52:20] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000E501CA RDOC 007424: [03:52:20] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000026149478610 / 0x0000000000E501CA RDOC 007424: [03:52:21] vk_core.cpp(2198) - Log - Starting capture RDOC 007424: [03:52:21] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007424: [03:52:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007424: [03:52:21] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009268: [03:52:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007424: [03:52:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 007424: [03:52:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007424: [03:52:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35352 (0.65 %) RDOC 007424: [03:52:21] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.015194 seconds RDOC 007424: [03:52:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 007424: [03:52:21] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007424: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009268: [03:52:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48330 bytes) (time 1720752741) 7826 byte thumbnail RDOC 009268: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009268: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009268: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009268: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009268: [03:52:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009268: [03:52:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009268: [03:52:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009268: [03:52:22] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009268: [03:52:22] vk_replay.cpp(5288) - Log - Created device. RDOC 009268: [03:52:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009268: [03:52:22] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009268: [03:52:22] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009268: [03:52:22] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009268: [03:52:22] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009268: [03:52:22] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009268: [03:52:22] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009268: [03:52:22] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009268: [03:52:22] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009268: [03:52:22] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009268: [03:52:22] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009268: [03:52:22] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009268: [03:52:22] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009268: [03:52:22] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009268: [03:52:22] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009268: [03:52:22] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009268: [03:52:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009268: [03:52:22] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:52:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009268: [03:52:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009268: [03:52:22] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:52:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009268: [03:52:22] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:52:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009268: [03:52:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009268: [03:52:22] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:52:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009268: [03:52:22] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:52:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009268: [03:52:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009268: [03:52:22] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:52:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009268: [03:52:22] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009268: [03:52:22] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009268: [03:52:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009268: [03:52:22] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009268: [03:52:22] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009268: [03:52:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009268: [03:52:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009268: [03:52:22] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009268: [03:52:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009268: [03:52:22] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009268: [03:52:22] vk_core.cpp(3022) - Log - Timer chunk initialisation - 78.760 ms RDOC 009268: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005800: [03:52:23] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005800: [03:52:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005800: [03:52:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005800: [03:52:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005800: [03:52:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005800: [03:52:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11964 RDOC 011964: [03:52:23] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011964: [03:52:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011964: [03:52:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011964: [03:52:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011964: [03:52:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011964: [03:52:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011964: [03:52:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011964: [03:52:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011964: [03:52:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011964: [03:52:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011964: [03:52:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011964: [03:52:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011964: [03:52:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011964: [03:52:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011964: [03:52:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005800: [03:52:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11964] RDOC 011964: [03:52:24] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001FBE6C870E0 RDOC 011964: [03:52:24] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011964: [03:52:24] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011964: [03:52:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011964: [03:52:24] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011964: [03:52:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011964: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011964: [03:52:24] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000005D01FA RDOC 011964: [03:52:24] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001FBE6C870E0 / 0x00000000005D01FA RDOC 011964: [03:52:24] vk_core.cpp(2198) - Log - Starting capture RDOC 011964: [03:52:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011964: [03:52:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011964: [03:52:24] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011964: [03:52:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011964: [03:52:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011964: [03:52:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26309 (0.66 %) RDOC 011964: [03:52:24] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.014795 seconds RDOC 005800: [03:52:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011964: [03:52:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011964: [03:52:24] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011964: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005800: [03:52:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37450 bytes) (time 1720752744) 6656 byte thumbnail RDOC 005800: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005800: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005800: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005800: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005800: [03:52:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005800: [03:52:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005800: [03:52:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005800: [03:52:25] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 005800: [03:52:25] vk_replay.cpp(5288) - Log - Created device. RDOC 005800: [03:52:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005800: [03:52:25] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 005800: [03:52:25] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005800: [03:52:25] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005800: [03:52:25] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 005800: [03:52:25] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005800: [03:52:25] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005800: [03:52:25] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 005800: [03:52:25] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 005800: [03:52:25] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005800: [03:52:25] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 005800: [03:52:25] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005800: [03:52:25] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005800: [03:52:25] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005800: [03:52:25] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005800: [03:52:25] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 005800: [03:52:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 005800: [03:52:25] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:52:25] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005800: [03:52:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 005800: [03:52:25] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:52:25] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 005800: [03:52:25] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:52:25] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005800: [03:52:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 005800: [03:52:25] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:52:25] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 005800: [03:52:25] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:52:25] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005800: [03:52:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 005800: [03:52:25] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:52:25] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 005800: [03:52:25] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005800: [03:52:25] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005800: [03:52:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 005800: [03:52:25] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005800: [03:52:25] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005800: [03:52:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005800: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005800: [03:52:25] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005800: [03:52:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005800: [03:52:25] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005800: [03:52:25] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.413 ms RDOC 005800: [03:52:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 006664: [03:52:26] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006664: [03:52:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006664: [03:52:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006664: [03:52:26] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006664: [03:52:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006664: [03:52:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8492 RDOC 008492: [03:52:26] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 008492: [03:52:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008492: [03:52:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008492: [03:52:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008492: [03:52:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008492: [03:52:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008492: [03:52:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008492: [03:52:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008492: [03:52:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008492: [03:52:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008492: [03:52:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008492: [03:52:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008492: [03:52:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008492: [03:52:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008492: [03:52:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006664: [03:52:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8492] RDOC 008492: [03:52:27] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001998213E660 RDOC 008492: [03:52:27] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008492: [03:52:27] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008492: [03:52:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008492: [03:52:27] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008492: [03:52:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008492: [03:52:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008492: [03:52:27] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000E801CA RDOC 008492: [03:52:27] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001998213E660 / 0x0000000000E801CA RDOC 008492: [03:52:28] vk_core.cpp(2198) - Log - Starting capture RDOC 008492: [03:52:28] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 006664: [03:52:28] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008492: [03:52:28] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008492: [03:52:28] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 008492: [03:52:28] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::223 (0 -> 32) RDOC 008492: [03:52:28] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006664: [03:52:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008492: [03:52:28] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 008492: [03:52:28] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 008492: [03:52:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944128 bytes to 352512 (0.80 %) RDOC 008492: [03:52:28] vk_core.cpp(2763) - Log - Captured Vulkan frame with 41.908386 MB capture section in 0.034448 seconds RDOC 008492: [03:52:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008492: [03:52:28] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008492: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006664: [03:52:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359167 bytes) (time 1720752748) 2526 byte thumbnail RDOC 006664: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006664: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006664: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006664: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006664: [03:52:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006664: [03:52:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006664: [03:52:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006664: [03:52:29] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006664: [03:52:29] vk_replay.cpp(5288) - Log - Created device. RDOC 006664: [03:52:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006664: [03:52:29] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006664: [03:52:29] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006664: [03:52:29] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006664: [03:52:29] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006664: [03:52:29] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006664: [03:52:29] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006664: [03:52:29] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006664: [03:52:29] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006664: [03:52:29] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006664: [03:52:29] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006664: [03:52:29] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006664: [03:52:29] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006664: [03:52:29] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006664: [03:52:29] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006664: [03:52:29] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006664: [03:52:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006664: [03:52:29] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006664: [03:52:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006664: [03:52:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006664: [03:52:29] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006664: [03:52:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006664: [03:52:29] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006664: [03:52:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006664: [03:52:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006664: [03:52:29] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006664: [03:52:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006664: [03:52:29] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006664: [03:52:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006664: [03:52:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006664: [03:52:29] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006664: [03:52:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006664: [03:52:29] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006664: [03:52:29] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006664: [03:52:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006664: [03:52:29] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006664: [03:52:29] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006664: [03:52:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006664: [03:52:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006664: [03:52:29] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006664: [03:52:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006664: [03:52:29] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006664: [03:52:30] vk_core.cpp(3022) - Log - Timer chunk initialisation - 425.560 ms RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:30] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:31] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:33] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006664: [03:52:33] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:34] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:35] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:36] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:38] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:39] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:40] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:41] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 006664: [03:52:41] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:42] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:43] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:43] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:44] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:45] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:52:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 006664: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010960: [03:53:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010960: [03:53:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010960: [03:53:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010960: [03:53:05] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010960: [03:53:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010960: [03:53:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 152 RDOC 000152: [03:53:05] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 000152: [03:53:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000152: [03:53:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000152: [03:53:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000152: [03:53:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000152: [03:53:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000152: [03:53:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000152: [03:53:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000152: [03:53:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000152: [03:53:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000152: [03:53:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000152: [03:53:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000152: [03:53:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000152: [03:53:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000152: [03:53:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010960: [03:53:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [152] RDOC 000152: [03:53:06] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000002C3E7711F70 RDOC 000152: [03:53:06] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 000152: [03:53:06] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000152: [03:53:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000152: [03:53:06] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 000152: [03:53:06] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000152: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000152: [03:53:06] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008002DE RDOC 000152: [03:53:06] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000002C3E7711F70 / 0x00000000008002DE RDOC 010960: [03:53:07] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000152: [03:53:07] vk_core.cpp(2198) - Log - Starting capture RDOC 000152: [03:53:07] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000152: [03:53:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000152: [03:53:07] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010960: [03:53:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000152: [03:53:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 000152: [03:53:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000152: [03:53:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32418 (0.60 %) RDOC 000152: [03:53:07] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.028603 seconds RDOC 000152: [03:53:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 000152: [03:53:07] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 000152: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010960: [03:53:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43336 bytes) (time 1720752787) 6438 byte thumbnail RDOC 010960: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010960: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010960: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010960: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010960: [03:53:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010960: [03:53:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010960: [03:53:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010960: [03:53:08] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010960: [03:53:08] vk_replay.cpp(5288) - Log - Created device. RDOC 010960: [03:53:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010960: [03:53:08] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010960: [03:53:08] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010960: [03:53:08] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010960: [03:53:08] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010960: [03:53:08] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010960: [03:53:08] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010960: [03:53:08] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010960: [03:53:08] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010960: [03:53:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010960: [03:53:08] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010960: [03:53:08] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010960: [03:53:08] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010960: [03:53:08] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010960: [03:53:08] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010960: [03:53:08] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010960: [03:53:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010960: [03:53:08] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010960: [03:53:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010960: [03:53:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010960: [03:53:08] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010960: [03:53:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010960: [03:53:08] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010960: [03:53:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010960: [03:53:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010960: [03:53:08] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010960: [03:53:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010960: [03:53:08] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010960: [03:53:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010960: [03:53:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010960: [03:53:08] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010960: [03:53:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010960: [03:53:08] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010960: [03:53:08] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010960: [03:53:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010960: [03:53:08] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010960: [03:53:08] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010960: [03:53:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010960: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010960: [03:53:08] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010960: [03:53:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010960: [03:53:08] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010960: [03:53:08] vk_core.cpp(3022) - Log - Timer chunk initialisation - 85.697 ms RDOC 010960: [03:53:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009716: [03:53:08] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009716: [03:53:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [03:53:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009716: [03:53:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009716: [03:53:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [03:53:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6888 RDOC 006888: [03:53:09] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006888: [03:53:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006888: [03:53:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006888: [03:53:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006888: [03:53:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006888: [03:53:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006888: [03:53:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006888: [03:53:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006888: [03:53:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006888: [03:53:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006888: [03:53:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006888: [03:53:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006888: [03:53:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006888: [03:53:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006888: [03:53:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009716: [03:53:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6888] RDOC 006888: [03:53:09] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000020CD556E460 RDOC 006888: [03:53:09] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006888: [03:53:09] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006888: [03:53:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006888: [03:53:09] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006888: [03:53:09] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006888: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006888: [03:53:09] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000B701CC RDOC 006888: [03:53:09] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000020CD556E460 / 0x0000000000B701CC RDOC 006888: [03:53:10] vk_core.cpp(2198) - Log - Starting capture RDOC 006888: [03:53:10] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006888: [03:53:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006888: [03:53:10] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006888: [03:53:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006888: [03:53:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006888: [03:53:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21184 (0.60 %) RDOC 006888: [03:53:10] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.015044 seconds RDOC 006888: [03:53:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009716: [03:53:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006888: [03:53:10] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006888: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009716: [03:53:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30934 bytes) (time 1720752790) 5116 byte thumbnail RDOC 009716: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009716: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009716: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009716: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009716: [03:53:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009716: [03:53:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009716: [03:53:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009716: [03:53:11] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009716: [03:53:11] vk_replay.cpp(5288) - Log - Created device. RDOC 009716: [03:53:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009716: [03:53:11] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009716: [03:53:11] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009716: [03:53:11] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009716: [03:53:11] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009716: [03:53:11] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009716: [03:53:11] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009716: [03:53:11] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009716: [03:53:11] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009716: [03:53:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009716: [03:53:11] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009716: [03:53:11] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009716: [03:53:11] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009716: [03:53:11] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009716: [03:53:11] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009716: [03:53:11] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009716: [03:53:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009716: [03:53:11] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009716: [03:53:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009716: [03:53:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009716: [03:53:11] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009716: [03:53:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009716: [03:53:11] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009716: [03:53:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009716: [03:53:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009716: [03:53:11] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009716: [03:53:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009716: [03:53:11] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009716: [03:53:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009716: [03:53:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009716: [03:53:11] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009716: [03:53:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009716: [03:53:11] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009716: [03:53:11] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009716: [03:53:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009716: [03:53:11] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009716: [03:53:11] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009716: [03:53:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009716: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009716: [03:53:11] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009716: [03:53:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009716: [03:53:11] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009716: [03:53:11] vk_core.cpp(3022) - Log - Timer chunk initialisation - 68.493 ms RDOC 009716: [03:53:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007116: [03:53:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007116: [03:53:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007116: [03:53:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007116: [03:53:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007116: [03:53:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007116: [03:53:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2724 RDOC 002724: [03:53:14] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002724: [03:53:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002724: [03:53:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002724: [03:53:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002724: [03:53:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002724: [03:53:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002724: [03:53:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002724: [03:53:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002724: [03:53:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002724: [03:53:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002724: [03:53:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002724: [03:53:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002724: [03:53:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002724: [03:53:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002724: [03:53:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007116: [03:53:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2724] RDOC 002724: [03:53:14] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001C84061A110 RDOC 002724: [03:53:14] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002724: [03:53:14] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002724: [03:53:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002724: [03:53:14] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002724: [03:53:14] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002724: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002724: [03:53:14] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000EC01CA RDOC 002724: [03:53:14] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001C84061A110 / 0x0000000000EC01CA RDOC 002724: [03:53:15] vk_core.cpp(2198) - Log - Starting capture RDOC 002724: [03:53:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007116: [03:53:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002724: [03:53:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002724: [03:53:15] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 002724: [03:53:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 002724: [03:53:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002724: [03:53:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37079040 bytes to 156160 (0.42 %) RDOC 002724: [03:53:15] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.361328 MB capture section in 0.052670 seconds RDOC 002724: [03:53:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002724: [03:53:15] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 002724: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007116: [03:53:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (165910 bytes) (time 1720752795) 5116 byte thumbnail RDOC 007116: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007116: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007116: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007116: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007116: [03:53:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007116: [03:53:16] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007116: [03:53:16] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007116: [03:53:16] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007116: [03:53:16] vk_replay.cpp(5288) - Log - Created device. RDOC 007116: [03:53:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007116: [03:53:16] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007116: [03:53:16] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007116: [03:53:16] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007116: [03:53:16] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007116: [03:53:16] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007116: [03:53:16] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007116: [03:53:16] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007116: [03:53:16] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007116: [03:53:16] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007116: [03:53:16] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007116: [03:53:16] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007116: [03:53:16] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007116: [03:53:16] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007116: [03:53:16] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007116: [03:53:16] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007116: [03:53:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007116: [03:53:16] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007116: [03:53:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007116: [03:53:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007116: [03:53:16] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007116: [03:53:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007116: [03:53:16] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007116: [03:53:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007116: [03:53:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007116: [03:53:16] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007116: [03:53:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007116: [03:53:16] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007116: [03:53:16] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007116: [03:53:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007116: [03:53:16] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007116: [03:53:16] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007116: [03:53:16] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007116: [03:53:16] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007116: [03:53:16] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007116: [03:53:16] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007116: [03:53:16] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007116: [03:53:16] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007116: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007116: [03:53:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007116: [03:53:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007116: [03:53:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007116: [03:53:16] vk_core.cpp(3022) - Log - Timer chunk initialisation - 89.995 ms RDOC 007116: [03:53:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001096: [03:53:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001096: [03:53:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001096: [03:53:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001096: [03:53:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001096: [03:53:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001096: [03:53:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4740 RDOC 004740: [03:53:17] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004740: [03:53:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004740: [03:53:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004740: [03:53:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004740: [03:53:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004740: [03:53:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004740: [03:53:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004740: [03:53:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004740: [03:53:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004740: [03:53:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004740: [03:53:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004740: [03:53:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004740: [03:53:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004740: [03:53:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004740: [03:53:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001096: [03:53:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4740] RDOC 004740: [03:53:17] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000002B6CF1449C0 RDOC 004740: [03:53:17] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 004740: [03:53:17] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004740: [03:53:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004740: [03:53:17] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 004740: [03:53:17] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004740: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004740: [03:53:17] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006501FA RDOC 004740: [03:53:17] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000002B6CF1449C0 / 0x00000000006501FA RDOC 004740: [03:53:18] vk_core.cpp(2198) - Log - Starting capture RDOC 004740: [03:53:18] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004740: [03:53:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004740: [03:53:18] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001096: [03:53:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004740: [03:53:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 004740: [03:53:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004740: [03:53:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 20932 (0.59 %) RDOC 004740: [03:53:18] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.015991 seconds RDOC 004740: [03:53:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004740: [03:53:18] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004740: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001096: [03:53:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30682 bytes) (time 1720752798) 5116 byte thumbnail RDOC 001096: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001096: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001096: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001096: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001096: [03:53:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001096: [03:53:19] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001096: [03:53:19] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001096: [03:53:19] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001096: [03:53:19] vk_replay.cpp(5288) - Log - Created device. RDOC 001096: [03:53:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001096: [03:53:19] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001096: [03:53:19] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001096: [03:53:19] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001096: [03:53:19] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001096: [03:53:19] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001096: [03:53:19] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001096: [03:53:19] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001096: [03:53:19] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001096: [03:53:19] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001096: [03:53:19] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001096: [03:53:19] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001096: [03:53:19] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001096: [03:53:19] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001096: [03:53:19] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001096: [03:53:19] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001096: [03:53:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001096: [03:53:19] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:53:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001096: [03:53:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001096: [03:53:19] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:53:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001096: [03:53:19] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:53:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001096: [03:53:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001096: [03:53:19] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:53:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001096: [03:53:19] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:53:19] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001096: [03:53:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001096: [03:53:19] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:53:19] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001096: [03:53:19] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001096: [03:53:19] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001096: [03:53:19] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001096: [03:53:19] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001096: [03:53:19] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001096: [03:53:19] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001096: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001096: [03:53:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001096: [03:53:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001096: [03:53:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001096: [03:53:19] vk_core.cpp(3022) - Log - Timer chunk initialisation - 75.955 ms RDOC 001096: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001096: [03:53:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3832 (0.11 %) RDOC 001096: [03:53:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001096: [03:53:19] vk_core.cpp(3022) - Log - Timer chunk initialisation - 3.754 ms RDOC 001096: [03:53:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3832 (0.11 %) RDOC 001096: [03:53:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::136 getting buffer data RDOC 001096: [03:53:19] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 001096: [03:53:19] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 001096: [03:53:19] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::258! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::258! RDOC 001096: [03:53:19] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::258) RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000545! RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000545! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000745! RDOC 001096: [03:53:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001096: [03:53:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001096: [03:53:19] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009824: [03:53:19] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009824: [03:53:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009824: [03:53:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009824: [03:53:19] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009824: [03:53:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009824: [03:53:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2892 RDOC 002892: [03:53:20] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 002892: [03:53:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002892: [03:53:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002892: [03:53:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002892: [03:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002892: [03:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002892: [03:53:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002892: [03:53:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002892: [03:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002892: [03:53:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002892: [03:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002892: [03:53:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002892: [03:53:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002892: [03:53:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002892: [03:53:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009824: [03:53:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2892] RDOC 002892: [03:53:20] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001848AD02BD0 RDOC 002892: [03:53:20] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002892: [03:53:20] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002892: [03:53:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002892: [03:53:20] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002892: [03:53:20] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002892: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002892: [03:53:20] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000BC01CC RDOC 002892: [03:53:20] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001848AD02BD0 / 0x0000000000BC01CC RDOC 002892: [03:53:21] vk_core.cpp(2198) - Log - Starting capture RDOC 002892: [03:53:21] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002892: [03:53:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002892: [03:53:21] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009824: [03:53:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002892: [03:53:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 002892: [03:53:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002892: [03:53:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523072 bytes to 21331 (0.61 %) RDOC 002892: [03:53:21] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.359863 MB capture section in 0.015837 seconds RDOC 002892: [03:53:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 002892: [03:53:21] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002892: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009824: [03:53:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35083 bytes) (time 1720752801) 9075 byte thumbnail RDOC 009824: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009824: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009824: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009824: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009824: [03:53:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009824: [03:53:22] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009824: [03:53:22] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009824: [03:53:22] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009824: [03:53:22] vk_replay.cpp(5288) - Log - Created device. RDOC 009824: [03:53:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009824: [03:53:22] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009824: [03:53:22] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009824: [03:53:22] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009824: [03:53:22] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009824: [03:53:22] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009824: [03:53:22] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009824: [03:53:22] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009824: [03:53:22] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009824: [03:53:22] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009824: [03:53:22] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009824: [03:53:22] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009824: [03:53:22] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009824: [03:53:22] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009824: [03:53:22] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009824: [03:53:22] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009824: [03:53:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009824: [03:53:22] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009824: [03:53:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009824: [03:53:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009824: [03:53:22] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009824: [03:53:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009824: [03:53:22] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009824: [03:53:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009824: [03:53:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009824: [03:53:22] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009824: [03:53:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009824: [03:53:22] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009824: [03:53:22] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009824: [03:53:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009824: [03:53:22] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009824: [03:53:22] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009824: [03:53:22] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009824: [03:53:22] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009824: [03:53:22] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009824: [03:53:22] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009824: [03:53:22] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009824: [03:53:22] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009824: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009824: [03:53:22] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009824: [03:53:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009824: [03:53:22] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009824: [03:53:22] vk_core.cpp(3022) - Log - Timer chunk initialisation - 80.256 ms RDOC 009824: [03:53:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007432: [03:53:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 007432: [03:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007432: [03:53:22] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007432: [03:53:22] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007432: [03:53:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007432: [03:53:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7540 RDOC 007540: [03:53:22] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007540: [03:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007540: [03:53:22] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007540: [03:53:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007540: [03:53:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007540: [03:53:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007540: [03:53:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007540: [03:53:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007540: [03:53:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007540: [03:53:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007540: [03:53:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007540: [03:53:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007540: [03:53:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007540: [03:53:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007540: [03:53:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007432: [03:53:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7540] RDOC 007540: [03:53:23] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000025454F9FBD0 RDOC 007540: [03:53:23] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007540: [03:53:23] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007540: [03:53:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007540: [03:53:23] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007540: [03:53:23] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007540: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007540: [03:53:23] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000F101CA RDOC 007540: [03:53:23] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000025454F9FBD0 / 0x0000000000F101CA RDOC 007540: [03:53:24] vk_core.cpp(2198) - Log - Starting capture RDOC 007540: [03:53:24] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007540: [03:53:24] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007540: [03:53:24] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007540: [03:53:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 007540: [03:53:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007432: [03:53:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007540: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530432 bytes to 22886 (0.65 %) RDOC 007540: [03:53:24] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.366882 MB capture section in 0.016561 seconds RDOC 007540: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007540: [03:53:24] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007540: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007432: [03:53:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32636 bytes) (time 1720752804) 5116 byte thumbnail RDOC 007432: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007432: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007432: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007432: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007432: [03:53:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007432: [03:53:25] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007432: [03:53:25] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007432: [03:53:25] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007432: [03:53:25] vk_replay.cpp(5288) - Log - Created device. RDOC 007432: [03:53:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007432: [03:53:25] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007432: [03:53:25] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007432: [03:53:25] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007432: [03:53:25] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007432: [03:53:25] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007432: [03:53:25] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007432: [03:53:25] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007432: [03:53:25] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007432: [03:53:25] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007432: [03:53:25] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007432: [03:53:25] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007432: [03:53:25] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007432: [03:53:25] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007432: [03:53:25] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007432: [03:53:25] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007432: [03:53:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007432: [03:53:25] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007432: [03:53:25] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007432: [03:53:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007432: [03:53:25] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007432: [03:53:25] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007432: [03:53:25] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007432: [03:53:25] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007432: [03:53:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007432: [03:53:25] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007432: [03:53:25] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007432: [03:53:25] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007432: [03:53:25] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007432: [03:53:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007432: [03:53:25] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007432: [03:53:25] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007432: [03:53:25] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007432: [03:53:25] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007432: [03:53:25] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007432: [03:53:25] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007432: [03:53:25] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007432: [03:53:25] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007432: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007432: [03:53:25] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007432: [03:53:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007432: [03:53:25] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007432: [03:53:25] vk_core.cpp(3022) - Log - Timer chunk initialisation - 74.860 ms RDOC 007432: [03:53:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008392: [03:53:25] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008392: [03:53:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008392: [03:53:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008392: [03:53:25] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008392: [03:53:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008392: [03:53:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11832 RDOC 011832: [03:53:25] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 011832: [03:53:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:53:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011832: [03:53:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:53:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011832: [03:53:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011832: [03:53:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011832: [03:53:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011832: [03:53:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011832: [03:53:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011832: [03:53:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011832: [03:53:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011832: [03:53:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011832: [03:53:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011832: [03:53:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008392: [03:53:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11832] RDOC 011832: [03:53:26] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001579CF71390 RDOC 011832: [03:53:26] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011832: [03:53:26] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011832: [03:53:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011832: [03:53:26] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011832: [03:53:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011832: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011832: [03:53:26] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000F201CA RDOC 011832: [03:53:26] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001579CF71390 / 0x0000000000F201CA RDOC 011832: [03:53:26] vk_core.cpp(2198) - Log - Starting capture RDOC 011832: [03:53:26] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011832: [03:53:26] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011832: [03:53:26] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011832: [03:53:26] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 008392: [03:53:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011832: [03:53:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 011832: [03:53:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25890 (0.73 %) RDOC 011832: [03:53:26] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.015053 seconds RDOC 011832: [03:53:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 011832: [03:53:26] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011832: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 008392: [03:53:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35600 bytes) (time 1720752806) 5074 byte thumbnail RDOC 008392: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 008392: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008392: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008392: [03:53:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008392: [03:53:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008392: [03:53:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008392: [03:53:28] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008392: [03:53:28] vk_replay.cpp(5288) - Log - Created device. RDOC 008392: [03:53:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008392: [03:53:28] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008392: [03:53:28] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008392: [03:53:28] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008392: [03:53:28] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008392: [03:53:28] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008392: [03:53:28] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008392: [03:53:28] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008392: [03:53:28] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008392: [03:53:28] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008392: [03:53:28] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008392: [03:53:28] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008392: [03:53:28] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008392: [03:53:28] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008392: [03:53:28] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008392: [03:53:28] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008392: [03:53:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008392: [03:53:28] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:53:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:53:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008392: [03:53:28] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:53:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008392: [03:53:28] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:53:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:53:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008392: [03:53:28] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:53:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008392: [03:53:28] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:53:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:53:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008392: [03:53:28] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:53:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008392: [03:53:28] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008392: [03:53:28] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:53:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008392: [03:53:28] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008392: [03:53:28] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008392: [03:53:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008392: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008392: [03:53:28] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008392: [03:53:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008392: [03:53:28] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008392: [03:53:28] vk_core.cpp(3022) - Log - Timer chunk initialisation - 91.846 ms RDOC 008392: [03:53:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006544: [03:53:28] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006544: [03:53:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006544: [03:53:28] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006544: [03:53:28] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006544: [03:53:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006544: [03:53:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4276 RDOC 004276: [03:53:28] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004276: [03:53:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004276: [03:53:28] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004276: [03:53:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004276: [03:53:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004276: [03:53:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004276: [03:53:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004276: [03:53:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004276: [03:53:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004276: [03:53:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004276: [03:53:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004276: [03:53:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004276: [03:53:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004276: [03:53:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004276: [03:53:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006544: [03:53:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4276] RDOC 004276: [03:53:29] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000023B19685F60 RDOC 004276: [03:53:29] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 004276: [03:53:29] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004276: [03:53:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004276: [03:53:29] vk_core.cpp(4839) - Warning - [WARNING-vkGetDeviceProcAddr-device] Validation Warning: [ WARNING-vkGetDeviceProcAddr-device ] | MessageID = 0x22b1fbac | vkGetDeviceProcAddr(): pName is trying to grab vkCreateDevice which is an instance level function RDOC 004276: [03:53:29] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 004276: [03:53:29] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004276: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004276: [03:53:29] vk_core.cpp(4839) - Warning - [VUID-VkShaderModuleCreateInfo-pCode-08740] Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Geometry was declared, but one of the following requirements is required (VkPhysicalDeviceFeatures::geometryShader). The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740) RDOC 004276: [03:53:29] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008902DE RDOC 004276: [03:53:29] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000023B19685F60 / 0x00000000008902DE RDOC 004276: [03:53:29] vk_core.cpp(2198) - Log - Starting capture RDOC 004276: [03:53:29] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004276: [03:53:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004276: [03:53:29] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006544: [03:53:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004276: [03:53:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 004276: [03:53:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004276: [03:53:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21033 (0.60 %) RDOC 004276: [03:53:29] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.014332 seconds RDOC 004276: [03:53:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004276: [03:53:29] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 004276: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 006544: [03:53:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30783 bytes) (time 1720752809) 5116 byte thumbnail RDOC 006544: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 006544: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006544: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006544: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006544: [03:53:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006544: [03:53:30] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006544: [03:53:30] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006544: [03:53:30] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006544: [03:53:30] vk_replay.cpp(5288) - Log - Created device. RDOC 006544: [03:53:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006544: [03:53:30] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006544: [03:53:30] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006544: [03:53:30] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006544: [03:53:30] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006544: [03:53:30] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006544: [03:53:30] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006544: [03:53:30] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006544: [03:53:30] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006544: [03:53:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006544: [03:53:30] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006544: [03:53:30] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006544: [03:53:30] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006544: [03:53:30] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006544: [03:53:30] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006544: [03:53:30] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006544: [03:53:30] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006544: [03:53:30] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:53:30] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006544: [03:53:30] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006544: [03:53:30] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:53:30] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006544: [03:53:30] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:53:30] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006544: [03:53:30] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006544: [03:53:30] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:53:30] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006544: [03:53:30] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:53:30] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006544: [03:53:30] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006544: [03:53:30] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:53:30] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006544: [03:53:30] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006544: [03:53:30] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006544: [03:53:30] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006544: [03:53:30] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006544: [03:53:30] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006544: [03:53:30] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006544: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006544: [03:53:31] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006544: [03:53:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006544: [03:53:31] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006544: [03:53:31] vk_core.cpp(3022) - Log - Timer chunk initialisation - 74.888 ms RDOC 006544: [03:53:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006036: [03:53:31] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006036: [03:53:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006036: [03:53:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006036: [03:53:31] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006036: [03:53:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006036: [03:53:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10988 RDOC 010988: [03:53:31] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 010988: [03:53:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010988: [03:53:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010988: [03:53:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010988: [03:53:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010988: [03:53:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010988: [03:53:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010988: [03:53:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010988: [03:53:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010988: [03:53:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010988: [03:53:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010988: [03:53:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010988: [03:53:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010988: [03:53:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010988: [03:53:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006036: [03:53:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10988] RDOC 010988: [03:53:32] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x000001EC4A35DE80 RDOC 010988: [03:53:32] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010988: [03:53:32] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010988: [03:53:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010988: [03:53:32] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010988: [03:53:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010988: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010988: [03:53:32] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000F501CA RDOC 010988: [03:53:32] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x000001EC4A35DE80 / 0x0000000000F501CA RDOC 010988: [03:53:32] vk_core.cpp(2198) - Log - Starting capture RDOC 010988: [03:53:32] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010988: [03:53:32] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010988: [03:53:32] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010988: [03:53:32] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 010988: [03:53:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006036: [03:53:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010988: [03:53:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542656 bytes to 34898 (0.99 %) RDOC 010988: [03:53:32] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.378540 MB capture section in 0.015304 seconds RDOC 010988: [03:53:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010988: [03:53:32] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010988: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006036: [03:53:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44109 bytes) (time 1720752812) 4687 byte thumbnail RDOC 006036: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006036: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006036: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006036: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006036: [03:53:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006036: [03:53:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006036: [03:53:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006036: [03:53:34] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006036: [03:53:34] vk_replay.cpp(5288) - Log - Created device. RDOC 006036: [03:53:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006036: [03:53:34] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006036: [03:53:34] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006036: [03:53:34] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006036: [03:53:34] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006036: [03:53:34] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006036: [03:53:34] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006036: [03:53:34] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006036: [03:53:34] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006036: [03:53:34] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006036: [03:53:34] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006036: [03:53:34] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006036: [03:53:34] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006036: [03:53:34] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006036: [03:53:34] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006036: [03:53:34] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006036: [03:53:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006036: [03:53:34] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006036: [03:53:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006036: [03:53:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006036: [03:53:34] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006036: [03:53:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006036: [03:53:34] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006036: [03:53:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006036: [03:53:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006036: [03:53:34] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006036: [03:53:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006036: [03:53:34] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006036: [03:53:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006036: [03:53:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006036: [03:53:34] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006036: [03:53:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006036: [03:53:34] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006036: [03:53:34] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006036: [03:53:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006036: [03:53:34] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006036: [03:53:34] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006036: [03:53:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006036: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006036: [03:53:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006036: [03:53:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006036: [03:53:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006036: [03:53:34] vk_core.cpp(3022) - Log - Timer chunk initialisation - 99.157 ms RDOC 006036: [03:53:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011592: [03:53:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 011592: [03:53:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011592: [03:53:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011592: [03:53:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011592: [03:53:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011592: [03:53:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4356 RDOC 004356: [03:53:34] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004356: [03:53:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004356: [03:53:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004356: [03:53:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004356: [03:53:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004356: [03:53:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004356: [03:53:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004356: [03:53:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004356: [03:53:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004356: [03:53:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004356: [03:53:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004356: [03:53:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004356: [03:53:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004356: [03:53:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004356: [03:53:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004356: [03:53:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011592: [03:53:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4356] RDOC 004356: [03:53:34] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000023600DAD208 RDOC 004356: [03:53:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004356: [03:53:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004356: [03:53:34] core.cpp(2026) - Log - Removing device frame capturer for 0x0000023600DAD208 RDOC 004356: [03:53:34] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x0000023600DAD208 RDOC 004356: [03:53:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004356: [03:53:34] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x0000023600DAD208 / 0x0000000000F601CA RDOC 004356: [03:53:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004356: [03:53:34] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011592: [03:53:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004356: [03:53:35] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004356: [03:53:35] resource_manager.h(1469) - Log - Preparing up to 114 potentially dirty resources RDOC 004356: [03:53:35] resource_manager.h(1526) - Log - Prepared 114 dirty resources, postponed 0, skipped 0 RDOC 004356: [03:53:35] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 004356: [03:53:35] resource_manager.h(1538) - Log - Checking 114 resources with initial contents against 237 referenced resources RDOC 004356: [03:53:35] resource_manager.h(1642) - Log - Serialised 114 resources, skipped 0 unreferenced RDOC 004356: [03:53:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16415424 bytes to 196533 (1.20 %) RDOC 004356: [03:53:35] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 15.654968 MB capture section in 0.077624 seconds RDOC 004356: [03:53:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004356: [03:53:35] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 004356: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011592: [03:53:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203187 bytes) (time 1720752815) 2526 byte thumbnail RDOC 011592: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011592: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011592: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011592: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011592: [03:53:36] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011592: [03:53:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011592: [03:53:36] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011592: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011592: [03:53:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011592: [03:53:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011592: [03:53:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011592: [03:53:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011592: [03:53:36] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 91.245 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.675 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.630 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.025 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.672 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.588 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.986 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.421 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.664 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.886 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.121 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.008 ms RDOC 011592: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.198 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.270 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.717 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.896 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.804 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.286 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.643 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.935 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.687 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.254 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.112 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.155 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.912 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.351 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.527 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.638 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.794 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.898 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.964 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.080 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.756 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.043 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.780 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.676 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.844 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.680 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.222 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.077 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.252 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.367 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.387 ms RDOC 011592: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.028 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.468 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.948 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.846 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.705 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.913 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.220 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.162 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.563 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.044 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.202 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.320 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.922 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.606 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.151 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.182 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.605 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.473 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.097 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.644 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.831 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.861 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.691 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.741 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.903 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.688 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.773 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.054 ms RDOC 011592: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.144 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.600 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.396 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.274 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.186 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.698 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.626 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.824 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.510 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.375 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.491 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.283 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.273 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.264 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.855 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.202 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.916 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.681 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.813 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.689 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.532 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.650 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.260 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.547 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.242 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.781 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.568 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.237 ms RDOC 011592: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.058 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.908 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.951 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.021 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.304 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.916 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.572 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.345 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.928 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.184 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.430 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.211 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.262 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.484 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.989 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.512 ms RDOC 011592: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.262 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.458 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.949 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.201 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.406 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.395 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.612 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.313 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.927 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.386 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.584 ms RDOC 011592: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.106 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.293 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.047 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.424 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.867 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.074 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.325 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.305 ms RDOC 011592: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.544 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.467 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.021 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.761 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.011 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.965 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.545 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.877 ms RDOC 011592: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.512 ms RDOC 011592: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.196 ms RDOC 011592: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.091 ms RDOC 011592: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.581 ms RDOC 011592: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 163.925 ms RDOC 011592: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.041 ms RDOC 011592: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.971 ms RDOC 011592: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.013 ms RDOC 011592: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.910 ms RDOC 011592: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.513 ms RDOC 011592: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.282 ms RDOC 011592: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.495 ms RDOC 011592: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.413 ms RDOC 011592: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.339 ms RDOC 011592: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.385 ms RDOC 011592: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.236 ms RDOC 011592: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.181 ms RDOC 011592: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.417 ms RDOC 011592: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.786 ms RDOC 011592: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.255 ms RDOC 011592: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.599 ms RDOC 011592: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.860 ms RDOC 011592: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.600 ms RDOC 011592: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.469 ms RDOC 011592: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.618 ms RDOC 011592: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.005 ms RDOC 011592: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.423 ms RDOC 011592: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.810 ms RDOC 011592: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.437 ms RDOC 011592: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.388 ms RDOC 011592: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.007 ms RDOC 011592: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.395 ms RDOC 011592: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.950 ms RDOC 011592: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.954 ms RDOC 011592: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.780 ms RDOC 011592: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.300 ms RDOC 011592: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.613 ms RDOC 011592: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.802 ms RDOC 011592: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.670 ms RDOC 011592: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.818 ms RDOC 011592: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.204 ms RDOC 011592: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.845 ms RDOC 011592: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.301 ms RDOC 011592: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.017 ms RDOC 011592: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.621 ms RDOC 011592: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.396 ms RDOC 011592: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.905 ms RDOC 011592: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.526 ms RDOC 011592: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.278 ms RDOC 011592: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.261 ms RDOC 011592: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.674 ms RDOC 011592: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.086 ms RDOC 011592: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.540 ms RDOC 011592: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.131 ms RDOC 011592: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.902 ms RDOC 011592: [03:53:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.115 ms RDOC 011592: [03:53:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.024 ms RDOC 011592: [03:53:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 268.801 ms RDOC 011592: [03:53:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.964 ms RDOC 011592: [03:53:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.745 ms RDOC 011592: [03:53:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.776 ms RDOC 011592: [03:53:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.359 ms RDOC 011592: [03:53:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.161 ms RDOC 011592: [03:53:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.990 ms RDOC 011592: [03:53:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.119 ms RDOC 011592: [03:53:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.423 ms RDOC 011592: [03:53:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.728 ms RDOC 011592: [03:53:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.518 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.756 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.411 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.531 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.986 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.661 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.160 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.875 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.688 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.356 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.649 ms RDOC 011592: [03:54:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.696 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.087 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.540 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.170 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.661 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.514 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.009 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.459 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.860 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.484 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.214 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.710 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.704 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.058 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.909 ms RDOC 011592: [03:54:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.540 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.734 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.851 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.563 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.364 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.176 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.158 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.024 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.277 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.497 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.411 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.238 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.580 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.411 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.872 ms RDOC 011592: [03:54:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.487 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.524 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.147 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.176 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.004 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.378 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.608 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.856 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.932 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.584 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.116 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.254 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.427 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.200 ms RDOC 011592: [03:54:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.782 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.674 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.667 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.174 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.075 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.310 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.326 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.140 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.268 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.801 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.157 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.475 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.921 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.979 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.087 ms RDOC 011592: [03:54:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.417 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.183 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.040 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.880 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.617 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.162 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.706 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.984 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.550 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.549 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.591 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.618 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.916 ms RDOC 011592: [03:54:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.466 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.816 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.839 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.438 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.157 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.098 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.171 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.340 ms RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp(2131) - Warning - Couldn't find target RT bound at this event RDOC 011592: [03:54:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 15.663 ms RDOC 011592: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001864: [03:54:06] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 001864: [03:54:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001864: [03:54:06] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001864: [03:54:06] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001864: [03:54:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001864: [03:54:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1760 RDOC 001760: [03:54:06] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 001760: [03:54:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001760: [03:54:06] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001760: [03:54:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001760: [03:54:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001760: [03:54:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001760: [03:54:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001760: [03:54:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001760: [03:54:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001760: [03:54:06] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001760: [03:54:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001760: [03:54:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001760: [03:54:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001760: [03:54:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001760: [03:54:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001760: [03:54:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001864: [03:54:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1760] RDOC 001760: [03:54:06] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002BCAE9FD098 RDOC 001760: [03:54:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001760: [03:54:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001760: [03:54:06] core.cpp(2026) - Log - Removing device frame capturer for 0x000002BCAE9FD098 RDOC 001760: [03:54:06] core.cpp(2009) - Log - Adding D3D11 device frame capturer for 0x000002BCAE9FD098 RDOC 001760: [03:54:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001760: [03:54:07] core.cpp(2045) - Log - Adding D3D11 frame capturer for 0x000002BCAE9FD098 / 0x0000000000730246 RDOC 001760: [03:54:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001760: [03:54:07] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001864: [03:54:07] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001864: [03:54:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001760: [03:54:07] d3d11_device.cpp(1989) - Log - Starting capture RDOC 001760: [03:54:07] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 001760: [03:54:07] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 001760: [03:54:07] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 001760: [03:54:07] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 001760: [03:54:07] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 001760: [03:54:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 518717 (3.11 %) RDOC 001760: [03:54:07] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.138995 seconds RDOC 001760: [03:54:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001760: [03:54:07] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001760: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001864: [03:54:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (566582 bytes) (time 1720752847) 43031 byte thumbnail RDOC 001864: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001864: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:08] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001864: [03:54:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001864: [03:54:08] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001864: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001864: [03:54:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001864: [03:54:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001864: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:08] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 265.730 ms RDOC 001864: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:15] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001864: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:15] remote_server.cpp(1668) - Log - Capture open complete RDOC 001864: [03:54:15] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001864: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:15] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 001864: [03:54:15] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001864: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:24] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001864: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:24] remote_server.cpp(1668) - Log - Capture open complete RDOC 001864: [03:54:24] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001864: [03:54:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001864: [03:54:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001864: [03:54:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001864: [03:54:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001864: [03:54:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001864: [03:54:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001864: [03:54:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001864: [03:54:24] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001864: [03:54:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001864: [03:54:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001864: [03:54:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001864: [03:54:25] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 001864: [03:54:25] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001864: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 001864: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 001864: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 001864: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 001864: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 001864: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 001864: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 001864: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 001864: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 001864: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 001864: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 001864: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 001864: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 001864: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 001864: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 001864: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 001864: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 001864: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 001864: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 001864: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 001864: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 001864: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 001864: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 001864: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 001864: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 001864: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 001864: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 001864: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 001864: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 001864: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 001864: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 001864: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 001864: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 001864: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 001864: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 001864: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 001864: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 001864: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 001864: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 001864: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 001864: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 001864: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 001864: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 001864: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 001864: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 001864: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 001864: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 001864: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 001864: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 001864: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001864: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001864: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 001864: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 001864: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001864: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001864: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001864: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001864: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 001864: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 001864: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 001864: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 001864: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 001864: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 001864: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 001864: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 001864: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 001864: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 001864: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 001864: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 001864: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 001864: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 001864: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001864: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001864: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001864: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001864: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 001864: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 001864: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 001864: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 001864: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 001864: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 001864: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 001864: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 001864: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 001864: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 001864: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 001864: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 001864: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 001864: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 001864: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 001864: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 001864: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 001864: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 001864: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 001864: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 001864: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 001864: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 001864: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 001864: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 001864: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 001864: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 001864: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 001864: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 001864: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 001864: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 001864: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 001864: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 001864: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 001864: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 001864: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 001864: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 001864: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 001864: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 001864: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 001864: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 001864: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 001864: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 001864: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 001864: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 001864: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 001864: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 001864: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 001864: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 001864: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 001864: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 001864: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 001864: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 001864: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 001864: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 001864: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 001864: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 001864: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 001864: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 001864: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 001864: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 001864: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 001864: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 001864: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 001864: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 001864: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 001864: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 001864: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 001864: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 001864: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 001864: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 001864: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 001864: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 001864: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 001864: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 001864: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 001864: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 001864: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 001864: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 001864: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 001864: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 001864: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 001864: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 001864: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 001864: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 001864: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 001864: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 001864: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 001864: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 001864: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 001864: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 001864: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 001864: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 001864: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 001864: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 001864: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 001864: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 001864: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 001864: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 001864: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 001864: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 001864: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 001864: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 001864: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 001864: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 001864: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 001864: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 001864: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 001864: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 001864: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 001864: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 001864: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 001864: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 001864: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 001864: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 001864: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 001864: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 001864: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 001864: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 001864: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 001864: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 001864: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 001864: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 001864: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 001864: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 001864: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 001864: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 001864: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 001864: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 001864: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 001864: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 001864: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 001864: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 001864: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 001864: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 001864: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 001864: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 001864: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 001864: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 001864: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 001864: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 001864: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 001864: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 001864: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 001864: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 001864: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 001864: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 001864: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 001864: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 001864: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 001864: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 001864: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 001864: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 001864: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 001864: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 001864: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 001864: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 001864: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 001864: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 001864: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 001864: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 001864: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 001864: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 001864: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 001864: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 001864: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 001864: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 001864: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 001864: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 001864: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 001864: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 001864: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 001864: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 001864: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 001864: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 001864: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 001864: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 001864: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 001864: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 001864: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 001864: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 001864: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 001864: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 001864: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 001864: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 001864: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 001864: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 001864: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 001864: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 001864: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 001864: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 001864: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 001864: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 001864: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 001864: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 001864: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 001864: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 001864: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 001864: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 001864: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 001864: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 001864: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 001864: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 001864: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 001864: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 001864: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 001864: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 001864: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 001864: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 001864: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 001864: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 001864: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 001864: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 001864: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 001864: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 001864: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 001864: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 001864: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 001864: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 001864: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 001864: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001864: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001864: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001864: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001864: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001864: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001864: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001864: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001864: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001864: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001864: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001864: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 001864: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 001864: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 001864: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 001864: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 001864: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 001864: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 001864: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 001864: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 001864: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 001864: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 001864: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 001864: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 001864: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 001864: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 001864: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 001864: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 001864: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 001864: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 001864: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 001864: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 001864: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 001864: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 001864: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 001864: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 001864: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 001864: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 001864: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 001864: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 001864: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 001864: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 001864: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 001864: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 001864: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 001864: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 001864: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 001864: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 001864: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 001864: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 001864: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 001864: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 001864: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 001864: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 001864: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 001864: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 001864: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 001864: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 001864: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 001864: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 001864: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 001864: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 001864: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 001864: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 001864: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 001864: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 001864: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 001864: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 001864: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 001864: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 001864: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 001864: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 001864: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 001864: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 001864: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 001864: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 001864: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 001864: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 001864: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 001864: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 001864: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 001864: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 001864: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 001864: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 001864: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 001864: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 001864: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 001864: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 001864: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 001864: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 001864: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 001864: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 001864: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 001864: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 001864: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 001864: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 001864: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 001864: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 001864: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 001864: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 001864: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 001864: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 001864: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 001864: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 001864: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 001864: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 001864: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 001864: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 001864: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 001864: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 001864: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 001864: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 001864: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 001864: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 001864: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 001864: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 001864: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 001864: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 001864: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 001864: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 001864: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 001864: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 001864: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 001864: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 001864: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 001864: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 001864: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 001864: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 001864: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 001864: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 001864: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 001864: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 001864: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 001864: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 001864: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 001864: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 001864: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 001864: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 001864: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 001864: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 001864: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 001864: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 001864: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 001864: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 001864: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 001864: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 001864: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 001864: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 001864: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 001864: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 001864: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 001864: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 001864: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 001864: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 001864: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 001864: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 001864: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 001864: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 001864: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 001864: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 001864: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 001864: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 001864: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 001864: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 001864: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 001864: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 001864: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 001864: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 001864: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 001864: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 001864: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 001864: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 001864: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 001864: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 001864: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 001864: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 001864: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 001864: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 001864: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 001864: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 001864: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 001864: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 001864: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 001864: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 001864: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 001864: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 001864: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 001864: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 001864: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 001864: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 001864: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 001864: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 001864: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 001864: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 001864: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 001864: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 001864: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 001864: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 001864: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 001864: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 001864: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 001864: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 001864: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 001864: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 001864: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 001864: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 001864: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 001864: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 001864: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 001864: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 001864: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 001864: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 001864: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 001864: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 001864: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 001864: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 001864: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 001864: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 001864: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 001864: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 001864: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 001864: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 001864: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 001864: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 001864: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 001864: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 001864: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 001864: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 001864: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 001864: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 001864: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 001864: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 001864: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 001864: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001864: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001864: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 001864: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 001864: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001864: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001864: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001864: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001864: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001864: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001864: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 001864: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 001864: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 001864: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 001864: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 001864: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 001864: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 001864: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 001864: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 001864: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 001864: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 001864: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 001864: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 001864: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 001864: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 001864: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 001864: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 001864: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 001864: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 001864: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 001864: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 001864: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 001864: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 001864: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 001864: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 001864: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 001864: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 001864: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 001864: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 001864: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 001864: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 001864: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 001864: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 001864: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 001864: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 001864: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 001864: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 001864: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 001864: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 001864: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 001864: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 001864: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 001864: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 001864: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 001864: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 001864: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 001864: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 001864: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 001864: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 001864: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 001864: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 001864: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 001864: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 001864: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 001864: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 001864: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 001864: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 001864: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 001864: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 001864: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 001864: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 001864: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 001864: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 001864: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 001864: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 001864: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 001864: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001864: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001864: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001864: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001864: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001864: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001864: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001864: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001864: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001864: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001864: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001864: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001864: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001864: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 001864: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 001864: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 001864: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 001864: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 001864: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 001864: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 001864: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 001864: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 001864: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 001864: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 001864: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 001864: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 001864: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 001864: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 001864: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 001864: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 001864: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 001864: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 001864: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 001864: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 001864: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 001864: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 001864: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 001864: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 001864: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 001864: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 001864: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 001864: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 001864: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 001864: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 001864: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 001864: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 001864: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 001864: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 001864: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 001864: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 001864: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001864: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 001864: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001864: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001864: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009828: [03:57:15] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 009828: [03:57:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [03:57:15] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009828: [03:57:15] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009828: [03:57:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [03:57:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6380 RDOC 006380: [03:57:15] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 006380: [03:57:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [03:57:15] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006380: [03:57:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [03:57:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006380: [03:57:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006380: [03:57:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006380: [03:57:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006380: [03:57:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006380: [03:57:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006380: [03:57:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006380: [03:57:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006380: [03:57:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006380: [03:57:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006380: [03:57:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009828: [03:57:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6380] RDOC 006380: [03:57:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006380: [03:57:16] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000016B4935E8C8 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006380: [03:57:16] core.cpp(2026) - Log - Removing device frame capturer for 0x0000016B4935E8C8 RDOC 006380: [03:57:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006380: [03:57:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006380: [03:57:16] core.cpp(2009) - Log - Adding D3D12 device frame capturer for 0x0000016B4935E8C8 RDOC 006380: [03:57:16] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009828: [03:57:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006380: [03:57:16] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006380: [03:57:16] core.cpp(2045) - Log - Adding D3D12 frame capturer for 0x0000016B4935E8C8 / 0x00000000009D0280 RDOC 006380: [03:57:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 3 RDOC 009828: [03:57:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006380: [03:57:17] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006380: [03:57:17] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 006380: [03:57:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006380: [03:57:17] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 006380: [03:57:17] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006380: [03:57:17] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 006380: [03:57:17] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 006380: [03:57:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 475695 (2.57 %) RDOC 006380: [03:57:17] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.267769 seconds RDOC 006380: [03:57:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006380: [03:57:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006380: [03:57:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 006380: [03:57:17] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 006380: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 009828: [03:57:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3078630 bytes) (time 1720753037) 43031 byte thumbnail RDOC 009828: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 009828: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:57:18] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009828: [03:57:18] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009828: [03:57:18] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009828: [03:57:18] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009828: [03:57:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009828: [03:57:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009828: [03:57:18] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009828: [03:57:18] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009828: [03:57:18] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:57:18] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009828: [03:57:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009828: [03:57:19] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009828: [03:57:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009828: [03:57:19] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009828: [03:57:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009828: [03:57:20] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1537.007 ms RDOC 009828: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:57:33] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 009828: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:57:34] remote_server.cpp(1668) - Log - Capture open complete RDOC 009828: [03:57:34] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 009828: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:57:35] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 009828: [03:57:35] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 009828: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:57:47] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 009828: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:57:49] remote_server.cpp(1668) - Log - Capture open complete RDOC 009828: [03:57:49] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 009828: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009828: [03:57:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009828: [03:57:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009828: [03:57:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009828: [03:57:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009828: [03:57:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009828: [03:57:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009828: [03:57:49] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009828: [03:57:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009828: [03:57:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009828: [03:57:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009828: [03:57:49] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 009828: [03:57:49] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 009828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 009828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 009828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 009828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 009828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 009828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 009828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 009828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 009828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 009828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 009828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 009828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 009828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 009828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 009828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 009828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 009828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 009828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 009828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 009828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 009828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 009828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 009828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 009828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 009828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 009828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 009828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 009828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 009828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 009828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 009828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 009828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 009828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 009828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 009828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 009828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 009828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 009828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 009828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 009828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 009828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 009828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 009828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 009828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 009828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 009828: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 009828: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 009828: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 009828: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 009828: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 009828: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 009828: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 009828: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 009828: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 009828: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009828: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009828: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009828: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009828: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 009828: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 009828: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 009828: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 009828: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 009828: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 009828: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 009828: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 009828: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 009828: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 009828: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 009828: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 009828: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 009828: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 009828: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 009828: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 009828: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 009828: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 009828: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 009828: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 009828: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 009828: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 009828: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 009828: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 009828: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 009828: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 009828: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 009828: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 009828: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 009828: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 009828: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 009828: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 009828: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 009828: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 009828: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 009828: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 009828: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 009828: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 009828: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 009828: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 009828: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 009828: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 009828: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 009828: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 009828: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 009828: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 009828: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 009828: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 009828: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 009828: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 009828: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 009828: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 009828: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 009828: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 009828: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 009828: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 009828: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 009828: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 009828: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 009828: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 009828: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 009828: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 009828: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 009828: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 009828: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 009828: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 009828: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 009828: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 009828: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 009828: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 009828: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 009828: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 009828: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 009828: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 009828: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 009828: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 009828: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 009828: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 009828: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 009828: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 009828: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 009828: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 009828: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 009828: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 009828: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 009828: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 009828: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 009828: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 009828: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 009828: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 009828: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 009828: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 009828: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 009828: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 009828: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 009828: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 009828: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 009828: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 009828: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 009828: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 009828: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 009828: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 009828: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 009828: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 009828: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 009828: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 009828: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 009828: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 009828: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 009828: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 009828: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 009828: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 009828: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 009828: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 009828: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 009828: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 009828: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009828: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009828: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009828: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009828: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009828: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009828: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009828: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009828: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009828: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009828: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009828: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009828: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009828: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009828: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009828: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009828: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009828: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009828: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009828: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009828: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009828: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009828: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009828: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009828: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009828: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009828: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009828: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009828: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009828: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009828: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009828: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009828: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009828: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009828: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009828: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009828: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009828: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009828: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009828: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009828: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009828: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009828: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009828: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009828: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009828: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009828: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009828: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009828: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009828: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009828: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 009828: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 009828: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 009828: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 009828: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 009828: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 009828: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 009828: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 009828: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 009828: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 009828: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009828: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009828: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009828: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009828: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009828: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009828: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009828: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009828: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009828: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009828: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009828: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009828: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009828: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009828: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009828: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009828: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009828: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009828: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009828: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009828: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009828: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009828: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009828: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009828: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009828: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009828: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009828: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009828: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009828: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009828: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009828: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009828: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009828: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009828: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009828: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009828: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009828: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009828: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009828: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009828: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009828: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009828: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009828: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009828: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009828: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009828: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009828: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009828: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 009828: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 009828: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 009828: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 009828: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 009828: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 009828: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 009828: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 009828: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 009828: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 009828: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009828: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009828: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009828: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009828: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009828: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009828: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009828: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009828: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009828: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009828: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009828: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009828: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009828: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009828: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009828: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009828: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009828: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009828: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009828: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009828: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009828: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009828: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009828: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009828: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009828: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009828: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009828: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009828: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009828: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009828: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009828: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009828: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009828: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009828: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009828: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009828: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009828: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009828: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009828: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009828: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009828: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009828: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009828: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009828: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009828: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009828: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009828: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009828: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009828: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009828: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 009828: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 009828: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 009828: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 009828: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 009828: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 009828: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 009828: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 009828: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 009828: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 009828: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 009828: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 009828: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 009828: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 009828: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 009828: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 009828: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 009828: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 009828: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 009828: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 009828: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 009828: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 009828: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 009828: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 009828: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009828: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009828: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009828: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009828: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009828: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009828: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009828: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009828: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009828: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009828: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009828: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009828: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009828: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009828: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009828: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009828: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009828: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009828: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009828: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009828: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009828: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009828: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009828: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009828: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 009828: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 009828: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 009828: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 009828: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 009828: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 009828: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 009828: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 009828: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 009828: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 009828: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 009828: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 009828: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 009828: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 009828: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 009828: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 009828: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 009828: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 009828: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 009828: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 009828: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 009828: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 009828: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 009828: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 009828: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 009828: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 009828: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 009828: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 009828: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 009828: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 009828: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 009828: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 009828: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 009828: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 009828: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 009828: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 009828: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 009828: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 009828: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 009828: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 009828: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009828: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009828: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009828: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009828: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009828: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009828: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009828: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009828: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009828: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009828: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009828: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009828: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009828: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009828: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009828: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009828: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009828: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009828: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009828: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009828: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009828: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009828: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009828: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009828: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 009828: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 009828: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 009828: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 009828: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 009828: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 009828: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 009828: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 009828: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 009828: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 009828: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 009828: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 009828: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 009828: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 009828: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 009828: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 009828: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 009828: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 009828: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 009828: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 009828: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 009828: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 009828: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 009828: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 009828: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 009828: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 009828: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 009828: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 009828: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 009828: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009828: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009828: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009828: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009828: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009828: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009828: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009828: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009828: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009828: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009828: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009828: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009828: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009828: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009828: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009828: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009828: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009828: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009828: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009828: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009828: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009828: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009828: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009828: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009828: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009828: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009828: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009828: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009828: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009828: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009828: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009828: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009828: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009828: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009828: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009828: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009828: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009828: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009828: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009828: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009828: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009828: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009828: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009828: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009828: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009828: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009828: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009828: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009828: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009828: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009828: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009828: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009828: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009828: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009828: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009828: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009828: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009828: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009828: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009828: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009828: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009828: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009828: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009828: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009828: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009828: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009828: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009828: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009828: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009828: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009828: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009828: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009828: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009828: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009828: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009828: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009828: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009828: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 009828: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 009828: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009828: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009828: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009828: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009828: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009828: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009828: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 009828: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 009828: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 009828: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 009828: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009828: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009828: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009828: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009828: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009828: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009828: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009828: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009828: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009828: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009828: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009828: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009828: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009828: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009828: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009828: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009828: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009828: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009828: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009828: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009828: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009828: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009828: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009828: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009828: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009828: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009828: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009828: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009828: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009828: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009828: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009828: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009828: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009828: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009828: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009828: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009828: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009828: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009828: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009828: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009828: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009828: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009828: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009828: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009828: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009828: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009828: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009828: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009828: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009828: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009828: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009828: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009828: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009828: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009828: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009828: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009828: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009828: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009828: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009828: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009828: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009828: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009828: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009828: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009828: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009828: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009828: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009828: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009828: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009828: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009828: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009828: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009828: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009828: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009828: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009828: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009828: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009828: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009828: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009828: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009828: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009828: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009828: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009828: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009828: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009828: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009828: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009828: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009828: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009828: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009828: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009828: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009828: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009828: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009828: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009828: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009828: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009828: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009828: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009828: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009828: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009828: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009828: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009828: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009828: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009828: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 009828: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 009828: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 009828: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 009828: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 009828: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 009828: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 009828: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 009828: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 009828: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009828: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 009828: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009828: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009828: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005288: [04:00:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 005288: [04:00:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005288: [04:00:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005288: [04:00:44] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005288: [04:00:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005288: [04:00:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4204 RDOC 004204: [04:00:44] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 004204: [04:00:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004204: [04:00:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004204: [04:00:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004204: [04:00:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004204: [04:00:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004204: [04:00:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004204: [04:00:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004204: [04:00:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004204: [04:00:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004204: [04:00:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004204: [04:00:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004204: [04:00:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004204: [04:00:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004204: [04:00:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004204: [04:00:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005288: [04:00:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4204] RDOC 004204: [04:00:44] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004204: [04:00:44] gl_driver.cpp(1227) - Log - Created new sharegroup 000002AEAD39C330 RDOC 004204: [04:00:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004204: [04:00:44] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004204: [04:00:44] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004204: [04:00:44] gl_driver.cpp(1126) - Log - Deleting shader group 000002AEAD39C330 RDOC 004204: [04:00:44] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004204: [04:00:44] gl_driver.cpp(1227) - Log - Created new sharegroup 000002AEAD39B770 RDOC 004204: [04:00:44] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004204: [04:00:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004204: [04:00:44] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004204: [04:00:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 004204: [04:00:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005288: [04:00:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004204: [04:00:44] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007001FA RDOC 005288: [04:00:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004204: [04:00:44] gl_driver.cpp(2231) - Log - Starting capture RDOC 004204: [04:00:44] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 004204: [04:00:44] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 004204: [04:00:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 004204: [04:00:46] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 004204: [04:00:46] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 004204: [04:00:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523853 (0.72 %) RDOC 004204: [04:00:46] gl_driver.cpp(2451) - Log - Captured GL frame with 69.033875 MB capture section in 2.132852 seconds RDOC 004204: [04:00:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 004204: [04:00:46] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 004204: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 005288: [04:00:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547871 bytes) (time 1720753246) 9855 byte thumbnail RDOC 005288: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 005288: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005288: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005288: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005288: [04:00:47] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005288: [04:00:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005288: [04:00:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005288: [04:00:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005288: [04:00:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005288: [04:00:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005288: [04:00:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005288: [04:00:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005288: [04:00:47] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005288: [04:00:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005288: [04:00:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005288: [04:00:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005288: [04:00:48] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005288: [04:00:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005288: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005288: [04:00:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005288: [04:00:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005288: [04:00:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005288: [04:00:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005288: [04:00:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005288: [04:00:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005288: [04:00:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005288: [04:00:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005288: [04:00:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005288: [04:00:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005288: [04:00:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005288: [04:00:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005288: [04:00:48] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 783.638 ms RDOC 005288: [04:02:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010008: [04:02:37] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010008: [04:02:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010008: [04:02:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010008: [04:02:37] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010008: [04:02:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010008: [04:02:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9752 RDOC 009752: [04:02:37] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 009752: [04:02:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009752: [04:02:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009752: [04:02:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009752: [04:02:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009752: [04:02:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009752: [04:02:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009752: [04:02:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009752: [04:02:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009752: [04:02:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009752: [04:02:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009752: [04:02:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009752: [04:02:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009752: [04:02:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009752: [04:02:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010008: [04:02:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9752] RDOC 009752: [04:02:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009752: [04:02:38] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009752: [04:02:38] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B201E77660 RDOC 009752: [04:02:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009752: [04:02:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009752: [04:02:38] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009752: [04:02:38] gl_driver.cpp(1126) - Log - Deleting shader group 000001B201E77660 RDOC 009752: [04:02:38] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009752: [04:02:38] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B201E77FE0 RDOC 009752: [04:02:38] core.cpp(2009) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009752: [04:02:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009752: [04:02:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009752: [04:02:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009752: [04:02:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010008: [04:02:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009752: [04:02:38] core.cpp(2045) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007201FA RDOC 010008: [04:02:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009752: [04:02:38] gl_driver.cpp(2231) - Log - Starting capture RDOC 009752: [04:02:38] resource_manager.h(1469) - Log - Preparing up to 549 potentially dirty resources RDOC 009752: [04:02:38] resource_manager.h(1526) - Log - Prepared 549 dirty resources, postponed 0, skipped 0 RDOC 009752: [04:02:39] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009752: [04:02:39] resource_manager.h(1538) - Log - Checking 549 resources with initial contents against 548 referenced resources RDOC 009752: [04:02:39] resource_manager.h(1642) - Log - Serialised 543 resources, skipped 6 unreferenced RDOC 009752: [04:02:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13928832 bytes to 406341 (2.92 %) RDOC 009752: [04:02:39] gl_driver.cpp(2451) - Log - Captured GL frame with 13.283569 MB capture section in 0.835180 seconds RDOC 009752: [04:02:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4613 bytes to 4613 (100.00 %) RDOC 009752: [04:02:39] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009752: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010008: [04:02:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (445067 bytes) (time 1720753359) 33898 byte thumbnail RDOC 010008: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010008: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:02:40] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010008: [04:02:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010008: [04:02:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010008: [04:02:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010008: [04:02:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010008: [04:02:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010008: [04:02:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010008: [04:02:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010008: [04:02:40] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010008: [04:02:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010008: [04:02:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010008: [04:02:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010008: [04:02:40] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010008: [04:02:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010008: [04:02:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:02:41] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1173.174 ms RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010008: [04:02:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010008: [04:02:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010008: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:02:49] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010008: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:02:52] remote_server.cpp(1668) - Log - Capture open complete RDOC 010008: [04:02:52] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010008: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:02:52] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010008: [04:02:52] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010008: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:03] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010008: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:04] remote_server.cpp(1668) - Log - Capture open complete RDOC 010008: [04:03:04] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010008: [04:03:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010008: [04:03:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010008: [04:03:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010008: [04:03:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010008: [04:03:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010008: [04:03:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010008: [04:03:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010008: [04:03:04] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010008: [04:03:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010008: [04:03:04] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010008: [04:03:04] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010008: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010008: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010008: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010008: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010008: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010008: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010008: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010008: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010008: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010008: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010008: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010008: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010008: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010008: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010008: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010008: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010008: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010008: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010008: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010008: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010008: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010008: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010008: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010008: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010008: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010008: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010008: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010008: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010008: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010008: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010008: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010008: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010008: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010008: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010008: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010008: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010008: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010008: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010008: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010008: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010008: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010008: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010008: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010008: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010008: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010008: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010008: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010008: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010008: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010008: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010008: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010008: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010008: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010008: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010008: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010008: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010008: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010008: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010008: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010008: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010008: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010008: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010008: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010008: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010008: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010008: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010008: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010008: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010008: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010008: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010008: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010008: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010008: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010008: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010008: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010008: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010008: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010008: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010008: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010008: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010008: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010008: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010008: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010008: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010008: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010008: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010008: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010008: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010008: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010008: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010008: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010008: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010008: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 010008: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 010008: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 010008: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 010008: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010008: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010008: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010008: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010008: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 010008: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 010008: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 010008: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 010008: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010008: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010008: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010008: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010008: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010008: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010008: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010008: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010008: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 010008: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 010008: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 010008: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 010008: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010008: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010008: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010008: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010008: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 010008: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 010008: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 010008: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 010008: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010008: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010008: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010008: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010008: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010008: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010008: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010008: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010008: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 010008: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 010008: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 010008: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 010008: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010008: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010008: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010008: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010008: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010008: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010008: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010008: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010008: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010008: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010008: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010008: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010008: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 010008: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 010008: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 010008: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 010008: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010008: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010008: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010008: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010008: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010008: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010008: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010008: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010008: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010008: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010008: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010008: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010008: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010008: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010008: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010008: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010008: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010008: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010008: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010008: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010008: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 010008: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 010008: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 010008: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 010008: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010008: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010008: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010008: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010008: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010008: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010008: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010008: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010008: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 010008: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 010008: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 010008: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 010008: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010008: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010008: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010008: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010008: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 010008: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 010008: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 010008: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 010008: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010008: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010008: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010008: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010008: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010008: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010008: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010008: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010008: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 010008: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 010008: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 010008: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 010008: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010008: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010008: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010008: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010008: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010008: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010008: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010008: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010008: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010008: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010008: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010008: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010008: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 010008: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 010008: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 010008: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 010008: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010008: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010008: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010008: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010008: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010008: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010008: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010008: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010008: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010008: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010008: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010008: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010008: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 010008: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 010008: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 010008: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 010008: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010008: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010008: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010008: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010008: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 010008: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 010008: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 010008: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 010008: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010008: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010008: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010008: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010008: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010008: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010008: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010008: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010008: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 010008: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 010008: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 010008: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 010008: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010008: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010008: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010008: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010008: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010008: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010008: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010008: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010008: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010008: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010008: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010008: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010008: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 010008: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 010008: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 010008: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 010008: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010008: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010008: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010008: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010008: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010008: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010008: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010008: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010008: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010008: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010008: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010008: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010008: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010008: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010008: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010008: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010008: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010008: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010008: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010008: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010008: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 010008: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 010008: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 010008: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 010008: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010008: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010008: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010008: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010008: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010008: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010008: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010008: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010008: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 010008: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 010008: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 010008: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 010008: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010008: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010008: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010008: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010008: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 010008: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 010008: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 010008: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 010008: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010008: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010008: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010008: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010008: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010008: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010008: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010008: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010008: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 010008: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 010008: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 010008: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 010008: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010008: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010008: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010008: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010008: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 010008: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 010008: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 010008: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 010008: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010008: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010008: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010008: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010008: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010008: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010008: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010008: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010008: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 010008: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 010008: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 010008: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 010008: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010008: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010008: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010008: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010008: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010008: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010008: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010008: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010008: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010008: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010008: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010008: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010008: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 010008: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 010008: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 010008: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 010008: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010008: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010008: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010008: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010008: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010008: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010008: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010008: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010008: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010008: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010008: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010008: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010008: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 010008: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 010008: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 010008: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 010008: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010008: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010008: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010008: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010008: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 010008: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 010008: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 010008: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 010008: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010008: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010008: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010008: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010008: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010008: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010008: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010008: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010008: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 010008: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 010008: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 010008: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 010008: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010008: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010008: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010008: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010008: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 010008: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 010008: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 010008: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 010008: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010008: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010008: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010008: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010008: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010008: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010008: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010008: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010008: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 010008: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 010008: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 010008: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 010008: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010008: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010008: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010008: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010008: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010008: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010008: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010008: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010008: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010008: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010008: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010008: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010008: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 010008: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 010008: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 010008: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 010008: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010008: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010008: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010008: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010008: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010008: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010008: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010008: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010008: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010008: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010008: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010008: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010008: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 010008: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 010008: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 010008: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 010008: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010008: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010008: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010008: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010008: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 010008: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 010008: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 010008: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 010008: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010008: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010008: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010008: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010008: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010008: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010008: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010008: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010008: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 010008: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 010008: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 010008: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 010008: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010008: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010008: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010008: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010008: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010008: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010008: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010008: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010008: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010008: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010008: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010008: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010008: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 010008: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 010008: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 010008: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 010008: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010008: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010008: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010008: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010008: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010008: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010008: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010008: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010008: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010008: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010008: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010008: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010008: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 010008: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 010008: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 010008: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 010008: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010008: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010008: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010008: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010008: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 010008: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 010008: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 010008: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 010008: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010008: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010008: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010008: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010008: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010008: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010008: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010008: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010008: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010008: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010008: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010008: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010008: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010008: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010008: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010008: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 010008: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 010008: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010008: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010008: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010008: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010008: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010008: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010008: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 010008: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 010008: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010008: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010008: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010008: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010008: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010008: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010008: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010008: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010008: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010008: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010008: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010008: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010008: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010008: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010008: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010008: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010008: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010008: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010008: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 010008: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 010008: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010008: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010008: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010008: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010008: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010008: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010008: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010008: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010008: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010008: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010008: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010008: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 010008: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 010008: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 010008: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 010008: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010008: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010008: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010008: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010008: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010008: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010008: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010008: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010008: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010008: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010008: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010008: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010008: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010008: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010008: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010008: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010008: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010008: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010008: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010008: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010008: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010008: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010008: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010008: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010008: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010008: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010008: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010008: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010008: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010008: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010008: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010008: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010008: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010008: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010008: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010008: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010008: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010008: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010008: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010008: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 010008: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 010008: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010008: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010008: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010008: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010008: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010008: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010008: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010008: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010008: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010008: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010008: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010008: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010008: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010008: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010008: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010008: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010008: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010008: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010008: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 010008: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 010008: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010008: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010008: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010008: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010008: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010008: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010008: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010008: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010008: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010008: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010008: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010008: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010008: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010008: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010008: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010008: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010008: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010008: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010008: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010008: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 010008: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 010008: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 010008: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 010008: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010008: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010008: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010008: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010008: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 010008: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 010008: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 010008: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 010008: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010008: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010008: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010008: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010008: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010008: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010008: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010008: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010008: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 010008: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 010008: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 010008: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 010008: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010008: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010008: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010008: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010008: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 010008: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 010008: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 010008: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 010008: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010008: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010008: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010008: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010008: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010008: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010008: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010008: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010008: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 010008: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 010008: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 010008: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 010008: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010008: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010008: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010008: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010008: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010008: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010008: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010008: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010008: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010008: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010008: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010008: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010008: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 010008: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 010008: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 010008: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 010008: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010008: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010008: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010008: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010008: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010008: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010008: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010008: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010008: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010008: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010008: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010008: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010008: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 010008: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 010008: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 010008: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 010008: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010008: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010008: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010008: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010008: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 010008: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 010008: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 010008: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 010008: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010008: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010008: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010008: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010008: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010008: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010008: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010008: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010008: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 010008: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 010008: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 010008: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 010008: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010008: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010008: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010008: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010008: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 010008: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 010008: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 010008: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 010008: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010008: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010008: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010008: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010008: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010008: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010008: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010008: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010008: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 010008: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 010008: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 010008: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 010008: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010008: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010008: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010008: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010008: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010008: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010008: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010008: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010008: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010008: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010008: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010008: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010008: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 010008: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 010008: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 010008: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 010008: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010008: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010008: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010008: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010008: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010008: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010008: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010008: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010008: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010008: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010008: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010008: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010008: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010008: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010008: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010008: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010008: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 010008: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 010008: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 010008: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 010008: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010008: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010008: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010008: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010008: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 010008: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 010008: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 010008: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 010008: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010008: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010008: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010008: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010008: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010008: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010008: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010008: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010008: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 010008: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 010008: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 010008: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 010008: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010008: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010008: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010008: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010008: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010008: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010008: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010008: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010008: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010008: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010008: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010008: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010008: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 010008: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 010008: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 010008: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 010008: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010008: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010008: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010008: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010008: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010008: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010008: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010008: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010008: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010008: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010008: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010008: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010008: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 010008: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 010008: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 010008: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 010008: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010008: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010008: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010008: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010008: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 010008: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 010008: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 010008: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 010008: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010008: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010008: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010008: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010008: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010008: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010008: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010008: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 010008: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 010008: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010008: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010008: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010008: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010008: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010008: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010008: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010008: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 010008: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 010008: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 010008: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 010008: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010008: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010008: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010008: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010008: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 010008: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 010008: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 010008: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 010008: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010008: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010008: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 010008: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 010008: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 010008: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 010008: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 010008: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 010008: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 010008: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 010008: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 010008: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010008: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 010008: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010008: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 003644: [04:06:11] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 003644: [04:06:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003644: [04:06:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003644: [04:06:11] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003644: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 003644: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003644: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003644: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003644: [04:06:11] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003644: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003644: [04:06:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003644: [04:06:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003644: [04:06:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003644: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003644: [04:06:12] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 470.478 ms RDOC 003644: [04:06:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 20.950 ms RDOC 003644: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003644: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 003644: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003644: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003644: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003644: [04:06:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003644: [04:06:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003644: [04:06:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003644: [04:06:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003644: [04:06:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003644: [04:06:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003644: [04:06:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003644: [04:06:12] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003644: [04:06:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003644: [04:06:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003644: [04:06:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003644: [04:06:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003644: [04:06:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003644: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003644: [04:06:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 63.726 ms RDOC 003644: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003644: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 003644: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003644: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003644: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003644: [04:06:13] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003644: [04:06:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003644: [04:06:13] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003644: [04:06:13] d3d12_replay.cpp(4756) - Log - Created device. RDOC 003644: [04:06:13] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003644: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003644: [04:06:13] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003644: [04:06:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 003644: [04:06:14] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003644: [04:06:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003644: [04:06:14] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003644: [04:06:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003644: [04:06:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003644: [04:06:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003644: [04:06:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003644: [04:06:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003644: [04:06:15] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 2304.351 ms RDOC 003644: [04:06:20] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 003644: [04:06:29] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 003644: [04:06:31] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 491.693 ms RDOC 003644: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
File "tests/Repeat_Load.py", line 45, in repeat_load raise rdtest.TestFailureException(msg) File "tests/Repeat_Load.py", line 55, in run self.repeat_load(file.path) File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 006752: [04:06:38] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 006752: [04:06:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006752: [04:06:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006752: [04:06:39] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006752: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:39] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:39] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 327.898 ms RDOC 006752: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:39] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:40] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 151.855 ms RDOC 006752: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:40] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:40] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 150.265 ms RDOC 006752: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:40] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:40] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.658 ms RDOC 006752: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:41] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.296 ms RDOC 006752: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:41] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 159.662 ms RDOC 006752: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:41] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.899 ms RDOC 006752: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:42] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:42] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 193.666 ms RDOC 006752: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:42] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:42] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 170.037 ms RDOC 006752: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:42] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:43] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 151.445 ms RDOC 006752: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:43] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:43] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 157.796 ms RDOC 006752: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:43] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:43] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 139.665 ms RDOC 006752: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:43] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:44] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 156.415 ms RDOC 006752: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:44] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:44] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 142.419 ms RDOC 006752: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:44] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:44] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 135.007 ms RDOC 006752: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:44] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:45] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 137.085 ms RDOC 006752: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:45] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:45] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.810 ms RDOC 006752: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:45] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:45] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 141.248 ms RDOC 006752: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:45] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:46] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.186 ms RDOC 006752: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006752: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006752: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [04:06:46] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006752: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006752: [04:06:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [04:06:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [04:06:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006752: [04:06:46] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 131.268 ms RDOC 006752: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008604: [04:06:46] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 008604: [04:06:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [04:06:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008604: [04:06:46] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008604: [04:06:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [04:06:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7536 RDOC 007536: [04:06:46] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) capturing application RDOC 007536: [04:06:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007536: [04:06:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007536: [04:06:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007536: [04:06:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007536: [04:06:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007536: [04:06:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007536: [04:06:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007536: [04:06:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007536: [04:06:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007536: [04:06:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007536: [04:06:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007536: [04:06:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007536: [04:06:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007536: [04:06:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008604: [04:06:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7536] RDOC 007536: [04:06:47] core.cpp(2009) - Log - Adding Vulkan device frame capturer for 0x0000017490163FB0 RDOC 007536: [04:06:47] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007536: [04:06:47] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007536: [04:06:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007536: [04:06:47] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007536: [04:06:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007536: [04:06:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007536: [04:06:47] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000690300 RDOC 007536: [04:06:47] core.cpp(2045) - Log - Adding Vulkan frame capturer for 0x0000017490163FB0 / 0x0000000000690300 RDOC 008604: [04:06:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008604: [04:06:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007536: [04:06:52] vk_core.cpp(2198) - Log - Starting capture RDOC 007536: [04:06:52] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 007536: [04:06:52] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 007536: [04:06:52] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007536: [04:06:52] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2165 referenced resources RDOC 007536: [04:06:52] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 007536: [04:06:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 385425 (2.70 %) RDOC 007536: [04:06:52] vk_core.cpp(2763) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.049209 seconds RDOC 007536: [04:06:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 007536: [04:06:52] core.cpp(1917) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007536: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008604: [04:06:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (436770 bytes) (time 1720753612) 46251 byte thumbnail RDOC 008604: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008604: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:06:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008604: [04:06:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008604: [04:06:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008604: [04:06:53] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008604: [04:06:53] vk_replay.cpp(5288) - Log - Created device. RDOC 008604: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:06:53] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008604: [04:06:53] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008604: [04:06:53] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008604: [04:06:53] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008604: [04:06:53] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008604: [04:06:53] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008604: [04:06:53] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008604: [04:06:53] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008604: [04:06:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008604: [04:06:53] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008604: [04:06:53] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008604: [04:06:53] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008604: [04:06:53] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008604: [04:06:53] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008604: [04:06:53] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008604: [04:06:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008604: [04:06:53] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008604: [04:06:53] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008604: [04:06:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008604: [04:06:53] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008604: [04:06:53] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008604: [04:06:53] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008604: [04:06:53] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008604: [04:06:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008604: [04:06:53] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008604: [04:06:53] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008604: [04:06:53] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008604: [04:06:53] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008604: [04:06:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008604: [04:06:53] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008604: [04:06:53] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008604: [04:06:53] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008604: [04:06:53] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008604: [04:06:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008604: [04:06:53] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008604: [04:06:53] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008604: [04:06:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008604: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008604: [04:06:53] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008604: [04:06:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008604: [04:06:53] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008604: [04:06:53] vk_core.cpp(3022) - Log - Timer chunk initialisation - 243.603 ms RDOC 008604: [04:07:06] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 008604: [04:07:06] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 008604: [04:07:06] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 008604: [04:07:06] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 008604: [04:07:06] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008604: [04:07:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008604: [04:07:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008604: [04:07:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008604: [04:07:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008604: [04:07:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008604: [04:07:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008604: [04:07:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008604: [04:07:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008604: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:07:11] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008604: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:07:11] remote_server.cpp(1668) - Log - Capture open complete RDOC 008604: [04:07:11] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008604: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:07:11] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 008604: [04:07:11] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008604: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:07:34] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008604: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:07:35] remote_server.cpp(1668) - Log - Capture open complete RDOC 008604: [04:07:35] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008604: [04:07:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008604: [04:07:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008604: [04:07:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008604: [04:07:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008604: [04:07:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008604: [04:07:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008604: [04:07:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008604: [04:07:35] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008604: [04:07:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008604: [04:07:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008604: [04:07:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008604: [04:07:35] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 008604: [04:07:35] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008604: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008604: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008604: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008604: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008604: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008604: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008604: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008604: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008604: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008604: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008604: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008604: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008604: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008604: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008604: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008604: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008604: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008604: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008604: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008604: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008604: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008604: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008604: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008604: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008604: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008604: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008604: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008604: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008604: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008604: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008604: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008604: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008604: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008604: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008604: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008604: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008604: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008604: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008604: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008604: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008604: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008604: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008604: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008604: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008604: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008604: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008604: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008604: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008604: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008604: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008604: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008604: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008604: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008604: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008604: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008604: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008604: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008604: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008604: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008604: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008604: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008604: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008604: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008604: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008604: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008604: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008604: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008604: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008604: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008604: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008604: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008604: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008604: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008604: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008604: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008604: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008604: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008604: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008604: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008604: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008604: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008604: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008604: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008604: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008604: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008604: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008604: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008604: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008604: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008604: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008604: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008604: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008604: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008604: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008604: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008604: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008604: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008604: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008604: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008604: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008604: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008604: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008604: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008604: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008604: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008604: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008604: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008604: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008604: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008604: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008604: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008604: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008604: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008604: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008604: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008604: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008604: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008604: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008604: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008604: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008604: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008604: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008604: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008604: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008604: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008604: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008604: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008604: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008604: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008604: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008604: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008604: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008604: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008604: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008604: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008604: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008604: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008604: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008604: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008604: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008604: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008604: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008604: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008604: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008604: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008604: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008604: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008604: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008604: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008604: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008604: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008604: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008604: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008604: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008604: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008604: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008604: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008604: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008604: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008604: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008604: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008604: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008604: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008604: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008604: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008604: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008604: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008604: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008604: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008604: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008604: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008604: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008604: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008604: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008604: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008604: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008604: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008604: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008604: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008604: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008604: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008604: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008604: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008604: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008604: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008604: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008604: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008604: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008604: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008604: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008604: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008604: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008604: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008604: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008604: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008604: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008604: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008604: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008604: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008604: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008604: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008604: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008604: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008604: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008604: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008604: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008604: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008604: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008604: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008604: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008604: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008604: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008604: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008604: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008604: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008604: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008604: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008604: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008604: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008604: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008604: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008604: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008604: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008604: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008604: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008604: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008604: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008604: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008604: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008604: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008604: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008604: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008604: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008604: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008604: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008604: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008604: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008604: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008604: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008604: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008604: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008604: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008604: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008604: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008604: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008604: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008604: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008604: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008604: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008604: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008604: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008604: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008604: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008604: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008604: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008604: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008604: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008604: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008604: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008604: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008604: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008604: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008604: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008604: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008604: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008604: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008604: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008604: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008604: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008604: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008604: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008604: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008604: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008604: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008604: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008604: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008604: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008604: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008604: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008604: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008604: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008604: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008604: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008604: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008604: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008604: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008604: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008604: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008604: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008604: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008604: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008604: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008604: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008604: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008604: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008604: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008604: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008604: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008604: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008604: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008604: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008604: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008604: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008604: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008604: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008604: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008604: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008604: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008604: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008604: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008604: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008604: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008604: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008604: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008604: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008604: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008604: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008604: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008604: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008604: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008604: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008604: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008604: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008604: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008604: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008604: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008604: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008604: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008604: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008604: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008604: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008604: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008604: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008604: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008604: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008604: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008604: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008604: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008604: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008604: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008604: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008604: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008604: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008604: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008604: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008604: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008604: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008604: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008604: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008604: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008604: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008604: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008604: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008604: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008604: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008604: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008604: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008604: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008604: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008604: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008604: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008604: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008604: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008604: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008604: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008604: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008604: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008604: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008604: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008604: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008604: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008604: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008604: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008604: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008604: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008604: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008604: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008604: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008604: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008604: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008604: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008604: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008604: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008604: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008604: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008604: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008604: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008604: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008604: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008604: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008604: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008604: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008604: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008604: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008604: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008604: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008604: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008604: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008604: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008604: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008604: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008604: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008604: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008604: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008604: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008604: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008604: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008604: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008604: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008604: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008604: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008604: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008604: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008604: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008604: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008604: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008604: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008604: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008604: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008604: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008604: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008604: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008604: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008604: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008604: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008604: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008604: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008604: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008604: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008604: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008604: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008604: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008604: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008604: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008604: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008604: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008604: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008604: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008604: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008604: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008604: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008604: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008604: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008604: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008604: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008604: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008604: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008604: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008604: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008604: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008604: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008604: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008604: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008604: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008604: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008604: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008604: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008604: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008604: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008604: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008604: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008604: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008604: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008604: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008604: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008604: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008604: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008604: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008604: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008604: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008604: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008604: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008604: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008604: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008604: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008604: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008604: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008604: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008604: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008604: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008604: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008604: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008604: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008604: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008604: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008604: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008604: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008604: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008604: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008604: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008604: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008604: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008604: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008604: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008604: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008604: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008604: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008604: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008604: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008604: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008604: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008604: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008604: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008604: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008604: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008604: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008604: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008604: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008604: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008604: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008604: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008604: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008604: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008604: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008604: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008604: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008604: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008604: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008604: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008604: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008604: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008604: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008604: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008604: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008604: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008604: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008604: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008604: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008604: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008604: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008604: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008604: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008604: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008604: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008604: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008604: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008604: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008604: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008604: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008604: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008604: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008604: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008604: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008604: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008604: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008604: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008604: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008604: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008604: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008604: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008604: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008604: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008604: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008604: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008604: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008604: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008604: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008604: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008604: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008604: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008604: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008604: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008604: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008604: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008604: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008604: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008604: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008604: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008604: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008604: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008604: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008604: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008604: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008604: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008604: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008604: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008604: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008604: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008604: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008604: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008604: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008604: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008604: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008604: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008604: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008604: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008604: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008604: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008604: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008604: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008604: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008604: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008604: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008604: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008604: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008604: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008604: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008604: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008604: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008604: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008604: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008604: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008604: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008604: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008604: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008604: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008604: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008604: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008604: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008604: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008604: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008604: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008604: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008604: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008604: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008604: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008604: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008604: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008604: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008604: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008604: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008604: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008604: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008604: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008604: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008604: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008604: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008604: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008604: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008604: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008604: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008604: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008604: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008604: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008604: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008604: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008604: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008604: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008604: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008604: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008604: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008604: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008604: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008604: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008604: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008604: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008604: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008604: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008604: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008604: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008604: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008604: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008604: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008604: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008604: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008604: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008604: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008604: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008604: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008604: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008604: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008604: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008604: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008604: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008604: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008604: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008604: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008604: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008604: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008604: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008604: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008604: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008604: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008604: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008604: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008604: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008604: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008604: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008604: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008604: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008604: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008604: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008604: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008604: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 008604: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 008604: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 008604: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 008604: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 008604: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 008604: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 008604: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 008604: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 008604: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 008604: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008604: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008604: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008604: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008604: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008604: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008604: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008604: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008604: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 010636: [03:40:13] core.cpp( 499) - Log - RenderDoc v1.34 Windows 64-bit Release (8986329d1e6769a3379bd4dbe2a17f034a35040e) loaded in replay application RDOC 010636: [03:40:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [03:40:13] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010636: [03:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010636: [03:40:15] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010636: [03:40:15] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010636: [03:40:15] vk_replay.cpp(5288) - Log - Created device. RDOC 010636: [03:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010636: [03:40:16] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010636: [03:40:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010636: [03:40:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010636: [03:40:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010636: [03:40:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010636: [03:40:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010636: [03:40:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010636: [03:40:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010636: [03:40:16] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010636: [03:40:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010636: [03:40:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010636: [03:40:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010636: [03:40:17] vk_replay.cpp(5288) - Log - Created device.